Is there any existing implementation of List/Vector - mql4

Is there any existing implementation of list of string, integer etc. where we can add element, remove element directly, without caring of the size of the arrays?

#include <Object.mqh>
#include <Arrays\ArrayObj.mqh>
class CElementInt : public CObject{
int m_value;
CElement(const int value){m_value=value);
~CElement(){}
};
CArrayObj *list;
int OnInit(){
list = new CArrayObj();
return(INIT_SUCCEEDED);
}
void OnTick(){
if(TRUE){
list.Add(new CElement(100));
}else{
list.Delete(new CElement(100));
}
}
You can add any kind of Cobject and its relatives classes into CArrayObj.

Related

Variadic Dispatch Function

I have an interface wherein the types of the parameters mostly encode their own meanings. I have a function that takes one of these parameters. I'm trying to make a function that takes a set of these parameters and performs the function on each one in order.
#include <iostream>
#include <vector>
enum param_type{typeA,typeB};
template <param_type PT> struct Container{
int value;
Container(int v):value(v){}
};
int f(Container<typeA> param){
std::cout<<"Got typeA with value "<<param.value<<std::endl;
return param.value;
}
int f(Container<typeB> param){
std::cout<<"Got typeB with value "<<param.value<<std::endl;
return param.value;
}
My current solution uses a recursive variadic template to delegate the work.
void g(){}
template <typename T,typename...R>
void g(T param,R...rest){
f(param);
g(rest...);
}
I would like to use a packed parameter expansion, but I can't seem to get that to work without also using the return values. (In my particular case the functions are void.)
template <typename...T> // TODO: Use concepts once they exist.
void h(T... params){
// f(params);...
// f(params)...; // Fail to compile.
// {f(params)...};
std::vector<int> v={f(params)...}; // Works
}
Example usage
int main(){
auto a=Container<typeA>(5);
auto b=Container<typeB>(10);
g(a,b);
h(a,b);
return 0;
}
Is there an elegant syntax for this expansion in C++?
In C++17: use a fold expression with the comma operator.
template <typename... Args>
void g(Args... args)
{
((void)f(args), ...);
}
Before C++17: comma with 0 and then expand into the braced initializer list of an int array. The extra 0 is there to ensure that a zero-sized array is not created.
template <typename... Args>
void g(Args... args)
{
int arr[] {0, ((void)f(args), 0)...};
(void)arr; // suppress unused variable warning
}
In both cases, the function call expression is cast to void to avoid accidentally invoking a user-defined operator,.

How to implement the Delphi protected member access trick in C++ builder?

I need access to TControlItem.InternalSetLocation which is protected. I Delphi you would do
type
THackControlItem = class(TControlItem);
How do you do this in C++ Builder?
As in Delphi, you need to inherit the class but also override and make public the protected function. However, I wouldn't recommend to use it in production code.
class THackControlItem : public TControlItem
{
public:
void __fastcall InternalSetLocation(int AColumn, int ARow, bool APushed, bool MoveExisting)
{
TControlItem::InternalSetLocation(AColumn, ARow, APushed, MoveExisting);
}
};
In the program
TControlItem* ci = ...;
static_cast<THackControlItem*>(ci)->InternalSetLocation(...);
This is a nice trick I think Remy Lebeau showed me but can not find the QA anymore...
//---------------------------------------------------------------------------
#ifndef _TDirectMemoryStream
#define _TDirectMemoryStream
class TDirectMemoryStream:TMemoryStream // just for accessing protected SetPointer
{
public:
void SetMemory(BYTE *ptr,DWORD siz) { SetPointer(ptr,siz); Position=0; };
};
#endif
//---------------------------------------------------------------------------
You simply create new class that is descendant of the class you want to access. Now just add get/set functions for the protected members ...
Now usage:
TMemoryStream *mem=new TMemoryStream(); // original class instance you want to access
// overtype to our new class and access/use you get/set ...
((TDirectMemoryStream*)(mem))->SetMemory(hdr->lpData,hdr->dwBytesUsed);
delete mem; // release if not needed anymore
I am using it btw to feed a memory stream with custom memory data hdr coming from vfw camera so I can properly decode it using TJPEGImage class instead of writing the data into file and loading it back each frame ...
Here another example:
class A
{
protected:
int x;
public:
int getx(){ return x; }
};
class hack_A:A
{
public:
void setx(int _x){ x=_x; }
};
void test()
{
A a;
hack_A *ha=(hack_A*)&a;
ha->setx(10);
a.getx(); // print the x somwhere
}
However this will not work for private members ... In such case its doable too but requires access to A source code:
class A
{
protected:
int x;
private:
int y;
public:
int getx(){ return x; }
int gety(){ return y; }
friend class hack_A; // but this one requires access to A soourcecode
};
class hack_A:A
{
public:
void setx(int _x){ x=_x; }
void sety(int _y){ y=_y; }
};
void test()
{
A a;
hack_A *ha=(hack_A*)&a;
ha->setx(10);
ha->sety(20);
a.getx(); // print the x somwhere
a.gety(); // print the x somwhere
}

