Clear created Object memory - delphi

i'm using WMI SMBios to get some hardware information
check uSMBios.pas
i don't wanna users see what is the used serial numbers in memory so i'm trying to clear it
when i call
SMBios:=TSMBios.Create;
//my code
SMBios.free;
the SMBios Object still in memory in many locations
i tried this code on Destroy Event
if Assigned(FRawSMBIOSData.SMBIOSTableData) then
begin
ZeroMemory(FRawSMBIOSData.SMBIOSTableData,FRawSMBIOSData.Length);
FreeMem(FRawSMBIOSData.SMBIOSTableData);
end;
it working great with GetSystemFirmwareTable API code in SMBios but in WMI it removes some memory but still i can find few blocks
wondering why after calling object.free or freeandnil the used memory not released
any idea how to force the application to free it ?

Memory is released, it is just not wiped. You maybe mistake two concepts: the memory is bound to some owner and cannot be given to another one, and memory is cleansed of all the information.
Look, when you go over fresh snow or over sands, you leave your footsteps behind you. You moved away, so the places you've been through are FREE now for anyone else to occupy. But your footsteps remain there until someone would overwrite them with his own ones.
Now, you may be paranoid and after every step you would turn back, take a brush and remove your fresh footstep. That is possible and might make sense, but it might be painfully slow.
Some objects might deal with sensitive data, like passwords, cipher keys, personal data in mass calculations, etc. For those objects there is the sense to be paranoid and brush out every their trace. So those objects are written in a way to wipe the memory they would no more need immediately after last use. And to do it once again in the destructor.
But when you just closed the form with the message like "file saved successfully" there ain't any secrets worth painting over. And that is the most of the program.
So now please decide if you really have some sensitive data like passwords. If you do - your code should overwrite it with different data before freeing. And you would have to learn how the data is kept for different types in Delphi, so pieces of the data would not be copied in other places of memory during your processing of them. But most probably you don't need the data actually destroyed, you only need to mark "this place is FREE for anyone to put their data over my garbage" and that is what freeing object on Delphi actually does. If that is enough for you just don't you bother to wipe the data (which is substituting random garbage instead of sensitive garbage, but a garbage still).
Now, few words about suggestions of LU RD and whosrdaddy. Yes, Delphi provides you means to hook into the way heap is managed and to explicitly wipe the data with garbage before marking the apartment free. However this is only a partial solution for sensitive data.
99,9% of times you would be clearing data that was not worth it. Strings, dynamic arrays, TList and other containers would be slow - and your program too.
your app consists of procedures, that have local variables. Many of those variables, like Short Strings, fixed size arrays, GUIDs, are allocated on stack rather than in heap. Those suggestions would not clean them, only free.
your objects typically allocate memory in Delphi heap. But they might also allocate it otherwise. In Windows heap, in some multithreading-aware pool, or whatever. That memory would not be wiped modifying default Delphi heap manager behavior.
Overall it is the same idea. Your procedure or your object knows which data is dangerous and where it is kept - that object or procedure is responsible of cleansing. Global Delphi-scale solutions would be both ineffective and unreliable.

Related

Mapping and allocating

I am little confused with term mapping, for example, when we say mapping memory for database, it means that we assigning specific amount of memory at some memory location to that database?
Also is allocating memory synonym for reserving memory?
Very often I encounter these two terms, and they aren't so clear to me.
If someone can clarify these two terms, I will be very thankful.
This might be a question better asked to the software community at stackoverflow. However, I am a CS.
I would say that terms aren't always used accurately and precisely.
In general allocating memory is making memory available to a program for an active purpose, such as allocating memory for buffers to hold a file or in in-memory structure now.
Reserving memory is often used to mean the same thing. However, it is sometimes more passive. For example reserving memory in case their is a future requirement, or protecting against too much memory allocation for a different purpose.
Often when the term 'mapping' is used, it is for a file. It may mean exactly the same as allocating. Or it means more; mapping may be using an underlying mechanism provided by virtual memory management systems, where part of virtual memory is 'mapped' to the file, without actually reading the file into physical memory. The trick is, as the memory-mapped file is accessed, the block/page being accessed is read in 'invisibly' to the process when necessary. This uses a mechanism called demand paging. It's benefit is a program can access the file as if it is all read into memory, but only the parts actually accessed are retrieved from the persistent storage system (disk, flash, whatever), which can be a huge win if only small parts of the file are needed.
Further, it simplifies the program, which can be written as if the whole file is in memory. Instead of the application developer trying to keep track of which parts of the file have been loaded into memory, the operating system does that instead.
Even better, the Operating system can be asked to track which blocks/pages have their contents changed, and it can be asked to periodically write that back out to persistent storage. This can even further simplify the application program.
This is popular with some databases.
Mapping basically means assigning. Except we often want a 1 to 1 mapping in the case of functions. If you define the function of an object, physical or just logical, and define it's relationships and how it changes under transformation then you have mapped it.

