Eclipse neon not supporting on window7 - ant

Recently I downloaded my Eclipse neon and updated today. Now I am facing lot of problem.1. Ant not supporting and not running or executing the code.2.Palette I was wondering to install some plugin it disappear from the IDE. I am not able to trace it. Now Property is not showing.When i downloaded the neon it was working fantastically but wen i updated it is not working anymore so kindly help me out with this. One more query IS I want to install eclipse neon for php,java,c,c++.How can I download in one.

That's pretty strange you got an update because there was no update of Neon since release... Are you sure you didn't update Mars to Neon (which is not supported)?
To show properties: Window > Show View (or Alt+Shift+q q shortcut) > Properties.
To install Java, php et al: Help > Eclipse Marketplace, search for Java, then PHP then C++ and install them.

Related

Xamarin, effect of platform build tools (android)

I'm coding on xamarin to create an Android-form test application in vs2017.
The coding isn't the problem its rather the environment.
So far the biggest problem has been getting it all to work in vs2017. I managed to get it mostly working, with minor (yellow) errors left.
Now the device xaml preview works !!
The Visual studio / (or should I say intel Haxm) emulator works !!
And I can use the live player as well !!.
My program can be seen on all of above (also on my mobile).
So now that it finally all works (fixing the environment took quite a while).
I got carefully to update my environment and xamrin, and I wonder I have installed Android build tools 26 and 25. (As I want my code to run on my older 4.4.2 version of android phone. Would it be fine to install android build tools 27.0.3 as well??.
Or will adding another sdk-build-tools cause havoc (dependency troubles).
I'm not sure if those build tools are independent from the rest of xamarin / .net core
build tools used, should be latest only,sdk build tools are independent, if u r talking about sdk tools then u can add as many as u want like if u want your emulator to be run on that sdk version then u need to download or else downloading multiple sdks will affects only to size nothing else

Setting-up Lua in Cocos Code IDE

I am starting a new Lua project so I downloaded Cocos2d-x and Cocos Code IDE. How to configure the IDE so that it uses cocos2d-x? See the picture below:
Whenever I point that to cocos2d-x folder, an error pops-out:
I am just a beginner, and I chose cocos2d over Corona because it's open-source and free.
Make sure you are using (at least) cocos2d-x version 3.2. I had the same problem when I tried first with version 2.2.5 but, as you will read on the wiki under the heading Basic Requirements, you must use 3.2 Final.
In a related vein, though not the cause of your problem, as a Windows user you need to have Python 2.7.x installed.

Netbeans 7.3 Clean Install: Classpath to J2ME Ant extension library (libs.j2me_ant_ext.classpath property) is not set

First of all I'd like to start by saying that I'm actually a .Net programmer, and it so happens that I need to develop a J2ME app again today. I've have had innumerable problems developing J2ME apps with Netbeans in the past, to the extent that I have had to use someone else's laptop to do the job.
Today I installed Netbeans 7.3. Clean install. I installed the WTK 2.5.2 right afterwards. I managed to configure the platform on Netbeans and all, but once I make a J2ME app and run it I'm getting the following error message:
"Classpath to J2ME Ant extension library (libs.j2me_ant_ext.classpath property) is not set."
Trust me this is quite upsetting since I've looked it up on the net, and it seems the menu items to solve that problem that people have been pointing out to DO NOT EXIST in Netbeans 7.3.
I added an ANT variable: libs.j2me_ant_ext.classpath and set it to C:\Program Files\NetBeans 7.3\mobility\ant\nblib
Still not working. I'm not even sure if that's the correct path, if those are the correct files.
This is extremely frustrating. Can somebody please help?
I've encountered similar problem with nb 7.2.1, it's probably a bug which destroys a part of .properties file in those versions.
Fix your properties in file %project_folder%\nbproject\project.properties (you can copy them from such files in similar healthy projects)

How to enable CUDA 5.0 in opencv v2.4.4 and VC10 without CMake and solve error 'missing cudart32_42_9.dll'?

