Issue in sending QnA Bot message to Microsoft Teams - microsoft-graph-api

I have a scenario to have Q&A bot were user will get interact suppose if user ask any specific question and answer for that question is not available in Q&A maker than that question must be forwarded to Microsoft Teams and intermediate person will reply for the same which in return must be updated in Q&A Maker as well as replied to the user. It must be from Website <-> Bot <-> Microsoft Teams
So I have created a new Q&A maker and Q&A Bot which is working perfectly fine as well as we have the code for Updating Q&A answers in Q&A Maker. Remaining stuff is to send that question to Microsoft Teams.
I have also created a teams channel and Microsoft Teams Bot using App Studio. I am using the C# language.
Thanks in advance.

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How to add additional permissions to live iOS app in production?

My existing iOS (native) app has basic readonly permissions, and is live & in production. Now I want to add the following roles for new features that have not been developed yet: manage_pages publish_pages publish_actions
It seems like a chicken-and-egg problem to me:
In order to add the permissions, I have to supply an app to the Facebook Review team that has features working that use these permissions, so Facebook can test them
In order to publish an update to this live app with the added features, I have to have the permissions approved by Facebook
How can this be done?
I found group on with name Facebook Developer Community, what they have stated I mentioned in the below with screenshot image of there group description.
Screenshot :
Text copy of Description :
Welcome! This is a forum for developers building on the Facebook platform to interact with the Facebook team and other developers.
For documentation and latest updates, visit the Facebook for Developers site:
https://developers.facebook.com/
To report a Platform bug, please visit: https://developers.facebook.com/bugs/
To report an app for a policy violation, please visit: https://www.facebook.com/help/contact/498927050438560
For detailed technical questions please use a programming Q&A site such as StackOverflow:
http://facebook.stackoverflow.com
If your app was restricted or removed from Facebook - you can learn more or appeal the restriction at:
https://developers.facebook.com/appeal
This group is not for asking questions about using Facebook or your profile, asking people to like your page or app, advertising your site, hiring or soliciting professional services, posting photos of yourself, etc. Such posts will be removed and you may be removed from the group.
Please do not send unsolicited friend requests to the group admins.
Don't hesitate to ask a question otherwise but please search first to make sure that your question haven't been answered already - let's build!
Related question :
Here is one more question which is related somehow to your app.
Hope these answers helps you. By the way before implementing wrong is better if you take consult with the facebook so that you have right path and vision.
Best of luck!
The answer turns out to be that you have to build the features into your app without the permission, ie. "simulate" it happening, record a video of your app "simulating" it, and post that video to facebook with details for the review.

App Rejected for "resembles Pokemon" [closed]

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This is the message from apple:
"Your app or its metadata appears to contain misleading content.
Specifically, your app includes content that resembles Pokémon.
Please see attached screenshots for details.
You will experience a delayed review process if you deliberately
disregard the App Store Review Guidelines, ignore previous rejection
feedback in future app submissions, or use your app to mislead or
deceive users."
My app is a Pokdex and is supposed to contain images of Pokemon.
How come there are other Pokedex apps in the app store with Pokemon images?
What should I do for this to get approved and how do I get approval from the copyright owners?
Stack Overflow isn't the best place to discuss App Store rejections of this nature, but I'm probably in a good position to give some insight on this. :)
I shipped a Pokédex app on the App Store named iPokédex back in 2011, using official art assets and pictures from Bulbapedia. Within a month, I received an email from Apple stating that the Pokémon Company International had filed a copyright claim against my app and asked me to sort it out with them.
I emailed Pokémon's General Counsel, and they replied with a very detailed email saying that the Pokémon Company does not allow unlicensed third party Pokémon apps on the App Store and asked me to take it down. I (borderline tearfully) took it down at the end of that week.
This year, I was lucky enough to get a chance to visit Pokémon HQ up in Seattle and met that counsel directly. I put the question to them again directly asking if there was ANY way a third party indie could get licensing permission for a Pokémon app, and they flat out said no. They operate on a corporate scale much larger than that in which an indie can participate.
In the past, Apple has been very lax when it comes to copyright infringing apps. They'd allow anything on the App Store, and only when the original party filed a suit, they'd start acting on it.
That seems to have changed in recent times, probably now that Pokémon GO, an officially licensed app, is on the App Store and the popularity of Pokémon on the store has skyrocketed as a result.
I talked to one of the App Store review team members at WWDC this year, and they said they're starting to be a bit more proactive about copyright. If you're making an app about a popular intellectual property, they might require you to supply documentation stating that you have official permission to use that property. Pokémon GO probably ensured that Apple scrutinizes most Pokémon app submissions in that way now.
Any existing Pokémon apps on the App Store might have avoided that scrutiny initially, but they'll be at risk of it happening to them every time they do an app update now.
There's no easy way to say this, but it's highly unlikely you'll get official approval from Pokémon, and without it, Apple won't let you publish your Pokédex app. The counsel assured me that any and all existing Pokédex apps in the App Store will eventually get the same copyright claim that I did in 2011.
I'm sorry. If it's any consolation, you're not the first Pokémon fan to which this has happened.

