I would like to call a method when a UITableViewCell is selected/tapped. I could do it easily with a static table view, but it requires a UITableViewController which is not good for me in this case, therefore I'm using a normal vc.
I have 10 specified methods like this:
- (void) methodOne {
NSLog(#"Do something");
}
- (void) methodTwo {
NSLog(#"Do something");
}
....
And I would like to call the methodOne when the first cell was tapped, call the methodTwo when the second cell was tapped and so on..
As a first step I set the numberOfRowsInSection to return 10 cells, but have no idea how could I connect the selected cells with the methods. Is there any quick way to do it? It would be a dirty solution to create 10 custom cells and set the every method manually for the custom cells, and there is no free place for it.
You can create an array of NSStrings with method names in the order they should be called from their corresponding UITableViewCells.
NSArray *selStringsArr = #[#"firstMethod", #"secondMethod", #"thirdMethod];
Then create a selector in tableView:didSelectRowAtIndexPath: from the strings array and call it using performSelector:.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *selString = selStringsArr[indexPath.row];
SEL selector = NSSelectorFromString(selString);
if ([self respondsToSelector:#selector(selector)]) {
[self performSelector:#selector(selector)];
}
}
Of course, there are some limitations to using performSelector: which you can read here.
You can use this method for whenever any cell is tapped on the table view
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSInteger selectedRow = indexPath.row; //this is the number row that was selected
switch (selectedRow)
{
case 0:
[self methodOne];
break;
default:
break;
}
}
Use selectedRow to identify which row number was selected. If the first row was selected, selectedRow will be 0.
Don't forget to set the table view's delegate to your view controller. The view controller also has to conform to the UITableViewDelegate protocol.
#interface YourViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
As long as the table view has a data source and a delegate, it doesn't matter what kind of view controller it is on. All a UITableViewController really is is a UIViewController that already has a table view on it and is that table view's delegate and data source.
Related
I have a layout in which I will have 2 UITableViews with custom cells. The second UITableView must be inside the first.
My question is: how to delegate second UITableView?
Can I delegate both to my ViewController? In that case it will use the same methods and I have to find out which UITableView is managed right now.
Or I have to delegate it inside custom UITableViewCell of the first UITableView?
Any recommendations are appreciated.
EDIT: I don't know how to implement solutions here, because I have Storyboard. Inside my current UIViewController I set delegate and dataSource of the first UITableView to my View Controller.
My problem is that I don't know how to set the same properties of the second Table View (which will be inside UITableViewCell). I can not set them to UITableViewCell (IB does not allow that).
Where and how to set then in the IB?
A far better solution would be to abstract the DataSource and Delegate implementations away from your view controller so that they can be personalised per tableview as required (please note that the code is taken from the objc.io article Lighter View Controllers.
E.g.
#implementation ArrayDataSource
- (id)itemAtIndexPath:(NSIndexPath*)indexPath {
return items[(NSUInteger)indexPath.row];
}
- (NSInteger)tableView:(UITableView*)tableView
numberOfRowsInSection:(NSInteger)section {
return items.count;
}
- (UITableViewCell*)tableView:(UITableView*)tableView
cellForRowAtIndexPath:(NSIndexPath*)indexPath {
id cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier
forIndexPath:indexPath];
id item = [self itemAtIndexPath:indexPath];
configureCellBlock(cell,item);
return cell;
}
#end
Then you could utilise it as follows:
void (^configureCell)(PhotoCell*, Photo*) = ^(PhotoCell* cell, Photo* photo) {
cell.label.text = photo.name;
};
photosArrayDataSource = [[ArrayDataSource alloc] initWithItems:photos
cellIdentifier:PhotoCellIdentifier
configureCellBlock:configureCell];
self.tableView.dataSource = photosArrayDataSource;
The same process could be followed with the UITableViewDelegate implementations to provide you with a very clean, separated and de-coupled code base. Your requirement for two tableviews will then be intrinsically easier to implement.
My answer is
For identifying two table view data source and delegate method is,better to set tag for the table views.
