Roblox Error: Attempt to index nil with 'EquippedTool' - Studio - lua

player.inventory.EquippedTool.Value = if returnValue.Inventory.EquippedTool ~= nil then returnValue.Inventory.EquippedTool else "BasicMike"
for _, tool in ipairs(player.inventory.OwnedTools:GetChildren()) do
print(tool.Name)
tool.Value = if returnValue.Inventory.Ownedtools[tool.Name] ~= nil then returnValue.Inventory.OwnedTools[tool.Name] else false
end
making code to save each players equipped tool data and this error came up

Inventory?
Do you mean
game.Players.player.Backpack
Backpack is a folder that contain all players tool that have not being equipped
and If you want to find the tool player is currently holding that will be under player's Model

Related

attempt to index nil with 'Character' Error Roblox Studio

Hello i am trying to get the position of the HumanoidRootPart but it says attempt to index nil with 'Character' also the FollowPlrbox has the players name.(This not a local script)
Script:
script.Parent.MouseButton1Click:Connect(function()
local fwbox = script.Parent.Parent.FollowPlrbox.Text
local player = game.Workspace:FindFirstChild(fwbox)
local plrpart = player.Character:FindFirstChild("HumanoidRootPart")
local plrposx = plrpart.Position.X
print(plrposx)
end)
Error:
attempt to index nil with 'Character'
Your error is telling you that player doesn't exist. This could mean that whatever you have typed for the player's name is misspelled, incorrect capitalization, or there's simply no player with that name.
Anyways, you need to account for the fact that the player might not exist before trying to access properties on it. Also, since you are searching the Workspace, you are not looking for a Player, you are looking for that player's character model.
So to fix your issue, you simply need to add safety checks.
script.Parent.MouseButton1Click:Connect(function()
local fwbox = script.Parent.Parent.FollowPlrbox.Text
local character = game.Workspace:FindFirstChild(fwbox)
if character then
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
local rootPartPosX = rootPart.Position
print(rootPartPosX)
end
end
end)
The reason we add if character then and if rootPart then is because it's possible that the FindFirstChild() function won't find anything. So we say, only do the rest of this code if character exists.

When player interacts with proximity prompt it checks if the player has a tool, if not then it does a function -ROBLOX STUDIO

I'm making a gui that shows up when a player interacts with a proximity prompt, but, i want the script to check if the player has the tool in his inventory. If it has the tool then do nothing (don'
t show the gui), if it doesn't have the tool then fire an event. I tried making it but this error keeps showing up Workspace.Part.Script:6: attempt to index nil with 'Backpack'
Here's the script:
debounce = true
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
if debounce then
debounce = false
local noob = game.Players:GetPlayerFromCharacter(player.Parent)
local Tool = noob.Backpack:FindFirstChild("Gunball")
if Tool == nil then
game.ReplicatedStorage.RemoteEvent:FireClient(player)
debounce = true
end
end
end)
Here's the gui script (local), even if i don't really think that is usefull..:
game.ReplicatedStorage.RemoteEvent.OnClientEvent:Connect(function()
script.Parent.Visible = true
end)
Workspace.Part.Script:6: attempt to index nil with 'Backpack'
local Tool = noob.Backpack:FindFirstChild("Gunball")
Here noob is nil.
So in local noob = game.Players:GetPlayerFromCharacter(player.Parent) game.Players:GetPlayerFromCharacter(player.Parent) returns nil.
According to the Roblox documentation
This function returns the Player associated with the given
Player.Character, or nil if one cannot be found. It is equivalent to
the following function:
local function getPlayerFromCharacter(character)
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Character == character then
return player
end
end
end
So it seems that the Parent of player, player.Parent is not a Character associated with any player.
Why should a player property like Character be a parent of a player? I'm no Roblox expert but that doesn't seem to make any sense to me.
If you want to check wether the player who triggered the ProximitPrompt has some item, why not work with player? I mean that's the player who triggered it. So check its backpack, not some parent character stuff.

attempt to index nil with 'leaderstats' in roblox studio

local garbage = game.Teams["Glizzy Garbage"]
local player = game.Players.LocalPlayer
if player.leaderstats.Pounds.Value <= 1000 then --this is the line that the output is detecting the error
player.Team = garbage
end
I am trying to make it where when the player reaches a certain amount of 'pounds' then they will automatically receive a roll. I've searched through many youtube videos and haven't found a fix or an alternative way to do this, and I'm not sure why this isn't working. This script is located in the workspace. All help is appreciated.
The LocalPlayer object is only exposed in LocalScripts. Because you're using a Script in the Workspace, you'll have to access the player object another way. It's also a good idea to handle this kind of logic inside a function that is fired any time the Pounds value changes.
Try using the game.Players.PlayerAdded signal :
local garbage = game.Teams["Glizzy Garbage"]
game.Players.PlayerAdded:Connect(function(player)
local Pounds = player.leaderstats.Pounds
Pounds.Changed:Connect(function(value)
if value <= 1000 then
player.Team = garbage
end
end)
end)
Mine is just
local plrStage = plr.leaderstats.Stage.Value
try instead of putting team name put team colour
also use
player.Team.Service = garbage
end)

attempt to index field 'LocalPlayer' (a nil value)

i have been trying to fix this problem in my game:
"attempt to index field 'LocalPlayer' (a nil value)"
but nothing i tried to do worked
here is the code:
please do not mind the extremely un-efficient lines of code
local player = game.Players.LocalPlayer
script.Parent.Humanoid.Died:Connect(function()
print("yeet")
script.Parent.Parent.Parent.Players.LocalPlayer.leaderstats.PuzzlePieces.Value = script.Parent.Parent.Parent.Players.LocalPlayer.leaderstats.PuzzlePieces.Value + 1
end)
and this is the error message i get:
attempt to index field 'LocalPlayer' (a nil value)
LocalPlayer can only be used in localscripts, and if you are changing leaderstats, you would need to use remotefunctions if your using the localplayer way, or you could use a script and then detect is a player dies and give them a leaderstat value.
PS. If your into roblox I very well recommand https://scriptinghelpers.org/, it is a great roblox scripting Q&A.

Roblox How to detect a player's team

I am making a Roblox game, and I need to detect a player's team somehow.
My code currently looks like this:
script.Parent.Touched:Connect(function(part)
local plr = part.Parent.Name
if (game.Players:FindFirstChild(plr).Team == "Police") then
....
end
end)
And when I touch that part (it's an invisible wall), it gives me an error: Workspace.Part.Script:3: attempt to index a nil value
What am I doing wrong?
Edit: I found out it can't find my name in game.Players, because now I tried:
script.Parent.Touched:Connect(function(hit)
local plr = game.Players:FindFirstChild(hit.Parent.Name)
if (plr.Team == "Police") then
...
And now I get Workspace.Part.Script:3: attempt to index local 'plr' (a nil value)
Edit2: Now I tried printing plr (game.Player:FindFirstChild(hit.Parent.Name)) and it was ' Miniller', not 'Miniller', and now I didn't get any errors, but the code below also did nothing..
I solved it by not using variables AND not "Police", it's game.Teams.Police, so code:
if (game.Players:FindFirstChild(hit.Parent.Name).Team = game.Teams.Police
...

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