how to put messageCell at bottom of tableView? *Swift* - ios

Chat set up. messagetableView bottom constraint attached to top of dockView. Unfortunately the tableView messageCell doesn't conform to the same constraint forced on the tableView. In my screenshot you can see the yellow tableView. It starts at the top of the superView and extends down to the top of the UIViewDock. The white messageCell does not follow the tableView. Obviously the messageCell is doing this because there are only 5 rows of messages so how do I make the white cell start at the bottom of the tableView like chat apps do?
Someone in another old thread said to use this Obj-C.
#property (nonatomic, assign) BOOL shouldScrollToLastRow;
- (void)viewDidLoad
{
[super viewDidLoad];
_shouldScrollToLastRow = YES;
}
- (void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
// Scroll table view to the last row
if (_shouldScrollToLastRow)
{
_shouldScrollToLastRow = NO;
[self.tableView setContentOffset:CGPointMake(0, CGFLOAT_MAX)];
}
}
Is this correct and how would I do it in Swift?

Make your messageCell the footer of the table view so it will always stick to the bottom of the table. You can add a view to the table in IB, and give it an IBOutlet (I call mine footer in the code below).
#IBOutlet weak var footer: UIView!
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = 44
tableView.tableFooterView = footer
tableView.setContentOffset(CGPoint(x: 0, y: tableView.contentSize.height), animated: false)
}
In the "Send" button's action method, you can do this to add a new row and keep the table scrolled to the bottom,
#IBAction func sendMessage(sender: UIButton) {
var message = messageField.text
messages.append(message)
let lastPath = NSIndexPath(forRow: messages.count - 1, inSection: 0)
tableView.beginUpdates()
tableView.insertRowsAtIndexPaths([lastPath], withRowAnimation: .Automatic)
tableView.contentSize = CGSize(width: tableView.contentSize.width, height: tableView.contentSize.height + tableView.rowHeight)
tableView.setContentOffset(CGPoint(x: 0, y: tableView.contentSize.height), animated: true)
tableView.endUpdates()
}

Related

Auto scroll UICollectionView when I scroll UITableview

I have a horizontal CollectionView on top and TableView under it
I want as I scroll TableView my CollectionView should scroll and animate along with to some level I have achieved with scrollItemTo but CollectionView scrolling to slow but I want it working as it is working in uberEats iOS app in restaurant items list details and same is working in urbanClap app
It's like moving a view cell by cell as table view section header reach top
The uber eats app functionality that you're referring works like: whenever a particular section of tableView reaches the top, that particular collectionViewCell is selected.
As evident from the above statement,
number of items in collectionView = number of sections in tableView
You can achieve the solution to this particular problem by tracking the top visible section index of tableView and then selecting the collectionViewCell at that particular index, i.e.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView === self.tableView {
if
let topSectionIndex = self.tableView.indexPathsForVisibleRows?.map({ $0.section }).sorted().first,
let selectedCollectionIndex = self.collectionView.indexPathsForSelectedItems?.first?.row,
selectedCollectionIndex != topSectionIndex {
let indexPath = IndexPath(item: topSectionIndex, section: 0)
self.collectionView.selectItem(at: indexPath, animated: true, scrollPosition: .centeredHorizontally)
}
}
}
Changing collectionViewCell color on selection:
Create a custom UICollectionViewCell and override **isSelected** property to handle selected and un-selected state, i.e.
class CollectionViewCell: UICollectionViewCell {
#IBOutlet weak var titleLabel: UILabel!
override var isSelected: Bool {
didSet {
if self.isSelected {
self.contentView.backgroundColor = #colorLiteral(red: 0.2588235438, green: 0.7568627596, blue: 0.9686274529, alpha: 1)
} else {
self.contentView.backgroundColor = #colorLiteral(red: 0.8039215803, green: 0.8039215803, blue: 0.8039215803, alpha: 1)
}
}
}
}
You won't need to manually update the backgroundColor of cell elsewhere after this.
You can implemement scrollViewDidScroll of UIScrollViewDelegate for your tableView then manually scroll your UICollectionView from there
class XYZ: UIViewController, UIScrollViewDelegate{
func viewDidLoad(){
super.viewDidLoad()
tableView.delegate = self
}
func scrollViewDidScroll(_ scrollView: UIScrollView){
let tableView = scrollView //assuming the only scrollView.delegate you conform to is the tableVeiw
collectionView.contentOffset = someMappingFrom(tableView.contentOffset) //or some other scrolling mechanism (scrollToItem)
}
}
You need to change selection on scrollViewDidScroll.
I've attached the link to repo for the same code
Github Repo for solution

Make UIButton stick on bottom of UITableView

I have an UITableView which consists of prototype cells. I want to put an UIButton inside the bottom of the UITableView using Interface Builder.
I added the UIButton in the footer of the UITableView:
I added a purple background for the Footer View and a green background colour for the UITableView. In the picture above it shows the Button at the bottom of the footer. However this isn't equal to the bottom of the UITableView.
The GIF below displays that the button is placed bellow the cells but not inside the bottom of the UITableView. I want it to appear at the bottom in the UITableView. Not under the UITableView. The following GIF displays this problem:
My question is: How do I set an UIButton inside an UITableView at the bottom of the UITableView using Interface Builder?
This is what I want to achieve (From Apple's ResearchKit):
Edit: The UIButton should be inside the UITableView. Suggestions where the UIButton is placed outside the TableView and pinned underneath don't achieve my goal.
You are setting footer width wrong.Set it fixed height so that button sticks to that particular height(Should be Fixed like 60px)
Check Demo Code for Storyboard structure and constraints
So I had to slightly swizzle it, but got it working by doing the below things:
Pull the UIButton out to the same level in the view heirarcy as
the tableview.
Embed the tableview and the button inside a view
Embed the above view inside another view
Pin edges of view #3 (Pinned View) to superview
Pin top, left & right edges of view #2 (Resizing View) to view #3 edges. And set a constraint of equal height to view #3.
Set an outlet in the view controller for the equal height constraint
The view heirarcy in IB should look like this:
Now in the view controller code, you need to do the following things:
Create instance var for the keyboard offset value
var keyboardOffset: CGFloat = 0
set notifications and observers for the keyboard willShow and
willHide
notificationCenter.addObserver(self, selector: #selector(keyboardWillShow(_:)), name:NSNotification.Name.UIKeyboardWillShow, object: nil)
notificationCenter.addObserver(self, selector: #selector(keyboardWillHide(_:)), name:NSNotification.Name.UIKeyboardWillHide, object: nil)
In keyboardWillShow, cache the keyboard height value.
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue {
keyboardOffset = keyboardSize.height
}
Create didSet method on the keyboardOffset var, and animate the height of the view by that value each time it is set
var keyboardOffset: CGFloat = 0 {
didSet {
resizingViewHeight.constant = -keyboardOffset
UIView.animate(withDuration: 0.2) {
self.view.layoutIfNeeded()
}
}
}
Make sure you set the offset back to 0 in keyboardWillHide
keyboardOffset = 0
Every time the keyboard now appears, the view that is containing the tableview will reduce in size and therefore pull the contents up with it, providing the shrinking tableview effect that you are hoepfully looking for!
