How to check function definition in FSI (F# Interactive)? - f#

In Clojure, I can use
(doc my-function) ; to check function documentation, and
(source my-function) ; to check the function definition.
Is there any similar method in F# Interactive?

Related

Find out Function type in llvm

I am iterating over the Module's function lists as shown below.
I am seeking for a way to find out if a Function *f is a declaration or a definition. (By dumping the function it seems that the list contains the two types.)
for (Module::iterator f = M->begin(), fend = M->end(); f != fend; ++f) {
...
}
From the Function manual:
If the BasicBlock list is empty, this indicates that the Function is actually a function declaration: the actual body of the function hasn’t been linked in yet.
and in the next section on Important Public Members of the Function, you'll find the function you want:
bool isDeclaration()
Return whether or not the Function has a body defined. If the function is “external”, it does not have a body, and thus must be resolved by linking with a function defined in a different translation unit.
which does the emptiness check for you.

erlang: function called with real 'fun' should be transformed with parse_transform?

I'm looking at the O'Reilly Erlang Programming book and there's an example that is run in the erlang shell that looks like this:
17> MS = ets:fun2ms(fun({Name,Country,Job}) when Job /= cook ->
[Country,Name] end).
[ ....an erlang match expression is returned.... ]
18> ets:select(countries, MS).
[[ireland,sean],[ireland,chris]]
However, when I do something similar in my code (not in the shell):
Fun = fun({Type,_,_,ObjectId,PlayerId}) when Type==player_atom, PlayerId==2 -> ObjectId end,
MatchFun = ets:fun2ms(Fun),
PlayerObjectId = ets:select(?roster_table, MatchFun),
I get FUBAR:
exit:{badarg,{ets,fun2ms,[function,called,with,real,'fun',should,be,transformed,with,parse_transform,'or',called,with,a,'fun',generated,in,the,shell]}}
(As an aside, I wonder why the error isn't 'function called with....' Probably so io:format("~p", TheErrorMessage) will line wrap?)
Anyway, I have abandoned select in favor of ets:foldl, since the latter works and - through exceptions in the fun - allows me to terminate the traversal when the first item is found. But, I'm still curious...
...wha? (I did some reading on parse_transform, and I'm new enough to erlang that I'm missing the connection.)
The badarg exception is symptom of a built-in function (or a pseudo function, as in this case) called with a wrong parameter. In this case, the ets:fun2ms/1 function.
Reading from the official documentation:
fun2ms(LiteralFun) -> MatchSpec
Pseudo function that by means of a parse_transform translates
LiteralFun typed as parameter in the function call to a match_spec.
With "literal" is meant that the fun needs to textually be written as
the parameter of the function, it cannot be held in a variable which
in turn is passed to the function).

Forward define a function in Lua?

