How to do a local rewrite? - agda

Is it possible to do a local rewrite in the vein of Idris' rewrite .. in? Being able to do rewrites only in top level functions is a massive annoyance and is literally preventing me from dealing with some problems.

Related

Is there a sandboxable compiled programming language simililar to lua

I'm working on a crowd simulator. The idea is people walking around a city in 2D. Think gray rectangles for the buildings and colored dots for the people. Now I want these people to be programmable by other people, without giving them access to the core back end.
I also don't want them to be able to use anything other than the methods I provide for them. Meaning no file access, internet access, RNG, nothing.
They will receive get events like "You have just been instructed to go to X" or "You have arrived at P" and such.
The script should then allow them to do things like move_forward or how_many_people_are_in_front_of me and such.
Now I have found out that Lua and python are both thousands of times slower than compiled languages (I figured it would be in order of magnitude of 10s times slower), which is way to slow for my simulation.
So heres my question: Is there a programming language that is FOSS, allows me to restrict system access (sandboxing) the entire language to limit the amount of information the script has by only allowing it to use my provided functions, that is reasonably fast, something like <10x slower than Java, where I can send events to objects inside that language with which I can load in new Classes/Objects on the fly.
Don't you think that if there was a scripting language faster than lua and python, then it'd be talked about at least as much as they are?
The speed of a scripting language is rather vague term. Scripting languages essentially are converted to a series of calls to functions written in fast compiled languages. But the functions are usually written to be general with lots of checks and fail-safes, rather than to be fast. For some problems, not a lot of redundant actions stacks up and the script translation results in essentially same machine code as the compiled program would have. For other problems, a person, knowledgeable about the language, might coerce it to translate to essentially same machine code. For other problems the price of convenience stay forever with the script.
If you look at the timings of benchmark tasks, you'll find that there's no consistent winner across them. For one task the language is fastest, for the other it is way behind.
It would make sense to gauge language speed at your task by looking at similar tasks in benchmarks. So, which of those problem maps the closest to yours? My guess would be: none.
Now, onto the question of user programs inside your program.
That's how script languages came to existence in the first place. You can read up on why such a language may be slow for example in SICP.
If you evaluate what you expect people to write in their programs, you might decide, that you don't need to give them whole programming language. Then you may give them a simple set of instructions they can use to describe a few branching decisions and value lookups. Then your own very performant program will construct an object that encompasses the described logic. This tric is described here and there.
However if you keep adding more and more complex commands for users to invoke, you'll just end up inventing your own language. At that point you'll likely wish you'd went with Lua from the very beginning.
That being said, I don't think the snippet below will run significantly different in compiled code, your own interpreter object, or any embedded scripting language:
if event = "You have just been instructed to go to X":
set_front_of_me(X) # call your function
n = how_many_people_are_in_front_of_me() #call to your function
if n > 3:
move_to_side() #call to function provided by you
else:
move_forward() #call to function provided by you
Now, if the users would need to do complex computer-sciency stuff, solve np-problems, do machine learning or other matrix multiplications, then yes, that would be slow, provided someone would actually trouble themselves with implementing that.
If you get to that point, it seem that there are at least some possibilities to sandbox the compiled dlls (at least in some languages). Or you could do compilation of users' code yourself to control the functionality they invoke and then plug it in as a library.

reading/parsing common lisp files from lisp without all packages available or loading everything

