I hope to draw a rectangle surrounds two bars in EA which satisfies certain condition, like
if (...){//satisfy condition
//todo: code for draw a bar of current and previous candle
}
I am aware of the function of create rectangle
ObjectCreate("Rectangle", OBJ_RECTANGLE, 0, Time[0], price1, Time[1], price2);
But how to manipulate it to draw the rectangle exactly in graph?
In order to edit some parameters of the object, you need functions ObjectSet() or ObjectSetDouble();ObjectSetInteger(); ObjectSetString(). To change date or color or location in case of labels - use ObjectSetInteger(0,name_of_your_object,OBJPROP_TIME1, your_value);
(full list of properties here.
For price coordinates of the rectangle - use ObjectSetDouble(0,name,OBJPROP_PRICE1,value) or OBJPROP_PRICE2 since it has 2 price and two time coordinates.
Related
Using Swift methods touchBegan, touchMoved and touchEnded I save the touch points and than I draw a line using UIGraphicsGetCurrentContext() with methods beginPath(), move(to: Point), addLine(to: Point) and strokePath().
This line is repeated on 4 quadrants plus their negative values, therefore 8 lines are drawn.
Here is an example:
Example image
I save this drawing as an Image when the user taps the tick (Done green button at top-right) for later manipulations.
I wonder if it's possible to create e closed path/shape with white pixels enclosed by the black lines. I want to fill the white area with custom color when the user touches inside it.
The shape is created by user input and I have no idea how it would look like.
Would be thankful to whoever finds the time to give it's contribute.
Thank you
Maybe what you want is the "Flood Fill" algorithm, please see the article.
I want to draw target view like this-
And get touch event of a particular circle.
e.g If user touch between circle 7 then fill black color of circles up to circles 7.
Currently I have two ways to implement this functionality:
1) Take 10 UIImageView and put on each other and touch of an image view change the colors of image view's according to conditions.
2) Take UIView and draw 20 color gradient (10 for black border line and 10 for white spaces) and save frame of each gradient. After that get user's touch area then change color according to that.
I am looking for a better solution.
why not have a single image, and calculate the radius based on the touch point - all you need to know is the centre position.
Instead of radius, what you really need is an index from 0 to 11 for your bands - if they are equal thickness, you can do that in a single calculation - take the integer part of (11 * radius / radiusFull)
If the bulls-eye is a different size, you may need to add some more code.
Either way, you should be able to do it all with a single image - generated on the fly, or simply loaded - and a bit of simple maths.
I am using a special Map SDK for iOS and I am adding a custom shape to the map. The shape is always a different size and it could be a circle, square, star etc. the point being it is always dynamic whenever the app is run.
After adding this shape to the map, I can access it's property called overlayBounds which is described as: This property contains the smallest rectangle that completely encompasses the overlay.
The overlay is my shape that I'm adding to the map.
Whenever a location update is generated by CLLocationManager, I want to check and see if the most recent coordinate is inside of that overlayBounds property of the shape.
When accessing overlayBounds, it has an ne property and a sw property. Both of these are just CLLocationCoordinate2D's
So, if the overlayBounds is made up of two CLLocationCoordinate2D's and the CLLocationManager is always updating the user's location and giving me the most recent coordinate(CLLocationCoordinate2D), how can I check if that most recent coordinate is within the overlayBounds?
After doing a lot of research I have only found one potential solution to go off of which is this: https://stackoverflow.com/a/30434618/3344977
But that answer assumes that my overlayBounds property has 4 coordinates(CLLocationCoordinate2D's), when I only have 2.
Your description seems much harder then the actual question. So if I am getting this correctly your question is only to check if the point is inside the rectangle described in overlayBounds.
You have only 2 points as it is enough to define a rectangle. So NE and SW are the two points where the other two are received as (NE.x, SE.y) and (SE.x, NE.y). With this you may use the answer you linked or you may simply construct a MKMapRect where origin is NE and size is SE-NE. So in this case you may simply use MKMapRectMake and then use MKMapRectContainsPoint. BUT watch out when computing size as SE-NE might produce negative results in which cases you need to add degrees to the size. That is 180 to x (latitude) and 360 to y (longitude)...
