Use of unresolved identifier 'socket' - ios

trying to check whether port open or not in iOS, swift4
socket(AF_INET, SOCK_STREAM, 0)
gives the error: Use of unresolved identifier 'socket'
func isPortOpen(port: in_port_t) -> Bool {
let socketFileDescriptor = socket(AF_INET, SOCK_STREAM, 0)
if socketFileDescriptor == -1 {
return false
}
var addr = sockaddr_in()
let sizeOfSockkAddr = MemoryLayout<sockaddr_in>.size
addr.sin_len = __uint8_t(sizeOfSockkAddr)
addr.sin_family = sa_family_t(AF_INET)
addr.sin_port = Int(OSHostByteOrder()) == OSLittleEndian ? _OSSwapInt16(port) : port
addr.sin_addr = in_addr(s_addr: inet_addr("0.0.0.0"))
addr.sin_zero = (0, 0, 0, 0, 0, 0, 0, 0)
var bind_addr = sockaddr()
memcpy(&bind_addr, &addr, Int(sizeOfSockkAddr))
if Darwin.bind(socketFileDescriptor, &bind_addr, socklen_t(sizeOfSockkAddr)) == -1 {
return false
}
if listen(socketFileDescriptor, SOMAXCONN ) == -1 {
return false
}
return true
}

Related

iOS Swift: How to check if port is open

In my application want to check port is open or not. Here refer this link
iOS SDK: How can I check if a port is open?
But dnt get any solution. And also refer these two github source,
https://github.com/swiftsocket/SwiftSocket
https://github.com/robbiehanson/CocoaAsyncSocket
But dnt any solution. Any one help how check port is open or not. Thanks Advance.
Please use the below method to port is open or not
func isPortOpen(port: in_port_t) -> Bool {
let socketFileDescriptor = socket(AF_INET, SOCK_STREAM, 0)
if socketFileDescriptor == -1 {
return false
}
var addr = sockaddr_in()
let sizeOfSockkAddr = MemoryLayout<sockaddr_in>.size
addr.sin_len = __uint8_t(sizeOfSockkAddr)
addr.sin_family = sa_family_t(AF_INET)
addr.sin_port = Int(OSHostByteOrder()) == OSLittleEndian ? _OSSwapInt16(port) : port
addr.sin_addr = in_addr(s_addr: inet_addr("0.0.0.0"))
addr.sin_zero = (0, 0, 0, 0, 0, 0, 0, 0)
var bind_addr = sockaddr()
memcpy(&bind_addr, &addr, Int(sizeOfSockkAddr))
if Darwin.bind(socketFileDescriptor, &bind_addr, socklen_t(sizeOfSockkAddr)) == -1 {
return false
}
if listen(socketFileDescriptor, SOMAXCONN ) == -1 {
return false
}
return true
}
Use like:
let port = UInt16(10000)
print(isPortOpen(port:port))
I cannot add comments, so I am adding this as a separate answer. I followed Surani's answer, but encountered errors when using the port later in the application. I found I had to manually close the socket before returning the response.