Set this below coding in your tableview delegates method.
if(tableView.tag==0)
{
}
else
{
}
Also you can vary this by assigning different name to these table view.
if(tableView==FirstTableView)
{
}
else
{
}
You just check table condition for every delegate method
Use this code to register custom cell.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if(tableView == self.yourFirstTable)
{
CustomCell *cell=[tableView dequeueReusableCellWithIdentifier:#"cellModifier"];
// your code
}
else
{
// second table cell code
}
return cell;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if(tableView == self.yourFirstTable)
{
// first tableView number of row return
}
else
{
// second table number of row return
}
}
And create prototype cell in TableView
And Set CellReusableId like this way
So I have a DetailViewController which displays the details of row/cell from table view. Now I would like to add an option of DELETE on this controller. I added a Bar Button Item(trash) on it. How will I be able to delete the current row/data and remove it also from the TableViewController?
TableViewController
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
WishlistItem *wish = [self.wishlistItem objectAtIndex:indexPath.row];
DetailViewController *dvc = [self.storyboard instantiateViewControllerWithIdentifier:#"dvcID"];
dvc.wishItemStr = wish.wishlistItem;
dvc.dateItemStr = wish.targetDate;
dvc.descItemStr = wish.descWishItem;
[self.navigationController pushViewController:dvc animated:YES];
}
When you create the detailed view controller you must be initializing it with some data relevant to the row. So you can extent that initializer method (or add a new method if you like) which takes a block.
When the table view controller creates and loads the detailed view controller it initializes it with some block code that will delete the relevant row.
Example: (note I haven't compiled this).
Add this to the DetailViewController:
#property (copy, nonatomic) void (^deleteRowBlock)(void);
- (void) onDeletion:(void (^)(void)) deletionBlock;
The implementation of onDeletion is
- (void) onDeletion:(void (^)(void)) deletionBlock
{
self.deleteRowBlock = deletionBlock;
}
When the button is pressed in the DetailViewController call the block like this:
self.deleteRowBlock();
Then in didSelectRowAtIndexPath: add this:
[dvc onDeletion:^{
code to delete the row and update your data model
}];
Then when the button is pressed the "code to delete the row and update your data model" will get executed.
Or alternatively if you don't like blocks (but you should learn to like them) define a protocol with a method such as onDelete:(NSIndexPath*) row. The table view is a delegate of the detailed view and implements the protocol method, which you invoke when the button is pressed.
The detailed view would need to know its row number. Alternatively remove the NSIndexPath as the parameter to onDelete and have the tableView cache the row number of the currently presented detail view controller and when onDelete is called it deletes the row for the cached row number.
But it is preferable to use blocks
well, this is another solution,
1) pass self.wishListItem to DetailViewController, here is example
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
DetailViewController *dvc = [self.storyboard instantiateViewControllerWithIdentifier:#"dvcID"];
...
[dvc setWishListItem:self.wishListItem];
...
[self.navigationController pushViewController:dvc animated:YES];
}
2) in TableViewController implement viewWillAppear method like this
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.tableView reloadData];
}
3) in DetailViewController you have a delete button, right ? here is your button's action method
- (void)onDelete {
// your deleting stuff ...
[self.wishListItem removeObjectAtIndex:self.currentItemIndex]; // this line updates shared data
}
So TableViewController reloads it's data and keeps cells up to date once you get back (by touching back button, for example)
if you still have questions feel free to comment.
I'm presenting a lot of data in format of a table with multiple columns. Almost each column has a button (up to 4 in total) and each row is a UITableViewCell.
How could I detect that the buttons were touched and where should I handle touch events of the buttons? I'm certain, it shouldn't be a didSelectRowAtIndexPath method though.
As soon as, I could detect which button was pressed, I would fetch the data in that particular row and manipulate it. So, I need to know the indexPath of the row, as well as what button was pressed on it.