Add a view that contains the UIButton to the bottom of the UIViewController where the UITableView is. Give it the constraints to attach to left, right and bottom side of super view and probably a fixed height.
Then attach the UITableView's bottom constraint to the top of the view that contains the UIButton.
You should get the effect you're looking for.
NOTE: For the button you can give centered Y and X in superview constraints to keep it centered.
Footer is apperead always after the last cell of your table view so your output is correct.
If you wanted the button bottom of tableview then add button below the tableview in hierarchy not as a footer. But it makes your button static that means it didn't matter how much cells you have, button is always button of the tableView but it is not a scrollable like as it is now.
I tried the accepted answer, but couldn't get it to work. I found that the footer view always stayed pinned to the bottom of the screen, regardless of the size of the TableView (just as if it were a sibling of the TableView). I ended up following an approach suggested here: https://stackoverflow.com/a/18047772/5778751 The basic idea is that you programmatically determine the height of the TableView and depending on the result, you EITHER display a footer internal to the TableView OR display a view which is a sibling of the TableView.
I have a perfect solution for this problem. Using default was never that meaningful in my life.
The button under the view is also a table view cell from another section but its configuration of header height and interior design is just different from the above cells.
So I have five different sections. The first three of them are standard table view cells(SettingTableViewCell) but the last two(cache and version) are custom buttons. In the header title, I init for those empty titles.
enum Section: Int {
case adjustSettings
case about
case agreements
case cache
case version
static var numberOfSections: Int { return 5 }
var reuseIdentifier: String { return "SettingTableCell" }
var headerTitle: String? {
switch self {
case .adjustSettings: return "settings.adjust.section.title".localized
case .about: return "settings.headertitle.about".localized
case .agreements: return "agreement.title".localized
case .cache: return ""
case .version: return ""
}
}
Then I configured with cell will be in which section with below code. Cache and version have only one cell which will be our buttons.
var cells: [CellType] {
switch self {
case .adjustSettings:return [.notification,.language ]
case .about: return [.rate, .contact, .invite]
case .agreements: return [.membership, .kvkk, .illuminate]
case .cache: return [.cache]
case .version: return [.version]
}
}
I have three different set functions inside my settingsTableViewCell.
For setting up standard table view cell -> .setDefault(text: text)
For setting up my clean cache button -> .setCache(text: text)
Last for shoving version info -> .setVersion(version: version)
with the above cellForRowAt, I am switching rows and setting them up accordingly. My default is .setDefault
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let section = Section(rawValue: indexPath.section) else {
assertionFailure()
return UITableViewCell()
}
let row = section.cells[indexPath.row]
let cell = tableView.dequeueReusableCell(withIdentifier: section.reuseIdentifier) as! SettingTableCell
switch row {
case .version:
cell.setVersion(version: getVersion())
case .cache:
ImageCache.default.calculateDiskCacheSize(completion: { size in
if size == 0 {
cell.setCache(text: "settings.clear.data".localized)
} else {
let byte = Int64(size)
let fileSizeWithUnit = ByteCountFormatter.string(fromByteCount: byte, countStyle: .file)
cell.setCache(text: "settings.cler.data.with.string".localized + "(\(String(describing: fileSizeWithUnit)))")
}
})
default:
cell.setDefault(text: row.text)
}
return cell
}
You can adjust button heights as below by switching section.
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
guard let section = Section(rawValue: indexPath.section) else { return 0 }
switch section {
case .cache: return 44
case .version: return 44
default: return 56.0
}
You can adjust the gap between each button as below.
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
guard let section = Section(rawValue: section) else { return 0 }
switch section {
case .adjustSettings: return 46
case .about: return 46
case .agreements: return 46
case .cache: return 9
case .version: return 0.5
default: return 46
}
And finally, this is my cell where I set .set functions to customize each cell as I pleased.
class SettingTableCell: UITableViewCell {
#IBOutlet weak var line: UIView!
#IBOutlet weak var content: UIView!
#IBOutlet weak var arrowView: UIView!
#IBOutlet weak var labelSetting: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
}
func setVersion(version: String) {
arrowView.isHidden = true
line.isHidden = true
content.backgroundColor = .clear
labelSetting.label(textStr: version, textColor: KSColor.neutral400.getColor(), textFont: .sfProTextRegular(size: 13), fontSize: 13, lineSpacing: -0.13, paragraphStyle: NSMutableParagraphStyle())
labelSetting.textAlignment = .center
self.accessoryType = .none
}
func setCache(text: String) {
arrowView.isHidden = true
line.isHidden = true
content.backgroundColor = KSColor.neutral100.getColor()
labelSetting.label(textStr: text, textColor: KSColor.neutral700.getColor(), textFont: .sfProTextMedium(size: 14), fontSize: 14, lineSpacing: -0.14, paragraphStyle: NSMutableParagraphStyle())
labelSetting.textAlignment = .center
self.accessoryType = .none
}
func setDefault(text: String) {
labelSetting.label(textStr: text, textColor: KSColor.neutral700.getColor(), textFont: UIFont.sfProTextMedium(size: 16), fontSize: 16, lineSpacing: -0.16, paragraphStyle: NSMutableParagraphStyle())
}
}
And the outcome is I have 5 sections but the last two are buttons.

tableFooterView property doesn't fix the footer at the bottom of the table view

I am setting a footer view in the viewDidLoad method:
UIView *fView = [[UIView alloc] initWithFrame:CGRectMake(0, 718, 239, 50)];
fView.backgroundColor =[UIColor yellowColor];
self.table.tableFooterView = fView;
Unfortunately, the footer is not drawing in the specified (x,y) specified above, but it stick with the cells, so if the table view has 4 cells, the footer will be drawn in the 5th cell.
I even tried the protocol method, tableView:viewForFooterInSection
- (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section{
UIView *fView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 239, 50)];
fView.backgroundColor =[UIColor yellowColor];
return fView;
}
the problem is not resolved, I am sure tableFooterView property should fi the footer view at the bottom of the table view but I am not sure what I may be missing here? Thanx in advance.
Since your goal is to have a footer that stays fixed at the bottom of the screen, and not scroll with the table, then you can't use a table view footer. In fact, you can't even use a UITableViewController.
You must implement your view controller as a UIViewController. Then you add your own table view as a subview. You also add your footer as a subview of the view controller's view, not the table view. Make sure you size the table view so its bottom is at the top of the footer view.
You will need to make your view controller conform to the UITableViewDataSource and UITableViewDelegate protocols and hook everything up to replicate the functionality of UITableViewController.
A footer view will always be added to the bottom of content.