So I modified the last 4 lines to
let isOpen = listen(socketFileDescriptor, SOMAXCONN ) != -1
Darwin.close(socketFileDescriptor)
return isOpen
Here is the revised version of Surani's answer with the socket closing code
func isPortOpen(port: in_port_t) -> Bool {
let socketFileDescriptor = socket(AF_INET, SOCK_STREAM, 0)
if socketFileDescriptor == -1 {
return false
}
var addr = sockaddr_in()
let sizeOfSockkAddr = MemoryLayout<sockaddr_in>.size
addr.sin_len = __uint8_t(sizeOfSockkAddr)
addr.sin_family = sa_family_t(AF_INET)
addr.sin_port = Int(OSHostByteOrder()) == OSLittleEndian ? _OSSwapInt16(port) : port
addr.sin_addr = in_addr(s_addr: inet_addr("0.0.0.0"))
addr.sin_zero = (0, 0, 0, 0, 0, 0, 0, 0)
var bind_addr = sockaddr()
memcpy(&bind_addr, &addr, Int(sizeOfSockkAddr))
if Darwin.bind(socketFileDescriptor, &bind_addr, socklen_t(sizeOfSockkAddr)) == -1 {
return false
}
let isOpen = listen(socketFileDescriptor, SOMAXCONN ) != -1
Darwin.close(socketFileDescriptor)
return isOpen
}
Use like:
let port = UInt16(10000)
print(isPortOpen(port:port))

Argument labels '(count:, repeatedValue:)' do not match any available overloads

I'm migrating my Swift code from version 2 to 3 and there is this issue:
Argument labels '(count:, repeatedValue:)' do not match any available overloads
My code
static func getWiFiAddress() -> String? {
var address: String?
var ifaddr: UnsafeMutablePointer<ifaddrs>? = nil
if getifaddrs(&ifaddr) == 0 {
var ptr = ifaddr
while ptr != nil {
defer { ptr = ptr?.pointee.ifa_next }
let interface = ptr?.pointee
let addrFamily = interface?.ifa_addr.pointee.sa_family
if addrFamily == UInt8(AF_INET) || addrFamily == UInt8(AF_INET6) {
let name = String(cString: (interface?.ifa_name)!)
var addr = interface?.ifa_addr.pointee
// issue while assigning to hostname variable
var hostname = [CChar](count: Int(NI_MAXHOST), repeatedValue: 0)
getnameinfo(&addr, socklen_t(interface.ifa_addr.memory.sa_len),
&hostname, socklen_t(hostname.count),
nil, socklen_t(0), NI_NUMERICHOST)
address = String.fromCString(hostname)
}
}
freeifaddrs(ifaddr)
}
if address == nil {
address = ""
}
return address
}
In Swift 3 they changed the function for no good reason. You should have
var hostname = [CChar](repeating: 0, count: Int(NI_MAXHOST))
Note that, not only are the arguments reversed but repeatedValue: -> repeating:

Swift 2 check if port is busy

can someone tell me how to find out in Swift2 if Port is busy?
Because I write a mac app that has a self written Tcp server, but sometimes it wont start up because it "cant bind to port". So how can I check if the port is not used, to block the start button of the Tcp server until the port is free, again?
And I do not want a new framework.
Thanks
mainly code taken from Swifter: https://github.com/glock45/swifter
func checkTcpPortForListen(port: in_port_t) -> (Bool, descr: String){
let socketFileDescriptor = socket(AF_INET, SOCK_STREAM, 0)
if socketFileDescriptor == -1 {
return (false, "SocketCreationFailed, \(descriptionOfLastError())")
}
var addr = sockaddr_in()
addr.sin_len = __uint8_t(sizeof(sockaddr_in))
addr.sin_family = sa_family_t(AF_INET)
addr.sin_port = Int(OSHostByteOrder()) == OSLittleEndian ? _OSSwapInt16(port) : port
addr.sin_addr = in_addr(s_addr: inet_addr("0.0.0.0"))
addr.sin_zero = (0, 0, 0, 0, 0, 0, 0, 0)
var bind_addr = sockaddr()
