Need assistance understanding custom uitableviewcell initialization - ios

While implementing custom UITableViewCell in tableView:cellForRowAtIndexPath: whats the difference between these two ways
loadNibNamed:owner:options:
and
SimpleTableCell *cell = [[SimpleTableCell alloc]init];
does loadNibNamed:owner:options: also alloc init? if not how SimpleTableCell will work without alloc init?
SimpleTableCell *cell = (SimpleTableCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"SimpleTableCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
there is no explicit call of SimpleTableCell *cell = [[SimpleTableCell alloc]init];

OK, first off. I'm not actually going to answer the question at all. Instead I'll tell you how to create and use a custom UITableViewCell subclass. What you're doing at the moment isn't right.
Let's stick to the name SimpleTableCell that you have used.
Create the sub class
Create a subclass of UITableViewCell.
SimpleTableCell.h
#interface SimpleTableCell : UITableViewCell
// if coding only
#property (nonatomic, strong) UILabel *simpleLabel
// if from nib
#property (nonatomic, weak) IBOutlet UILabel *simpleLabel;
#end
SimpleTableCell.m
#import "SimpleTableCell.h"
#implementation SimpleTableCell
// if coding only
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
//create the simpleLabel and add to self.contentView
}
return self;
}
// if from nib no need to do anything at all
// other stuff...
- (void)prepareForReuse
{
// empty the cell here.
// means you don't have to empty everything out in the controller
self.simpleLabel.text = #"";
}
#end
OK, so now we have a cell class.
Create the NIB if that's what you want
It looks like you're doing this already.
Create the nib with the same name (or not, doesn't really matter).
Make the top level item a UITableViewCell and set the subclass to SimpleTableCell. Now connect the outlets. In this example simpleLabel is all there is to connect.
Register the subclass with the table view
In the view controller that owns the table view. This means the table view can deal with creating and dequeueing the cells and you don't have to manually create them at all.
- (void)viewDidLoad
{
[super viewDidLoad];
// set up the other stuff...
// if coding only
[self.tableView registerClass:[SimpleTableCell class] forCellReuseIdentifier:#"SimpleCell"];
// if from a nib
UINib *cellNib = [UINib nibWithNibName:#"SimpleTableCell" bundle:[NSBundle mainBundle]];
[self.tableView registerNib:cellNib forCellReuseIdentifier:#"SimpleCell"];
}
Now you just let the table deal with creating the cells. It keeps track of the reuse identifiers and cell queues so it can handle everything as normal. You just need to ask it to dequeue a cell for you with the identifier you registered you subclass for.
- (UITableViewCell*)tableView:(UITableView *)tableView cellFroRowAtIndexPath:(NSIndexPath *)indexPath
{
// This API was introduced in iOS6 and will ALWAYS return a valid cell.
// However, you need to register the class or nib with the table first.
// This is what we did in viewDidLoad.
// If you use a storyboard or nib to create a tableview and cell then this works too.
SimpleTableCell *mySimpleCell = [tableView dequeueReusableCellWithIdentifier:#"SimpleCell" forIndexPath:indexPath];
mySimpleCell.simpleLabel.text = #"Hello, World";
return mySimpleCell;
}
EDIT
You can create a cell (indeed any class) using...
SimpleTableCell *cell = [[SimpleTableCell alloc] init];
But doing it this way means it isn't associated to a table view or part of a queue.
One step down (if you like) from the method in my answer is to use the old dequeuReusableCell... method and then to check if it's nil and create it like this...
- (UITableViewCell*)tableView:(UITableView *)tableView cellFroRowAtIndexPath:(NSIndexPath *)indexPath
{
// Old way, don't do this if you're targeting iOS6.0+
SimpleTableCell *mySimpleCell = [tableView dequeueReusableCellWithIdentifier:#"SimpleCell"];
if (!mySimpleCell) {
// have to use initWithStyle:reuseIdentifier: for the tableView to be able to dequeue
mySimpleCell = [[SimpleTableCell alloc] initWithStyle:UITableViewCellStyleCustom reuseIdentifier:#"SimpleCell"];
}
mySimpleCell.simpleLabel.text = #"Hello, World";
return mySimpleCell;
}
I'm not even sure you can load from a nib in here as you wouldn't be able to set the reuse identifier on the cell.
Multiple cell subclasses
OK, last edit :D
For multiple UITableViewCell subclasses you can use this too. I have done exactly this in the past. You might, for instance, have a cell for a Post item a cell for an Image item a cell for a Comment item etc... and they are all different.
So...
- (void)viewDidLoad
{
// the rest
// register each subclass with a different identifier
[self.tableView registerClass:[PostCell class] forCellReuseIdentifier:#"PostCell"];
[self.tableView registerClass:[ImageCell class] forCellReuseIdentifier:#"ImageCell"];
[self.tableView registerClass:[CommentCell class] forCellReuseIdentifier:#"CommentCell"];
}
To help keep this small (and it comes in handy for NSFetchedResultsControllers too, I move the configuration of the cell out to another method.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell;
if (the required cell is a post cell) {
cell = [tableView dequeueReusableCellWithIdentifier:#"PostCell" forIndexPath:indexPath];
[self configurePostCell:(PostCell *)cell atIndexPath:indexPath];
} else if (the required cell is a image cell) {
cell = [tableView dequeueReusableCellWithIdentifier:#"ImageCell" forIndexPath:indexPath];
[self configureImageCell:(ImageCell *)cell atIndexPath:indexPath];
} else if (the required cell is a comment cell) {
cell = [tableView dequeueReusableCellWithIdentifier:#"CommentCell" forIndexPath:indexPath];
[self configureCommentCell:(CommentCell *)cell atIndexPath:indexPath];
}
return cell;
}
- (void)configurePostCell:(PostCell *)postCell atIndexPath:(NSIndexPath *)indexPath
{
// get the object to be displayed...
postCell.postLabel = #"This is the post text";
postCell.dateLabel = #"5 minutes ago";
}
- (void)configureImageCell:(ImageCell *)imageCell atIndexPath:(NSIndexPath *)indexPath
{
// get the object to be displayed...
imageCell.theImageView.image = //the image
imageCell.dateLabel = #"5 minutes ago";
}
- (void)configureCommentCell:(CommentCell *)commentCell atIndexPath:(NSIndexPath *)indexPath
{
// you get the picture...
}