I'm doing a project which involves parsing the histories of common lisp repos. I need to parse them into list-of-lists or something like that. Ideally, I'd like to preserve as much of the original source file syntax as possible, in some way. For example, in the case of the text #+sbcl <something>, which I think means "If our current lisp is sbcl, read <something>, otherwise skip it", I'd like to get something like (#+ 'sbcl <something>).
I originally wrote a LALR parser in Python, which sort of worked, but it's not ideal for many reasons. I'm having a lot of difficulty getting correct output, and I have tons of special cases to add.
I figured that what I should really do is is use lisp itself, since it already has a lisp parser built in. If I could just read a file into sexps, I could dump it into something (cl-json would do) for further processing down the line.
Unfortunately, when I attempt to read https://github.com/fukamachi/woo/blob/master/src/woo.lisp, I get the error
There is no package with the name WOO.EV.TCP
which is of course coming from line 80 of that file, since that package is defined in src/ev/tcp.lisp, and we haven't read it.
Basically, is it possible to just read the file into sexps without caring whether the packages are defined or if they contain the relevant symbols? If so, how? I've tried looking at the hyperspec reader documentation, but I don't see anything that sounds relevant.
I'm out of practice with actually writing common lisp, but it seems potentially possible to hack around this by handling the undefined package condition by creating a blank package with that name, and handling the no-symbol-of-that-name-in-package condition by just interning a given symbol. I think. I don't know how to actually do this, I don't know if it would work, I don't know how many special cases would be involved. Offhand, the first condition is called no-such-package, but the second one (at least in sbcl) is called simple-error, so I don't even know how to determine whether this particular simple-error is the no-such-symbol-in-that-package error, let alone how to extract the relevant names from the condition, fix it, and restart. I'd really like to hear from a common lisp expert that this is the right thing to do here before I go down the road of trying to do it this way, because it will involve a lot of learning.
It also occurs to me that I could fix this by just sed-ing the file before reading it. E.g. turning woo.ev.tcp:start-listening-socket into, say, woo.ev.tcp===start-listening-socket. I don't particularly like this solution, and it's not clear that I wouldn't run into tons more ugly special cases, but it might work if there's no better answer.
I am almost sure there is no easy portable way to do this for a number of reasons.
(Just limiting things to the non-existent-package problem for now.)
First of all there is no portable access into the bit of the reader which decides that tokens are going to be symbols and then looks for package markers &c: that just happens according to the rules in 2.3. So you can't easily intervene in this.
Secondly there's not portably enough information in any kind of condition the reader might signal to be able to handle them.
There are several possible ways out of this bit of the problem.
If you felt sufficiently heroic you might be able to teach the reader that all of the token-starting characters are in fact things you control and then write a token-reader that somehow deals with the whole package thing by returning some object which isn't a symbol. But to do that you need to deal with numbers, and if you think that's simple, well, it's not.
If you felt less heroic you could write a more primitive token-reader which just doesn't even try to deal with anything except grabbing all the characters needed and returns some kind of object which wraps a string. This would avoid the whole number problem at the cost of losing a lot of intofmration.
If you don't care about portability, find an implementation, understand how its reader does it, and muck around with it. There are more open source or source-available implementations than I can easily count (perhaps I am not very good at counting) so this is a pretty good approach. It's certainly what I'd do.
But this is only the start of the problems. The CL reader is hairy and, in its standard configuration (the configuration which is used for things like compile-file unless people have arranged otherwise) can run completely arbitrary code at read time, including code which modifies the reader itself, some of which may do so in an implementation-dependent way. And people use this: there's a reason Lisp is called the 'programmable programming language' and it's that people program it.
I've decided to solve this using sed (actually Python's re.sub, but who's counting?) because it'll work for my actual use case, and was easy.
For future readers: The various people saying this is impossible in general are probably right. The other questions posted by #Svante look like good easy ways to solve part of the problem. Other parts of the problem might be solved more elegantly by replacing the reader macros for #., #+, #-, etc with ones which just make a list, which sounds less heroic than the suggestions from #tfb, but I don't have time for that shit.

