I am trying to get a URL from a cell. To do this, I am using NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow]; and then would like to do something like NSURL *url = self.finalURL[indexPath.row] but because indexPath.row is only for Arrays, this doesn't work. Is there a way to achieve the same thing as indexPath.row but for objects not in an array.
Here is how I am saving the url:
cell.finalURL = self.finalURL;
A cell doesn't have a URL, unless you create a subclass of the cell and add that property to is. Conventionally, you will have an array of objects, strings, dictionaries, etc., and that is your tableView's data source.
If I had an array with three NSURLs in it called myArray that contained google, amazon, and bing, and I wanted to display three cells with the respective labels matching the items in the array, I would implement the following code:
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
// we only want a single section for this example
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// this tells the tableView that you will have as many cells as you have items in the myArray array
return myArray.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
// first we try to reuse a cell (if you don't understand this google it, there's a million resources)
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell"];
// if we were unable to reuse a cell
if (cell == nil) {
// we want to create one
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cell"];
// here is where we do ANY code that is generic to every cell, such as setting the font,
// text color, etc...
cell.textLabel.textColor = [UIColor redColor];
}
// here is where we do ANY code that is unique to each cell - traits that are based on your data source
// that you want to be different for each cell
// first get the URL object associated with this row
NSURL *URL = myArray[indexPath.row];
// then set the text label's text to the string value of the URL
cell.textLabel.text = [URL absoluteString];
// now return this freshly customized cell
return cell;
}
That, along with the rest of the default tableview code and setting up the array itself, results in the following:
When a user taps on a cell you can access the URL in the array and do something with it like so:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// first deselect the row so it doesn't stay highlighted
[tableView deselectRowAtIndexPath:indexPath animated:YES];
// get the URL associated with this cell by using indexPath.row as an index on your
// data source array, if you tapped the first cell, it will give you back the first URL in your array...
NSURL *selectedURL = myArray[indexPath.row];
// do something with that URL here...
}
Think of your table view's data source as a bunch of little cubbies. You can create the data source in a million different ways, but once you have it you basically take the items and place them in numbered cubbies. Your table view create's itself based on what's in those cubbies, so to make the first cell it looks in the first cubbie, and so on, and later on when a user selects a cell from that tableview, all the table view does is tell you the cubbie number that was selected, and it's your job to use that information to retrieve the data from that specific cubbie and do what you need to with it. Hope that helps!
Related
I have my main view controller that shows a UITableView.
Each cell of this are custom (I've created a UIView for custom presentation).
For showing these items in my tableView, I populate an array with the content of the "allFilesFolderPath" folder with this code:
- (void)configureView {
_itemArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:allFilesFolderPath error:nil];
}
and
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.itemArray count];
}
and I create my custom cells for showing them with :
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSUInteger row = [indexPath row];
myItem = [self.itemArray objectAtIndex:row];
NSLog(#"My Item : %#", _itemArray.description);
static NSString *CellIdentifer = #"cardCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifer];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifer];
}
return cell;
}
When I print the array with the NSLog, I get the correct list of item and in the alphabetical order (like how they are stored in the Documents location on my iPhone):
My Item : (
Music,
Music10,
Music2,
Music3,
Music4,
Music5,
Music6,
Music7,
Music8,
Music9,
Photos,
Videos
)
But when I run the app in my iPhone (or in the simulator), the cells are correctly displayed (in the order) until the eighth item. After this number, in my case, instead of having "Music8", "Music9", "Photos", "Video" I come back to the beginning of th array so "Music", "Music10", "Music2" and "Music3"
To better understand what I get, here is the screenshots :
I'm really lost! I've searched (and search again) what I'm doing wrong but I don't find anything, everything is correct for me.
Please help me to find my issue so that I can sleep normally.
