I am running some tests via Nightwatch and Appium, and I have been unable to successfully implement a scroll action using the iOS Simulator. My tests are set up to be able to run on a Chrome, Safari, or Firefox browser, or an iOS Simulator using Safari. The application is built using React, and I am using Javascript. Everything runs smoothly until I have to scroll to a particular element on the screen.
When using the web browsers, all I need to do is send a .click() method on a specific element, and that automatically brings the element into view, but on the iOS Simulator that does not appear to be the case.
This is what I have set up for iOS in my nightwatch.conf.js file. So far any methods that I have seen from my searching online have come up short. The Appium docs have several methods listed, but none of them have been executable, or have failed silently. Does anyone have a possible solution or suggestion about how to properly execute a scroll using this set up? Thanks, and much appreciated
"ios": {
"selenium_start_process": false,
"selenium_port": 4723,
"selenium_host": "localhost",
"silent": true,
"automationName": "XCUITest",
"desiredCapabilities": {
"browserName": "safari",
"platformName": "iOS",
"platformVersion": "12.2",
"deviceName": "iPad Pro (9.7 -inch)"
}
},
Here is an example of what I have tried to implement (The goal is to move to the button element and click it once it's into view - it's a dropdown)
browser
.assert.elementPresent('div[data-mr="quiz-dont-know"]')
.click('div[data-mr="quiz-dont-know"]')
.assert.elementPresent('div[data-mr="grey-info"]')
browser.pause(2000)
browser.element('css selector', 'div[data-"mr=grey-info"]', function(button) {
console.log("THIS ELEMENT IS " + button.value.ELEMENT);
browser.moveTo(button.value.ELEMENT, 10, 10)
browser.elementIdClick(button.value.ELEMENT);
})
.pause(2000)
.assert.elementPresent('div[data-mr="grey-info-options"]')
I think you want to use ".scrollIntoView()"
buttons.value.forEach((button, index) => {
browser.elementIdText(button.ELEMENT, result => {
if(result.value === 'None') {
console.log("THIS ELEMENT IS " + button.ELEMENT);
browser.execute(function(button) {
//var elmnt =button // based on user comment
var elmnt = document.querySelector([data-mr="grey-info"]')
elmnt.scrollIntoView();
});
browser.elementIdClick(button.ELEMENT);
}
});
});
Piggybacking on Jortega's suggestion, I found a solution. Though his initial suggestion was unsuccessful, I wrestled with it a bit and found out that if I use document.querySelector([data-mr="grey-info"]') and assign a variable to that, THEN I was able to call the scrollIntoView method. Much obliged
I'm trying to use Highmaps with a custom GeoJson, in order to have bubbles appear on my map.
I got error #22 so I followed the instructions here (there's also an example of what I'm trying to achieve)
I installed proj4 in my Angular app (and proj4js as well, but I got the warning : proj4js#10.0.0: please use 'proj4' instead, proj4js is not maintained). The installations seemed to work without any problem.
However, now I still get an error #21 from Highmaps, and I can't figure out what is wrong.
Can somebody help me ?
After hunting down obscure Google results, here is what I did to stop getting this error :
I added this in my GeoJson :
"type": "FeatureCollection",
"hc-transform": { // this part
"default": {
"crs": "a string defined like in Proj4 examples... I'm still struggling with it, to be honest"
}
},
...
At the beginning of my Angular component file :
var proj4 = require('proj4');
And inside my Angular component :
ngOnChanges() { // it doesn't matter where you put it,
if (!window['proj4']) { // as long as it happens before any Highmaps-related work
window['proj4'] = proj4.default;
}
}
This solution was inspired by this result : https://gist.github.com/jon-a-nygaard/9437aad5d03c11c8c65604e4e7fba34b
Maybe this will help somebody in the future. Cheers !
So, I tried to load my add-on using the about:debugging page in Firefox. But, it simply wouldn't load. Is there somewhere where an error would be logged that I could find it?
Here is my manifest.JSON code:
{
"description": "Adds a stickfigure",
"manifest_version": 2,
"name": "StickMan",
"version": "1.0",
"icons": {
"48": "icons/StickMan-48.png"
},
"applications": {
"gecko": {
"id": "extention#stick.man",
"strict_min_version": "45.0"
}
},
"permissions": [
"activeTab"
],
"background": {
"scripts": ["StickManUpdate.js"]
},
"browser_action": {
"default_icon": {
"48": "icons/StickManButton.png"
},
"default_title": "Call StickMan",
},
}
I hope that this helps other frustrated add-on creators.