memcpy(&bind_addr, &addr, Int(sizeof(sockaddr_in)))
if bind(socketFileDescriptor, &bind_addr, socklen_t(sizeof(sockaddr_in))) == -1 {
let details = descriptionOfLastError()
release(socketFileDescriptor)
return (false, "\(port), BindFailed, \(details)")
}
if listen(socketFileDescriptor, SOMAXCONN ) == -1 {
let details = descriptionOfLastError()
release(socketFileDescriptor)
return (false, "\(port), ListenFailed, \(details)")
}
release(socketFileDescriptor)
return (true, "\(port) is free for use")
}
func release(socket: Int32) {
Darwin.shutdown(socket, SHUT_RDWR)
close(socket)
}
func descriptionOfLastError() -> String {
return String.fromCString(UnsafePointer(strerror(errno))) ?? "Error: \(errno)"
}
Update of the correct answer for Swift 4:
func checkTcpPortForListen(port: in_port_t) -> (Bool, descr: String) {
let socketFileDescriptor = socket(AF_INET, SOCK_STREAM, 0)
if socketFileDescriptor == -1 {
return (false, "SocketCreationFailed, \(descriptionOfLastError())")
}
var addr = sockaddr_in()
let sizeOfSockkAddr = MemoryLayout<sockaddr_in>.size
addr.sin_len = __uint8_t(sizeOfSockkAddr)
addr.sin_family = sa_family_t(AF_INET)
addr.sin_port = Int(OSHostByteOrder()) == OSLittleEndian ? _OSSwapInt16(port) : port
addr.sin_addr = in_addr(s_addr: inet_addr("0.0.0.0"))
addr.sin_zero = (0, 0, 0, 0, 0, 0, 0, 0)
var bind_addr = sockaddr()
memcpy(&bind_addr, &addr, Int(sizeOfSockkAddr))
if Darwin.bind(socketFileDescriptor, &bind_addr, socklen_t(sizeOfSockkAddr)) == -1 {
let details = descriptionOfLastError()
release(socket: socketFileDescriptor)
return (false, "\(port), BindFailed, \(details)")
}
if listen(socketFileDescriptor, SOMAXCONN ) == -1 {
let details = descriptionOfLastError()
release(socket: socketFileDescriptor)
return (false, "\(port), ListenFailed, \(details)")
}
release(socket: socketFileDescriptor)
return (true, "\(port) is free for use")
}
func release(socket: Int32) {
Darwin.shutdown(socket, SHUT_RDWR)
close(socket)
}
func descriptionOfLastError() -> String {
return String.init(cString: (UnsafePointer(strerror(errno))))
}
EDIT:
example for calling this function:
var portNum: UInt16 = 0
for i in 50000..<65000 {
let (isFree, _) = checkTcpPortForListen(port: UInt16(i))
if isFree == true {
portNum = UInt16(i)
break;
}
}

Unable to convert mp3 into PCM using AudioConverterFillComplexBuffer in AudioFileStreamOpen's AudioFileStream_PacketsProc callback

I have a AudioFileStream_PacketsProc callback set during an AudioFileStreamOpen which handles converting audio packets into PCM using AudioConverterFillComplexBuffer. The issue that I am having is that I am getting a -50 OSStatus (paramErr) after AudioConverterFillComplexBuffer is called. Below is a snippet of what parameters were used in AudioConverterFillComplexBuffer and how they were made:
audioConverterRef = AudioConverterRef()
// AudioConvertInfo is a struct that contains information
// for the converter regarding the number of packets and
// which audiobuffer is being allocated
convertInfo? = AudioConvertInfo(done: false, numberOfPackets: numberPackets, audioBuffer: buffer,
packetDescriptions: packetDescriptions)
var framesToDecode: UInt32 = pcmBufferTotalFrameCount! - end
var localPcmAudioBuffer = AudioBuffer()
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
Does what could possibly be causing the param error?