loadNibNmed:... is asking the system to recreate an object (usually, but not limited to a UIView) from a canned instance in a nib file. The nib file is created using the interface builder portion of Xcode.
When an object is loaded from a nib file (loadNibNamed...) init doesn't get called, instead initWithCoder: gets called. If you're looking to do post initialization setup on a view loaded from a nib file, the usual method is to awakeFromNib and call [super awakeFromNib]

Related

Where are the UITableViewCell's initialized?

I've created my own CustomTableView and CustomCell. The cell is in a xib, and I'm registering it when initializing the tableView, like this:
[self registerNib:[UINib nibWithNibName:#"CustomCell" bundle:nil]
forCellReuseIdentifier:kCustomCellIdentifier];
If I don't do this, I won't be able to define what ReuseIdentifier should "point" to this class. This is my cellForRow:
-(UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CustomCell *cell = [self dequeueReusableCellWithIdentifier:
kCustomCellIdentifier forIndexPath:indexPath];
if(!cell)
{
cell = [[[NSBundle mainBundle] loadNibNamed:#"CustomCell"
owner:self options:nil] objectAtIndex:0];
cell.delegate = self;
[cell initialSetup]; //Other stuff
}
else
[cell resetCell];
//And other awesome stuff
return cell;
}
This 'works'. When I lauch my app, my own custom cells are showing.
However, it turns out the cell is NEVER returned as nil from [self dequeue... Thus, the if-statement if(!cell) is never true. I have additional setup inside this statement that I want to perform, but I don't know where the cell's are being initialized the first time now. If I remove registerNib, then this statement is true, but then it's true for all cells, and none will ever be dequeued.
I can probably work around this, and put my initialSetup (and other stuff) inside the -(id)initWithCoder..-method in the CustomCell-class, but I'd like to know where my cells are being initialized right now. Why do my cells exist before cellForRowAtIndexPath?
When you register a class or a nib in a table view using method registerClass:forCellReuseIdentifieror registerNib:forCellReuseIdentifier the tableview internally will create an instance of the cell if no one is available when you call dequeueReusableCellWithIdentifier:, so initialization code is no longer needed inside the delegate.
From the UITableView.h code:
// Beginning in iOS 6, clients can register a nib or class for each cell.
// If all reuse identifiers are registered, use the newer -dequeueReusableCellWithIdentifier:forIndexPath: to guarantee that a cell instance is returned.
// Instances returned from the new dequeue method will also be properly sized when they are returned.
- (void)registerNib:(UINib *)nib forCellReuseIdentifier:(NSString *)identifier NS_AVAILABLE_IOS(5_0);
- (void)registerClass:(Class)cellClass forCellReuseIdentifier:(NSString *)identifier NS_AVAILABLE_IOS(6_0);
Depending of the which register method is used the init methods called are:
initWithStyle:reuseIdentifier for cells registered using registerClass:
initWithCoder: for cells registered using registerNib:
If you are using registerNib: you can use too awakeFromNib method in the cell, that is also a good place to put initialization code of the cell. The main difference between using initWithCoder: or awakeFromNib its explained in this question.
When a cell is reused, you have the method prepareForReuse in the cell to make some cleanup in the cell and left it prepared to be configured again.
A good approach to work with all of this will be:
//ViewController code
- (void)viewDidLoad
{
...
[_tableView registerNib:[UINib nibWithNibName:#"CellSample" bundle:Nil] forCellReuseIdentifier:#"cellIdentifier"];
...
}
- (UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:#"cellIdentifier"];
//configure the new cell, no if (!cell) needed
return cell;
}
//Cell code
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
//You can put initialization here
}
return self;
}
- (void)awakeFromNib
{
[super awakeFromNib];
//But is better initialize here
}
- (void)prepareForReuse
{
//Reuse and reset the cell here
}
Hope it helps
When using dequeueReusableCellWithIdentifier: forIndexPath: you don't have to alloc the cell like you would if you were using default UITableViewCell. In your custom UITableViewCell subclass, this is called when it is initialized:
- (void)awakeFromNib {
[super awakeFromNib];
}
So add that in there and you should be good.
- (instancetype)initWithStyle:(UITableViewCellStyle)style
reuseIdentifier:(NSString *)reuseIdentifier{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
//custom your cell
}
return self;
}

Why am I getting an error about being unable to dequeue when my UITableView tries to load?