This means that a section footer will be added below the cells of a section, a table footer view to the bottom of all sections - regardless of the position you set in your view.
If you want to add a "static" content, you should consider adding a view outside of the table view (superview) - which isn't possible if you use UITableViewController - or you use [self.table addSubView:view] and adjust the position/transform to the table view's contentOffset property in the scrollViewDidScroll: delegate method (UITableView is a subclass of UIScrollView so you also get it's delegate calls) like in this code:
#implementation YourTableViewController {
__weak UIView *_staticView;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIView *staticView = [[UIView alloc] initWithFrame:CGRectMake(0, self.tableView.bounds.size.height-50, self.tableView.bounds.size.width, 50)];
staticView.backgroundColor = [UIColor redColor];
[self.tableView addSubview:staticView];
_staticView = staticView;
self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 50, 0);
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
_staticView.transform = CGAffineTransformMakeTranslation(0, scrollView.contentOffset.y);
}
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
// this is needed to prevent cells from being displayed above our static view
[self.tableView bringSubviewToFront:_staticView];
}
...
Another way is to use UITableViewController in a storyboard, and embed it within a UIViewController as a container view. Then you can use auto layout to set the relationship between the footer and the container view which contains the UITableView
If your table view or table view controller is wrapped by a navigation controller consider using the navigation controller's UIToolbar. It will always stick to the bottom.
[self.navigationController setToolbarHidden:NO];
It looks like something similar to below works quite well:
import PlaygroundSupport
import UIKit
let testVC = UITableViewController(style: .grouped)
testVC.view.frame = CGRect(x: 0, y: 0, width: 400, height: 700)
testVC.view.backgroundColor = .white
class TableViewDataSourceDelegate : NSObject {
var rows = 2
}
extension TableViewDataSourceDelegate : UITableViewDataSource, UITableViewDelegate {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return rows
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell(style: .default, reuseIdentifier: nil)
cell.backgroundColor = .red
return cell
}
func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
let tableViewHeight = tableView.bounds.size.height
let varticalMargin: CGFloat
if #available(iOS 11.0, *) {
varticalMargin = tableView.directionalLayoutMargins.bottom + tableView.directionalLayoutMargins.top
} else {
varticalMargin = tableView.layoutMargins.bottom + tableView.layoutMargins.top
}
let verticalInset: CGFloat
if #available(iOS 11.0, *) {
verticalInset = tableView.adjustedContentInset.bottom + tableView.adjustedContentInset.top
} else {
verticalInset = tableView.contentInset.bottom + tableView.contentInset.top
}
let tableViewContentHeight = tableView.contentSize.height - varticalMargin
let height: CGFloat
if #available(iOS 11.0, *) {
let verticalSafeAreaInset = tableView.safeAreaInsets.bottom + tableView.safeAreaInsets.top
height = tableViewHeight - tableViewContentHeight - verticalInset - verticalSafeAreaInset
} else {
height = tableViewHeight - tableViewContentHeight - verticalInset
}
if (height < 0) {
return 0
} else {
return height
}
}
func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
let extraButtonSpace = UIView()
extraButtonSpace.backgroundColor = .clear
return extraButtonSpace
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0 {
tableView.beginUpdates()
rows += 1
tableView.insertRows(at: [indexPath], with: .automatic)
tableView.endUpdates()
} else if indexPath.row == 1 {
tableView.beginUpdates()
rows -= 1
tableView.deleteRows(at: [indexPath], with: .automatic)
tableView.endUpdates()
} else {
tableView.beginUpdates()
tableView.endUpdates()
}
}
}
let controller = TableViewDataSourceDelegate()
testVC.tableView.delegate = controller
testVC.tableView.dataSource = controller
testVC.tableView.reloadData()
let extraButtonSpace = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 80))
extraButtonSpace.backgroundColor = .yellow
testVC.tableView.tableFooterView = extraButtonSpace
PlaygroundPage.current.liveView = testVC.view
I was able to get a label to be fixed to the bottom of my static UITableViewController. Not the perfect solution for all scenarios, but worked for my simple needs.
UIView* v = [[UIView alloc] initWithFrame:self.view.bounds];
CGFloat labelHeight = 30;
CGFloat padding = 5;
UILabel* l = [[UILabel alloc] initWithFrame:CGRectMake(0, v.frame.size.height - labelHeight - padding, self.view.frame.size.width, labelHeight)];
l.text = #"Hello World";
[v addSubview:l];
[self.tableView setBackgroundView:v];
If you want to make footer fixed at bottom, you should create custom footerView and change footer frame when tableView content size is changing:
-(void)changeCustomTableFooterYPositionWithTableFrame:(CGRect)tableFrame tableContentSize: (CGSize) tableContentSize {
CGFloat originalTableViewTopEdgeInset = self.tableView.contentInset.top;
CGFloat originalTableViewBottomEdgeInset = self.tableView.contentInset.bottom - self.tableFooterView.frame.size.height;
CGFloat footerViewYPositionByContentSize = tableContentSize.height;
CGFloat footerViewYPositionByTableSize = tableFrame.size.height - self.tableFooterView.frame.size.height - originalTableViewTopEdgeInset - originalTableViewBottomEdgeInset;
CGFloat tableFooterViewYPosition = MAX(footerViewYPositionByContentSize, footerViewYPositionByTableSize);
self.tableFooterView.frame = CGRectMake(self.tableFooterView.frame.origin.x, tableFooterViewYPosition, self.customTableFooterView.frame.size.width, self.customTableFooterView.frame.size.height);
}
To detect when contentSize was changed add observer to contentSize:
[self addObserver: self forKeyPath: #"tableView.contentSize" options: NSKeyValueObservingOptionNew + NSKeyValueObservingOptionOld context: ContentSizeContext];
Do not forget to change tableView.edgeInsets when insert footer:
self.tableView.contentInset = UIEdgeInsetsMake(self.tableView.contentInset.top, self.tableView.contentInset.left, self.tableView.contentInset.bottom + self.customTableFooterView.frame.size.height, self.tableView.contentInset.right);
You can see inherited class and example at the link below:
TableViewWithFooterAtBottom
You can use this to make the table look smaller according to how many rows do you have :
let tblView = UIView(frame: CGRectZero)
tableView.tableFooterView = tblView
tableView.tableFooterView!.hidden = true
tableView.backgroundColor = UIColor.clearColor()
Another alternative would be to just change the height for row at index path depending on for what number minimum rows you have that problem.
The following is the solution for this footer problem, when we do NOT want the footer to stick in the bottom all the time, AKA. it only sticks to the bottom when there are not enough rows to fill the screen, or when the user scrolls all the way down of the screen.