What are the best practices regarding paths? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 9 years ago.
Improve this question
I've been confused by this topic several times and been bitten by it. I've looked up many best practices articles and definitions but it seems to me that paths aren't exactly defined and what is an absolute and relative path seems to vary a lot depending on the context.
Short version of the question: Always carry around (and convert into) Absolute Paths in code? But always write them out as relative.
As a hobbyist I switch context constantly due to working on backend and frontend at the same time and I haven't come up with rules to be consistent and create portable code if paths are involved.
Essentially there seem to be to types of paths. Absolute Path and Relative Path. But I constantly come upon a third type which to me would probably be named Absolute Relative Path. The challenge for me is to know which one I should store and what complications could arise.
This is an Absolute Path:
/home/me/css/style.css
But not on Windows. What would the above do on Windows? It has to be this:
C:/home/me/css/style.css
What the Absolute Path that would work on Linux refers to using Windows is something completely different. It becomes relative to the current partition.
/home/me/css/style.css
becomes
C:/home/me/css/style.css
This is correct in this case, but might not be if the actual application is running on a different partition. Using Absolute Paths "Unix style" is therefore problematic if portability is required.
This is an Absolute Path to a directory:
/home/me/css/
But this is also an Absolute Path to a directory:
/home/me/css
Adding another slash is therefore purely conveying additional information to the writer, is it?
This is a Relative Path:
css/style.css
And to a directory:
css/
This is an Absolute Relative Path if used in an HTML document:
Link
While it refers to topmost css directory irregardless of where the address is currently pointing to, it still refers to the directory the webserver is handing out. As such it is absolute in use, but relative regarding the actual filesystem. Or in many cases, to the current working directory. The same is true for pure Relative Paths. If I create such paths I therefore have to keep in mind that even though they look like Absolute Paths, they are in fact not. Confusing.
If the application itself is moved to a different directory I therefore have to come up with a solution. And this is where I wonder if it is a bad idea to ever store Relative Paths. Say we write a static blog generator called blogger which is downloaded via git to some directory.
/home/me/blogger
All paths in the application are relative, we therefore call something akin to create_dir('output') in pseudocode. Now we might think it is a good idea to move the application to somewhere else and give the user the chance to supply the output directory himself. Suddenly all path definitions will break. They become create_dir(absolute($output_dir) + 'output').
I find this kind of calculation to become very long and complicated at some point. Especially if there are still some files or directories which stay relative to the application, like templates or similar. But they might also move in the future so I find myself writing code like copy_dir(cwd() + 'templates', absolute($output_dir) + 'output').
But wait, the current working dir is not necessarily the place where the application resides, especially on unix-like systems.
And how does absolute generate an absolute path if the application doesn't know whether it's absolute to the application directory or absolute to the current directory? We must assume the latter, so calling absolute() is not a good idea, rather cwd() + $output_dir. Thankfully cwd() usually returns an already absolute path. We can only do this if the path the user provided is actually relative, but not if it's absolute. Thankfully standard libraries have ways to deal with that, but the naive approach would blow up and we would end up with something like "C:/C:/css".
Assuming the user never provides absolute paths we could use:
copy_dir(absolute(app_dir()) + 'output', cwd() + $output_dir)
Then I say to myself, well, I have to do this everytime I work with those files, so why not do it once and carry around $abs_output_dir instead? Suddenly I come across the problem that I have to output an Absolute Relative Path into an HTML document and I can't use $abs_output_dir because I then somehow have to cut out the Absolute Part so it is relative to the user supplied $output_dir. At this point my mind usually brakes down and I either hardcode every path, or I carry around $output_dir $abs_output_dir and $rel_abs_output_dir as well as $abs_app_dir and try to keep all up to date.
As such the idea to only carry around Absolute Paths seems to be a good one, unless we every come to the point where we have to output Relative Paths or Absolute Relative Paths to a file. Is that how programmers usually do it?

how to make lua config file to be safe

I am new to Lua and want to ask whether it is possible to restrict lua syntax in config file? I know that config loading have to be performed in jail, but how we can cope with while 1 do end in config file we want to load? Is there a way to allow only strings, assignments and tables in config and if not, then what is the best way to check that lua file doesn't contain undesirable constructs? Is manual pre-parsing the only solution?
You seem to already know about "sandboxing" in Lua. So what's left is as you say malicious constructs like infinite loops. And to solve that you need to solve the Halting Problem. Which is not practical.
Instead of "manually" parsing and hoping you find all the malicious content (you won't), how about just running your Lua interpreter with a timer set so that the script will be interrupted if it takes longer than N seconds?
If you want to explicitly forbid certain constructs in Lua, you have to actually scan the file yourself. Note that there are valid uses for those constructs, even in config files, so you are restricting what the user can do.
It wouldn't be too hard to write a simple Lua lexer that ignores the contents of strings and comments, but errors on any of the Lua keywords other than return. Given proper sandboxing (ie: no functions are available to be called), that should be sufficient to weed out anything malicious.
Also, note that Lua 5.1 doesn't make it easy to keep the parser from parsing non-text data (ie: compiled Lua bytecode). 5.2 offers specific API support for forcing the loader to only recognize text and therefore reject bytecode.

Parsing commands from user input

This question is intended to be a discussion of people's personal opinions in handling user input.
This portion of the project that I am working on handles user input in a manner similar to an IRC chat. For instance, there are set commands and whatnot, for chatting, executing actions, etc.
Now, I have several options to choose from for parsing this input. I could go with regular expressions, I could parse it directly (ie a large switch statement with all supported commands, simply checking the first x number of characters in the user input), or could even go crazy and add in a parser similar to Flex/Bison implementations. One other option I was considering was defining all commands in an XML file to separate them from the code implementation.
So, what are the thoughts of the community?
I'd go with a nice mixed bag of all.
Obviously you'll have to sanitize the input. Make sure there's no nasty stuff there, depending on where the input is going to prevent SQL injection, XSS, CSRF etc...
But when your input is clean, you could go with a regexp that catches the ones intended as command and gets all necessary submatches (command parameters etc.) and then have some sort of dispatcher-switch statement or similar.
There really is no cover-all best practice here, apart from always always and quadruple-always making sure user input is sanitized. Apart from that, go with what seems to fit best for your case.
Obviously there are those that say if you've got a problem and you're thinking of using reg exps to solve said problem, you've got two problems, but used cautiously, they're the best thing ever. Just remember that regexp-monsters can read to really poor readability really quick.

Resources