AppStore rejection because of scraping or using unofficial API [closed]

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I am currently making an app using Tinder API. It's very similar to those auto-liker apps that leverage Tinder API as well.
My app was rejected on the ground that the user is not presented Terms of Use Agreement before accepting to send login info to Facebook for use of Tinder token.
Now that is fine, but Apple also called me and said that
"There are rules not written in guidelines, and we do not accept apps that use unofficial APIs and scrapes websites that you do not own."
I checked the guidelines, and only things written there are that
Do not use unofficial API - I interpret as non documented iOS API.
Do not scrape Apple websites
Furthermore, there are dozens of Tinder auto-liker type apps, and yet more apps that scrape third party websites.
Why is the Apple review team telling me those things?
Has anyone else ever heard from the AppStore review team that:
We can only use "Official" APIs
We cannot scrape third party websites
There are rejection rules that are not written in the guidelines.
Any feedback is appreciated.
EDIT
The point here is that is there an unofficial non-written rejection
guidelines. I believe that is a gray issue since it can be grounds
for lawsuits and I want to get experiences of other developers if
they have received similar explanation over voice calls.
From my experience, any app that provides login-registration to users, needs to have a Terms of Service and a Privacy Policy page displayed to user before registration. Just add these 2 and resubmit the app for review.
Ok so after three phone conversations with Apple, the rejection reason was made more clear. It has nothing to do with "non-written" guidelines... there is no such thing. I am not sure why the reviewer mentioned in one of the conversations.
Basically I was exposing some data for Tinder users gained for API in a certain way, and Apple thought that I needed to gain their consent. Now, the other Tinder users are not users of my app, so it is impossible to gain their consent. That was the real rejection reason.

How can I change my seller name In App Store? [closed]

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Heres the issue, Im 17 years old and my uncle created an account for me for publishing my apps because Im very interested in developing in iOS, obviously the account is at his name because at first I tried to pay one at my name with his credit card and I got rejected because the names didnt match so we made the one of him.
My recently publish is at his name (in the sellers name), the copyright its at my name but the sellers dont and I want to know if its possible to change it for mine or maybe not my name, only a nickname.... and if dont, where can I send an E-mail or something, please you can imagine how frustrating is that the sellers name is not yours when you put all your effort..... Thanks a lot!!
You can only change the developper name by contacting Apple support :
see this blog article
and this answer on SO :
Changing or Removing Developer Name in App Store
You may want to look into the iTunes Connect Developer Guide, specifically the section about transferring apps to another organization: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/TransferringAndDeletingApps.html
Disclaimer: I haven't used this method myself. I've transferred apps by letting and old developer account expire, since it was the most convenient, the least hassle, and the only option available at that time. But that may not be the case for you, so definitely look up the transfer option.

iOS App Store Company Name Above App Name [closed]

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Is it possible to change the seller name that shows up in the app store (name that shows up above app name)? Currently it says my name, but I want it to show my business name. Does apple allow this change? If so, how?
If you want to change your developer program membership from a personal to corporate membership, contact Apple. Many developers who started out as individuals have since changed to a corporate membership.
Apple may allow changing your developer enrollment if you incorporate your business under your desired company name and have legal incorporation papers ready to show Apple.
When you signed up, you had an option to select a business or a name and it said you couldn't change this in the future.
Please try to follow Apple's faq on iTunes connect:
Frequently Asked Questions:
It appears that my Team Information Update has been processed. When will my Company and Seller names as displayed on the App Store be updated?
Your Company and Seller names should generally be updated on the App Store as soon as the contract(s) initiated through your Team Information Update have completed processing. Due to certain specific system processing issues, this may take a few hours, so please check the App Store to see if the information has been updated following your Team Information Update completing processing. Your Team Information Update completing processing is indicated by your updated contracts (as indicated in the Team Information Update email sent to your Team Agent) moving into the Contracts In Effect section of the Contracts, Tax and Banking module of iTunes Connect.
If your information has not been updated on the App Store more than 48 hours after your Team Information Update completing processing, click here to contact us.

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