Add your self.footerView to your self.tableView as a subview on -viewDidLoad: or somewhere like that, then set the delegate for self.tableView, update the content inset of the tableview to self.tableView.contentInset = UIEdgeInsetsMake(0, 0, CGRectGetHeight(self.footerView), 0); and set up the following methods:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
[self updateFooterView];
}
- (void)updateFooterView
{
CGRect sectionFrame = [self.tableView rectForSection:0];
CGFloat bottomSpace = self.tableView.contentOffset.y + CGRectGetHeight(self.tableView.frame) - CGRectGetMaxY(sectionFrame);
CGFloat footerHeight = CGRectGetHeight(self.footerView.frame);
CGFloat transformY = self.tableView.contentOffset.y + footerHeight - MIN(bottomSpace,footerHeight);
CGRect footerFrame = self.footerView.frame;
footerFrame.origin.y = self.tableView.bounds.size.height - footerFrame.size.height + transformY;
self.footerView.frame = footerFrame;
}
Whenever you need to update the footer (i.e. after adding a new row), just call -updateFooterView and you should be good
Im not super proud of this solution, but it worked for me using only IB as of today. It will use the toolbar area of your UITableViewController, if that works for you.
Create a new temporary UIViewController
Drag a Toolbar into this UIViewController
Drag a UIView on this toolbar. I used the elements tree on the left for that, was easier. This will create a BarButtonItem you'll move on step 5.
Drag a BarButtonItem on your UITableViewController, this will create a Toolbar items section.
Drag the BarButtonItem created on step 3 into the Toolbar items section created on step 4.
Delete the UIViewController and edit the BarButtonItem as you wish.

How to add spacing between UITableViewCell

Is there any way to add spacing between UITableViewCell?
I have created a table and each cell only contain an image. The image is assigned to the cell like this:
cell.imageView.image = [myImages objectAtIndex:indexPath.row];
but this make the image enlarged and fit into the whole cell, and there are no spacing between the images.
Or lets say in this way, the height of image are e.g. 50, and I want to add 20 spacing between the images. Is there any way to accomplish this?
My easy solution using Swift :
// Inside UITableViewCell subclass
override func layoutSubviews() {
super.layoutSubviews()
contentView.frame = contentView.frame.inset(by: UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10))
}
Result
Swift Version
Updated for Swift 3
This answer is somewhat more general than the original question for the sake of future viewers. It is a supplemental example to the basic UITableView example for Swift.
Overview
The basic idea is to create a new section (rather than a new row) for each array item. The sections can then be spaced using the section header height.
How to do it
Set up your project as described in UITableView example for Swift. (That is, add a UITableView and hook up the tableView outlet to the View Controller).
In the Interface Builder, change the main view background color to light blue and the UITableView background color to clear.
Replace the ViewController.swift code with the following.
ViewController.swift
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
// These strings will be the data for the table view cells
let animals: [String] = ["Horse", "Cow", "Camel", "Sheep", "Goat"]
let cellReuseIdentifier = "cell"
let cellSpacingHeight: CGFloat = 5
#IBOutlet var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// These tasks can also be done in IB if you prefer.
self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: cellReuseIdentifier)
tableView.delegate = self
tableView.dataSource = self
}
// MARK: - Table View delegate methods
func numberOfSections(in tableView: UITableView) -> Int {
return self.animals.count
}
// There is just one row in every section
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
// Set the spacing between sections
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return cellSpacingHeight
}
// Make the background color show through
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView()
headerView.backgroundColor = UIColor.clear
return headerView
}
// create a cell for each table view row
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:UITableViewCell = self.tableView.dequeueReusableCell(withIdentifier: cellReuseIdentifier) as UITableViewCell!
// note that indexPath.section is used rather than indexPath.row
cell.textLabel?.text = self.animals[indexPath.section]
// add border and color
cell.backgroundColor = UIColor.white
cell.layer.borderColor = UIColor.black.cgColor
cell.layer.borderWidth = 1
cell.layer.cornerRadius = 8
cell.clipsToBounds = true
return cell
}
// method to run when table view cell is tapped
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// note that indexPath.section is used rather than indexPath.row
print("You tapped cell number \(indexPath.section).")
}
}
Note that indexPath.section is used rather than indexPath.row in order to get the proper values for the array elements and tap positions.
How did you get the extra padding/space on the right and left?
I got it the same way you add spacing to any view. I used auto layout constraints. Just use the pin tool in the Interface Builder to add spacing for the leading and trailing constraints.
The way I achieve adding spacing between cells is to make numberOfSections = "Your array count" and make each section contains only one row. And then define headerView and its height.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return yourArry.count;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
-(CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return cellSpacingHeight;
}
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
UIView *v = [UIView new];
[v setBackgroundColor:[UIColor clearColor]];
return v;
}
I needed to do the same concept of having UITableCells have a "space" between them. Since you can't literally add space between cells you can fake it by manipulating the UITableView's cell height and then adding a UIView to the contentView of your cell. Here is a screen shot of a prototype I did in another test project when I was simulating this:
Here is some code (Note: there are lots of hard coded values for demonstration purposes)
First, I needed to set the heightForRowAtIndexPath to allow for different heights on the UITableViewCell.
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *text = [self.newsArray objectAtIndex:[indexPath row]];
if ([text isEqual:#"December 2012"])
{
return 25.0;
}
return 80.0;
}
Next, I want to manipulate the look and feel of the UITableViewCells so I do that in the willDisplayCell:(NewsUITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath method.
- (void)tableView:(UITableView *)tableView willDisplayCell:(NewsUITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (cell.IsMonth)
{
UIImageView *av = [[UIImageView alloc] initWithFrame:CGRectMake(20, 20, 20, 20)];
av.backgroundColor = [UIColor clearColor];
av.opaque = NO;
av.image = [UIImage imageNamed:#"month-bar-bkgd.png"];
UILabel *monthTextLabel = [[UILabel alloc] init];
CGFloat font = 11.0f;
monthTextLabel.font = [BVFont HelveticaNeue:&font];
cell.backgroundView = av;
cell.textLabel.font = [BVFont HelveticaNeue:&font];
cell.textLabel.textColor = [BVFont WebGrey];
}
if (indexPath.row != 0)
{
cell.contentView.backgroundColor = [UIColor clearColor];
UIView *whiteRoundedCornerView = [[UIView alloc] initWithFrame:CGRectMake(10,10,300,70)];
whiteRoundedCornerView.backgroundColor = [UIColor whiteColor];
whiteRoundedCornerView.layer.masksToBounds = NO;
whiteRoundedCornerView.layer.cornerRadius = 3.0;
whiteRoundedCornerView.layer.shadowOffset = CGSizeMake(-1, 1);
whiteRoundedCornerView.layer.shadowOpacity = 0.5;
[cell.contentView addSubview:whiteRoundedCornerView];
[cell.contentView sendSubviewToBack:whiteRoundedCornerView];
}
}
Note that I made my whiteRoundedCornerView height 70.0 and that's what causes the simulated space because the cell's height is actually 80.0 but my contentView is 70.0 which gives it the appearance.
There might be other ways of accomplishing this even better but it's just how I found how to do it. I hope it can help someone else.