Here is the full method for the callback if needed:
func handleAudioPackets(inputData: UnsafePointer<Void>, numberBytes: UInt32, numberPackets: UInt32, packetDescriptions: UnsafeMutablePointer<AudioStreamPacketDescription>) {
if currentlyReadingEntry == nil {
print("currentlyReadingEntry = nil")
return
}
if currentlyReadingEntry.parsedHeader == false {
print("currentlyReadingEntry.parsedHeader == false")
return
}
if disposedWasRequested == true {
print("disposedWasRequested == true")
return
}
guard let audioConverterRef = audioConverterRef else {
return
}
if seekToTimeWasRequested == true && currentlyReadingEntry.calculatedBitRate() > 0.0 {
wakeupPlaybackThread()
print("seekToTimeWasRequested == true && currentlyReadingEntry.calculatedBitRate() > 0.0")
return
}
discontinuous = false
var buffer = AudioBuffer()
buffer.mNumberChannels = audioConverterAudioStreamBasicDescription.mChannelsPerFrame
buffer.mDataByteSize = numberBytes
buffer.mData = UnsafeMutablePointer<Void>(inputData)
convertInfo? = AudioConvertInfo(done: false, numberOfPackets: numberPackets, audioBuffer: buffer,
packetDescriptions: packetDescriptions)
if packetDescriptions != nil && currentlyReadingEntry.processedPacketsCount < maxCompressedBacketsForBitrateCalculation {
let count: Int = min(Int(numberPackets), Int(maxCompressedBacketsForBitrateCalculation - currentlyReadingEntry.processedPacketsCount!))
for var i = 0;i < count;++i{
let packetSize: Int32 = Int32(packetDescriptions[i].mDataByteSize)
OSAtomicAdd32(packetSize, &currentlyReadingEntry.processedPacketsSizeTotal!)
OSAtomicIncrement32(&currentlyReadingEntry.processedPacketsCount!)
}
}
while true {
OSSpinLockLock(&pcmBufferSpinLock)
var used: UInt32 = pcmBufferUsedFrameCount!
var start: UInt32 = pcmBufferFrameStartIndex!
var end = (pcmBufferFrameStartIndex! + pcmBufferUsedFrameCount!) % pcmBufferTotalFrameCount!
var framesLeftInsideBuffer = pcmBufferTotalFrameCount! - used
OSSpinLockUnlock(&pcmBufferSpinLock)
if framesLeftInsideBuffer == 0 {
pthread_mutex_lock(&playerMutex)
while true {
OSSpinLockLock(&pcmBufferSpinLock)
used = pcmBufferUsedFrameCount!
start = pcmBufferFrameStartIndex!
end = (pcmBufferFrameStartIndex! + pcmBufferUsedFrameCount!) % pcmBufferTotalFrameCount!
framesLeftInsideBuffer = pcmBufferTotalFrameCount! - used
OSSpinLockUnlock(&pcmBufferSpinLock)
if framesLeftInsideBuffer > 0 {
break
}
if (disposedWasRequested == true
|| internalState == SSPlayerInternalState.Disposed) {
pthread_mutex_unlock(&playerMutex)
return
}
if (seekToTimeWasRequested == true && currentlyPlayingEntry.calculatedBitRate() > 0.0)
{
pthread_mutex_unlock(&playerMutex)
wakeupPlaybackThread()
return;
}
waiting = true
pthread_cond_wait(&playerThreadReadyCondition, &playerMutex)
waiting = false
}
pthread_mutex_unlock(&playerMutex)
}
var localPcmAudioBuffer = AudioBuffer()
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
if end >= start {
var framesAdded: UInt32 = 0
var framesToDecode: UInt32 = pcmBufferTotalFrameCount! - end
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
framesAdded = framesToDecode
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(&currentlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(&currentlyReadingEntry!.spinLock!)
return
} else if status != 0 {
print("error")
return
}
framesToDecode = start
if framesToDecode == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(&currentlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(&currentlyReadingEntry!.spinLock!)
continue
}
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
let decodedFramesAdded = framesAdded + framesToDecode
framesAdded = decodedFramesAdded
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(&currentlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(&currentlyReadingEntry!.spinLock!)
return
} else if status == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(&currentlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(&currentlyReadingEntry!.spinLock!)
continue
} else if status != 0 {
print("error")
return
} else {
var framesAdded: UInt32 = 0
var framesToDecode: UInt32 = start - end
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
var convertInfoo: UnsafePointer<Void> = unsafeBitCast(convertInfo, UnsafePointer<Void>.self)
status = AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfoo, &framesToDecode, &localPcmBufferList, nil)
framesAdded = framesToDecode
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(&currentlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(&currentlyReadingEntry!.spinLock!)
