eMMC vs MMC communication protocol - memory

I am trying to communicate with an eMMC flash memory. I already have a library for connecting to MMC flash memory which is based on SPI protocol. In new eMMCs SPI protocol is not supported. I want to ask is the protocol in MMC different to eMMC fundamentally? To be more clear can I just send and receive the same data which was send in SPI mode just in parall to eMMC to get the same result?
Thanks

eMMC and MMC are largely interchangeable. However, eMMC and latterly MMC no longer support SPI. If you solder eMMC to a board and plug it into a card reader it will work just like an SDCard. However, the protocol is native to MMC and SPI won't work.

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Capturing packets using wireshark of an IoT device

I have an IoT device that connects to my wifi router using wifi. There is a limitation of capturing network logs on the device itself so I thought to capture it using Wireshark.
I am using windows 10 and downloaded the latest version of Wireshark. Now that my laptop and my IoT device connect to the same network through the same router, I am not able to capture the packets in and out from my IoT device.
I put the filer as ip.addr == {ip of the IoT device). But it shows nothing.
Is it possible to capture these packets using a laptop using Wireshark?
Let me know, please.
Thanks
Akhilesh
Is it possible to capture these packets using a laptop using Wireshark?
Yes, but your capture setup is almost certainly incorrect. In a nutshell, you need to be able to capture packets in monitor mode, and you're not doing that. Whether it's possible to do so using the WiFi card on your laptop is unknown, because not all cards support monitor mode on Windows.
Since it's impractical to provide an answer that simply repeats information already provided elsewhere, I'll refer you to the following sites for more detailed information:
The Wireshark WLAN (IEEE 802.11) capture setup wiki page
Jasper Bongertz's blog about Wireless Capture on Windows
See also my answer to this question, which basically provides the same information.

Wired connection from iPhone to Raspberry Pi

I would like to build an application on my iPhone that connects to my raspberry Pi. Because these are going to be in close proximity (next to each other), I'd like to use the wired connection (lightning port to USB) to communicate. Is this possible or must I use wireless technologies? My assumption is that wired would be better as it ensures a connection and would be faster, however, I am open to be corrected.
This is related to a hobbyist project where I want to access a raspberry pi sensor on my iphone. The sensor (and Pi) will be next to the iphone. I'm building a custom weird case to combine them.
Any thoughts much appreciated.
Thanks
Iain
For communication with peripheral devices (Raspberry Pi for example) you have several alternatives.
UART via 30-pin or lightning connector (MFi needed)
USB via 30-pin or lightning connector (MFi needed)
Quick start: Microchip's development kits. This module can prolong communication to RPi or you can try to implement the Accessory stack (and communication with authentification chip) to RPi itself.
FSK or similar modulated-audio communication via audio-jack (no MFi needed)
You would have to implement hardware FSK modem on the RPi side and a software one on the iOS side. It is a bit tricky but by no means impossible.
Of course you could implement software modem on the RPi side, too. But since RPi doesn't have audio input you would have to use an USB audio card or something. Or complicate your life trying to sample an analog pin fast enough.
User not really Jake made a quite impressive list of links on this topic here on SO.
Bluetooth as an External Accessory (MFi needed)
Quick start: RN-41/42-APL
Easy to use Bluetooth stack. Communication with authentification chip is handled by the BT module. Note that when communicating with iOS devices data troughput is not much better than when using BLE modules.
Bluetooth as a BLE module (no MFi needed)
Data troughput not much worse then the old BT. Implementing the communication might be a bit more tricky code-wise. This module seems interesting.
WiFi communication (no MFi needed)
WiFi might be a good choice. But for your device and iOS device to be able to find eachother you will need either static IP (for the server device) or minimal Zeroconf (Bonjour) implementation.
When using WiFi you can go either with infrastructure network (using external Access Point) or you could go with AdHoc (created by your device). Later seems promising but be careful - iOS7 & AdHoc network don't seem to work well together yet.
With WiFi you have many modules to choose from. A simpler to use would be a module like RN-XV WiFly Module. TCP stack is already implemented in the module - you can use simple UART communication. I'm not sure how to implement Zeroconf on this one.
Or there are raw WiFi modules like MRF24WG0MA/MB. They are stable and reliable and they can be used on home-etched PCB. Downside for RPi user would be that you would almost certainly need an PIC24 or something between the RPi and MRF24W. Microchip provides free TCP/IP stack for their microcontrollers and this stack includes Zeroconf.
And the easiest way: you could simply use a WiFi dongle (with RPi) for communication. Zeroconf should be easy enough to implement on the RPi - and it's not even needed at the begining if you are ok with assigning static IP to the RPi (if it acts as a server).
This is not possible without signing up for apples MFI program. You have to pay and sign a bunch of NDA's.
https://developer.apple.com/programs/mfi/
You can use other methods, like bluetooth and connection over the audio port.
While #RokJarc's answer is pretty complete, I've also had success with both wired (lightning to usb) and wireless connections using iOS's personal hotspot. Here are the steps:
For wired, on the Pi, install ipheth-utils:
sudo apt-get install ipheth-utils
And add an eth1 network interface by editing /etc/network/interfaces to include:
allow-hotplug eth1
iface eth1 inet manual
For wireless, make sure /etc/network/interfaces has a wireless network entry such as:
allow-hotplug wlan0
iface wlan0 inet manual
wpa-conf /etc/wpa_supplicant/wpa_supplicant.conf
If you are using wpa_supplicant and add a network entry for the iPhone's hotspot in /etc/wpa_supplicant/wpa_supplicant.conf:
network={
ssid="Banana Phone"
psk="ring ring ring"
key_mgmt=WPA-PSK
id_str="banana"
priority=3
}
The ssid should be the name of the phone from Settings -> General -> About -> Name and the password should come from the personal hotspot screen.
Now start the personal hotspot on your phone. The pi should automatically connect when connected by a usb to lighting cable or using wifi. After connecting, the pi should be assigned an ip somewhere in 172.20.10.x. You can run ifconfig on the pi to figure out which one. (I believe that you should be able to define a static ip here but haven't messed around with that yet)
From there, you can connect another computer to the hotspot and ssh into the pi using the 172.20.10.x ip or even ssh directly from the phone.
In my personal testing, latency over lightning is consistently low and I've used this on both a Raspberry Pi Two and Raspberry Pi Zero for streaming realtime mjpeg video from two cameras to a VR headset. In this scheme, the network is a fairly small source of the 100ms or so latency. The experience is not Vive quality of course, but it is still usable and the iPhone + Pi combo provides lots of fun hacking opportunities
It's possible to do this with Mfi.You can run usbmuxd service on your Raspberry Pi. The usbmuxd will transfer the USB data into socket packets. Your iOS App also need to implement the same protocol to rx/tx the data from/to your Raspberry Pi.
David House has already made this work. https://github.com/davidahouse/PiTalk

