I would like to be able to detect teh exact tablet being used e.g. differentiating between an iPad Air 2 or Samsung Tab 4, serving a different web page for each tablet device, with links to tablet cases for that particular hardware product.
I found some device detection via netbiscuits.com but want to go that level further to serve a different webpage for a particular hardware device. I have already successfully been able to detect between, mobile, tablet and desktop via Responsive Web Design.
I would like to be able to detect teh exact tablet being used e.g. fiffereenating between an iPad Air 2 or Samsung Tab 4, serving a different web page with links to tabket cases for that particular product.
I found some device detection via netbiscuits.com but want to go that level further to serve a different webpage for a particular hardware device. I have already successfully been able to detect between, mobile, tablet and desktop via Responsive Web Design.
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I'm wondering if the following has ever been done before, ideally in unity.
What I want is to be able to take an image I have on my iPad and send it to a screen to be displayed with a flick gesture. Much like what you do with a window on a computer with dual monitors.
You drag it, and it instantly appears on the other monitor.
if this hasn't been done before, how would you go about making this possible? I know that it is going to require a fair deal of networking if I'm to pass an image from one device to another.
This depends strongly on what do you want to include under the designation of "monitor" in this particular context.
If it's the screen connected to a computer you can theoretically do all this by creating an IPad client application and a computer server application, and using some way to communicate between the two (either direct WiFi, or through internet, etc). Of course you'd need to make specific server applications for the Operating Systems you'd like to target (Windows, Linux, etc).
If the screen is a TV, you should check which are the "smart-enough" ones to allow for an external wireless connection (or maybe wired too if that's what you prefer) that an IPad can use. Then, for each of those TVs you'd have to check what APIs they provide, and if said APIs allow you to access the connectors in the way you want. Then it's the same story as before, chose which platforms you want to target and create the software for those.
One way you can explore this is with your tablet and computer (either any Android Tablet+Any Computer with any OS or IPad with Apple Computer). Try doing some simple coding, just to see how you can transfer an image from tablet to computer. Once that's done, the presentation part of your IPad application (gallery of images, finger flick support, etc) can be done with Unity.
We have recently developed an iPad application and now need to start demonstrating it to customers and prospects as part of our overall product suite during webinars. As part of our Agile methodology, we also need to periodically review the application with key customers without having to distribute it since the application is not a standalone application and requires a connection to web services installed at each customer site.
We have searched high and low for any solution that doesn't involve rooting the device but have been unable to find one. The most common suggestion seems to be to point a webcam at the device, but that comes across as very unprofessional.
I know that there are VGA out adapters that can be plugged into the iPad and we have used these to present through a projector when the customer is physically present, but this is a relatively rare occurrence. Perhaps there are solutions that we are unaware of that can be used to send VGA output back into a desktop device for screen sharing?
Put a Slingbox on your LAN and connect the iPad video to the Slingbox video input. Then use a web browser on your computer to view the Slingbox feed and share your screen with WebEx as usual.
EDIT - BTW, there are other gadgets besides the Slingbox to get composite video into a computer such as Elgato Video Capture to name one.
A better option would be to use http://www.reflectionapp.com/
(Im not affiliated with the company).
I use this app.
http://www.airserverapp.com
It can be used with Windows or Mac.
Easy to use -- the only trouble I have is I keep poking my PC instead of the iPad.
Is there a trustworthy way to test iPad compatibility of a web application without buying the device itself? What about other tablets, do they provide any emulators?
If you have a Mac, just register with Apple (for free) and download the iOS SDK. It includes a program called 'iOS Simulator', which you can launch directly without knowing anything about Xcode/etc and includes Mobile Safari just like a real iPad. Since WebKit is exposed to iPad programmers for use in their programs, I'd expect the simulation to render identically to the real thing and, in practise, have never noticed any differences.
The iOS Developer Centre is here. Sadly, I have no experience of other tablets.
This is past mid-2012, now there are plugins or settings for User-Agent that "emulate" the connections for ipad (ios4 & ios5). Well it tricks the server into thinking that it is a different device.
For example, using Chrome, press F12 and click on settings (bottom right) and one of the tabs allows you to emulate the different devices.
safari - http://www.dummies.com/how-to/content/how-to-activate-user-agent-switcher-in-safari.html
FF needs plugin: https://addons.mozilla.org/en-US/firefox/addon/user-agent-switcher/
IE8 - http://www.howtogeek.com/howto/18450/change-the-user-agent-string-in-internet-explorer-8/
IE9/10 - anyone can help?
We are developing a game application for Blackberry, which will have multi player option to let two or more player compete against each other. We have implemented the logic for that and already two or more player are able to play the game simultaneously on single device.
Now we want to upgrade our application so that two or more user can compete each other playing from different device and different locations.
Can anyone please help me by providing me the way (or code) to achieve this (communicating two blackberry devices over the air to access single session programmaticaly)?
I found the code to connect two device using Bluetooth but as the player may situated in different geographic regions we need to achieve this using over the air connection.
what about pin messaging. after making move of one player send pin messages about his move to other players than read received pin messages through your code using folder listener and change the UI.
pin messaging is free
but both handset should be blackberry.
i have read your article Really Nice one.because Now a days not only big companies like Adobe, Microsoft are doing Blackberry App Development in India at their development center. But now many other small to medium scale companies have started Blackberry Software Development, ipad html5 development and started entering into iPad Web Development. It is considered that, increase in business will be around 100% in Wireless Application Development.
I am developing a web application to be run in iPad safari. The iPads will be provided to the customers and the question is - I want to allow access only to the safari browser and not other applications that can be found in the iPad, especially the iPad settings. Is there anyway I can do that in iPad?
You are basically talking about turning the iPad into a kiosk, meaning a computer that cannot be controlled locally beyond a subset of chosen functionality. In other words, the user is not in charge. In practice, every iPhone and iPad is a kiosk, because Apple is in charge. The only way to take control away from Apple is to jailbreak the device.
The extent to which Apple is willing to share the reins is the iPhone Configuration Utility which does not allow you to disable settings, although you can disable Safari.