Thanks in advance
The lack of loading issue is that you have multiple syntax errors in the JSON of your manifest.json file. In your manifest.json file the lines at the end of the file:
"default_title": "Call StickMan",
},
}
Should not have the extra , (which would indicate you are going to have another property in the Object):
"default_title": "Call StickMan"
}
}
If you were using the Firefox Developer Edition, the fact that you had these errors would have been obvious:
However, even if you are running Firefox 47.0.1 and had merely used the Browser Console (keyboard shortcut: Ctrl-Shift-J), as suggested in the comments, you would have seen the error:
A promise chain failed to handle a rejection. Did you forget to '.catch', or did you forget to 'return'?
See https://developer.mozilla.org/Mozilla/JavaScript_code_modules/Promise.jsm/Promise
Date: Sun Jul 17 2016 11:11:22 GMT-0700 (Pacific Standard Time)
Full Message: SyntaxError: JSON.parse: expected double-quoted property name at line 33 column 2 of the JSON data
Full Stack: readJSON/</<#resource://gre/modules/Extension.jsm:628:19
NetUtil_asyncFetch/<.onStopRequest#resource://gre/modules/NetUtil.jsm:128:17
While a bit cryptic, it still shows the line number of the first issue:
Full Message: SyntaxError: JSON.parse: expected double-quoted property name at line 33 column 2 of the JSON data
The error produced in the Browser Console of Firefox Developer Edition is a bit easier to parse as to what the issue is:
SyntaxError: JSON.parse: expected double-quoted property name at line 33 column 2 of the JSON data
Stack trace:
readJSON/</<#resource://gre/modules/Extension.jsm:859:19
NetUtil_asyncFetch/<.onStopRequest#resource://gre/modules/NetUtil.jsm:128:17
WebExtensions Development:
The WebExtensions API is currently in development. If you are developing a WebExtension, you should be using either Firefox Nightly, or Firefox Developer Edition in order to test your code.
More on your code:
Syntax error:
In addition to the above syntax errors, you have more issues. I did not attempt to resolve all of them, but did get sucked into fixing enough so that the add-on was functional. The next reported error, a syntax error, is in your StickManUpdate.js file on the code:
browser.tabs.sendMessage(
message: "End";
);
You have multiple issues here. Please see the tabs.sendMessage() documentation. You are missing the required tabId parameter. In addition, you appear to be mixing-up the difference between having an Object being passed as a parameter containing properties which are the information passed to the method versus a list of parameters which are other native types passed to a method. Note: It is not uncommon for there to be both a list of parameters of various native or non-native types and an Object containing properties which are data passed to the method.
Assuming browserAction is defined:
You use methods of browserAction in multiple locations where it should be browser.browserAction. browserAction by itself is not defined. Alternately, you could use browserAction as a shortcut by defining it like: var browserAction = browser.browserAction;.
Use of browserAction.getTitle() as if it is synchronous when in reality it is asynchronous:
You make a call to browserAction.getTitle() to get the value of the title. The value of the title is only available in the callback function, which you do not supply. This implies a lack of understanding of asynchronous programming. You might want to review some questions on that subject like:
Why isn't a global variable set immediately after defining a callback/listener function (asynchronous messaging, port.on)
Why is my variable unaltered after I modify it inside of a function? - Asynchronous code reference
How do I return the response from an asynchronous call?
Wrong parameter type supplied to browserAction.setTitle():
This appears to, again, be confusion as to the difference between parameters of other native types and a parameter that is an Object (which may be an Object literal) which contains properties which are the information passed to the method. Admittedly, WebExtensions appear to almost arbitrarily mix using actual parameters and Objects with the properties functioning as parameters when passing information to methods. It appears that being careful as to which is being used in a particular method will be required.
Not having various functions specify the ID for the tab:
In multiple calls to various methods, you do not pass the tabId when you should. You are adding your StickMan canvas to a single tab per mouse click. You should be passing the tab ID for calls to multiple methods.