I get the following error:
* Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'unable to dequeue a cell
with identifier FontCell - must register a nib or a class for the
identifier or connect a prototype cell in a storyboard'
I'm not sure exactly what I'm doing wrong. I set the cell identifier (programmatically, as it's not created through Interface Builder) and do everything I thought I was supposed to do in the delegate methods, but I'm still getting that error when I try to get the UITableView to load.
Here's the relevant code (it's worth noting I've subclassed UITableViewCell for customization options):
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return self.fonts.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = #"FontCell";
FontCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier forIndexPath:indexPath];
if (!cell) {
cell = [[FontCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"FontCell"];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
int row = indexPath.row;
cell.fontFamilyLabel.text = self.fonts[row];
return cell;
}
And here's the only method I changed in my subclassed UITableViewCell (FontCell):
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.fontFamilyLabel = [[UILabel alloc] initWithFrame:CGRectMake(5, 5, 200, 20)];
self.fontFamilyLabel.textAlignment = NSTextAlignmentCenter;
[self.contentView addSubview:self.fontFamilyLabel];
}
return self;
}
What exactly am I doing wrong?
Easiest fix is to just change it to FontCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; As with your current code, you'll have to check to be sure cell is not nil if you do this method.
Alternately, you can register a UINib or Class at the table level that is tied to #"FontCell"
For example (up in viewDidLoad):
[self.tableView registerClass: [FontCell class] forCellReuseIdentifier:#"FontCell"];
Then you can do
FontCell *cell = [tableView dequeueReusableCellWithIdentifier:#"FontCell" forIndexPath:indexPath];
The nice thing with this method is that you know that your cell will never be nil, so you can just immediately begin modifying it.
You're using the dequeueReusableCellWithIdentifier:forIndexPath: method. The documentation for that method says this:
You must register a class or nib file using the registerNib:forCellReuseIdentifier: or registerClass:forCellReuseIdentifier: method before calling this method.
So here
[self.tableView registerClass: [FontCell class] forReuseIdentifier: #"FontCell"];
I also had such a problem, and the solution I found is:
Go to the Project Navigator and select “ViewController.h”. Append
<UITableViewDelegate, UITableViewDataSource>
after “UIViewController”.
If using a tableview (not a table view controller) as I was, there are not cells that appear by default.
In the storyboard select the tableview
Open the Attributes inspector
Change prototype cells from 0 to 1
Select the newly displayed table cell
In the Attributes inspector set the Identitifier to "FontCell"

Why am I getting a deallocated memory call when I call UICollectionViewCell dequeueReusableCellWithReuseIdentifier?

I have a UICollectionView that contains custom UICollectionViewCells (TestReceiptCell is the class name).
I was not having any problems getting the UICollectionView to appear and load the custom cells when the custom cells only contained a UILabel.
I then added a UITableView via IB into the TestReceiptCell NIB file. I set a referencing outlet in TestReceiptCell.h for the UITableView and synthesized in the .m file. I set the delegate and datasource for the UITableView to the ViewController containing the UICollectionView.
Now when running the app I get a EXC_ BAD_ ACCESS exception in this block on the third line:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *cellIdentifier = #"TestReceiptCell";
TestReceiptCell *cell = (TestReceiptCell *)[collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath]; //exception thrown here
return cell;
}
