How can I use FontAwesome Pro using Libman in Visual Studio?
I have access to the following, cdnjs, jsdelivr and unpkg, also file system, but the latter is not ideal.
Where would I put the pro licence key? Is this even supported?
LibMan doesn't use NPM registries directly (as it's using the CDNs mentioned in your question), so it doesn't have a way to authenticate and download the FontAwesome Pro assets.
You could use an NPM based package manager (NPM, Yarn, etc) and configure it as documented here to get the FontAwesome packages, then you could use the LibMan filesystem provider to place the assets where you want them within your project.
Related
I have created my electron app and built it on .deb format using electron-builder. But to enable auto-update, now I have switched into appImage format. But, for desktop integration to work, I have to use an external library as per their documentation.
As of my understanding, every user has to install AppImageLauncher for this to work. I think this is not a good method to distribute my app. Are there any suggestions?
I have registered my Firefox extension using the Windows registry under:
HKEY_CURRENT_USER\Software\MozillaPlugins
But, upon restarting Firefox I do not not see my extension installed.
Can anyone explain why this is happening?
An extension is not a plugin. You are using the wrong location within the Windows registry to add an add-on/extension.
Using registry entries to install add-ons is considered obsolete. However, if you are going to do so, the registry key you should be using for the current user is:
HKEY_CURRENT_USER\Software\Mozilla\Firefox\Extensions
MDN provides the following information as to what the content of the registry entry under that key should be:
The ID of the extension must be used as the name of the Registry entry. The Registry entry must have a type of REG_SZ, and its value must be an absolute path to the folder containing the extension (i.e., the location of the unpacked XPI). For example, to install the extension described in the Building an Extension article, create a Registry entry with name equal to sample#foo.net and value equal to c:\extensions\myExtension.
You have not included in the question the exact entries you have used in the registry nor the contents of your add-on including the directory it is located in and, at least, the contents of your install.rdf file or manifest.json file. Thus, it is not possible for us to know if there is another issue in addition to, or instead of, your use of the wrong registry key.
Installation options other than using the Windows registry:
Multiple alternatives to using the registry exist. You can install your extension into one, or more of the possible directories. Depending on which location you use to install, the add-on may, or may not, be automatically updated by Firefox when you release a new version. If you use the Windows registry it will not be automatically updated.
Within the following links along with the official information from MDN, you will find a list of locations in which you can install the extension to have it affect the current user or all users on the machine, and if it will be automatically updated.
Adding Extensions using the Windows Registry (MDN documentation)
Installing extensions (MDN documentation)
Install WebExtensions on Firefox from the command line (Stackoverflow question)
Including extensions with your distribution of Firefox (MDN documentation)
Extension Packaging (MDN documentation)
How to have Firefox auto-update extensions bundled with an application (Stackoverflow question)
How to integrate add-ons (.xpi) into my custom Firefox build? (Stackoverflow question)
I need SDK iso for sles 11 sp3, or way to bypass that without mounting, I need some rpms that are included to that dvd, i.e libqt4-devel which need more devel dependencies. Any idea where I can find it for download or way to bypass it ?
(official website and novell website doesn't host it anymore.)
Thanks
I am developing a sample app using MEAN stack and tried to install BreezeJS via bower. But it downloads whole bunch of .NET related stuff. I read from the BreezeJS documentation, that it can be used in Non-MS backends.
Any hints on how can I use bower to install breezeJS or do I have to download files manually.
Update 26 May 2014
There is now an official breezejs bower package for client assets. Install from a terminal/command window with
bower install breezejs
Case matters! Be sure to spell "breezejs" in all lowercase.
This package contains the core JavaScript distribution files PLUS
adapters - the officially supported breeze adapters in the core, including the mongo client adapter
labs - the currently "approved" breeze.labs
HTH
p.s.: You still use nmp to install the breeze-mongodb module on your node server.
Original
Feel your pain. It's helpful to our priority setting to know that this matters to you.
We are in the midst of doing two things about this.
refactoring the github repository into multiple repos to be more sensitive to technology preferences.
working with the current keepers of the Breeze bower repos to refactor accordingly; actually, they have offered to let us take over ... and we will; we just need a little more time.
Until then, I'm afraid you'll have to grab the JavaScript files from github yourself. Fortunately there are not many of them.
Breeze client JavaScript files are in the build folder of the breeze.js repo.
Breeze Labs for JS clients are in the breeze.js.labs repo.
The breeze-mongodb module for your node server you can install with npm.
Following MS' advice we have stripped most files from the DX installer contents for our D3D9 application, getting it down to 5Mb in total.
But now I;d like to package these files into a single installer, like the redistributable installers MS themselves provide... so it can be run as part of our application install process, with /silent switch, without manually having to unpackage the files and delete them.
Is there a simple, standard way to do this so that the packaged DXSetup.exe is run?
Or is all this too complex and we should just unpack the files, run DXSetup.exe and then delete the files after installation?
Its better to use the installers that MS provide, usually is what Apps do, if the problem is space you could always use web installer its 300kb but will require the user to have an internet connection.
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
On the other and if you're using DirectX SDK
there is a folder "redist"
and in it there are setup's of DX,
you can distribute them with your app,
and your Setup has to call the dxsetup.exe