Redis high RSS memory usage - memory

When running redis INFO command, I'm getting the following:
used_memory_rss_human:2.69G
I understand this is the amount of memory redis freed but was not released back to the OS
How can I release this memory back to the OS?

According to Redis Docs:
Redis will not always free up (return) memory to the OS when keys are
removed. This is not something special about Redis, but it is how most
malloc() implementations work. For example, if you fill an instance
with 5GB worth of data, and then remove the equivalent of 2GB of data,
the Resident Set Size (also known as the RSS, which is the number of
memory pages consumed by the process) will probably still be around
5GB, even if Redis will claim that the user memory is around 3GB. This
happens because the underlying allocator can't easily release the
memory. For example often most of the removed keys were allocated in
the same pages as the other keys that still exist. The previous point
means that you need to provision memory based on your peak memory
usage. If your workload from time to time requires 10GB, even if most
of the times 5GB could do, you need to provision for 10GB.

Related

Erlang ETS memory fragmentation

I have an erlang cluster where erlang:memory() 'total' is between 2-2.5GB from idle to busy time, day in day out. ets memory usage is around 440M and stays around there no matter what. The data within ets is heavily transient, completely changes throughout the day. Tomorrows data is guaranteed to have no commonality to today's.
Linux top says beam is using like 10 gigabytes. free -m 'used' agrees with that (the machine really only runs beam). The overall memory usage of the system grows regularly, like 1% per day on 16GB systems. There is some variance across nodes, but not by alot, and OS 'used' memory is always several times more than erlang:memory() total.
erlang:system_info({allocator, ets_alloc}) shows 20 allocators. Most have data that looks something like this (full output of command is here):
{mbcs_pool,[{blocks,2054},
{blocks_size,742672},
{carriers,10},
{carriers_size,17825792}]},
1) Does this mean that 742K bytes (words?) of memory are actually taking 17M of OS memory?
2) As this post suggests, should we add '+MEas bf' to the VM args, in order to reduce overhead?
3) What else can I do to avoid actually running out of memory?
This is R17.5 but we will be migrating to R19.3 in next deployment (this week). We don't have recon in the current deployment but will be adding it in the next deployment. Also, can't imagine this matters, but beam is running inside an alpine container.
In case someone else runs into this later: this was not actually leaked memory.
The default memory allocator strategy of erlang may not be optimal for your use, depending what you do, and depending on how erlang is configured to allocate blocks. Turns out, in some cases, "free" memory from erlang point of view won't necessarily be immediately released to the OS due to allocator fragmentation.
It's somewhat explained here: http://erlang.org/doc/man/erts_alloc.html
The default allocator strategy for the version of erlang we used at the time is aoffcbf (address order first fit carrier best fit). In our case, this resulted in very high memory fragmentation (10+GB overhead worth). When troubleshooting these things, erlang:system_info(allocator) and erlang:system_info({allocator, Alloc}) are your friend. Changing to aobff (address order best fit) resulted in much more efficient memory usage. In truth, as long as the machine didn't run out of physical memory, it wouldn't matter, but for us, we were getting dangerously close to the physical limit. And you do not want to start paging. With aobff, we never passed 4GB, even after the node being up 18 months. With the aoffcbf we would pass 10GB in a few weeks.
As always, YMMV, as it all depends what type, size, etc.. of blocks are allocated, and how long they live.

DelayedJob doesn't release memory

I'm using Puma server and DelayedJob.
It seems that the memory taken by each job isn't released and I slowly get a bloat causing me to restart my dyno (Heroku).
Any reason why the dyno won't return to the same memory usage figure before the job was performed?
Any way to force releasing it? I tried calling GC but it doesn't seem to help.
You can have one of the following problems. Or actually all of them:
Number 1. This is not an actual problem, but a misconception about how Ruby releases memory to operating system. Short answer: it doesn't. Long answer: Ruby manages an internal list of free objects. Whenever your program needs to allocate new objects, it will get those objects from this free list. If there are no more objects there, Ruby will allocate new memory from operating system. When objects are garbage collected they go back to the free list. So Ruby still have the allocated memory. To illustrate it better, imagine that your program is normally using 100 MB. When at some point program will allocate 1 GB, it will hold this memory until you restart it.
There are some good resource to learn more about it here and here.
What you should do is to increase your dyno size and monitor your memory usage over time. It should stabilize at some level. This will show you your normal memory usage.
Number 2. You can have an actual memory leak. It can be in your code or in some gem. Check out this repository, it contains information about well known memory leaks and other memory issues in popular gems. delayed_job is actually listed there.
Number 3. You may have unoptimized code that is using more memory than needed and you should try to investigate memory usage and try to decrease it. If you are processing large files, maybe you should do it in smaller batches etc.