I ran the Zombie Instrument test and found that the deallocated memory call originates here. This is my first time using that instrument so I am not exactly sure how to investigate from here.
For reference, here are some more relevant parts of the code:
ViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
[self.myCollectionView registerNib:[UINib nibWithNibName:#"TestReceiptCell" bundle:nil] forCellWithReuseIdentifier:#"TestReceiptCell"];
// Setup flowlayout
myCollectionViewFlowLayout = [[UICollectionViewFlowLayout alloc] init];
[myCollectionViewFlowLayout setItemSize:CGSizeMake(310, 410)];
[myCollectionViewFlowLayout setScrollDirection:UICollectionViewScrollDirectionHorizontal];
[self.myCollectionView setCollectionViewLayout:myCollectionViewFlowLayout];
self.myCollectionView.pagingEnabled = YES;
}
I am implementing the UITableView datasource and delegate methods in the ViewController.m file as well but I am not sure if the problem lies here given the origination of the EXC_BAD_ACCESS exception:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = nil;
cell = [tableView dequeueReusableCellWithIdentifier:#"eventCell"];
if(!cell){
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"eventCell"];
}
return cell;
}
UPDATE:
I am able to get this to run if I change cellForItemAtIndexPath to:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *cellIdentifier = #"TestReceiptCell";
//TestReceiptCell *cell = (TestReceiptCell *)[collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
TestReceiptCell *cell = [NSBundle.mainBundle loadNibNamed:#"TestReceiptCell" owner:self options:nil][0];
return cell;
}
However, I am not dequeuing cells and know this is not the correct way. There seems to be an issue somewhere in the initWithFrame method that gets called when dequeueReusableCellWithResueIdentifier creates a new cell. Here is that method currently:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
NSArray *arrayOfViews = [[NSBundle mainBundle] loadNibNamed:#"TestReceiptCell" owner:self options:nil];
if ([arrayOfViews count] < 1) {
return nil;
}
if (![[arrayOfViews objectAtIndex:0] isKindOfClass:[UICollectionViewCell class]]) {
return nil;
}
self = [arrayOfViews objectAtIndex:0];
}
return self;
}
EDIT:
If I do not select a delegate or a datasource for the tableview, the collectionview with tableviews will load. Something in attaching the delegate/datasource to File's Owner is causing the error.
When you register a UINib for cell reuse, dequeueReusableCellWithReuseIdentifier:forIndexPath: is what calls instantiateWithOwner:options: on the UINib that you registered. Whatever it passes for owner, is what becomes the File's Owner outlet in your nib.
It appears that you are expecting the File's Owner to be the UICollectionView, but I don't think that it is.
Even if it were, I don't think you should use the UICollectionView for the delegate of the UITableView contained within each collection cell. That would require your UICollectionView to keep track of the tableViews and contents within each cell.
I'd suggest setting the delegate of the contained tableView to the collection cell itself and have each cell manage its own tableview.
EDIT:
You can define a delegate protocol for your collection view cells to communicate the relevant table view events to the collection view. With this approach, you would set the delegate property you define for each collection cell in the collectionView:cellForItemAtIndexPath method of your collection view datasource.
When the user, for example, selects an item from the table, you can call the cell delegate to inform the collection view which item was selected.
This approach allows you to abstract the fact that your collection cell is using a table view to display the cell information. Later, if you decide you want to use, for example, an embedded UICollectionView to display those items, the delegate protocol can remain unchanged and you can isolate your changes to the collection cell.

