I want to build a ROS package set using Jenkins server. Here I have put the repo link which one I want to build. If you have any idea please share with me. I have already finished the setting up the Jenkins server.
Generally it's recommended to use the ROS build farm for this; it was built for this purpose. There's a small amount of configuration, but all the steps are laid out clearly here.
Related
I have been searching far and wide to see if I can find information on Jenkins incremental pipeline builds that does not involve Maven.
The general idea is that I want to build a generic project and run specific steps of the pipeline if the underlying code has changed. If the code did not change, I want to re-use the results from a previous build.
The reason why I want to do this, is to drastically reduce build times for huge projects.
Imagine that you only need to fix 1 line in a SCSS file, but the whole project needs to be rebuild, repackaged, etc because of this. In the meantime, the site is live and broken and waiting 15 mins to be fixed.
Can someone give a basic example of how such a build can be created or where I can find more information on incremental building?
The only thing I have been able to find is incremental building for Maven projects, but this is not applicable for me.
The standard solution is to create modules that depends on each others.
Publish the built artifact of your modules to a binary repository like Sonatype Nexus (you can easily create private npm repo as well as proxy npm repo).
During the build download the dependencies, instead of building them.
If this solution is not the one you want to take, you will have a hard time hacking a solution. To persist the state of your steps, an easy solution is to create files in the job workspace and read them at next build
I am using Free Style Projects (in Jenkins) to schedule a regression test.
1. Get Source From BitBucket
2. Execute Windows Batch Command.
Earlier we are allowed to upload the jar files in Bitbucket. So we did not face any issue. Now Presently due to some changes in the process, we are not allowed to upload binaries which is affecting to upload jars in the Bitbucket.
Now, They gave given the artifactory url to set up for Maven. But we don't have any Maven projects.
It seems that artifactory is getting populated when it is hosted in the local. But we wanted to use the artifactory which is shared..
Can any one let me know the set up for free style project and the artifactory hosted in other machine and we have only URL.
Thanks
Here is documentation:
https://www.jfrog.com/confluence/display/RTF/Jenkins+Artifactory+Plug-in
I recommend to use Maven Project.
This is a not related to code fix, but a general approach for test automation.
I have a test automation written in javascript which runs perfectly on my machine as well as my local jenkins.
Now, i want to use my company's server(centOS) and jenkins so that it is accessible to everyone in my organization.
Issue: nodejs version in company's server need update to run my automation, but server team wont do it since they are not sure if any other functionality used be other teams may start to break because of the upgrade.
Have you faced this situation. Do you have different servers for core code and automation scripts. Please suggest.
This is a complex situation that really depends on many variables. I would recommend using an agent that contains the proper version of Nodejs. With this solution you can leave the current build server how it is but you can also use the exact version of node you need. This will require an extra server/VM with the Jenkins slave software but this will remove the need to change the master server.
The solution my company went with is using Jenkins 2.x with Declarative pipelines and ephemeral Docker containers for builds. This allows you to use any Docker image such as the official Node image. You can pin a version and build it with that. With this there is no need to worry about the version on the server. Jenkins Master doesn't even need to actually build.
I'm using Unity3D, Jenkins and Bitbucket private repository. Jenkins is installed in cloud service. I want to automate buildings and probably run some tests in Jenkins before pushing to repository.
I have configured Jenkins properly to such step that it works when pushing some changes to repository, but this configuration doesn't contain configuration of Unity3D Build Plugin. In order to get Unity3D Build Plugin working properly you must configure it by providing the directory of your Unity3D Editor. Problem here is that Jenkins is installed in cloud service and Unity3D Editor on my computer. If you want to configure Unity3D Build Plugin you must provide it's .exe file location. So my question is that is it possible to tell Jenkins that is installed in cloud service that Unity3D installation directory is located at my computer? If yes how it is done?
right now it's a limitation on the plugin. I hope to fix this. Open a bug in the issue tracker (https://issues.jenkins-ci.org/browse/JENKINS) and let's move the conversation there!
I'm trying to setup Artifactory(free version) and Hudson to deploy artifacts.
The main stuff already works, i can deploy to Artifactory via Hudson. Using the Artifactory Hudson Plugin with generic deployment.
I am also able to browse the deployed stuff via the Tree & Simple Browser.
What not works correctly is the Build Browser, it does show everything except the artifacts deployed by the build. In the published modules view it should show all artifacts, but the tables are just greyed out for me.
Example how it should look:
Link to the official Jfrog Artifactory demo repository
Does anyone know if this view is maybe a pro feature, or any other tips how to resolve this problem?
The build integration feature is limited in the OSS version. You need the Pro version to get the full deal.
I've used the description setter plugin https://wiki.jenkins-ci.org/display/JENKINS/Description+Setter+Plugin . In my case i take the last revision and put a link to the artifact in artifactory. In this way on every build i can see a direct link to the artifact changing the path like you want.