Storing multiple types into class member container

I was reading this Q/A here and as my question is similar but different I would like to know how to do the following:
Let's say I have a basic non template non inherited class called Storage.
class Storage {};
I would like for this class to have a single container (unordered multimap) is where I'm leaning towards... That will hold a std::string for a name id to a variable type T. The class itself will not be template. However a member function to add in elements would be. A member function to add might look like this:
template<T>
void addElement( const std::string& name, T& t );
This function will then populate the unorderd multimap. However each time this function is called each type could be different. So my map would look something like:
"Hotdogs", 8 // here 8 is int
"Price", 4.85f // here 4.8f is float.
How would I declare such an unorderd multimap using templates, variadic parameters, maybe even tuple, any or variant... without the class itself being a template? I prefer not to use boost or other libraries other than the standard.
I tried something like this:
class Storage {
private:
template<class T>
typedef std::unorderd_multimap<std::string, T> DataTypes;
template<class... T>
typedef std::unordered_multimap<std::vector<std::string>, std::tuple<T...>> DataTypes;
};
But I can not seem to get the typedefs correct so that I can declare them like this:
{
DataTypes mDataTypes;
}
You tagged C++17, so you could use std::any (or std::variant if the T type can be a limited and know set of types`).
To store the values is simple.
#include <any>
#include <unordered_map>
class Storage
{
private:
using DataTypes = std::unordered_multimap<std::string, std::any>;
DataTypes mDataTypes;
public:
template <typename T>
void addElement (std::string const & name, T && t)
{ mDataTypes.emplace(name, std::forward<T>(t)); }
};
int main()
{
Storage s;
s.addElement("Hotdogs", 8);
s.addElement("Price", 4.85f);
// but how extract the values ?
}
But the problem is that now you have a element with "Hotdogs" and "Price" keys in the map, but you have no info about the type of the value.
So you have to save, in some way, a info about the type of th value (transform the value in a std::pair with some id-type and the std::any?) to extract it when you need it.
I've done something along those lines, the actual solution is very specific to your problem.
That being said, I'm doing this on a vector, but the principle applies to maps, too.
If you're not building an API and hence know all classes that will be involved you could use std::variant something along the lines of this:
#include <variant>
#include <vector>
#include <iostream>
struct ex1 {};
struct ex2 {};
using storage_t = std::variant<ex1, ex2>;
struct unspecific_operation {
void operator()(ex1 arg) { std::cout << "got ex1\n";}
void operator()(ex2 arg) { std::cout << "got ex2\n";}
};
int main() {
auto storage = std::vector<storage_t>{};
storage.push_back(ex1{});
storage.push_back(ex2{});
auto op = unspecific_operation{};
for(const auto& content : storage) {
std::visit(op, content);
}
return 0;
}
which will output:
got ex1
got ex2
If I remember correctly, using std::any will enable RTTI, which can get quite expensive; might be wrong tho.
If you provide more specifics about what you actually want to do with it, I can give you a more specific solution.
for an example with the unordered map:
#include <variant>
#include <unordered_map>
#include <string>
#include <iostream>
struct ex1 {};
struct ex2 {};
using storage_t = std::variant<ex1, ex2>;
struct unspecific_operation {
void operator()(ex1 arg) { std::cout << "got ex1\n";}
void operator()(ex2 arg) { std::cout << "got ex2\n";}
};
class Storage {
private:
using map_t = std::unordered_multimap<std::string, storage_t>;
map_t data;
public:
Storage() : data{map_t{}}
{}
void addElement(std::string name, storage_t elem) {
data.insert(std::make_pair(name, elem));
}
void doSomething() {
auto op = unspecific_operation{};
for(const auto& content : data) {
std::visit(op, content.second);
}
}
};
int main() {
auto storage = Storage{};
storage.addElement("elem1", ex1{});
storage.addElement("elem2", ex2{});
storage.addElement("elem3", ex1{});
storage.doSomething();
return 0;
}

Why is it Segmentation fault every time?