iPhone Issue with dequeueReusableCellWithIdentifier in custom cell with textfield delete value

I have a problem with my cell textfield values when scrolling on a UITableView. When I scroll down and hide a custom cell, the value of the textField is deleted. The dequeueReusableCellWithIdentifier method doesn't work. I have this:
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *SectionsTableIdentifier = #"MyCustomCell";
MyCustomCell *cell = (MyCustomCell *) [tableView dequeueReusableCellWithIdentifier:SectionsTableIdentifier];
if (cell == nil) {
NSArray *objects = [[NSBundle mainBundle] loadNibNamed:#"MyCustomCell" owner:self options:nil];
cell = [objects objectAtIndex:0];
}
cell.labelCustomAttribute.text= #"Attribute Name";
cell.textFieldCustomAttribute.delegate = self;
return cell;
}
I find it easier to register the custom cell with the tableView in the viewDidLoad method and then simply use dequeueReusableCellWithIdentifier. If you register the cell, the dequeue method will automatically pick up a reusable cell OR allocate a new custom cell (if none is available).
Example:
-(void)viewDidLoad
{
[super viewDidLoad];
// Get a point to the customized table view cell for MyCustomCell
UINib *myCustomCellNib = [UINib nibWithNibName:#"MyCustomCell" bundle:nil];
// Register the MyCustomCell with tableview
[[self tableView] registerNib:myCustomCellNib forCellReuseIdentifier:#"MyCustomCell"];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *SectionsTableIdentifier = #"MyCustomCell";
MyCustomCell *cell = [tableView dequeueReusableCellWithIdentifier:SectionsTableIdentifier];
cell.labelCustomAttribute.text= #"Attribute Name";
cell.textFieldCustomAttribute.delegate = self;
return cell;
}
Normally the reuseIdentifier is assigned in the UITableViewCell's initWithStyle:reuseIdentifier: method, which you are not using because you are loading your view from a Nib.
You cannot set this property after because it is read only.
Maybe you can try instanciating the cell using the standard initWithStyle:reuseIdentifier: and add the view from your Nib as a subview of the cell's ContentView...
Now what is happening in your case is that you create a new cell every time that the Table View needs to display one. Clearly, this is not going to work. Actually, if you were reusing cells, you would have to also store the content of your text field somewhere (preferably in your data source) and put it when you reuse the cell. If you do not store it, when the cell is going to be reused, it will contain the data from the previous row in which it was displayed.