I was in the same boat. At first I tried switching to sections, but in my case it ended up being more of a headache than I originally thought, so I've been looking for an alternative. To keep using rows (and not mess with how you access your model data), here's what worked for me just by using a mask:
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath)
{
let verticalPadding: CGFloat = 8
let maskLayer = CALayer()
maskLayer.cornerRadius = 10 //if you want round edges
maskLayer.backgroundColor = UIColor.black.cgColor
maskLayer.frame = CGRect(x: cell.bounds.origin.x, y: cell.bounds.origin.y, width: cell.bounds.width, height: cell.bounds.height).insetBy(dx: 0, dy: verticalPadding/2)
cell.layer.mask = maskLayer
}
All you have left to do is make the cell's height bigger by the same value as your desired verticalPadding, and then modify your inner layout so that any views that had spacing to the edges of the cell have that same spacing increased by verticalPadding/2. Minor downside: you get verticalPadding/2 padding on both the top and bottom of the tableView, but you can quickly fix this by setting tableView.contentInset.bottom = -verticalPadding/2 and tableView.contentInset.top = -verticalPadding/2. Hope this helps somebody!
You will have to set frame to your image. Untested code is
cell.imageView.frame = CGRectOffset(cell.frame, 10, 10);
I override this function is subclass of UITableViewCell, and it works OK for me
override func layoutSubviews() {
super.layoutSubviews()
//set the values for top,left,bottom,right margins
let margins = UIEdgeInsets(top: 5, left: 8, bottom: 5, right: 8)
contentView.frame = contentView.frame.inset(by: margins)
contentView.layer.cornerRadius = 8
}
I think the most straight forward solution if your just looking for a little space and probably least expensive would be to simply set the cell border color to your tables background color then set the border width to get desired result!
cell.layer.borderColor = blueColor.CGColor
cell.layer.borderWidth = 3
Use sections instead of rows
Each section should return one row
Assign your cell data using indexPath.section, instead of row
Implement UITableView delegate method heightForHeader and return your desired spacing
I solved it like this way in Swift 4.
I create a extension of UITableViewCell and include this code:
override open var frame: CGRect {
get {
return super.frame
}
set (newFrame) {
var frame = newFrame
frame.origin.y += 10
frame.origin.x += 10
frame.size.height -= 15
frame.size.width -= 2 * 10
super.frame = frame
}
}
override open func awakeFromNib() {
super.awakeFromNib()
layer.cornerRadius = 15
layer.masksToBounds = false
}
I hope it helps you.
Change the number of rows in section to 1
You have changed number of sections instead number of rows
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
1
}
func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
Here you put spacing between rows
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 50
}
If you are not using section headers (or footers) already, you can use them to add arbitrary spacing to table cells. Instead of having one section with n rows, create a table with n sections with one row each.
Implement the tableView:heightForHeaderInSection: method to control the spacing.
You may also want to implement tableView:viewForHeaderInSection: to control what the spacing looks like.
Example in swift 3..
Crease a single view application
add tableview in view controller
add a customcell for tablview cell
view controller code is bellow like
class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var arraytable = [[String:Any]]()
override func viewDidLoad() {
super.viewDidLoad()
arraytable = [
["title":"About Us","detail":"RA-InfoTech Ltd -A Joint Venture IT Company formed by Bank Asia Ltd"],
["title":"Contact","detail":"Bengal Center (4th & 6th Floor), 28, Topkhana Road, Dhaka - 1000, Bangladesh"]
]
tableView.delegate = self
tableView.dataSource = self
//For Auto Resize Table View Cell;
tableView.estimatedRowHeight = 44
tableView.rowHeight = UITableViewAutomaticDimension
//Detault Background clear
tableView.backgroundColor = UIColor.clear
}
func numberOfSections(in tableView: UITableView) -> Int {
return arraytable.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
// Set the spacing between sections
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 10
}
// Make the background color show through
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView()
headerView.backgroundColor = UIColor.clear
return headerView
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell")! as! CustomCell
cell.tv_title.text = arraytable[indexPath.section]["title"] as! String?
cell.tv_details.text = arraytable[indexPath.section]["detail"] as! String?
//label height dynamically increase
cell.tv_details.numberOfLines = 0
//For bottom border to tv_title;
let frame = cell.tv_title.frame
let bottomLayer = CALayer()
bottomLayer.frame = CGRect(x: 0, y: frame.height - 1, width: frame.width, height: 1)
bottomLayer.backgroundColor = UIColor.black.cgColor
cell.tv_title.layer.addSublayer(bottomLayer)
//borderColor,borderWidth, cornerRadius
cell.backgroundColor = UIColor.lightGray
cell.layer.borderColor = UIColor.red.cgColor
cell.layer.borderWidth = 1
cell.layer.cornerRadius = 8
cell.clipsToBounds = true
return cell
}
}
Download full source to Github : link
https://github.com/enamul95/CustomSectionTable
Three approaches I can think of:
Create a custom table cell that lays out the view of the entire cell in the manner that you desire
Instead of adding the image to the
image view, clear the subviews of
the image view, create a custom
view that adds an UIImageView for the image and another view, perhaps a simple UIView that provides the desired spacing, and add it as a subview of the
image view.
I want to suggest that you manipulate the UIImageView directly to set a fixed size/padding, but I'm nowhere near Xcode so I can't confirm whether/how this would work.
Does that make sense?
Yes you can increase or decrease the spacing(padding) between two cell by creating one base view on content view in cell.Set clear colour for content view background and you can adjust the height of the base view to create space between cells.
Based on Husam's answer: Using the cell layer instead of content view allows for adding a border around the entire cell and the accessory if need. This method requires careful adjustment of the bottom constraints of the cell as well as those insets otherwise the view will not proper.
#implementation TableViewCell
- (void)awakeFromNib {
...
}
- (void) layoutSubviews {
[super layoutSubviews];
CGRect newFrame = UIEdgeInsetsInsetRect(self.layer.frame, UIEdgeInsetsMake(4, 0, 4, 0));
self.layer.frame = newFrame;
}
#end
Read this after reading other people answers
I'd like to warn everyone who wants to use the solution like adding headers that will serve the purpose of spacing. If you do this, you will not be able to animate cells insertions, deletions, etc.. For example, you may get this kind of error if you use that method
Invalid update: invalid number of sections. The number of sections contained in the table view after the update (6) must be equal to the number of sections contained in the table view before the update (5), plus or minus the number of sections inserted or deleted (0 inserted, 0 deleted).