EDIT: here is the method I've set to retrieve the myItem string from my other class :
+ (NSString *)getItemName {
return myItem;
}
And here is how I retrieve it from my other class :
NSString *test = [ViewController getItemName];
_itemName.text = test;
EDIT2 : Here is the code used for setting my custom TableViewCell
(sorry for missing these informations
#import "TableViewCell.h"
#implementation TableViewCell
- (void)awakeFromNib {
// Initialization code
[self cardSetup];
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void)cardSetup {
_cardView.layer.masksToBounds = NO;
_cardView.layer.shadowOffset = CGSizeMake(0, 1);
_cardView.layer.shadowRadius = 1;
_cardView.layer.shadowOpacity = 0.3;
NSString *test = [ViewController getItemName];
_itemName.text = test;
}
#end
There is this call named "dequeueReusableCell...". Table view cells are reused. If 8 cells fit on the screen, and you scroll the view up, your ninth row will reuse the cell that was used for the first row. That's why you have to set up your cell in cellForRowAtIndexPath, which apparently you refuse to do.
Cells are used just for display. They are not used for storing data. You should have a data model, accessed by everyone. cellForRowAtIndexPath reads from that data model. And then if something happens (for example by tapping on a button in a cell) that changes the data model, then you change the data model, and the data model should tell all the interested parties that the model has changed.
Your cell in one view and a UILabel elsewhere should definitely not be connected at all. Any changes should propagate through your data model.
You're not using myItem anywhere in cellForRowAtIndexPath: Your cells seem to be getting their text from some other method, when they should be getting it from celForRowAtIndexPath:
I have an app, in which I have 7 different UITableViewControllers. All 7 are linked through a tabBarController. I am looking for a way to have a single custom class to be used throughout all 7 UITableViewControllers. I have 7 different arrays that all hold a specific number of objects. I need to know how to:
Change the number of rows in the tableView, depending on the array that I'm using as my data source.
Change the array that is being used as the data source based on which ViewController the user is currently looking at (Can this even be done?)
Change the contents of a cell, based on the array being used as the data source.
I'm familiar with using UITableView with a single data source, but I really don't know how to approach it with multiple data sources.
Thanks!
You can have one class be the dataSource for all of the UITableViewControllers
You might implement this by creating a custom subclass of UITabBarController which keeps an array of UITableViewControllers and a corresponding dictionary that maps a UITableVC to the array used by it's data source.
Set that as the data source for all the UITableViews and then handle each dataSource method like my example below.
Take a look at the UITableViewDataSource docs.
All of the methods pass in which tableView they're trying to get information about.
For example:
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//Here you could compare the tableView var to your array of tableViews to figure out which table view called this
//Based on that you could query your dictionary to find the array that houses the data for that tableView.
//Use the indexPath to find the data that you need to create and return the right cell
}
• Change the number of rows in the tableView, depending on the array
that I'm using as my data source.
You can accomplish this by conditions in tableView delegates
- (NSInteger)tableView:tableView numberOfRowsInSection:section
Inside this delegate you need to identify which dataSource for the particular tableView.
Check the table if its the one being refreshed like so:
- (NSInteger)tableView:tableView numberOfRowsInSection:section
{
if (tableView == self.firstTableView)
return self.firstTableDataSource.count;
if (tableView == self.secondTableView)
return self.secondTableDataSource.count;
//and so on..
}
• Change the array that is being used as the data source based on
which ViewController the user is currently looking at (Can this even
be done?)
Figuring which array you will be using for that particular table is up to you. You can use segement control, buttons, another table, it's up to you.
But the very important part is [tableView reloadData]; at your target table (table that is currently active) and again table delegates will be triggered and you will be doing all the filtering inside those delegates..
while you can check if the viewController is visible by:
if ([self/*viewController*/ isViewLoaded] && self/*viewController*/.view.window)
{
//visible
}
which was already discussed here
• Change the contents of a cell, based on the array being used as the
data source.
This one is not clear.
Is it just the content/values of the subviews of the cell like: cell.textLabel, cell.detailTextLabel and cell.imageView?
or the cell.contentView which is basically, you want to change the look of your cell?