Constant memory dumps

Is it possible to constantly dump the memory of a process to record every change that is happening? For example if I have a program that modifies the contents of an array I'd like to know the contents of that array before some modification. I imagine a program could save the initial memory and then all changes in a file and I'd just search the file by the modified contents of the array which I know. Then I'd look for changes in that specific memory location before that moment and find the initial contents.
Does a program like that exist? If so, what program would you recommend?
EDIT: I wrote a program in C++ that captures packets of another process using pcap and I would like to know how these packets are constructed inside that program. I'm using Windows.
Notice that memory content is (or may be) changing a lot faster than what a disk is capable of writing.
Also, your question is OS specific. I guess that you are using Linux.
In all cases, design your application very early with your goals.
Perhaps you are looking for application checkpointing. If on Linux, consider BLCR.
Perhaps you are looking for some persistence mechanism. A possible way might be to explicitly persist the state of your application at some points in your program, which are executed frequently. Persistence of the call stack or of continuations is a difficult issue
You may want to use textual formats (like JSON) for serialization. You could be interested in database technology, either relational-SQL (e.g. Sqlite or PostGreSQL) or noSQL mongodb
Persistence and checkpointing may be related to garbage collection algorithms (notably copying GC).
Some language implementations are able to persist their entire heap. For example, in Common Lisp, the SBCL implementation offers save-lisp-and-die
For debugging, you might want watchpoints, or the gcore(1) command.
Notice that if you fork(2) your process and sleep or idle immediately the child process you are keeping in that child process a snapshot of your address space.
Read also about transactional memory & ACID properties

How to solve memory segmentation and force FastMM to release memory to OS?