This code gives error only in runtime and it's "Segmentation fault". How can this be tackled? I don't have any idea how to remove this error. Thanks in Advance!
#include <iostream>
#include <cstddef>
using namespace std;
class Node
{
private:
int data;
Node* nextNodeAddress;
public:
Node(): nextNodeAddress(NULL) {} // if next node is not used it must be null.
void setData(int); // this function sets data in the node
int retrieveData(); // this function retrieves the data from the node
};
void Node::setData(int data)
{ this->data=data; }
class List
{
private:
Node* headNode;
Node* currentNode;
int listSize;
public:
List();
void addNode(int);
void deleteNode(int);
};
List::List(): headNode(NULL),currentNode(NULL)
{
}
void List::addNode(int data)
{
Node* newNode = NULL;
newNode->setData(data);
newNode->setNextNode(NULL);
if(headNode==NULL)
headNode = newNode;
else
currentNode->setNextNode(newNode);
currentNode = newNode;
this->listSize++;
}
GCC with all warnings on throws this:
In member function ‘void Node::setData(int)’:
18:28: warning: declaration of ‘data’ shadows a member of 'this' [-Wshadow]
void Node::setData(int data)
Might be a good place to start checking.
Edit: The issue is discussed here, basically you're reusing the name data in both private int in the class definition and int data as the parameter for the method. How could it possibly decide which one is which when you do this->data = data?

How to find out the real return types by VisitReturnStmt in Clang

I want to find out type informations of every functions using by Clang libtool.
However, VisitReturnStmt sometimes cannot find any return statements.
Also, class type return(eg. ASTConsumer * in "CreateASTConsumer" method) is converted to "int *" type.
(another case: bool -> _Bool)
How can I find out real return types for every functions?
Thanks in advance for your help.
The tool source and the input cpp source are same as follows.
#include "clang/Driver/Options.h"
#include "clang/AST/AST.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/ASTConsumer.h"
#include "clang/AST/RecursiveASTVisitor.h"
#include "clang/Frontend/ASTConsumers.h"
#include "clang/Frontend/FrontendActions.h"
#include "clang/Frontend/CompilerInstance.h"
#include "clang/Tooling/CommonOptionsParser.h"
#include "clang/Tooling/Tooling.h"
using namespace std;
using namespace clang;
using namespace clang::driver;
using namespace clang::tooling;
using namespace llvm;
Rewriter TheRewriter;
class ExampleVisitor : public RecursiveASTVisitor<ExampleVisitor> {
private:
ASTContext *astContext; // used for getting additional AST info
public:
explicit ExampleVisitor(CompilerInstance *CI)
: astContext(&(CI->getASTContext())) // initialize private members
{
TheRewriter.setSourceMgr(astContext->getSourceManager(), astContext->getLangOpts());
}
virtual bool VisitReturnStmt(ReturnStmt *ReturnStatement) {
ReturnStatement->getRetValue()->dump(TheRewriter.getSourceMgr());
return true;
}
virtual bool VisitStmt(Stmt *S) {
S->dump(TheRewriter.getSourceMgr());
return true;
}
};
class ExampleASTConsumer : public ASTConsumer {
private:
ExampleVisitor *visitor; // doesn't have to be private
public:
// override the constructor in order to pass CI
explicit ExampleASTConsumer(CompilerInstance *CI)
: visitor(new ExampleVisitor(CI)) // initialize the visitor
{ }
// override this to call our ExampleVisitor on the entire source file
virtual void HandleTranslationUnit(ASTContext &Context) {
/* we can use ASTContext to get the TranslationUnitDecl, which is
a single Decl that collectively represents the entire source file */
visitor->TraverseDecl(Context.getTranslationUnitDecl());
}
};
class ExampleFrontendAction : public ASTFrontendAction {
public:
virtual ASTConsumer *CreateASTConsumer(CompilerInstance &CI, StringRef file) {
return new ExampleASTConsumer(&CI); // pass CI pointer to ASTConsumer
}
};
int main(int argc, const char **argv) {
// parse the command-line args passed to your code
CommonOptionsParser op(argc, argv);
// create a new Clang Tool instance (a LibTooling environment)
ClangTool Tool(op.getCompilations(), op.getSourcePathList());
// run the Clang Tool, creating a new FrontendAction (explained below)
int result = Tool.run(newFrontendActionFactory<ExampleFrontendAction>());
return result;
}
If I'm interpreting the clang docs correctly
Note that GCC allows return with no argument in a function declared to return a value, and it allows returning a value in functions declared to return void. We explicitly model this in the AST, which means you can't depend on the return type of the function and the presence of an argument.
this implies that you can't reliably infer the return type of a function from its return statement.
If you want to find the return type of a function, you could visit FunctionDecl nodes and call FunctionDecl::getReturnType() on them

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