return
} else if status == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(&currentlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(&currentlyReadingEntry!.spinLock!)
continue
} else if status != 0 {
print("error")
return
}
}
}
}
}
Hej #3254523, I have some answers with possible solutions for you. I hope to guide you in the right way in spite of I am not expert in this major. So, the problem is for sure the configuration of:
AudioBufferList
Here the links that probes the hints of this -50 OSStatus related to the AudioBufferList:
http://lists.apple.com/archives/coreaudio-api/2012/Apr/msg00041.html
https://forums.developer.apple.com/thread/6313
Now, we have to focus in a solutions. Looking through your AudioBufferList, you have no assigned any value but mNumberBuffers which is 1. Try to change the values in the following way(as it shown in the second link):
var localPcmBufferList = AudioBufferList(mNumberBuffers: 2, mBuffers: AudioBuffer(mNumberChannels: 2, mDataByteSize: UInt32(buffer.count), mData: &buffer))
If still is not working, we have to focus to correct it properly, hence here you can find the solution to the -50 OSStatus in AudioConverterFillComplexBuffer although not in swift:
AudioConverterFillComplexBuffer return -50 (paramErr)
iPhone: AudioBufferList init and release
a nice example taken from AudioKit
Audio File Services ( to read the MP3 format and write AIFF or WAV )
Audio File Conversion Services ( to convert the MP3 data to PCM, or to encode from PCM to some other codec if you were to write a file )
A given converter can't convert between two encoded formats.
you can do MP3-to-PCM or PCM-to-AAC
While to do MP3-to-AAC, needs two converters
Easy to do with tanersener/mobile-ffmpeg
let command = "-i input.mp3 -f s16le -acodec pcm_s16le -ac 1 -ar 44100 output.raw"
let result = MobileFFmpeg.execute(command)
switch result {
case RETURN_CODE_SUCCESS:
print("command exe completed successfully.\n")
case RETURN_CODE_CANCEL:
print("command exe cancelled by user.\n")
default:
print("command exe failed with rc=\(result) and output=\(String(describing: MobileFFmpegConfig.getLastCommandOutput())).\n")
}

How should Secure Transport TLS be used with BSD sockets in Swift?

I'm trying to use Secure Transport with BSD sockets using Swift. It seems like it should be simple enough, but I can't get it to work and documentation on the subject is scarce.
I've boiled my issue down to a simple "Socket" class, where I've (to the best of my knowledge) fulfilled the requirements of Secure Transport.
import Cocoa
class Socket: NSObject {
private let hello = "Hello!"
private var socketfd: Int32
private var sock_addr: sockaddr
private var sslContext: SSLContext?
var sslWriteCallbackFunc: SSLWriteFunc {
get {
let ump = UnsafeMutablePointer<((SSLConnectionRef, UnsafePointer<Void>,
UnsafeMutablePointer<Int>) -> OSStatus)>.alloc(1)
ump.initialize(sslWriteCallback)
return CFunctionPointer<((SSLConnectionRef, UnsafePointer<Void>,
UnsafeMutablePointer<Int>) -> OSStatus)>(COpaquePointer(ump))
}
}
var sslReadCallbackFunc: SSLReadFunc {
get {
let ump = UnsafeMutablePointer<((SSLConnectionRef, UnsafeMutablePointer<Void>,
UnsafeMutablePointer<Int>) -> OSStatus)>.alloc(1)
ump.initialize(sslReadCallback)
return CFunctionPointer<((SSLConnectionRef, UnsafeMutablePointer<Void>,
UnsafeMutablePointer<Int>) -> OSStatus)>(COpaquePointer(ump))
}
}
init(address: String, port: UInt16) {
socketfd = Darwin.socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)
var addr = Darwin.sockaddr_in(sin_len: __uint8_t(sizeof(sockaddr_in)), sin_family: sa_family_t(AF_INET), sin_port: CFSwapInt16(port), sin_addr: in_addr(s_addr: inet_addr(address)), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
sock_addr = Darwin.sockaddr(sa_len: 0, sa_family: 0, sa_data: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
Darwin.memcpy(&sock_addr, &addr, Int(sizeof(sockaddr_in)))
super.init()
}
func connect() -> Socket {
let err = Darwin.connect(socketfd, &sock_addr, socklen_t(sizeof(sockaddr_in)))
return self
}
func makeSecure() -> Socket {
if let umc = SSLCreateContext(nil, kSSLClientSide, kSSLStreamType) {
sslContext = umc.takeRetainedValue()
var status = SSLSetIOFuncs(sslContext!, sslReadCallbackFunc, sslWriteCallbackFunc)
status = SSLSetConnection(sslContext!, &socketfd)
SSLHandshake(sslContext!)