Note: 32 bit application, which is not planned to be migrated to 64 bit.
I'm working with a very memory consuming application and have pretty much optimized all the relevant paths in respect to memory allocation/de-allocation. (there are no memory leaks, no handle leaks, no any other kind of leaks in the application itself AFAIK and tested. 3rd party libs which I cannot touch are of course candidates but unlikely in my scenario)
The application will frequently allocate large single and bi-dimensional dynamic arrays of single and packed records of up to 4 singles. By large I mean 5000x5000 of record(single,single,single,single) is normal. Also having even 6 or 7 such arrays in work at a given time. This is needed as there are a lot of cross-computations made on these arrays and having them read from disk would be a real performance killer.
Having this clarified, I am getting out of memory errors a lot because of these large dynamic arrays which will not go away after releasing them, no matter if I setlength them to 0 or finalize them. This is of course something FastMM is doing in order to be fast, I know that much.
I am tracking both FastMM allocated blocks and process consumed memory (RAM + PF) by using:
function CurrentProcessMemory(AWaitForConsistentRead:boolean): Cardinal;
var
MemCounters: TProcessMemoryCounters;
LastRead:Cardinal;
maxCnt:integer;
begin
result := 0;// stupid D2010 compiler warning
maxCnt := 0;
repeat
Inc(maxCnt);
// this is a stabilization loop;
// in tight loops, the system doesn't get
// much chance to release allocated resources, which in turn will get falsely
// reported by this function as still being used, resulting in a false-positive
// memory leak report in the application.
// so we do a tight loop here, waiting, until the application reported memory
// gets stable.
LastRead := result;
MemCounters.cb := SizeOf(MemCounters);
if GetProcessMemoryInfo(GetCurrentProcess,
#MemCounters,
SizeOf(MemCounters)) then
Result := MemCounters.WorkingSetSize + MemCounters.PagefileUsage
else
RaiseLastOSError;
if AWaitForConsistentRead and (LastRead <> 0) and (abs(LastRead - result)>1024) then
begin
sleep(60);
application.processmessages;
end;
until (not AWaitForConsistentRead) or (abs(LastRead - result)<1024) or (maxCnt>1000);
// 60 seconds wait is a bit too much
// so if the system is that "unstable", let's just forget it.
end;
function CurrentFastMMMemory:Cardinal;
var mem:TMemoryManagerUsageSummary;
begin
GetMemoryManagerUsageSummary(mem);
result := mem.AllocatedBytes + mem.OverheadBytes;
end;
I am running the code on a 64bit computer and my top memory consumption before crashes is about 3.3 - 3.4 GB. After that, I get memory/resources related crashes anywhere in the application. Took me some time to pin it down on the large dynamic arrays usage which were buried down in some 3rd party library.
The way I am getting over this is that I made the application resume itself from where it left off, by re-starting itself and closing with certain parameters.
This is all nice and dandy if memory consumption is fair and current operation finishes.
The big problem happens when the current memory usage is 1GB and the next operation to process requires 2.5 GB memory or more to be processed. My current code limited itself to an upper value of 1.5 GB used memory before resuming, but in this situation, I'd have to drop the limit down under 1 GB which would basically have the application resume itself after each operation and not even that guaranteeing that everything will be fine.
What if another operation will have a larger data set to process and it will require a total of 4GB or more memory?
To note that I am not talking about actual 4 GB in memory, but consumed memory by allocating huge dynamic arrays which the OS doesn't get back once de-allocated and hence it still sees it as consumed, so it adds up.
So, my next point of attack is to force fastmm to release all (or at least part of) memory to the OS. I'm specifically targeting the huge dynamic arrays here. Again, these are in a 3rd party library so re-coding that is not really in the top options. It's much easier and faster to tinker in the fastmm code and write a proc to release the memory.
I can't switch from FastMM as currently the entire application and some of the 3rd party libs are heavily coded around the use of PushAllocationGroup in order to quickly find and pinpoint any memory leaks. I know I can write a dummy FastMM unit to solve the compilation references, but I will be left without this quick and certain leak detection.
In conclusion: is there any way I can force FastMM to release at least some of it's large blocks to the OS? (well, sure there is, the actual question is: did anybody write it and if so, mind sharing?)
Thanks
later edit:
I will come up with a small relevant test application soon. It doesn't appear to be that easy to mock up one
I doubt that the issue is actually down to FastMM. For huge memory blocks, FastMM will not do any sub-allocation. Your allocation request will be handled with a straight VirtualAlloc. And then deallocation is VirtualFree.
That's assuming that you are allocating those 380MB objects in one contiguous block. I suspect that what you actually have are ragged 2D dynamic arrays. And they are not single allocations. a 5000x5000 ragged 2D dynamic arrays takes 5001 allocations to initialise. One for the row pointers, and 5000 for the rows. Those will be medium FastMM blocks. There will be sub-allocation.
I think you are asking too much. In my experience, any time you need over 3GB of memory in a 32 bit process, it's game over. Fragmentation of address space will stop you before you run out of memory. You cannot hope for this to work. Switch to 64 bit, or use a cleverer, less demanding allocation pattern. Or do you really need dense 2D arrays? Can you use sparse storage?
If you cannot alleviate your memory demands that way, you could use memory mapped files. This would allow you to make use of the extra memory that your 64 bit system has. The system's disk cache can be larger than 4GB and so your app can traverse more than 4GB of memory without actually needing to hit the disk.
You could certainly try different memory managers. I honestly do not hold out any hope that it would help. You could write a trivial replacement memory manager that used HeapAlloc. And enable the low fragmentation heap (enabled by default from Vista on). But I sincerely doubt that it will help. I'm afraid that there won't be a quick fix for you. To resolve this you face a more fundamental modification to your code.
Your issue as others have said is most likely attributable to memory fragmentation. You could test this by using VirtualQuery to create a picture of how memory is allocated to your application. You will very likely find that although you may have more than enough total memory for a new array, you don't have enough contiguous memory.
FastMem already does a lot to try and avoid problems due to memory fragmentation. "Small" allocations are done at the low end of the address space, whereas "large" allocations are done at the high end. This avoids a common problem where a series of large then small allocations followed by all large allocations being released results in a large amount of fragmented memory that is almost unusable. (Certainly unusable by anything slightly larger than the original large allocations.)
To see the benfits of FastMem's approach, imagine your memory layed out as follows:
Each digit represent a 100mb block.
[0123456789012345678901234567890123456789]
Small allocations represented by "s".
Large allocations repestented by capital letters.
[0sssss678901GGGGFFFFEEEEDDDDCCCCBBBBAAAA]
Now if you free all your large blocks, you should have no trouble performing similar large allocations later.
[0sssss6789012345678901234567890123456789]
The problem is that "large" and "small" are relative, and highly dependent on the nature of your application. FastMem defines a dividing line between "large" and "small". If you happen to have some small allocations that FastMem would classify as large, you may encounter the following problem.
[0sss4sGGGGsFFFFsEEEEsDDDDsCCCCsBBBBsAAAA]
Now if you free the large blocks you're left with:
[0sss4s6789s1234s6789s1234s6789s1234s6789]
And an attempt to allocate something larger than 400mb will fail.
Options
You may be able to tweak the FastMem settings so that all your "small" allocations are also considered small by FastMem. However, there are a few situations where this won't work:
Any DLLs you use that allocate memory to your application but bypass FastMem may still cause fragmentation.
If you don't release all your large blocks together, those that remain may induce fragmentation which will slowly get worse over time.
You could take on the task of memory management yourself.
Allocate one very large block e.g. 3.5GB which you keep for the entire lifetime of the application.
Instead of using dynamic arrays, you determine the pointer locations to use when setting up a new array.
Of course the simplest alternative would be to go 64-bit.
You could consider alternate data structures.
Do you really need array lookup capability? If not, another structure that allocates in smaller chunks may suffice.
Even if you do need array lookup, consider a paged array. Sparse arrays are a combination of arrays and linked lists. Data is stored on pages, with linked lists chaining each page.
A simple variant (since you mentioned your arrays are 2 dimensional) would be to leverage that: One dimension forms its own array providing a lookup into one of multiple arrays for the second dimension.
Related to the alternate data structures option, consider storing some data on disk. Yes performance will be slower. But if an efficient caching mechanism can be found, then maybe not so much. It would be better to be a little slower, but not crashing.
Dynamic arrays are reference counted in Delphi, so they should be automatic released when they are not used anymore.
Like strings, they are handled with COW (copy on write) when shared/stored in several variables/objects. So it seems you have some kind of memory/reference leak (e.g. an object in memory that holds still are reference to an array).
Just to be sure: you are not doing any kind of low level pointer tricks, aren't you?
So please yes, post a test program (or send the complete program private via email) so one of us can take a look at it.