MKMapRect rect = MKMapRectMake(NE.latitude, NE.longitude, SE.latitude-NE.latitude, SE.longitude-NE.longitude);
if(rect.width < .0) rect.width += 180.0;
if(rect.height < .0) rect.height += 360.0;
BOOL pointInside = MKMapRectContainsPoint(rect, pointOnMap);
Something like this should do the trick.
Now if you are trying to check if the point is inside the shape itself it really depends on how your shape is defined. If this is some form of analytic representation you might find some method already made for you to return the value but if not then your best shot would most likely be drawing the shape to some canvas and checking the color of canvas at the location you need to check. In any case the bigger problem here is converting the point and the rect to a Cartesian coordinate system. If that is the case then just add a comment and I will try to help you on that...
Is ShapeRenderer class has the ability to do this,I would like to create boundaries for a custom object (such as a rectangle with rounded corners) and then fill it.And after that some text on that filled rounded box.
shapeRenderer.begin(ShapeType.Filled);
shapeRenderer.setColor(Color.RED);
//shapeRenderer.line(...);
shapeRenderer.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments);
shapeRenderer.line(...);
shapeRenderer.curve(...);
shapeRenderer.line(...);
shapeRenderer.curve(...);
shapeRenderer.line(...);
shapeRenderer.curve(...);
shapeRenderer.setColor(Color.BLACK);
shapeRenderer.fill();
shapeRenderer.end();
Any suggestion to do it in libgdx.
As Lestat said, you can use Scene2d.
Whether you are using Scene2d or not, a NinePatch would probably be suitable if you want to draw a rounded rectangle that scales well (check this link).
If you want to be able to set the color of your image/control, you can use NinePatch.setColor().
Here are two example scenarios regarding colors:
You will always have a black stroke/outline, and an arbitrary fill. In this case make the original image have black stroke/outline and white interior. When you 'tint' the image using NinePatch.setColor(), the stroke/outline will be unaffected and will remain black, while the interior (fill) will be the same as the color provide to the mentioned method.
You have arbitrary fill and arbitrary stroke. In this case you need 2 separate original images. First one would contain the 'fill' and would be completely white. Second one would contain the 'stroke' in white color and would be transparent inside. When drawing you would draw first the fill with its tint and then the stroke with its tint and that's all.
If for some reason you needed different corner curve radii, you would probably need separate images (or image pairs) for each radius to get the best result.
In my App, I am using Coreplot to draw a CPTScatterPlot. Now i want to do a scanner on the chart and this animation of UIView (a line) should be like a Line aligned with Y-axis and travels through x=0 to whatever the last value of x is.
I want to perform an action based on the y value while this custom UIView (scanner) travels.
Any help would be appreciated.
Thanks,
i have something similar in an app of mine, the way i went about it was to add a bar graph on top of the scatter plot, i used that bar graph to represent the line that tracks the user's touch.
then i have a UIView that is overlaid on the plot and tracks the scatter plot touches and displays details of the point being touched.
if you just want to display a line, adding a bar graph is probably the easiest, then you don't have to worry about plot space coordinates vs superview coordinates.
the bar graph data source is only returning a value for the location the user is touching, with a height to match the size of the scatter plot.
the quick version is you can use handlePlotTouchEventInSpace:atPoint:isNewEvent to track the user's touches on the graph.
from there you can use the plotPoint:forPlotAreaViewPoint method on the plot space to get the coordinates of the touch.
something like this is a good starting point. it's a bit of a journey to get it all working, but its not too bad once you get the puzzle started.
-(void)handlePlotTouchEventInSpace:(CPTPlotSpace *)space atPoint:(CGPoint)point isNewEvent:(BOOL)newEvent {
NSDecimal plotPoint[2];
CPTXYPlotSpace *xySpace = (CPTXYPlotSpace *)space;
[xySpace plotPoint:plotPoint forPlotAreaViewPoint:point];
after that plotPoint will contain the x and y location of the touch inside the plot space.