cellular modem data session via "ethernet" adapter?

Most USB cellular modems present as a composite device containing (amongst other things) a modem and a network adapter. The latter shows up under the "LAN or High-Speed Internet" heading in Network Connections (and under Network Adapters in Device Manager).
I know how to initiate a data session on the modem interface using standard AT commands, but I am looking for information or documentation on (programmatically) using the network adapter.
My modems are a ZTE MF626i and a Sierra Wireless USB 301. I would happy with documentation that was either general in nature or specific to these modems.
Edited to add: I'm using Windows XP, so no Mobile Broadband API.
Assuming you're using Windows 7 or 8, you can use the built in Windows interface.
Use the VID and PID to identify the device amongst the Windows Network Adapters (find the VID and PID manually by inspecting the network adapter properties in Windows Device Manager).
Once you know the device, you can get the Windows device id programmatically.
Then use Windows Mobile Broadband API together with the device id to make data connections via the network adapter.
http://msdn.microsoft.com/de-de/library/windows/desktop/dd323269(v=vs.85).aspx

How to access external memory while device is connected with data cable in blackberry

I am trying to debug my app while connected to the system through USB data cable .
my data are downloaded and should store in sd card specific memory , but i am not able to access sd card in this situation.
So any body help me how do i access external memory while connected to the data cable .
Thanks
When usb-cable is connected, SD-card cannot be accessed. This is implemented on device operating system level. The only way to make sd-card accessible is detaching usb-cable connected to computer.
There is option in device setting about mounting SD card. You could set it to "never" or to "promt".

iPad accessory communication through UART

We manufacture a new accessory for iPad/iPhone which should transfer commands to the iPad. We like to use UART (through a certain Apple-protocol called Lingo). My research shows that I can only use USB (30PIN Connector) and custom protocols.
Question:
Is there any way to use UART to connect to the iPad accessory from APP side?
If the protocol is implemented in UART, we should be able to move it to USB, if it's not available to my App via USB.
My main guess is that the UART commands & access are protocols reserved to the iPhone OS and not available to Apps. Certain UART commands also include settings for volumes and Audio re-routing etc, so I guess that's secured.
Without jailbreak, you will not be able to access UART on iPad/iPod/iPhone as a normal developer. If you need access to the serial port or USB, you need to join Apple's MFi ("Made for iPhone") program and you will get full access to all relevant information. Unfortunately, you'll have to convince Apple that you're doing serious business and have a high volume manufacturing facility at hand (see also this thread).

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