Delphi: FastMM virtual memory management reference?

I had an issue recently (see my last question) that led me to take a closer look at the memory management in my Delphi application. After my first exploration, I have two questions.
I've started playing with the FastMMUsageTracker, and noticed the following. When I open a file to be used by the app (which also creates a form etc...), there is a significant discrepancy between the variation in available virtual memory for the app, and the variation in "FastMM4 allocated" memory.
First off, I'm a little confused by the terminology: why is there some FastMM-allocated memory and some "System-allocated" (and reserved) memory? Since FastMM is the memory manager, why is the system in charge of allocating some of the memory?
Also, how can I get more details on what objects/structures have been allocated that memory? The VM chart is only useful in showing the amount of memory that is "system allocated", "system reserved", or "FastMM allocated", but there is no link to the actual objects requiring that memory. Is it possible for example to get a report, mid-execution, similar to what FastMM generates upon closing the application? FastMM obviously stores that information somewhere.
As a bonus for me, if people can recommend a good reference (book, website) on the subject, it would also be much appreciated. There are tons of info on the net, but it's usually very case-specific and experts-oriented.
Thanks!
PS: This is not about finding leaks, no problem there, just trying to understand memory management better and be pre-emptive for the future, as our application uses more and more memory.
Some of your questions are easy. Well, one of them anyway!
Why is there some FastMM-allocated
memory and some "System-allocated"
(and reserved) memory? Since FastMM is
the memory manager, why is the system
in charge of allocating some of the
memory?
The code that you write in Delphi is only part of what runs in your process. You use 3rd party libraries in the form of DLLs, most notably the Windows API. Anytime you create a Delphi form, for example, there are a lot of windows objects behind it that consume memory. This memory does not get allocated by FastMM and I presume is what is termed "system-allocated" in your question.
However, if you want to go any deeper then this very rapidly becomes an extremely complex topic. If you do want to go deeper into the implementation of Windows memory management then I think you need to consult a serious reference source. I suggest Windows Internals by Mark Russinovich, David Solomon and Alex Ionescu.
First off, I'm a little confused by the terminology: why is there some FastMM-allocated memory and some "System-allocated" (and reserved) memory? Since FastMM is the memory manager, why is the system in charge of allocating some of the memory?
Where do you suppose FastMM gets the memory to allocate? It comes from the system, of course.
When your app starts up, FastMM gets a block of memory from the system. When you ask for some memory to use (whether with GetMem, New, or TSomething.Create), FastMM tries to give it to you from that first initial block. If there's not enough there, FastMM asks for more (in one block if possible) from the system, and returns a chunk of that to you. When you free something, FastMM doesn't return that memory to the OS, because it figures you'll use it again. It just marks it as unused internally. It also tries to realign unused blocks so that they're as contiguous as possible, in order to try not to have to go back to the OS for more needlessly. (This realignment isn't always possible, though; that's where you end up with memory fragmentation from things like multiple resizing of dynamic arrays, lots of object creates and frees, and so forth.)
In addition to the memory FastMM manages in your app, the system sets aside room for the stack and heap. Each process gets a meg of stack space when it starts up, as room to put variables. This stack (and the heap) can grow dynamically as needed.
When your application exits, all of the memory it's allocated is released back to the OS. (It may not appear so immediately in Task Manager, but it is.)
Is it possible for example to get a report, mid-execution, similar to what FastMM generates upon closing the application?
Not as far as I can tell. Because FastMM stores it somewhere doesn't necessarily mean there's a way to access it during runtime from outside the memory manager. You can look at the source for FastMMUsageTracker to see how the information is retrieved (using GetMemoryManagerState and GetMemoryMap, in the RefreshSnapshot method). The source to FastMM4 is also available; you can look and see what public methods are available.
FastMM's own documentation (in the form of the readme files, FastMM4Options.inc comments, and the FastMM4_FAQ.txt file) is useful to some extent in explaining how it works and what debugging options (and information) is available.
For a detailed map of what memory a process is using, try VMMAP from www.sysinternals.com (also co-authored by Mark Russinovich, mentioned in David's answer). This also allows you to see what is stored in some of the locations (type control-T when a detail line is selected).
Warning: there is much more memory in use by your process than you might think. You may need to read the book first.