This is my first post, please accept my apologies if I am unclear or fail to completely abide with posting rules. I have in any case sought far and wide in prep for my own question.
Working with:
Windows 7 Enterprise version 6.1.7600
Intel Xeon CPU Quadcore 3.07GHz
NVidia Quadro 4000 GPU
CUDA v5.0 Toolkit for Windows x64 build
OpenCV v2.4.4
OpenCV Cuda Package belonging to opencv v2.4.4
Microsoft Visual Studios C++ 2010 Express ('vc10')
(!) Without CMake (!)
steps, tutorials & checks I've done:
I have installed and configured software I required for opencv 2.4.4 following the opencv.org tutorial....
with vc10, following the opencv.org tutorial on building opencv in vc10 (applying the there-described global method and placing the gpu-related dlls on top), but
I have not installed CMake software and never had any need for it, until I attempted moving calculations to the gpu.
I've furthermore copy-pasted all the .dll files I'm applying in this
vc10-solution into the 'Debug'-folder (placed in the same folder as where
the .sln file of this solution is).
Lastly, I've followed the NVidia developer Zone CUDA 5.0 Getting Started
Guide up to the 'Verify Installation' paragraph, with successful outcome, and also configured the Build configurations to include CUDA compilation following the 'build customization for existing
projects' instructions.
This question is about trying to speed up a win32 console .cpp that I've made in debug-mode (i.e. an visual studios solution using the win32 OpenCV library a rather simple image processing project, but with a blur with a large kernel that's taking much time) by making it run on the gpu. However, I am experiencing trouble running opencv with cuda 5.0 (even though OpenCV Cuda Package's readme.txt tells me to download and install Cuda 5.0).
Upon compiling and running in vc10 (=hitting F5, with Win32 Platform) - or likewise upon running the corresponding .exe executable-, I get an system error saying that "The program could not be started because cudart32_42_9.dll is missing on my computer".
Apparantly , even though opencv's readme tells me to use cuda5.0, it's still looking for the cuda-libraries belonging to 32bits cuda 4.2 toolkit (cudart 32 _42_9.dll) - and obviously not finding them because they're not installed.
In this question it is mentioned that OpenCV v2.4.4 simply hasn't been compiled with cuda 5.0 and the only way to make this run is to compile my own libraries using CMake.
My Question:
I am wondering if in the meantime allowing OpenCV v2.4.4 to run using x64 cuda 5.0 has become possible but WITHOUT having to compile my own libraries using CMake.
I would kindly like to ask any of you to share with me precisely what steps to take. In your solution, please write in detail, as this is only my third week of using C++ language, compilers libraries dlls and all such.
Many thanks in advance!
EDIT
This question has actually now (due to #talonmies 's comment) become much more like a question asked by
user 'duttasankha' titled 'OpenCV with cuda MS Visual Studio 2008', and
user 'zebullon' titled 'Do I need a 64 bit SDK on a 64 bit machine'.
In order to fully answer my own question:
I have been able to get CUDA 5.0 running without having to compile anything myself (e.g. without having to use CMake) or reinstalling any GPU driver software.
I followed - amongst others – duttasankha and zebullon’s posts (I named these in the EDIT in my question) and took an extra, small leap of faith.
I downloaded the 32 bits CUDA 4.2 SDK (software development kit, available on the same site as the other CUDA downloads) and
installed/extracted it. This is noteworthy because I had a newer
CUDA Toolkit and driver version (5.0) installed, which was 64bits!
I looked (windows search function) for where the SDK files had been
extracted and found cudart32_42_9.dll in the C:...\My
Documents\NVIDIA GPU Computing SDK 4.2\C\common\bin folder.
I copied all of the 32bits dll's in this folder (all the dll's
whose names end on '32_42_9.dll') and placed them (together with
the opencv-dll's I mention in the summary in my question above) in
the folder named 'Debug' which is positioned in the same folder in
which the .sln solution-file of this project is (this is the folder
where Visual Studios always places the .exe executable files
belonging to the project). I copied all of them because even though
I only got the message that this one cudart-dll was missing, the gpu
functions in opencv need all of the copied dll’s.
I had already completed the directions concerning the required
Visual Studios settings. (see opencv.org tutorial on enabling Visual
Studios 2010, doing so the global (not local) way, also see this
guide.
But now, in the Linker; Input; Additional Dependancies field I completed my
dependencies list with the cuda-related libraries. It looked like
this: C:\opencv\build\x86\vc10\lib\opencv_gpu244d.lib
C:\opencv\build\x86\vc10\lib\opencv_core244d.lib
C:\opencv\build\x86\vc10\lib\opencv_highgui244d.lib
C:\opencv\build\x86\vc10\lib\opencv_video244d.lib
C:\opencv\build\x86\vc10\lib\opencv_ml244d.lib
C:\opencv\build\x86\vc10\lib\opencv_legacy244d.lib
C:\opencv\build\x86\vc10\lib\opencv_imgproc244d.lib Notice that the cuda-related lib’s 'opencv_gpu244d.lib' and 'opencv_core244d.lib' are at
the top of this list. (Incidently, this core244d.lib is
cuda-related, because this is the opencv core library that came from
the OpenCV-2.4.4-CUDA-vc10.7z package I downloaded from
Sourceforge.com . Instructions for unpacking/ correct placement are
available in the accompanying .text-file in this 7z package from
Sourceforge).
In Visual Studios , in the Project-Folder Explorer, I rightclicked on
the name of my project (=vc10 solution) and choose
Build-configuration. Here I placed a check in the CUDA 5.0(.targets,
.props) which showed corresponding path “
$(VCTargetsPath)\BuildCustomizations\CUDA 5.0.targets “.
Now, running my code does not prompt any more system errors concerning missing DLL’s and the CUDA ‘Initialization and Information ‘ functions from the opencv.org documentation are also functioning in a new test-project I made up to check global functioning of the CUDA set-up.
Apparantly, the Driver and CUDA Toolkit of a newer version know how to cooperate with the DLL of the older version CUDA SDK.
Hope someone else will save some time when they read this. If I missed details in my description of the answer, please let me know.

Compatibility porting program

I am interested in trying to get a program ported to 64-bit and would like to know if it's even a good candidate for porting. I am a lighting director and have built a SUSE 11.1 Linux box for a program called MagicQ made by Chamsys (http://www.chamsys.be/download.html). I have been working on this for about 6 months now and have all hardware recognised. I am still working on stage visualizers, and I have a separate CPU/board generating the DMX512 code via PoE. I don't think getting it to run in SUSE will be a problem "it was natively built for Ubuntu".
Any help or direction is greatly appreciated!!
Unbuntu and Suse are subtlely different in how things are laid out for file sytems, home directories and such. Usually when you try to install a package on either on you need to use their own package manager programs so that all dependincies are handled and you don't need to manually try to find package 'x' version 'y' and package 'a' version 'b' just to get something working.
If you know that you have all the dependencies covered, and if you have the raw source code, you should be able to just run a compilier against the source code and have it compilied for a 64-bit processor.
Here is a link to the GCC, the GNU Compiler Collection for your reference.
Good luck with your porting project.

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