How do I call a function that needs to be called from above its creation? I read something about forward declarations, but Google isn't being helpful in this case. What is the correct syntax for this?
Lua is a dynamic language and functions are just a kind of value that can be called with the () operator. So you don't really need to forward declare the function so much as make sure that the variable in scope when you call it is the variable you think it is.
This is not an issue at all for global variables containing functions, since the global environment is the default place to look to resolve a variable name. For local functions, however, you need to make sure the local variable is already in scope at the lexical point where you need to call the value it stores, and also make sure that at run time it is really holding a value that can be called.
For example, here is a pair of mutually recursive local functions:
local a,b
a = function() return b() end
b = function() return a() end
Of course, that is also an example of using tail calls to allow infinite recursion that does nothing, but the point here is the declarations. By declaring the variables with local before either has a function stored in it, those names are known to be local variables in lexical scope of the rest of the example. Then the two functions are stored, each referring to the other variable.
You can forward declare a function by declaring its name before declaring the actual function body:
local func1
local func2 = function()
func1()
end
func1 = function()
--do something
end
However forward declarations are only necessary when declaring functions with local scope. That is generally what you want to do, but Lua also supports a syntax more like C, in which case forward declaration is not necessary:
function func2()
func1()
end
function func1()
--do something
end
Testing under the embedded lua in Freeswitch, forward declaration does not work:
fmsg("CRIT", "It worked.")
function fmsg(infotype, msg)
freeswitch.consoleLog(infotype, msg .. "\n")
end
result:
[ERR] mod_lua.cpp:203 /usr/local/freeswitch/scripts/foo.lua:1: attempt to call global 'fmsg' (a nil value)
Reversing the order does (duh) work.
To comprehend how forward referencing in Lua works compared to C, you must understand the a fundamental difference between C compilation and the Lua execution.
In C, forward referencing is a compile time mechanism. Hence if you include a forward declaration template in a C module then any of your code following will employ this template in compiling the call. You may or may not include the function implementation in the same module, in which case both declarations must be semantically identical or the compiler will error. Since this is a compile time construct, the compiled code can be executed in any order.
In Lua, forward referencing is runtime mechanism, in that the compiled function generates a function prototype internally within the code, but this is only accessible as a runtime Lua variable or value after the execution has
passed over the declaration creating a Lua closure. Here the declaration order within the source is immaterial. It is the execution order that is important: if the closure hasn't been bound to the variable yet, then the execution will throw a "nil value" exception.If you are using a local variable to hold the function value, then normal local scoping rules still apply: the local declaration must precede its use in the source and must be within scope, otherwise the compiler will compile in the wrong global or outer local reference. So forward referencing using locals as discussed in other answer will work, but only if the Protos are bound to closures before the first call is executed.
Doesn't work for me if I try to call the function before definition. I am using this Lua script in nginx conf.
lua entry thread aborted: runtime error: lua_redirect.lua:109: attempt to call global 'throwErrorIfAny' (a nil value)
Code snippet -
...
throwErrorIfAny()
...
function throwErrorIfAny()
ngx.say("request not allowed")
ngx.exit(ngx.HTTP_OK)
end
Given some other answers have also pointed out that it didn't work for them either, it is possible that forward declaration of Lua doesn't work with other tools.
PS : It works fine if I put the function definition before and then call it after wards.
If you use OOP you can call any function member prior its "definition".
local myClass = {}
local myClass_mt = { __index = myClass }
local function f1 (self)
print("f1")
self:later() --not yet "delared" local function
end
local function f2 (self)
print("f2")
self:later() --not yet "declared" local function
end
--...
--later in your source declare the "later" function:
local function later (self)
print("later")
end
function myClass.new() -- constructor
local this = {}
this = {
f1 = f1,
f2 = f2,
later = later, --you can access the "later" function through "self"
}
setmetatable(this, myClass_mt)
return this
end
local instance = myClass.new()
instance:f1()
instance:f2()
Program output:
f1
later
f2
later

f# keyword use and using

I am trying to use System.Data.Sqlite with F#. In C#, I have code like
using (DbTransaction dbTrans = con.BeginTransaction()) {
using (SQLiteCommand cmd = con.CreateCommand()) {
//blahblah
}
dbTrans.Commit();
}
But in F#, when I use the similiar two using above I got error of the type bool is not compatible with the type IDisposable...
EDIT I am really sorry for my question. use would work in F# case. I just dont know how to close/delete my quesetions.
To add some details - if you need to explicitly mark the scope where command is valid (to get exactly the same behavior as in your C# example, where cmd id disposed of before calling Commit) you can write:
use dbTrans = con.BeginTransaction()
( use cmd = con.CreateCommand()
cmd.BlahBlahBlah() )
dbTrans.Commit()
The scope is just a part of expression where the symbol is defined, so you can make it explicit using parentheses.
using is just an F# function that you could use before special syntax using use was added. Just FYI, the syntax looks like this:
using (con.BeginTransaction()) (fun dbTrans ->
using (con.CreateCommand()) (fun cmd ->
cmd.BlahBlahBlah() )
dbTrans.Commit() )
Writing the code using use is definitely a better idea (but you can define your functions like using to encapsulate more interesting behavior - e.g. transaction).
in f# it's
use dbTrans = new con.BeginTransaction ()
and
use cmd = con.CreateCommand()
these will dispose when your function ends

F# how to AddHandler alike VB.NET

VB.NET code is :
AddHandler TheGrp.DataChanged, AddressOf theGrp_DataChange
So how can I do same with F# ?
theGrp.DataChanged.AddHandler(X.theGrp_DataChange)
Error 1 This function takes too many arguments, or is used in a context where a function is not expected
Try theGrp.DataChanged.AddHandler(fun o e -> X.theGrp_DataChange(o, e)). The signature for AddHandler indicates that it takes a delegate, so you can either explicitly create one (via something like DataChangedEventHandler(fun o e -> X.theGrp_DataChange(o, e))) or you can let the compiler implicitly add the delegate constructor when given a function definition, but you can't just use the method itself.
Alternatively, if you don't want to create a lambda expression explicitly, you can also write (In this case, the function signature matches the signature required by the delegate, so it should work):
theGrp.DataChanged.AddHandler(DataChangedEventHandler(x.theGrp_DataChanged))
Also, if you don't need the sender argument, you can declare the theGrp_DataChanged method to take only the event args argument and then write just:
theGrp.DataChanged.Add(x.theGrp_DataChanged)

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