You can subclass UIButton with two properties row and column and implement the logic below:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell"
forIndexPath:indexPath];
MyButton *button1 = (MyButton *)[cell viewWithTag:1];
button1.row = indexPath.row;
button1.column = 1; // view tag
[button1 addTarget:self
action:#selector(clickAction:)
forControlEvents:UIControlEventTouchUpInside];
// button2,button3...
return cell;
}
-(void)clickAction:(MyButton *)sender {
// now you can known which button
NSLog(#"%ld %ld", (long)sender.row, (long)sender.column);
}
Generalized undetailed answer:
Create UITableviewcell subclass, link cell ui elements to this class.
Add method configureWithModel:(Model*)model; //Model being the information you want the cell to represent
Manipulate that information or
If you need to manipulate the screen or other objects. You need to give the table view cell subclass a reference to the other objects when the cell is created. (in code or in storyboard or in nib).
how to handle button presses in ios 7: Button in UITableViewCell not responding under ios 7 (set table cell selection to none)
how to link a button: http://oleb.net/blog/2011/06/creating-outlets-and-actions-via-drag-and-drop-in-xcode-4/
If those four views are UIButton then you will receive the tap events on each button or if they are not UIButton then you should add UITapGestureReconiser on each of this views
Several options here. But I would do the following:
Adopt a Delegate Protocol in your custom cell class (see here: How to declare events and delegates in Objective-C?) . This will handle the target selector for the buttons. Pass this message back to your view controller with the sender. To detect which cell it was in do the following:
CGPoint buttonPosition = [sender convertPoint:CGPointZero toView:self.tableView];
CGRect senderFrame = CGRectMake(buttonPosition.x, buttonPosition.y, sender.frame.size.width, sender.frame.size.height);
From here you can decide what the do. Use the buttons .x coordinate to determine which button it was or specify a different tag for each button in cellForRowAtIndexPath:. Or if you want to grab the index path of the cell you can do:
NSArray *indexPaths = [YOUR_TABLE_VIEW indexPathsForRowsInRect:senderFrame];
NSIndexPath *currentIndexPath = [indexPaths lastObject];
Because each button has a different action, the only thing you need to get at runtime is the indexPath of the button. That can be done by looking at the button's superviews until a cell is found.
- (IBAction)action1:(UIButton *)button
{
UITableViewCell *cell = [self cellContainingView:button];
NSIndexPath *indexPath = [self.tableView indexPathForCell:cell];
MyDataModel *object = self.objects[indexPath.row];
// perform action1 on the data model object
// Now that the data model behind indexPath.row was done, reload the cell
[self.tableView reloadRowsAtIndexPaths:#[indexPath]
withRowAnimation: UITableViewRowAnimationAutomatic];
}
- (id)cellContainingView:(UIView *)view
{
if (view == nil)
return nil;
if ([view isKindOfClass:[UITableViewCell class]])
return view;
return [self cellContainingView:view.superview];
}
There: no delegates, no tags, and the action doesn't care about the internals of the cell.
You will still want to subclass UITableViewCell with the four buttons (call them button1, button2, button3, and button4 if you don't have better names). You can make all the connection is Interface Builder. This will only be needed for populating object data into the cell during -tableView:cellForRowAtIndexPath:.
Ideally, you should create a custom cell by subclassing UITableViewCell and implement the actions for each of these buttons in that cell. If your view controller needs to know about these actions, you can define a protocol, MyCustomCellDelegate or similar, and have your view controller conformed to that protocol. Then MyCustomCell will be able to send messages to the view controller when user interacts with its buttons or other controls.
As in the example code below, you can create a cell in storyboard or nib and hook one of the button's action to firstButtonAction method of CustomTableCell class.
Also, you need to set your view controller as delegate property of CustomTableCell object created and implement the method buttonActionAtIndex: of CustomTableCellDelegate in your view controller class. Use controlIndexInCell param passed to this method to determine which button might have generated the action.