In case you need to animate insertions and deletions of rows I would go with adding this space in the cells itself. If you are concern about highlighting, then you can override method
func setHighlighted(_ highlighted: Bool, animated: Bool)
and set the highlighting yourself
I think this is the cleanest solution:
class MyTableViewCell: UITableViewCell {
override func awakeFromNib() {
super.awakeFromNib()
layoutMargins = UIEdgeInsetsMake(8, 0, 8, 0)
}
}
This article helped, it's pretty much what the other answers said but summarize and concise
https://medium.com/#andersongusmao/left-and-right-margins-on-uitableviewcell-595f0ba5f5e6
In it, he only applies them to left and right sides but the UIEdgeInsetsMake init allows to add padding to all four points.
func UIEdgeInsetsMake(_ top: CGFloat, _ left: CGFloat, _ bottom: CGFloat, _ right: CGFloat) -> UIEdgeInsets
Description
Creates an edge inset for a button or view.
An inset is a margin around a rectangle. Positive values represent margins closer to the center of the rectangle, while negative values represent margins further from the center.
Parameters
top: The inset at the top of an object.
left: The inset on the left of an object
bottom: The inset on the bottom of an object.
right: The inset on the right of an object.
Returns
An inset for a button or view
Note that UIEdgeInsets can also be used to achieve the same.
Xcode 9.3/Swift 4
Using the headers as spacing would work fine I guess if you don't want to use any headers. Otherwise, probably not the best idea. What I'm thinking is create a custom cell view.
Examples:
Using Nib
In code
In the custom cell, make a background view with constraints so that it doesn't fill the entire cell, give it some padding.
Then, make the tableview background invisible and remove the separators:
// Make the background invisible
tableView.backgroundView = UIView()
tableView.backgroundColor = .clear
// Remove the separators
tableview.separatorStyle = .none
If you don't want to change the section and row number of your table view (like I did), here's what you do:
1) Add an ImageView to the bottom of your table cell view.
2) Make it the same colour as the background colour of the table view.
I've done this in my application and it works perfectly. Cheers! :D
Using a bunch of different sections is not needed. The other answers use frame insets and CGRect and layers and... BLAH. Not good; use auto layout and a custom UITableViewCell. In that UITableViewCell, instead of sub viewing your content inside the contentView, make a new containerView (a UIView), subview the container view inside the contentView, then subview all your views inside the container view.
To make the spacing now, simply edit the layout margins of the container view, like so:
class CustomTableViewCell: UITableViewCell {
let containerView = UIView()
let imageView = UIImageView()
required init?(coder aDecoder: NSCoder) {super.init(coder: aDecoder)}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
containerView.translatesAutoResizingMaskIntoConstraints = false
imageView.translatesAutoResizingMaskIntoConstraints = false
contentView.addSubview(containerView)
containerView.addSubview(imageView)
contentView.layoutMargins = UIEdgeInsets(top: 15, left: 3, bottom: 15, right: 3)
containerView.layoutMargins = UIEdgeInsets(top: 15, left: 17, bottom: 15, right: 17) // It isn't really necessary unless you've got an extremely complex table view cell. Otherwise, you could just write e.g. containerView.topAnchor
let cg = contentView.layoutMarginsGuide
let lg = containerView.layoutMarginsGuide
NSLayoutConstraint.activate([
containerView.topAnchor.constraint(equalTo: cg.topAnchor),
containerView.leadingAnchor.constraint(equalTo: cg.leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: cg.trailingAnchor),
containerView.bottomAnchor.constraint(equalTo: cg.bottomAnchor),
imageView.topAnchor.constraint(equalTo: lg.topAnchor),
imageView.leadingAnchor.constraint(equalTo: lg.leadingAnchor),
imageView.trailingAnchor.constraint(equalTo: lg.trailingAnchor),
imageView.bottomAnchor.constraint(equalTo: lg.bottomAnchor)
])
}
}
Try looking into
- (UIEdgeInsets)layoutMargins;
on the cell
My situation was i used custom UIView to viewForHeader in section also heightForHeader in section return constant height say 40, issue was when there is no data all header views were touched to each other. so i wanted to space between the section in absent of data so i fixed by just changing "tableview style" plane to "Group".and it worked for me.
Check out my solution on GitHub with subclassing of UITableView and using runtime features of Objective-C.
It basically uses Apple's private data structure UITableViewRowData that I got searching private runtime header of UITableView:
https://github.com/JaviSoto/iOS10-Runtime-Headers/blob/master/Frameworks/UIKit.framework/UITableView.h,
and here's desired private class that contains everything you need to layout your cells' spacings however you want without setting it in cells' classes:
https://github.com/JaviSoto/iOS10-Runtime-Headers/blob/master/Frameworks/UIKit.framework/UITableViewRowData.h
I was having trouble getting this to work alongside background colours and accessory views in the cell. Ended up having to:
1) Set the cells background view property with a UIView set with a background colour.
let view = UIView()
view.backgroundColor = UIColor.white
self.backgroundView = view
2) Re-position this view in layoutSubviews to add the idea of spacing
override func layoutSubviews() {
super.layoutSubviews()
backgroundView?.frame = backgroundView?.frame.inset(by: UIEdgeInsets(top: 2, left: 0, bottom: 0, right: 0)) ?? CGRect.zero
}
You can simply use constraint in code like this :
class viewCell : UITableViewCell
{
#IBOutlet weak var container: UIView!
func setShape() {
self.container.backgroundColor = .blue
self.container.layer.cornerRadius = 20
container.translatesAutoresizingMaskIntoConstraints = false
self.container.widthAnchor.constraint(equalTo:contentView.widthAnchor , constant: -40).isActive = true
self.container.heightAnchor.constraint(equalTo: contentView.heightAnchor,constant: -20).isActive = true
self.container.centerXAnchor.constraint(equalTo: contentView.centerXAnchor).isActive = true
self.container.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true
}
}
it's important to add subview (container) and put other elements in it.
Just adding to the pool of answers with what worked for me.
I’ve added a view (purple view) within the TableViewCell that I use as my cell’s content view. And constrain the purple view to have padding on top and bottom, or however you’d like, but I think this way creates a little more flexibility.
TableViewCell ->
override open var frame: CGRect {
get {
return super.frame
}
set {
var frame = newValue
frame.size.height -= 2
super.frame = frame
}
}
add a inner view to the cell then add your own views to it.

Resizing UITableView to fit content

I am creating an app which will have a question in a UILabel and a multiple choice answers displayed in UITableView, each row showing a multiple choice. Questions and answers will vary, so I need this UITableView to be dynamic in height.
I would like to find a sizeToFit work around for the table. Where the table's frame is set to the height of all it's content.
Can anyone advise on how I can achieve this?
Swift 5 and 4.2 solution without KVO, DispatchQueue, or setting constraints yourself.
This solution is based on Gulz's answer.
1) Create a subclass of UITableView:
import UIKit
final class ContentSizedTableView: UITableView {
override var contentSize:CGSize {
didSet {
invalidateIntrinsicContentSize()
}
}
override var intrinsicContentSize: CGSize {
layoutIfNeeded()
return CGSize(width: UIView.noIntrinsicMetric, height: contentSize.height)
}
}
2) Add a UITableView to your layout and set constraints on all sides. Set the class of it to ContentSizedTableView.