IOS Static Table with Custom Cell only draws a random cell

I am trying to create a "settings" table view for my app. I am trying to mimic it to be the same style as the gneral setting on an Iphone. I have created my own custom cell class by inheriting from UITableCell. I gave it the appropriate IBOulets and i have hooked them up in the storyboard. I also hooked up the switch to my tableViewControler, but for some reason my code is only returning me one empty cell (it being only one cell is not an issue atm for that's all i have in my setting). I triple checked and made sure that I'm using the same cell identifier in my code and in storyboard. Anyone know why I'm getting a blank cell back?
Here is my .h file for my custom cell.
#interface NHPSettingsCell : UITableViewCell
#property (nonatomic,weak) IBOutlet UILabel *settingLabel;
#property (nonatomic,strong) IBOutlet UISwitch *settingSwitch;
#end
MY Problem code is here, my .h file for the custom cell:
#import "NHPSettingsCell.h"
#implementation NHPSettingsCell
#synthesize settingLabel, settingSwitch;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
#end
My method for drawing the cell in my custom view controller:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"SettingsCell";
NHPSettingsCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[NHPSettingsCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellStyleDefault;
}
cell.settingLabel.text = #"firstSetting";
//check the if user wants promt of disclaimer each time or not.
if([prefs boolForKey:#"firstSetting"] == YES){
cell.settingSwitch.on = YES;
}else{
cell.settingSwitch.on = NO;
}
return cell;
}
Now the thing that annoys me is i have successfully managed to implement the cellForRowAtIndexPath method for a dynamic table that uses custom cells. I have also implements the code for a static table using the default cell, but for a static table with custom cells it just doesn't seem to work. Here is the code on how I implemented my custom cells on a dynamic table (note how i didn't have to init the cells but it works).
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"InteractionResultCell";
NHPResultCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure & Fill the cell
cell.leftLabel.text = [[resultsList objectAtIndex:indexPath.row] substanceName];
cell.rightLabel.text = [[resultsList objectAtIndex:indexPath.row] substanceName2];
NSString *color = [NSString stringWithFormat:#"%#", [[resultsList objectAtIndex:indexPath.row] color]];
//Change a hex value to a readable 0x number to pass ot hte macro so we can go from a hex color to a RGB system.
NSScanner *scanner;
unsigned int tempint=0;
scanner = [NSScanner scannerWithString:color];
[scanner scanHexInt:&tempint];
cell.severityButton.backgroundColor = UIColorFromRGB(tempint);
return cell;
}
Two problems:
If you are using static cells, do not implement any datasource methods in your view controller (numberOfRows, numberOfSections, cellForRow...) as this will override what you have built in the storyboard. The table has the sections, rows and content you give it in the storyboard.
Cells loaded from the storyboard (either dynamic prototypes, or static cells) are initialised using initWithCoder:, not initWithStyle:. awakeFromNib: is a better place to put your set up code.
dequeueReusableCellWithIdentifier: works only if a cell has already been created to prevent repeated memory allocations. You cannot reuse a cell without creating it first. The static cells created in the xib are the default type. That's why it doesn't work for static table with custom cells. Add the cell creation code after reuse as you've done in your custom view controller's cellForRowAtIndexPath: method:
if (cell == nil) {
cell = [[NHPSettingsCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellStyleDefault;
}
EDIT- To init your custom cell, you'll have to load from xib. Add the following class method to your NHPSettingsCell.m:
+(NHPSettingsCell*) createTextRowWithOwner:(NSObject*)owner{
NSArray* wired = [[NSBundle mainBundle] loadNibNamed:#"NHPSettingsCell" owner:owner options:nil];
NHPSettingsCell* cell = (NHPSettingsCell*)[wired firstObjectWithClass:[NHPSettingsCell class]];
return cell;
}
and then call it from your custom view controller as:
cell = (NHPSettingsCell*)[tableView dequeueReusableCellWithIdentifier: CellIdentifier];
if (Nil == cell) {
cell = [NHPSettingsCell createTextRowWithOwner:self];
}

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