#protocol CustomTableCellDelegate <NSObject>
- (void) buttonActionAtIndex:(NSInteger)controlIndexInCell
#end
In CustomTableCell.h class
#interface CustomTableCell: UITableViewCell
#property (nonatomic, weak) id <CustomTableCellDelegate> delegate
- (IBAction) firstButtonAction:(id)sender
#end
In CustomTableCell.m class
#implementation CustomTableCell
#synthesize delegate
- (IBAction) firstButtonAction:(id)sender{
if ([delegate respondToSelector:#selector(buttonActionAtIndex:)])
[delegate buttonActionAtIndex:0];
}
#end
This is a personal preference on how I like to handle situations like these, but I would first subclass UITableViewCell because your table cells do not look like a default iOS UITableViewCell. Basically you have a custom set up, so you need a custom class.
From there you should set up your 4 IBActions in your header file
- (IBAction)touchFirstButton;
- (IBAction)touchSecondButton;
- (IBAction)touchThirdButton;
- (IBAction)touchFourthButton;
You do not need to pass a sender in these actions, because you will not be using that object in these methods. They are being created to forward the call.
After that set up a protocol for your UITableViewSubClass
#protocol UITableViewSubClassDelegate;
Remember to put that outside and before the #interface declaration
Give your sell a delegate property
#property (nonatomic, strong) id<UITableViewSubClassDelegate> delegate;
and finally define your actual protocol, you will need to set up 4 methods, 1 for each button and take your subclass as a parameter
#protocol UITableViewSubClassDelegate <NSObject>
- (void)forwardedFirstButtonWithCell:(UITableViewSubClass*)cell;
- (void)forwardedSecondButtonWithCell:(UITableViewSubClass*)cell;
- (void)forwardedThirdButtonWithCell:(UITableViewSubClass*)cell;
- (void)forwardedFourthButtonWithCell:(UITableViewSubClass*)cell;
#end
This will be placed outside of the #interface #end section at the bottom
After that create a configureWithModel: method in your #interface and #implementation as well as a property for your model
#interface:
#property (nonatomic, strong) Model *model;
- (void)configureWithModal:(Model*)model;
#implementation:
- (void)configureWithModal:(Model*)model {
self.model = model;
// custom UI set up
}
From here you should configure your action methods in your #implementation file to call the delegate methods, i'm only showing the first one, but you would do this with all of the IBActions
- (void)configureWithModal:(Model*)model {
[self.delegate forwardFirstButtonWithCell:self];
}
From here your custom cell set up is done and we need to go back to the UIViewController that is displaying the UITableView. First go into the header file of the view controller, and import your custom UITableViewCellSubClass and then setup the class to implement this protocol.
It should look something like this
#interface MYViewController : UIViewController <UITableViewSubClassDelegate>
from there you should go into your cellForRowAtIndexPath: method and configure your custom UITableViewCell
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCellSubClass *cell = [tableView dequeueReusableCellWithIdentifier:#"CellIdentifier"];
cell.delegate = self;
Model *cellModel = self.tableData[indexPath.row];
[cell configureWithModel:cellModel];
return cell;
}
Now go into your cell class and copy paste all of the protocol methods into your viewController class. I will display one as an example.
In your UIViewController:
- (void)forwardedFirstButtonWithCell:(UITableViewSubClass*)cell {
Model *cellModel = cell.model;
// do stuff with model from outside of the cell
}
do that for all methods and you should be good.
Remember to have all your #imports in so there's no forward declarations and remember to link up the IBActions to your storyboard or xib files. If you want a custom xib for your table cell you will have to check if the cell is nil and then allocate a new one, but if you are using prototype cells then this should be sufficient.
For simplicity sakes i put forwardFirstButtonWithCell: but i would encourage making the name something that describes what it's doing such as, displayPopOverToEnterData or something similar. From there you could even change the parameters of the delegate protocol methods to take models instead so instead of
- (void) displayPopOverToEnterDataWithCell:(UITableViewSubClass*)cell;
make it
- (void) displayPopOverToEnterDataWithModel:(Model*)model;
but, i don't know what type of information you need to access from the cell. So update these methods as you see fit.