Delphi automatic garbage collector

Is it possible to think to have in future an automatic garbage collector in Delphi? There are many applications in which a higly detailed control on when to free an object is not so important and it is just an extra thing to care about.
For such applications having a kind of garbage collector that works like java's one would be interesting.
It could be set in the project options.
Will this possible or not?
Note: I don't mean to manually create it like explained here, I really mean a Delphi feature.
Stated in another way: is it possible to set FastMM to act as Garbage collector?
There are many applications in which a higly detailed control on when to free an object is not so important and it is just an extra thing to care about.
I believe there are almost none such applications. Most of the times you think you don't require a control on when your objects are destroyed, you're potentially introducing a bug.
Now, there indeed are cases when certain objects can be safely ignored to later be dealt with by automatic collector. But keep in mind that you need to think this through for every object you're planning on not destroying manually. What if it holds some locks? What if it has some files open, maybe in share-deny mode?
There's not much of a benefit in freeing you from thinking about destroying every object, when to program safely you still need to think about destroying every object.
The purpose of garbage collectors is not to free programmers from seeing this stuff through. It's to save a bit on reference counting and try/finally calls.
Garbage collection is possible in C and C++, so I see no reason why Delphi couldn't also have such a feature. If you cross your fingers and wait long enough, Delphi might get garbage collection. I don't see it as a priority for Embarcadero, though.
You can't set FastMM to act as a garbage collector because FastMM doesn't do garbage collection, so there's nothing to set. Delphi's hypothetical future garbage-collection feature would probably have to cooperate with the memory manager, so if such a feature ever exists, and FastMM is still the memory manager at that time, then FastMM will probably gain some settings.
you have both pros and cons with garbage collection i thing delphi is good even without GC(garbage collector). even delphi apps take less memory size than managed .net apps , some times garbage collection also slow down the process because it has to find the unwanted resources , confirm whether they are needed again and delete it.if it needed again it has to load again( app becomes slow) or an error there so delphi is good without GC manually freeing is good for a professional programmer
lasted versions of delphi coming with RTTI (this is also a reason for the big size of apps)
i think rtti(Runtime Type Information) can help us in future . because it hold some informations about the process going on so i think may be in future some similar function like garbage collector is possible but not sure
but delphi for dot net 2007 and other old delphi dot net have garbage collector + vcl but now deprecated (the garbage collector also dont work 100% well)

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