Assigning to document.body.innerHTML in stickman.js:
In general, assigning to innerHTML at any time should be avoided, if possible. It is a bad idea under most circumstances. In most instances, it may cause the entire DOM to be re-evaluated. For doing what you desire, adding HTML in text format to the DOM at the end of the HTML for an element, there is a specific function which is better/faster: insertAdjacentHTML(). Your code:
document.body.innerHTML+= '<canvas id="StickManCanvas0000000" width="100" height="200"></canvas>';
Could be written as:
document.body.insertAdjacentHTML("beforeend", '<canvas id="StickManCanvas0000000" width="100" height="200"></canvas>');
However, it is still a bad idea to use insertAdjacentHTML() here. There is a significant stigma attached to using either insertAdjacentHTML() or assigning to innerHTML. Using either will result in your add-on receiving additional scrutiny when submitted to AMO for distribution. This is mostly because there are real security issues with using either methodology for changing the DOM. The security issues are when what is being added is text that is dynamically generated from input/data which is not hard coded into your add-on. In addition, you are already mixing adding the element as text and performing changes to it using other JavaScript (e.g. assigning to canvas.style.position). You really should use one or the other. In this case, it is better to construct canvas entirely in JavaScript. It is, after all, only 4 lines to do the same thing you were doing in the two you were using for the innerHTML assignment and the getElementById() to find the canvas element.
Personally, I like using insertAdjacentHTML() in many instances with complex structures. It is generally faster to use it for inserting larget amounts of HTML. It also allows you to keep what is being inserted represented as text. Such text may be much easier to visualize the structure being added rather than figuring out what a large chunk of DOM generated using document.createElement() and setAttribute() actually looks like. However, along with the other drawbacks mentioned above, using insertAdjacentHTML() may not lend itself as easily to writing modular code.
Issues with how you insert you content script and canvas:
Every time the user clicks on your browserAction button you insert another copy of your content script into the tab. This leads to issues of errors being generated due to the consumed content scripts getting the message sent by your call to browser.tabs.sendMessage() and not being able to find the canvas. The correct solution to this is to only chrome.tabs.executeScript() the first time the button is clicked in a tab and then send a message to the content script each subsequent time the button is clicked in that tab causing the same canvas to be re-inserted into the DOM. An easy way to track if you have already loaded the StickMan into a particular tab is to use setTitle() to have the title for your button be different after the first run in that tab.
Other issues:
Note: Your code structure in stickman.js is a bit convoluted. You might want to address this.
All together
manifest.json:
{
"description": "Adds a stickfigure",
"manifest_version": 2,
"name": "StickMan",
"version": "1.0",
"icons": {
"48": "icons/StickMan-48.png"
},
"applications": {
"gecko": {
"id": "extention#stick.man",
"strict_min_version": "45.0"
}
},
"permissions": [
"activeTab"
],
"background": {
"scripts": ["StickManUpdate.js"]
},
"browser_action": {
"default_icon": {
"48": "icons/StickManButton.png"
},
"default_title": "Call StickMan",
"browser_style": true
}
}
StickManUpdate.js:
browser.browserAction.onClicked.addListener(function(tab) {
browser.browserAction.getTitle({tabId:tab.id},function(title){
if(title === 'Call StickMan') {
chrome.tabs.executeScript(tab.id, {
file: "/content_scripts/stickman.js"
});
browser.browserAction.setTitle({title:'Recall StickMan',tabId:tab.id});
} else if (title === 'Call StickMan again') {
browser.tabs.sendMessage(tab.id,"Draw");
browser.browserAction.setTitle({title:'Recall StickMan',tabId:tab.id});
}else {
browser.tabs.sendMessage(tab.id,"End");
browser.browserAction.setTitle({title:'Call StickMan again',tabId:tab.id});
}
});
});
stickman.js:
var running = true;
//document.body.insertAdjacentHTML("beforeend", '<canvas id="StickManCanvas0000000" width="100" height="200"></canvas>');
var canvas = document.createElement("canvas");
canvas.setAttribute("width",100);
canvas.setAttribute("height",200);
//var canvas = document.getElementById('StickManCanvas0000000');
canvas.style.position = 'fixed';
canvas.style.left = '0px';
canvas.style.top = (window.innerHeight-200)+'px';
canvas.style.backgroundColor = 'rgba(0, 0, 0, 0)';
canvas.style.border = '1px dashed red';
var ctx = canvas.getContext('2d');