The code below is creating a search for many strings. Initially there are 5 rows, when you reach row five, it adds another row. Instead of just directly editing the row, i load a filter controller (another view controller that as you type it completes words for you). When the user finishes finding a word he clicks it and comes back to this view controller. Now i want to fill the cell that was originally tapped with the text from the filter.
I tried asking earlier and didn't get any concrete answers.
I am running into a problem where when i scroll (after adding a new row), it starts filling in those rows with info already in the table, (as opposed to staying blank)
Please help me where i am going wrong
//global indexpath to remember which cell tapped
NSIndexPath *globalPath;
#interface SearchViewController ()
#end
#implementation SearchViewController
//Load implementation once per launch
- (void)viewDidLoad
{
[super viewDidLoad];
[self linkInputTableToDelegate];
_temporaryResultsArray =[[NSMutableArray alloc]init];
_flurryArray=[[NSMutableArray alloc]init];
_numberOfSections=6;
}
-(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:NO];
[InputTable reloadData];
textFromUserDefaults=[[[HelperMethods alloc]init]getObjectUserDefault:#"textFiltered"];
[self addTextToFlurryArrayForFlurryAndSavedLists:_textFromUserDefaults];
}
-(void)viewDidDisappear:(BOOL)animated{
}
- (IBAction)searchButtonPressed:(UIButton *)sender {
self.tabBarController.selectedIndex = 1;
}
//Makes the input table respond to delegate table view methods
-(void)linkInputTableToDelegate{
_inputTable.dataSource=self;
_inputTable.delegate=self;
}
-(void)performSearch:(NSString*)text{
//do search
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
int numberOfRows=_numberOfSections;
//Rows for iPhone 4
if ([[UIScreen mainScreen]bounds].size.height==480) {
numberOfRows=numberOfRows;
//Rows for iPhone 5
}else if ([[UIScreen mainScreen]bounds].size.height==568){
numberOfRows=numberOfRows+1;
}
return numberOfRows;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
//In reality groups are created with 1 row inside, this is to allow spacing between the rows
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *kCellID = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:kCellID];
if (!cell) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kCellID];
}
//Is the cell the same as the one clicked when going to ingredient filter
BOOL cellIndexPathSameAsSelected=[self isCellIndexSameAsPreviousClicked:indexPath];
cell.textLabel.textColor=[UIColor blackColor];
if (cellIndexPathSameAsSelected && _textFromUserDefaults!=nil) {
if (![cell.textLabel.text isEqualToString:_textFromUserDefaults]) {
cell.textLabel.text=_textFromUserDefaults;
[self performTextSearch:_textFromUserDefaults];
}
}
return cell;
}
//Compares the previous clicked cell with the cell now selected
-(BOOL)isCellIndexSameAsPreviousClicked: (NSIndexPath*)cellPath{
if (cellPath.row == globalPath.row && globalPath.section==cellPath.section) {
return YES;
}
else{
return NO;
}
}
- (void)updateTableViewWithExtraRow :(NSIndexPath*)rowSelected{
NSLog(#"number of sections =%i",_numberOfSections);
if (rowSelected.section == _numberOfSections) {
_numberOfSections ++;
}
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *cellText = [tableView cellForRowAtIndexPath:indexPath].textLabel.text;
[[[HelperMethods alloc]init]saveObjectToUserDefaults:cellText :#"textFiltered"];
globalPath = indexPath;
[self updateTableViewWithExtraRow:indexPath];
}
-(void)addTextToFlurryArrayForFlurryAndSavedLists:(NSString*)text{
if ([_flurryArray count]==0 &&[text length]>0) {
[_flurryArray addObject:text];
}
for (int i=0;i<[_flurryArray count];i++) {
NSString *textInArray=[_flurryArray objectAtIndex:i];
if (![textInArray isEqualToString:text]) {
[_flurryArray addObject:text];
}
}
NSLog(#"Total number of saved items = %i",[_flurryArray count]);
}
// Dispose of any resources that can be recreated.