}
return self
}
func sendHello() -> Socket {
let bytes = [UInt8](hello.utf8)
let data = NSData(bytes: bytes, length: bytes.count)
let test = UnsafeMutablePointer<Int>.alloc(1)
test.initialize(bytes.count)
self.sslWriteCallback(&socketfd, data: data.bytes, dataLength: test)
return self
}
// MARK: - SSL Callback Methods
func sslReadCallback(connection: SSLConnectionRef,
data: UnsafeMutablePointer<Void>,
dataLength: UnsafeMutablePointer<Int>) -> OSStatus {
let bytesRead = read(socketfd, data, UnsafePointer<Int>(dataLength).memory)
return noErr
}
func sslWriteCallback(connection: SSLConnectionRef,
data: UnsafePointer<Void>,
dataLength: UnsafeMutablePointer<Int>) -> OSStatus {
let sent = Darwin.sendto(socketfd, data, UnsafePointer<Int>(dataLength).memory, 0, &sock_addr, socklen_t(sizeof(sockaddr_in)))
if (sent < 0) {
let error = NSError(domain: NSPOSIXErrorDomain, code: Int(errno), userInfo: nil)
println(error.localizedDescription)
} else {
println("Sent \(sent) bytes (\(hello))")
}
return noErr
}
}
I've tested the non-TLS socket communication by making a simple instance:
let socket = Socket(address: "some-ip-address", port: 8080)
socket.connect().sendHello()
and running an echo server on the target machine using netcat. This works fine.
nc -l -p 8080
Trying to wrap the socket in Secure Transport's TLS (calling the makeSecure() method) crashes at the call to SSLHandshake(...) with a EXC_BAD_ADDRESS(code=2, address=...) error. Does anyone have any pointers as to what it is I'm missing here?
EDIT
I can see Console puts out:
04/06/15 09:20:48,000 kernel[0]: Data/Stack execution not permitted: TheProject[pid 29184] at virtual address 0x100602000, protections were read-write
EDIT 2
I got it working with Swift 2 in the Xcode 7 beta. See below.