3) You should see some errors, because Storyboard doesn't take our subclass' intrinsicContentSize into account. Fix this by opening the size inspector and overriding the intrinsicContentSize to a placeholder value. This is an override for design time. At runtime it will use the override in our ContentSizedTableView class
Update: Changed code for Swift 4.2. If you're using a prior version, use UIViewNoIntrinsicMetric instead of UIView.noIntrinsicMetric
Actually I found the answer myself.
I just create a new CGRect for the tableView.frame with the height of table.contentSize.height
That sets the height of the UITableView to the height of its content.
Since the code modifies the UI, do not forget to run it in the main thread:
dispatch_async(dispatch_get_main_queue(), ^{
//This code will run in the main thread:
CGRect frame = self.tableView.frame;
frame.size.height = self.tableView.contentSize.height;
self.tableView.frame = frame;
});
Swift Solution
Follow these steps:
Set the height constraint for the table from the storyboard.
Drag the height constraint from the storyboard and create #IBOutlet for it in the view controller file.
#IBOutlet var tableHeight: NSLayoutConstraint!
Then you can change the height for the table dynamicaly using this code:
override func viewWillLayoutSubviews() {
super.updateViewConstraints()
self.tableHeight?.constant = self.table.contentSize.height
}
If the last row is cut off, try to call viewWillLayoutSubviews() in willDisplay cell function:
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
self.viewWillLayoutSubviews()
}
I've tried this in iOS 7 and it worked for me
- (void)viewDidLoad
{
[super viewDidLoad];
[self.tableView sizeToFit];
}
Add an observer for the contentSize property on the table view, and adjust the frame size accordingly
[your_tableview addObserver:self forKeyPath:#"contentSize" options:0 context:NULL];
then in the callback:
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
CGRect frame = your_tableview.frame;
frame.size = your_tableview.contentSize;
your_tableview.frame = frame;
}
Hope this will help you.
I had a table view inside scroll view and had to calculate tableView's height and resize it accordingly. Those are steps I've taken:
0) add a UIView to your scrollView (probably will work without this step but i did it to avoid any possible conflicts) - this will be a containr view for your table view. If you take this step , then set the views borders right to tableview's ones.
1) create a subclass of UITableView:
class IntrinsicTableView: UITableView {
override var contentSize:CGSize {
didSet {
self.invalidateIntrinsicContentSize()
}
}
override var intrinsicContentSize: CGSize {
self.layoutIfNeeded()
return CGSize(width: UIViewNoIntrinsicMetric, height: contentSize.height)
}
}
2) set class of a table view in Storyboard to IntrinsicTableView: screenshot: http://joxi.ru/a2XEENpsyBWq0A
3) Set the heightConstraint to your table view
4) drag the IBoutlet of your table to your ViewController
5) drag the IBoutlet of your table's height constraint to your ViewController
6) add this method into your ViewController:
override func viewWillLayoutSubviews() {
super.updateViewConstraints()
self.yourTableViewsHeightConstraint?.constant = self.yourTableView.intrinsicContentSize.height
}
Hope this helps
Swift 5 Solution
Follow these four steps:
Set the height constraint for the tableview from the storyboard.
Drag the height constraint from the storyboard and create #IBOutlet for it in the view controller file.
#IBOutlet var tableViewHeightConstraint: NSLayoutConstraint!
Add an observer for the contentSize property on the override func viewDidLoad()
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.addObserver(self, forKeyPath: "contentSize", options: .new, context: nil)
}
Then you can change the height for the table dynamicaly using this code:
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if(keyPath == "contentSize"){
if let newvalue = change?[.newKey]
{
DispatchQueue.main.async {
let newsize = newvalue as! CGSize
self.tableViewHeightConstraint.constant = newsize.height
}
}
}
}
In case you don't want to track table view's content size changes yourself, you might find this subclass useful.
protocol ContentFittingTableViewDelegate: UITableViewDelegate {
func tableViewDidUpdateContentSize(_ tableView: UITableView)
}
class ContentFittingTableView: UITableView {
override var contentSize: CGSize {
didSet {
if !constraints.isEmpty {
invalidateIntrinsicContentSize()
} else {
sizeToFit()
}
if contentSize != oldValue {
if let delegate = delegate as? ContentFittingTableViewDelegate {
delegate.tableViewDidUpdateContentSize(self)
}
}
}
}
override var intrinsicContentSize: CGSize {
return contentSize
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
return contentSize
}
}
In case your contentSize is not correct this is because it is based on the estimatedRowHeight (automatic), use this before
tableView.estimatedRowHeight = 0;
source : https://forums.developer.apple.com/thread/81895
I did in a bit different way, Actually my TableView was inside scrollview so i had to give height constraint as 0.
Then at runtime I made following changes,
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
self.viewWillLayoutSubviews()
}
override func viewWillLayoutSubviews() {
super.updateViewConstraints()
DispatchQueue.main.async {
self.tableViewHeightConstraint?.constant = self.myTableView.contentSize.height
self.view.layoutIfNeeded()
}
}
Swift 3, iOS 10.3
Solution 1:
Just put self.tableview.sizeToFit() in cellForRowAt indexPath function. Make sure to set tableview height higher then you need.
This is a good solution if you don't have views below tableview. However, if you have, bottom tableview constraint will not be updated (I didn't try to fix it because I came up with solution 2)
Example:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCell(withIdentifier: "TestCell", for: indexPath) as? TestCell {
cell.configureCell(data: testArray[indexPath.row])
self.postsTableView.sizeToFit()
return cell
}
return UITableViewCell()
}
Solution 2:
Set tableview height constraint in storyboard and drag it to the ViewController. If you know the average height of your cell and you know how many elements your array contains, you can do something like this:
tableViewHeightConstraint.constant = CGFloat(testArray.count) * 90.0 // Let's say 90 is the average cell height
*EDIT:
After all the solutions I tried and every of them was fixing something, but not completely, this is the answer that explains and fixes this problem completely.
This works for me using Auto Layout, with a table view with only one section.
func getTableViewContentHeight(tableView: UITableView) -> CGFloat {
tableView.bounds = CGRect(x: 0, y: 0, width: 300, height: 40)
let rows = tableView.numberOfRows(inSection: 0)
var height = CGFloat(0)
for n in 0...rows - 1 {
height = height + tableView.rectForRow(at: IndexPath(row: n, section: 0)).height
}
return height
}
I call this function when setting up Auto Layout (The sample here uses SnapKit, but you get the idea):
let height = getTableViewContentHeight(tableView: myTableView)
myTableView.snp.makeConstraints {
...
...
$0.height.equalTo(height)
}
I want the UITableView only to be as tall as the combined height of the cells; I loop through the cells and accumulate the total height of the cells. Since the size of the table view is CGRect.zero at this point, I need to set the bounds to be able to respect the Auto Layout rules defined by the cell. I set the size to an arbitrary value that should be large enough. The actual size will be calculated later by the Auto Layout system.