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
I have a couple of reactions looking at the code:
A couple of observations about the proper use of the UITableViewDataSource methods, specifically numberOfRowsInSection, numberOfSectionsInTableView, and cellForRowAtIndexPath:
These really should be driven by some model data structure (e.g. a NSMutableArray) and nothing else;
These methods should be stateless. They should not relying on the value of some NSString instance variable, like _textFromUserDefaults) but rather always look up the value in the NSMutableArray model structure on the basis of the value of the indexPath parameter. You simply cannot make any assumptions about when cellForRowAtIndexPath will be called. This may well account for your duplicate values.
None of these should be doing anything besides responding to the UITableView inquiry. For example, your cellForRowAtIndexPath is invoking performTextSearch. It really shouldn't do anything except return the cell.
Your cellForRowAtIndexPath currently has conditional logic and only updates the cell if certain conditions holds. Because cells are reused, you really want to make sure that you initialize the cells regardless. You can't be assured that the cell is blank when you get it, nor that the previous contents are the previous values for that indexPath. Because cells are reused, it could be for an entirely different row. This could also account for your duplicative entries.
Regarding the interaction of the master view controller and the details view controller, there are more elegant ways than passing data back and forth via NSUserDefaults. For example when you initiate the details view controller, you could just pass it the information it needs. And when it's done, it should call a method in the master view controller to update the data in the master view. To do that, the master view controller should conform to some protocol of your own creation. If you see the example I shared via chat, you can see what that might look like. Anyway, by having some delegate method in the master view controller that the detail view controller calls when it's done, that eliminates the rather fragile technique of using viewDidAppear to control the updating of the master table view.
You might want to contemplate employing "edit" (which allows you to delete, possibly also edit a particular row) and "add" buttons like the standard "master-detail" template that Xcode provides. There are a number of standard conventions here that might be better than having an array of blank cells that you can then tap on. Clearly, your user experience is entirely up to you, but you can always contemplate whether there are existing, familiar conventions that you might employ.
Rob's feedback is good. In broader terms, you can't rely on the cells in a UITableView to hold onto their data. For efficiency, it will be creating, using, and destroying cells at will, and using cellForRowAtIndexPath to figure out what they should look like. Instead of testing what's in a cell, you need to have your own set of data which describe the value of each cell, and just set the value based on the indexPath. I'd recommend storing all your cell information in an NSMutableArray which contains NSStrings or something more complicated if necessary. It will be easy to set default values when you add cells to the array. Then cellForRowAtIndexPath can just access the array rather than attempting its own logic based on current cells.
Normally using the function reloaddata which just reload the data in the table, but what if I want to change to different type of UITableViewCell?
basically I like to dynamically invoke
-(UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath
which allows different type of cells to be loaded in.
Have you tried to set an NSString property and then use that as the dequeueReusableCellWithIdentifier: parameter. Then a call to reloadData may swap out the cells?
Not tried this myself - just a thought.
Try
- (void)reloadRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation:(UITableViewRowAnimation)animation
and pass in array of indexes you want to reload. It will call cellForRowAtIndexPath callback for you.
Define a typedef for your different cell types:
typedef enum {
kTableCellType1,
kTableCellType2
} TableCellType;
Then, define a class instance variable that uses your new TableCellType, e.g.
#interface MyTableViewController ()
{
TableCellType _tableCellType;
}
#end
In viewDidLoad, initialize this ivar:
- (void)viewDidLoad
{
[super viewDidLoad];
// do all of your other initialization
_tableCellType = kTableCellType1;
}
Then, your cellForRowAtIndexPath can check to see what cell type to use:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (_tableCellType == kTableCellType1)
{
// build first table cell type
}
else if (_tableCellType == kTableCellType2)
{
// build the other table cell type
}
}
Finally, when you want to change your cells, you change your ivar and then reload the data:
_tableCellType = kTableCellType2;
[self.tableView reloadData]; // or reloadRowsAtIndexPaths or reloadSections