Starting with Swift 2 included with the Xcode 7 beta, Function Pointers in Swift work and have been greatly simplified. I turned my example above into this, which works:
import Foundation
func sslReadCallback(connection: SSLConnectionRef,
data: UnsafeMutablePointer<Void>,
var dataLength: UnsafeMutablePointer<Int>) -> OSStatus {
let socketfd = UnsafePointer<Int32>(connection).memory
let bytesRequested = dataLength.memory
let bytesRead = read(socketfd, data, UnsafePointer<Int>(dataLength).memory)
if (bytesRead > 0) {
dataLength = UnsafeMutablePointer<Int>.alloc(1)
dataLength.initialize(bytesRead)
if bytesRequested > bytesRead {
return Int32(errSSLWouldBlock)
} else {
return noErr
}
} else if (bytesRead == 0) {
dataLength = UnsafeMutablePointer<Int>.alloc(1)
dataLength.initialize(0)
return Int32(errSSLClosedGraceful)
} else {
dataLength = UnsafeMutablePointer<Int>.alloc(1)
dataLength.initialize(0)
switch (errno) {
case ENOENT: return Int32(errSSLClosedGraceful)
case EAGAIN: return Int32(errSSLWouldBlock)
case ECONNRESET: return Int32(errSSLClosedAbort)
default: return Int32(errSecIO)
}
}
}
func sslWriteCallback(connection: SSLConnectionRef,
data: UnsafePointer<Void>,
var dataLength: UnsafeMutablePointer<Int>) -> OSStatus {
let socketfd = UnsafePointer<Int32>(connection).memory
let bytesToWrite = dataLength.memory
let bytesWritten = write(socketfd, data, UnsafePointer<Int>(dataLength).memory)
if (bytesWritten > 0) {
dataLength = UnsafeMutablePointer<Int>.alloc(1)
dataLength.initialize(bytesWritten)
if (bytesToWrite > bytesWritten) {
return Int32(errSSLWouldBlock)
} else {
return noErr
}
} else if (bytesWritten == 0) {
dataLength = UnsafeMutablePointer<Int>.alloc(1)
dataLength.initialize(0)
return Int32(errSSLClosedGraceful)
} else {
dataLength = UnsafeMutablePointer<Int>.alloc(1)
dataLength.initialize(0)
if (EAGAIN == errno) {
return Int32(errSSLWouldBlock)
} else {
return Int32(errSecIO)
}
}
}
var socketfd = Darwin.socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)
var addr = Darwin.sockaddr_in(sin_len: __uint8_t(sizeof(sockaddr_in)), sin_family: sa_family_t(AF_INET), sin_port: CFSwapInt16(8080), sin_addr: in_addr(s_addr: inet_addr("192.168.0.113")), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
var sock_addr = Darwin.sockaddr(sa_len: 0, sa_family: 0, sa_data: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
Darwin.memcpy(&sock_addr, &addr, Int(sizeof(sockaddr_in)))
var err = Darwin.connect(socketfd, &sock_addr, socklen_t(sizeof(sockaddr_in)))
if let umc = SSLCreateContext(kCFAllocatorDefault, kSSLClientSide, kSSLStreamType) {
var sslContext = umc.takeRetainedValue()
SSLSetIOFuncs(sslContext, sslReadCallback, sslWriteCallback)
SSLSetConnection(sslContext, &socketfd)
SSLSetSessionOption(sslContext, kSSLSessionOptionBreakOnClientAuth, Boolean(1))
SSLHandshake(sslContext)
}
The answer by Hans appears to allocate memory unnecessarily. The following is a Swift 3.1 version with more error checking and URL support and grabs the common name to return (rather than actually reading or writing data).
func getCNforSSL(at url:URL, port:UInt16) -> String? {
var socketfd = Darwin.socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)
guard let ip = urlToIP(url) else {
NSLog("Could not get IP from URL \(url)")
return nil
}
let inAddr = in_addr(s_addr: inet_addr(ip))
var addr = sockaddr_in(sin_len: __uint8_t(MemoryLayout<sockaddr_in>.size),
sin_family: sa_family_t(AF_INET),
sin_port: CFSwapInt16(port),
sin_addr: inAddr,
sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
var sock_addr = sockaddr(sa_len: 0,
sa_family: 0,
sa_data: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
_ = memcpy(&sock_addr, &addr, MemoryLayout<sockaddr_in>.size)
guard connect(socketfd, &sock_addr, socklen_t(MemoryLayout<sockaddr_in>.size)) == 0 else {
NSLog("Failed connection for \(url) port \(port) with error \(Darwin.errno)")
return nil
}
defer {
if close(socketfd) != 0 {
NSLog("Error closing socket for \(url) port \(port) with error \(Darwin.errno)")
}
}
guard let sslContext = SSLCreateContext(kCFAllocatorDefault, .clientSide, .streamType) else {
NSLog("Could not create SSL Context for \(url) port \(port)")
return nil
}
defer {
SSLClose(sslContext)
}
SSLSetIOFuncs(sslContext, sslReadCallback, sslWriteCallback)
SSLSetConnection(sslContext, &socketfd)
SSLSetSessionOption(sslContext, .breakOnServerAuth, true)
var secTrust:SecTrust? = nil
var status:OSStatus = 0
var subject:String? = nil
repeat {
status = SSLHandshake(sslContext)
if status == errSSLPeerAuthCompleted {
SSLCopyPeerTrust(sslContext, &secTrust)
if let trust = secTrust {
// 0 always garunteed to exist
let cert = SecTrustGetCertificateAtIndex(trust, 0)!