How to respond to memory pressure notifications from GCD?

I am using GCD to get memory pressure notifications.
GCD documentation describes some constants like so:
DISPATCH_MEMORYPRESSURE_WARN
The system memory pressure condition is at the warning stage. Apps
should release memory that they do not need right now.
DISPATCH_MEMORYPRESSURE_CRITICAL
The system memory pressure condition is at the critical stage. Apps
should release as much memory as possible.
Seems logical that I should free unused memory. However, in other places (man pages and source code) I find this note related to these constants:
Elevated memory pressure is a system-wide condition that applications
registered for this source should react to by changing their future
memory use behavior, e.g. by reducing cache sizes of newly initiated
operations until memory pressure returns back to normal.
However, applications should NOT traverse and discard existing caches
for past operations when the system system tem memory pressure enters
an elevated state, as that is likely to trigger VM operations that
will further further ther aggravate system memory pressure.
This confuses me. So should I free memory, or should I just stop allocating new memory?
MacOS has a virtual memory (VM) system that uses a backing store: the file system. The file system is used to hold memory that is not currently in use. When the system is running low on real memory (RAM), things in memory that are not actively being used can be written to disk and loaded back into RAM later.
iOS has a virtual memory system but not a backing store. When memory runs low the system asks apps to lower their memory footprint. If that does not free up enough memory the system will start killing apps.
The guidance you are quoting from the libdispatch headers is referring to the MacOS virtual memory system, not iOS.
On iOS an application should discard objects and reduce cache sizes when handling a memory warning. Particular attention should be paid to objects that are using dirty (non-purgeable) memory. This is memory the system can not automatically reuse on its own - it must be discarded by the application first. In a typical iOS application images (pictures) use the most dirty memory.

How to reserve memory for my application and leave a specified amount remaining?

I'm planning an application which will involve loading many pictures at one time and thus requires a large chunk of memory. For example, I might have 50 image objects created at once, taking a total of 1GB of RAM. But when the user goes to load 20 more pictures, I'd like to make sure that amount of memory is already reserved and ready.
Now this part might seem a little backwards from normal. Rather than specifying how much memory my application shall reserve, instead I need to specify how much memory to leave free for other applications, and adjust my application's memory periodically according to this specification. I must say I've never worked with reserving memory at all, and especially won't know how to leave this remaining available memory.
So for example, if the computer has 2048 MB of RAM, and the option is set to leave 50 MB free for other applications, and there is already 10MB of RAM being used by other apps, then it should reserve 2048-50-10 = 1988 MB for my app.
The trouble I foresee is suppose the user opens another application which requires 1GB. My app has to catch this and shrink its self.
Does this even sound like a feasible approach? Basically, I need to make sure there is as much memory reserved as possible at any given time, while leaving a decent amount available for other apps. Would it make a significant impact on performance if I do this, or not much at all? I might be loading and unloading images at rapid paces, and I don't want it to reserve/free this memory on demand, I want it to stay reserved.
+1 for Sertac's mentioning of how SQL Server rides the line of allocating memory it needs, but releasing memory when Windows complains.
Applications can receive Window's complaints by using the CreateMemoryResourceNotification:
hLowMemory := CreateMemoryResourceNotification(LowMemoryResourceNotification);
Applications can use memory resource notification events to scale the
memory usage as appropriate. If available memory is low, the
application can reduce its working set. If available memory is high,
the application can allocate more memory.
Any thread of the calling
process can specify the memory resource notification handle in a call
to the QueryMemoryResourceNotification function or one of the wait functions.
The state of the object is signaled when the specified
memory condition exists. This is a system-wide event, so all
applications receive notification when the object is signaled. Note
that there is a range of memory availability where neither the
LowMemoryResourceNotification or HighMemoryResourceNotification object
is signaled. In this case, applications should attempt to keep the
memory use constant.
But it's also worth mentioning that you might as well allocate memory that you need. Your operating system has a very sophisiticated set of algorithms to swap out the least used memory when memory pressure is high. You can take advantage of this by simply allocating all the memory that you need. When Windows starts to run low, it will find those pages of memory that you are using the least and swap them out to disk. (This is how a well-known reverse proxy works).
The only thing left is to decide if you want to free some images when Windows says it's running low on RAM. But if you're not using the memory, it is going to be swapped out to disk for you.
It's not realistic to account for other apps. Just ignore them. The system will page things in and out as needed. If you really wanted to do this you'd have to dynamically adapt to other processes as they start and finish. That's really not realistic. What's more it's not practical to inquire of other processes how much memory they need. Leave it all to the system.
Set a budget for your app and make sure you don't exceed it. Keep the most recently used images in memory and when you approach your memory budget throw away the least recently used images to make space.
If you are stressing the available resources then make sure you use FastMM and enable LARGE_ADDRESS_AWARE for your app so that you get 4GB address space when running on a 64 bit OS.

