Why extensions(add-ons) of Mozilla Firefox is auto removing? - firefox-addon

I'm using Mozilla Firefox 43.0.4. Recently I've faced an irritating problem. After restart my computer, all add-ons (Extensions) has removes automatically from the browser.This process has occurred as many times as I restart my computer. How can I solve this problem.

Because Firefox 43 is requiring that addons be signed. This is a security measure to protect Firefox users. If the addon has not be signed by the developer, then it is being disabled.
Most addon developers are updating their addons, if someone hasn't please reach out to the developer and tell them to please update.

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ms teams deep link not working for ios app

I need your help, I am developing a bot for ms teams and in my scenario the user must be redirected from chat to tab, for this I use a deep link here is an example link
`https://teams.microsoft.com/l/entity/${process.env.APPLICATION_ID}/${process.env.TAB_ID}`
and it works great everywhere in the browser in the desktop version and in window and in ubuntu and even on Android, but as it turned out, it does not work on IOS, and specifically in the ms teams application for IOS
however in the app on IOS I get the following.
Any hints and tips any advice that can help me solve this problem
UPDATE: a small addition today I put a desktop application on a macbook and there was no such problem. So the problem occurs only in the mobile application
We have a backlog bug item for this and will inform you if it gets resolved.
There was a fix done for this issue in latest store app. It's working now. Please check.

You've reached the device limit. Some features will not be enabled. Android Things OTA

I have done Android Things OTA remote update 4 times and it was successfully happened. But this time it is giving error which is
"You've reached the device limit. Some features will not be enabled"
I do not know why it is giving me this error. Due to this I am not able to do the remote update.
If anybody knows this or any idea, please share.
The issue has been raised at the Google's issue tracker. There was stated the following:
You can continue to use the Android Things Console for development purposes. Functionality like OTAs will continue to work.
The 100 device limit is noted in the Android Things terms of service (Section 1.1):
Subject to the Terms, Google grants you a limited, revocable, non-transferable, non-exclusive, right to (i) access and use the Android Things Console and (ii) install the Software on up to 100 devices per product owned or controlled by you for the sole purpose of internal development and testing of devices that have integrated the Software.
I would also recommend reviewing the latest information on the FAQ page to learn more about the Android Things platform status.

Why is Remote Debugging for Safari Mobile so inconsistent?

I've been developing JavaScript for many years with OSX and Mobile Safari, and I've noticed Remote Debugging has ALWAYS been extremely inconsistent.
Currently, I am running Safari 10.0 on El Capitan 10.11.6, and iOS 10.0.2 (the latest), and I'm not getting it to work AT ALL. I actually hadn't attempted to use this feature for several months before recently, so not sure if maybe the feature is just completely broken now.
In the past, if you quit Safari Mobile, and quit Safari (desktop) both, then started them back up, sometimes it would begin working, and then sometimes continue to not work (shows "No Inspectable Applications", or device doesn't show in menu). I am NOT changing any settings between these steps, and I know they are what they should be according to documentation, and tips I've read.
Develop menu is on. Web Inspector is enabled. Fraudulent Website Warnings is off (someone suggested this has something to do with it). iOS is open, and on a web page.
I know other people who've encountered this exact problem again and again. It seems that it is clearly a bug that Apple needs to resolve. I know how to use weinre, and this is a great workaround; however, it is highly irritating to waste my time trying to get this to work several (many) times, and then have to give up, and go set up weinre every time (it happens a lot).
So! I've read through several StackOverflow topics on this (can't find them ATM), but none of them that I've seen specifically address the spottiness of this issue, or how to solve it once and for all.

Xcode upload error: Failed to open ssh session. (16)

NOTE: We finally uploaded the app but we didn't really troubleshoot this issue so I would appreciate if someone could share some valuable insight or experience pertaining to this question.
I've also checked the following 2 similar questions but these didn't help:
Error uploading ios application to itunesconnect “failed to open ssh session (16)”
App Store submission/distribution error “failed to open ssh session”
So...
Firstly, I am on a company network and just a week back we published a fresh new app using Max OSX 10.9.3 (13D65) & Xcode v5.1.1 (5B1008).
This week, while trying to upload an update for this app via the same system, I ran into a few issues.
1st try*firewalled
2nd/3rd try*firewalled
So, I got our network admin to open up port number 44001 and tried again.
Although it did reduce the number of errors, it failed again.
Thought we'd try from another system but same error.
4th try*firewalled
NOTE: No changes in network or system
5th try*firewall bypassed
So, I got our network admin to look into it and eventually we ended up bypassing the company firewall just for this upload session but it failed again.
6th try*firewalled
Thought we'd try from another system again so I switched to a colleague's system that hadn't been involved in this app's development, note that it was not bypassing the firewall, and it uploaded successfully in it's 1st attempt, albeit with a few warnings.
System was a Mac OSX 10.9.3 that we later realized had an older version of Xcode (5.0) but anyways...
Would someone be kind enough to shed some light or hints for the following errors/warnings:
Error: Failed to open ssh session. (16) (NOTE: this appeared with/without firewall/restrictions)
Error: Could NOT set the remote path to the existing package
Error: Could not create/set the package's folder on Apple's webDAV
Warning: Creating a new Signiant Transfer Engine
After having the same issue I've been able to fix this issue.
To solve this issue you need to:
Go to page 6 "System and Network Requirements" from https://itunesconnect.apple.com/docs/UsingApplicationLoader.pdf
verify that all of the ports and IP addresses are accessible.
After opening all of the ports from the table, I'm now able to upload my apps.
Enjoy!
I had the same problem when using my company's network because we use a proxy and due to security reasons all the needed ports and IPs reported on the official documentation were blocked. After switching to an external network without proxies, I was able to upload my new app.

