How long to review and approved an Blackberry application? - blackberry

Did anyone know how long an Blackberry application to be review and approved?

A little clarification in the question would be useful. Approve for what?
I presume you are talking about BB World Approval, and there the answer is "It depends". Minimum will be a few days. At times it has taken my applications 3 weeks or more. As I understand it, it depends on what else they are working on. From memory, the FAQs give an expected time and I think that is the guidelines that they are working towards.

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What kind of iOS parental gate do I need for older kids (9+ years old kids)

Apple rejected my app submission asking for a Parental gate.
I read this https://developer.apple.com/app-store/kids-apps/ and searched on google.
All the examples of parental gates are made for young kids.
My app is a multiplication game made for kids that are older than 9 years old so all the basic maths questions will be too simple for the kid.
What sort of gate should I put for this age? the documentation is very unclear about this.
As #sammyhp suggested the BODMAS rule is a good way.
I went a bit simpler, I ask the user to give the result of n^2 with n between 2 and 10. I got accepted with this parental gate so I guess it's good enough.

Why Apple allows apps which force users to vote 5-stars?

There are many application in app store that they force users to vote 5 stars to unlock the content. That's forbidden by Apple but they don't care about it. I have at least 4-5 competitors which build very poor app but have more than thousand forced reviews.
Suprising thing is that even people complain about they are being forced in their reviews, Apple is not doing anything about that and those apps are in top 10 in their categories for more than a year. That's dissapointing and not fair!
Should we wear the black hat and do similar tricks to compete?
I don't suggest you using the same bad practice than your competitors, obviously it cause you to be down the research when user look for your product. To avoid that kind of situation, Apple offer this website
I've never use it before so I can't tell how effective it is.
After some more research, this website seems to be what you are looking for
It's an absolutely unfair competition you're facing but as long as user won't complain or report to Apple those kind of situation, they won't do anything I guess.
Or maybe now users are OK with this kind of situation so it would mean that the rating system of the AppStore might be re-think in a better way.
Anyway you have only few options in your situation but reporting those app.
Since I've never seen similar situation in an app, may I ask what kind of app it is ?

How to handle lifetime in firebase dynamic links ? (iOS)

I have a question about dynamic links on iOS. We use them in our applications, and it seems that their expiration time is really short (about 5 minutes).
From the appstore, its not working because the download last more than this time
From xcode build, if we open directly the app its working. If we build from xcode and then wait 5 minutes, its not working anymore
Any clue about this ? Its really bad because Branch base lifetime is about 2hours, and a 5 minutes lifetime make them kind of useless
Ok, got the answer from support. I put it here for others people
Hi Jonathan,
Yes, the 5 minutes limitation is intended. I have brought your request to the attention of the engineers, but I can't share any details or timelines at this time.
Thanks,
EDIT: As said Todd Kerpelman Firebase was super reactive and update the lifetime to 60 minutes. Work perfect now ! Thanks :)
Some further detail:
Yes, this 5 minute limitation was intentional as FeFe noted -- due to the way the Dynamic Links team is implementing this feature, the accuracy of dynamic links for non-installed apps tends to decrease over time, and they wanted to make sure there was good trade-off between time and accuracy.
That said, I think they went too far in the "accuracy" direction, and after some discussion, the team decided to change this limit to an hour. Note that this value isn't set in stone and might be subject to change in the future, depending on feedback from developers and users. But I think 60 minutes should be a pretty good setting for most people.

Creating an iOS app from pdf document

So I have a pdf document about 100 pages long that I want to convert into an app and publish it on the app store. I'd be happy to have pagination, indexing and some common features that are out on iPhone books these days.
On my research on the topic I did come across CGPDFDocument, but not sure if I really have to use it or I could get around using something simpler that I could do it in maybe 1-2 days. CGPDFDocument sounds too overwhelming for my app.
Please direct me if you have any idea on how to achieve this.
Well I followed this tutorial http://www.macresearch.org/cocoa-scientists-xxx-developing-iphone and submitted my app but unfortunately it was rejected after 15 days of review process. Now I think the only way out is to use one of these tools http://bakerframework.com/

How much can a regular iOS application make anually in the app store?

This is a very general question. I'm asking because I want to know in advance if it's worth the time and money to jump into this market?
Apple's iOS developer program costs $99/year. MonoTouch looks good but costs $399/year (I feel comfortable with .NET). That's $500/year. So for an app priced at $1 needs to sell 500+ copies per year? How likely is it to achieve this number? How about free app with ads? Is there any extra cost?
Personally, I feel that the iPhone ship has sailed, for the most part. While we did get some decent sales from our "iAmbigram" app for the first 3 months or so back in early 2009, the sheer onslaught of apps in the app store make it all but impossible to get located (even if you have a pretty darn good app).
We spent about $3.5k to develop the app, and have basically broken even over the course of 2 years. It wasn't the windfall we were hoping for, but I understand that few apps are. We have a second app in the store which was pretty much a total loss (at $.99, even).
The problem, as I see it, is discoverability. Unless you have a killer app, people will not know about it, and you will suffer in obscurity forever. At least on the web, you can do some basic SEO and rank high on Google and make some $$ that way, but on the iPhone... there is no similar mechanism.
Anyway, I wanted to share our case study. Believe it or not, it's not easy to make back even a small $500 on iPhone apps these days (which was certainly NOT the case in 07 and 08).

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