subject = SecCertificateCopySubjectSummary(cert) as String?
}
}
} while status == errSSLWouldBlock
guard status == errSSLPeerAuthCompleted else {
NSLog("SSL Handshake Error for \(url) port \(port) OSStatus \(status)")
return nil
}
return subject
}
func sslReadCallback(connection: SSLConnectionRef,
data: UnsafeMutableRawPointer,
dataLength: UnsafeMutablePointer<Int>) -> OSStatus {
let socketfd = connection.load(as: Int32.self)
let bytesRequested = dataLength.pointee
let bytesRead = read(socketfd, data, UnsafePointer<Int>(dataLength).pointee)
if (bytesRead > 0) {
dataLength.initialize(to: bytesRead)
if bytesRequested > bytesRead {
return Int32(errSSLWouldBlock)
} else {
return noErr
}
} else if (bytesRead == 0) {
dataLength.initialize(to: 0)
return Int32(errSSLClosedGraceful)
} else {
dataLength.initialize(to: 0)
switch (errno) {
case ENOENT: return Int32(errSSLClosedGraceful)
case EAGAIN: return Int32(errSSLWouldBlock)
case ECONNRESET: return Int32(errSSLClosedAbort)
default: return Int32(errSecIO)
}
}
}
func sslWriteCallback(connection: SSLConnectionRef,
data: UnsafeRawPointer,
dataLength: UnsafeMutablePointer<Int>) -> OSStatus {
let socketfd = connection.load(as: Int32.self)
let bytesToWrite = dataLength.pointee
let bytesWritten = write(socketfd, data, UnsafePointer<Int>(dataLength).pointee)
if (bytesWritten > 0) {
dataLength.initialize(to: bytesWritten)
if (bytesToWrite > bytesWritten) {
return Int32(errSSLWouldBlock)
} else {
return noErr
}
} else if (bytesWritten == 0) {
dataLength.initialize(to: 0)
return Int32(errSSLClosedGraceful)
} else {
dataLength.initialize(to: 0)
if (EAGAIN == errno) {
return Int32(errSSLWouldBlock)
} else {
return Int32(errSecIO)
}
}
}
private func urlToIP(_ url:URL) -> String? {
guard let hostname = url.host else {
return nil
}
guard let host = hostname.withCString({gethostbyname($0)}) else {
return nil
}
guard host.pointee.h_length > 0 else {
return nil
}
var addr = in_addr()
memcpy(&addr.s_addr, host.pointee.h_addr_list[0], Int(host.pointee.h_length))
guard let remoteIPAsC = inet_ntoa(addr) else {
return nil
}
return String.init(cString: remoteIPAsC)
}
I asked a network guru peer your question; this was his response:
This person is SOL because Secure Transport requires that you implement C function callbacks and Swift does not currently support that .
I recommend that developer use CFSocketStream, which takes care of TLS and is easily callable from Swift. See the TLSTool sample code.
https://developer.apple.com/library/mac/samplecode/SC1236/

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