Can a Memcached daemon ever free() unused memory, without terminating the process?

I believe that you can't force a running Memcached instance to de-allocate memory, short of terminating that Memcached instance (and freeing all of the memory it held). Does anyone know of a definitive piece of documentation, or even a mailing list or blog posting from a reliable source, that can confirm or deny this impression?
As I understand it, a Memcached process initially allocates a chunk of memory (the exact initial allocation size is configurable), and then monotonically increases its memory utilization over its lifetime, limited by the daemon's maximum memory allocation size (also configurable). At no point does the Memcached daemon ever free any memory, regardless of whether the daemon has any ongoing need for the memory it holds.
I know that this question might sound a little whiny, with a tone of "I DEMAND that open source project X support my specific need!" That's not it, at all--I'm purely interested in the exact technical answer, here, and I swear I'm not harshing on Memcached. For the curious, this question came out of a discussion about possible methods for gracefully juggling multiple Memcached instances on a single server, given an application where the cost of a cache flush can be quite high.
However, I'd appreciate it if you save your application suggestions/advice for a different question (re-architecting my application, using a different caching implementation, etc.). I do appreciate a good brainstorm, but I think this question will be most valuable if it stays focused on the technical specifics of how Memcached does and does not work. If you don't have the answer to this specific question, there is probably still value in what you have to say, but I'd guess that there's a different, better place to post the more speculative comments/suggestions/advice.
This is probably the hardest problem we have to solve for memcached currently (well, a variation of it, anyway).
Freeing a chunk of memory requires us to know that a) nothing within the chunk is in use and b) nothing will start using it while we're in the process of purging it for reuse/freeing. I've heard some really good ideas for how we might solve our slab rebalancing problems which is basically the same, except we're not trying to free the memory, but to give it to something else (a common problem in a few large installations).
Also, whether free actually reduces the RSS of your process is implementation dependent. In many cases, a malloc/fill/free will leave the memory mapped in (unless your allocator uses mmap instead of sbrk).
I'm pretty sure this isn't possible with memcached. I don't see any technical reason why it couldn't be implemented though. Lock cache operations, expire enough keys to reach the desired size, update the size, unlock. (I'm sure there's nicer ways to avoid blocking the server during that time.)
The standard and default mechanism of memory management in memcached is slab allocator. It means that memory is being allocated for the process and never released to the operating system. Basically, when memory is no longer used to store some data, it is being held by the process in order to be reused later, when needed. However, the operating system releases memory allocated by the process when it is finished. That is why memory is being released when you kill/stop the memcached.
There is a compile-time option in memcached to enable malloc/free mechanism. So that when free() is called, memory might be released to operating system (this depends on C standard library implementation). But doing so might hurt a good fragmentation and performance.
Please read more about the issue here:
Why not use malloc/free
Memcached memory management

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