There is a much better way to do it if you use AutoLayout: change the constraint that determines the height. Just calculate the height of your table contents, then find the constraint and change it. Here's an example (assuming that the constraint that determines your table's height is actually a height constraint with relation "Equal"):
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
for constraint in tableView.constraints {
if constraint.firstItem as? UITableView == tableView {
if constraint.firstAttribute == .height {
constraint.constant = tableView.contentSize.height
}
}
}
}
based on
fl034's answer
SWift 5
var tableViewHeight: NSLayoutConstraint?
tableViewHeight = NSLayoutConstraint(item: servicesTableView,
attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute,
multiplier: 0.0, constant: 10)
tableViewHeight?.isActive = true
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
tableViewHeight?.constant = tableView.contentSize.height
tableView.layoutIfNeeded()
}
Mimo's answer and Anooj VM 's answer both are awesome but there is a small problem if you have a large list, it's possible that the height of the frame will cutoff some of your cells.
So. I have modified the answer a little bit:
dispatch_async(dispatch_get_main_queue()) {
//This code will run in the main thread:
CGFloat newHeight=self.tableView.contentSize.height;
CGFloat screenHeightPermissible=(self.view.bounds.size.height-self.tableView.frame.origin.y);
if (newHeight>screenHeightPermissible)
{
//so that table view remains scrollable when 'newHeight' exceeds the screen bounds
newHeight=screenHeightPermissible;
}
CGRect frame = self.tableView.frame;
frame.size.height = newHeight;
self.tableView.frame = frame;
}
My Swift 5 implementation is to set the hight constraint of the tableView to the size of its content (contentSize.height). This method assumes you are using auto layout. This code should be placed inside the cellForRowAt tableView method.
tableView.heightAnchor.constraint(equalToConstant: tableView.contentSize.height).isActive = true
For my case, how I manage is.
give any constant height of table view. create outlet of table view height and then call the following function where ever you relaod the tableView.
private func manageHeight(){
tableViewHeight.constant=CGFloat.greatestFiniteMagnitude
tableView.reloadData()
tableView.layoutIfNeeded()
tableViewHeight.constant=tableView.contentSize.height
}
note: tableView is the outlet for your table view and tableViewHeight is the outlet for tableView height.
As an extension of Anooj VM's answer, I suggest the following to refresh content size only when it changes.
This approach also disable scrolling properly and support larger lists and rotation. There is no need to dispatch_async because contentSize changes are dispatched on main thread.
- (void)viewDidLoad {
[super viewDidLoad];
[self.tableView addObserver:self forKeyPath:#"contentSize" options:NSKeyValueObservingOptionOld|NSKeyValueObservingOptionNew context:NULL];
}
- (void)resizeTableAccordingToContentSize:(CGSize)newContentSize {
CGRect superviewTableFrame = self.tableView.superview.bounds;
CGRect tableFrame = self.tableView.frame;
BOOL shouldScroll = newContentSize.height > superviewTableFrame.size.height;
tableFrame.size = shouldScroll ? superviewTableFrame.size : newContentSize;
[UIView animateWithDuration:0.3
delay:0
options:UIViewAnimationOptionCurveLinear
animations:^{
self.tableView.frame = tableFrame;
} completion: nil];
self.tableView.scrollEnabled = shouldScroll;
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context {
if ([change[NSKeyValueChangeKindKey] unsignedIntValue] == NSKeyValueChangeSetting &&
[keyPath isEqualToString:#"contentSize"] &&
!CGSizeEqualToSize([change[NSKeyValueChangeOldKey] CGSizeValue], [change[NSKeyValueChangeNewKey] CGSizeValue])) {
[self resizeTableAccordingToContentSize:[change[NSKeyValueChangeNewKey] CGSizeValue]];
}
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
[self resizeTableAccordingToContentSize:self.tableView.contentSize]; }
- (void)dealloc {
[self.tableView removeObserver:self forKeyPath:#"contentSize"];
}
objc version of Musa almatri
(void)viewWillLayoutSubviews
{
[super updateViewConstraints];
CGFloat desiredHeight = self.tableView.contentSize.height;
// clamp desired height, if needed, and, in that case, leave scroll Enabled
self.tableHeight.constant = desiredHeight;
self.tableView.scrollEnabled = NO;
}
You can try Out this Custom AGTableView
To Set a TableView Height Constraint Using storyboard or programmatically. (This class automatically fetch a height constraint and set content view height to yourtableview height).
class AGTableView: UITableView {
fileprivate var heightConstraint: NSLayoutConstraint!
override init(frame: CGRect, style: UITableViewStyle) {
super.init(frame: frame, style: style)
self.associateConstraints()
}
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.associateConstraints()
}
override open func layoutSubviews() {
super.layoutSubviews()
if self.heightConstraint != nil {
self.heightConstraint.constant = self.contentSize.height
}
else{
self.sizeToFit()
print("Set a heightConstraint to Resizing UITableView to fit content")
}
}
func associateConstraints() {
// iterate through height constraints and identify
for constraint: NSLayoutConstraint in constraints {
if constraint.firstAttribute == .height {
if constraint.relation == .equal {
heightConstraint = constraint
}
}
}
}
}
Note If any problem to set a Height then yourTableView.layoutSubviews().
Based on answer of fl034. But for Xamarin.iOS users:
[Register("ContentSizedTableView")]
public class ContentSizedTableView : UITableView
{
public ContentSizedTableView(IntPtr handle) : base(handle)
{
}
public override CGSize ContentSize { get => base.ContentSize; set { base.ContentSize = value; InvalidateIntrinsicContentSize(); } }
public override CGSize IntrinsicContentSize
{
get
{
this.LayoutIfNeeded();
return new CGSize(width: NoIntrinsicMetric, height: ContentSize.Height);
}
}
}
I am using a UIView extension , approach is close to #ChrisB approach above
extension UIView {
func updateHeight(_ height:NSLayoutConstraint)
{
let newSize = CGSize(width: self.frame.size.width, height: CGFloat(MAXFLOAT))
let fitSize : CGSize = self.sizeThatFits(newSize)
height.constant = fitSize.height
}
}
implementation : :
#IBOutlet weak var myTableView: UITableView!
#IBOutlet weak var myTableVieweHeight: NSLayoutConstraint!
//(call it whenever tableView is updated inside/outside delegate methods)
myTableView.updateHeight(myTableVieweHeigh)
Bonus : Can be used on any other UIViews eg:your own dynamic label
If you want your table to be dynamic, you will need to use a solution based on the table contents as detailed above. If you simply want to display a smaller table, you can use a container view and embed a UITableViewController in it - the UITableView will be resized according to the container size.
This avoids a lot of calculations and calls to layout.
Mu solution for this in swift 3: Call this method in viewDidAppear
func UITableView_Auto_Height(_ t : UITableView)
{
var frame: CGRect = t.frame;
frame.size.height = t.contentSize.height;
t.frame = frame;
}

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