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My application suddenly started to get error "Daily Limit Exceeded". Then I checked the count of request, I found out that every 1 request is counted as 300 requests. Whats wrong? This problem exists for the last 24 hours or so.
Look at the Picture please, at the bottom it shows the real request number 88. Whats wrong with the one on the top?
This was due to a quota cost increase, it's temporarily reverted. We'll announce cost changes in http://apiblog.youtube.com/ and https://developers.google.com/youtube/v3/revision_history going forward.
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Closed 5 months ago.
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I'm using Dockware in order to learn Shopware theme development. When using the "make watch-storefront" command in the container, chromium is downloaded. Even though it is only 142MB it takes a loooong long time to finish.
Does anyone know why that is or how I speed this up?
I am not an expert in dockware setup, but there is an environment variable you may use to avoid downloading of chromium:
export PUPPETEER_SKIP_CHROMIUM_DOWNLOAD=1
(again I admit I would not know how to pass this correctly into dockware)
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I am playing a midi file using AVAudioSequencer and AVAudioUnitSampler. A midi file is being loaded into a MusicSequence object. The notes are being cut off as soon as another note is played essentially making it monophonic.
For example, a crash cymbal on beat 1 should sustain across the measure. However, the crash is cut off as soon as another note plays.
Can this be fixed so that notes will not be cut off?
It turns out the that the AUPreset file was not configured properly and the notes were not sustaining.
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Closed 2 years ago.
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It seems like the Grails repo might be down (https://repo.grails.org/grails/core). Myself and two other co-workers have tried reaching it, but the HTTP response just hangs. Maybe it has moved and we have the wrong link? This is causing some issues with our build-dependencies that rely on this repo.
Thanks!
Eddie
Grails Repo Down?
Yes, it is. We are working on it.
Maybe it has moved and we have the wrong link?
No, we have not moved it.
Sorry for the trouble.
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I am getting this warning in iPhone app "[651:57011] Received memory warning". can any body please help me to solve this problem.
It is due to the low memory space of your device and the inefficient memory management.
Select Product --> Analyse for checking memory leaks.
Hope this may help you
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Closed 10 years ago.
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So I'm going to do an app. It will have about 100 recipes, and so far I've only done 4. I need to have it submitted to the App Store tomorrow.
My question is, if I'm not done by then, could I get away with just polishing what I have and then submitting it? Would Apple or my customers hate my client?
It is very rare in software development to release an application without a few known defects, so long as those defects are not critical to the functionality of the application itself. This is why versioned releases exist. That being said, unless you have a clear understanding of what your client wants, via a customer statement, it may be hard to determine whether or not your client will respond in a positive manner.
If you're down to a crunch, polish up what you've got, make sure it works, and cross your fingers. Your other option would be to request pushing back the release date.
4 out of a 100 probably wont cut it though. :P