Uploading IOS app to app store. Seems to freeze and internet stop working

In Xcode i have have created an archive of the app. Verified it no problem. then when i click Distribute i get as far as "Your application is being uploaded" and shows the progress bar.
The bar never moves and after a few minutes my internet breaks. i need to restart my router to get the internet back.
one of the times i received this error "SSL error occured and a secure connection to the server cannot be made"
Anyone ever experienced this or have an idea of whats happening?
Thanks
I also faced this problem: "your application is being uploaded stuck"
My ANSWER IS:
Either just delete your derived data from organizer or Instead of uploading via Xcode, try via it using Application Loader.
I choosed via Appplication Loader and Steps to do that are:
Step1: Make .ipa file via Ad-Hoc Deployment by click Distribution button.
Step2: Find from menu bar of Xcode -> Open Developer Tool -> Application Loader.
Step3: Then upload it that .ipa file in Application Loader.
**
OR ANOTHER SOLUTION
**
For uploading it via XCode:
Step1: Firstly Validate your archive file by clicking on validation button of Organiser.
Step2: Then Upload it to App Store via Oraganiser.This way you can also solve this problem as well
THIS IS MY ANSWER . HAPPY TO HELP :):)
apple uses java ?
my mac does not have problem for internet.any application can download/upload.
except xcode's organizer's distribute or application loader blocks whole internet and modem stops working for a temporal time.
it is obvious not a mac problem. but apple's uploading system strategy seems not good.
they gotto fix this.
I've heard of some users having issues if they're running old versions of Java. If you can't update, or if updating doesn't fix it, you can try:
sudo ln -s CurrentJDK /System/Library/Frameworks/JavaVM.framework/Versions/1.5
sudo ln -s CurrentJDK /System/Library/Frameworks/JavaVM.framework/Versions/1.5.0
(other similar workarounds here.)
It could also be an Internet connectivity issue.
Either way, you can also try uploading your app using Application Loader.
I updated my old Java version (from 21 to 51). Is still freezing my Internet.
I validated my archive with Organizer. Is still freezing my Internet.
I tried to upload an IPA with Application Loader. Is still freezing my Internet.
I deleted all my old archives in Organizer. Is still freezing my Internet.
Finally I connected my Mac to Internet through my iPhone's Internet. In resume I connected my Mac to Internet with another provider. This solved my problem
Sounds like my land ADSL provider have some problem with the AppStore.
It will be to do with your firewall on your mac, it may be blocking java all together. Go to settings, security and privacy and then firewall. Once on there go to fire wall options and then there should be an option to allow java to pass through the firewall.
Hope that helps, did with me :)
None of the above suggestions work for me. Likely the real cause is physical and related how Application Loader is using the internet. I have ADSL2 connection with a Netgear modem/router assigning each device at home a fixed IP address according to the mac address of the network interface of each device. I had noticed that when Application Loader is uploading, my Windows PC could not connect to the internet. However, if in Mac mini I use Safari doing various things like watching video, my Windows PC can access internet.
Even stranger, when Application Loader is uploading, the modem/router could easily lost connection to the internet, as I could see from the LED lights of the modem. The connection is lost randomly at any progress of uploading the 20 MB file.
So I had turned off Windows PCs, iPads, iPhones and Android device at home, so Mac mini is the only device using the Internet, the Application Loading has finally been able to upload the app successfully in one go.
My guess is, my home phone line has some noise, and Application Loader is using the internet aggressively particularly the up link, so stressing out the modem, then causing other devices like my Windows PC lost connection, not even able to resolve host. When Safari is uploading video to App Store, no problem.
So my working solution is to make Mac be the only device using the Internet, given that the internet connection is already in poor condition with noise, near the edge of losing connection.
It's very old issue, but in case any of you is still looking for a solution, I stopped using Xcode to upload my apps to the app store. Instead I'm using Transporter (by Apple) and it seems to fix the freezing

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