var pos = {
x:0,
headX:50,
headY:20,
bodyX:50,
bodyY:150,
leftArmX:25,
leftArmY:90,
rightArmX:75,
rightArmY:90,
leftLegX:30,
leftLegY:200,
rightLegX:70,
rightLegY:200,
};
var setPos = function(x, y) {
canvas.style.left = x+'px';
canvas.style.top = (window.innerHeight-y-200)+'px';
};
var drawMan = function(time) {
setPos(pos.x, 0);
ctx.strokeStyle = '#000000';
ctx.lineWidth = 5;
ctx.beginPath();
ctx.arc(pos.headX, pos.headY, 20, 0, Math.PI*2, false);
ctx.moveTo(pos.headX, pos.headY);
ctx.lineTo(pos.bodyX, pos.bodyY);
ctx.lineTo(pos.rightLegX, pos.rightLegY);
ctx.moveTo(pos.bodyX, pos.bodyY);
ctx.lineTo(pos.leftLegX, pos.leftLegY);
ctx.moveTo((pos.bodyX+pos.headX)/2, ((pos.bodyY+pos.headY)/5)*2);
ctx.lineTo(pos.rightArmX, pos.rightArmY);
ctx.moveTo((pos.bodyX+pos.headX)/2, ((pos.bodyY+pos.headY)/5)*2);
ctx.lineTo(pos.leftArmX, pos.leftArmY);
ctx.stroke();
ctx.fillStyle = '#888888';
ctx.beginPath();
ctx.arc(pos.headX, pos.headY, 20, 0, Math.PI*2, false);
ctx.fill();
if(running) {
window.requestAnimationFrame(drawMan);
}
};
drawMan();
document.body.appendChild(canvas);
browser.runtime.onMessage.addListener(function(m) {
if(m === 'End' && running === true) {
running = false;
document.body.removeChild(canvas);
} else if(m === 'Draw' && running === false) {
running = true;
document.body.appendChild(canvas);
}
});
Functionality demo [Note1: You must navigate to an actual webpage. Note2: The tooltips that pop up to tell you what the title is of your browser_action button are not captured with the program I used to create the following .gif. Note3: I added the browser_style property to the browser_action in your manifest.json file. It is new in Firefox 48. Without it, Firefox will issue a warning in the Browser Console when the add-on is loaded.]:
I'm trying to create a image upload with the kendo editor.
I'm always getting an error:
ReferenceError: uid is not defined
...==E&&(E=1),g?(b&&(A+=-b),w&&(I+=-w),e=new
Date(Date.UTC(F,D,E,A,I,H,N))):(e=new ...
kendo.web.min.js (Zeile 11)
I'm using jQuery 1.8.3 and kendoui.web.2013.1.319.open-source
My code is as follow:
<div id="example" class="k-content">
<textarea id="editor" rows="10" cols="30" name="reply-content"></textarea>
</div>
<script>
$(document).ready(function () {
$("#editor").kendoEditor({
imageBrowser: {
messages: {
dropFilesHere: "Drop files here"
},
transport: {
read: "/images/ImageBrowser/Read",
destroy: "/images/ImageBrowser/Destroy",
create: "/images/ImageBrowser/Create",
thumbnailUrl: "/images/ImageBrowser/Thumbnail",
uploadUrl: "/images/ImageBrowser/Upload",
imageUrl: "/images/ImageBrowser/Image?path={0}"
}
}
});
});
</script>
Has someone experienced the same issue?
You are probably returning a list of string, but the editor is waiting for an json result (name, type, size). You can check the demo with a sniffer to see what kind of results is expected from read/thumbnail, etc. Not very sure if you really must implement an server class for Kendo's client equivalent, but, by default, the result for Read is expected as Json for sure.
New finaly i got it to work. I used some workarounds but see your self.
You can also test the functionality on the site: http://jonas.dnsd.me/forum/topic?id=113
But stil it has some bugs like the url: /imageBrowser/?path=/image.jpg. I remove '/?path=' with a javascript function, but it works just for 3 images.
If you upload a image the window will not refreseh.
I would appreciate some ideas about the issues.
Now it is working like a charm ... see at http://jonas.dnsd.me/forum/topic?id=113
I updated to new source code
This is my code which I use for geolocation.
It does not log the coordinates to the console even though I have console.log. It shows an error saying "chrome/ExtensionProcessBindings:95 Error during tabs.executeScript: Unknown error."
However, when asked to alert; it alerts the right coordinates
background.html
<script>
chrome.tabs.executeScript(null, {file: "content_script.js"});
</script>
content_script.js
navigator.geolocation.getCurrentPosition(function(position) {
console.log(position.coords.latitude+" "+position.coords.longitude);
});
manifest.json
{
"name" : "Geolocation",
"version" : "0.1",
"background_page" : "background.html",
"permissions":["tabs","http://*/*", "https://*/*","*://*/*"]
}
Your code works fine for me.
I think the problem is that you are calling chrome.tabs.executeScript() right in the beginning of a background page, which means it probably tries to inject this script right into chrome://extensions/ when you are enabling your extension.
You need to make sure you are injecting the script to a regular loaded tab. For example I tried injecting it when a user clicks on browser action icon, and it worked:
chrome.browserAction.onClicked.addListener(function() {
chrome.tabs.executeScript(null, {file: "content_script.js"});
});