If content/values again you just have to determine which is which, like this (using customCell):
assuming you have a dataSource that looks like:
{
data_source = (
{
text_label = test0;
detail_label = "this is just a text";
image_name = "your_image0.png";
},
{
text_label = test1;
detail_label = "this is just a another text";
image_name = "your_image1.png";
}
)
}
then in the delegate cellForRowAtIndexPath it'll be something like:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellID = #"tableID";
self.customCell = [tableView dequeueReusableCellWithIdentifier:cellID];
if (!self.customCell)
self.customCell = [[YourCustomCell alloc] initWithStyle:(UITableViewCellStyle) reuseIdentifier:cellID];
static NSString *dataSource = #"data_source";
static NSString *textLabel = #"text_label";
static NSString *detailLabel = #"detail_label";
static NSString *imageName = #"image_name";
if (tableView == self.firstTableView)
{
self.customCell.textLabel.text = [self.firstDataSource valueForKey:dataSource][indexPath.row][textLabel];
self.customCell.detailTextLabel.text = [self.firstDataSource valueForKey:dataSource][indexPath.row][detailLabel];
self.customCell.imageView.image = [UIImage imageNamed:[self.firstDataSource valueForKey:dataSource][indexPath.row][imageName]];
}
if (tableView == self.secondTableView)
{
self.customCell.textLabel.text = [self.secondDataSource valueForKey:dataSource][indexPath.row][textLabel];
self.customCell.detailTextLabel.text = [self.secondDataSource valueForKey:dataSource][indexPath.row][detailLabel];
self.customCell.imageView.image = [UIImage imageNamed:[self.secondDataSource valueForKey:dataSource][indexPath.row][imageName]];
}
// and so on...
}
To check all other methods, check apples documentation ,i hope this is useful for you and for others as well.. Happy coding.. :)
I'm really new to Objective-C here so what I'm asking may be trivial to most of you but any guidance will help.
Here's a picture of my storyboad.
My current objective is to allow for the user to enter in the number of sets (NSInteger *numReps) and then press the "Log Reps" button and have the table initialize with numReps cells that look like the prototype cell.
Now where I'm at a loss for the implementation. I've never done this kind of thing before so I'm not exactly sure what the best way to go about it is. I have thought of making a custom class for the UITableView table that would take info from the view after the Log Reps button is pushed. I'm not entirely sure how this would need to be implemented. Or can I simply add the table to the properties of the view controller and setup the table within the view controller? That was my initial idea and seems ideal so that I would have everything in one place.
Pleas advise. I am new to all of this and come from a C++ background so I'm still learning a lot of the notation.
Try this:
-(IBAction)btnLogClicked {
int iSet = 4 //Number of row in table
UITableView *tblView= [[UITab;eView alloc]initWithFrame:CGRectMake(0,50,320,100)];
tblView.delegate = self;
tblView.dataSource = self;
[self.view addSubView:tblView];
}
Table View Data Source and Delegate Methods
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return iSet;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Display what you want to display in each cell
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
It's not clear what you want to present in your prototype cells, but you need an array (or probably an array of dictionaries) to populate the cells. The number of rows is determined by the number of entires (the count) of that array. So, if you take the number entered by the user, and add that many object to your array, then call reloadData on the table, you will get the number of rows that you want. What those object are that you add to the array, depends on what you're trying to show there.
you could start reading: Table View Programming Guide for iOS
But I can answer you:
You can add the UITableView to the UIViewController, but you need set your UIViewController like the TableView's delegate and dataSource. Your ViewController need to implement the protocol: UITableViewDataSource
The method that you are looking for is: tableView:numberOfRowsInSection:
But I really recommend you that read the Apple Reference.
I have a custom table view cell with 3 fields in it. I need to get the data in one of those fields to use in a SQLite query.
I've looked at cellForRowAtIndexPath, but don't see how to address the particular cell I want (it was defined with an IBOutlet, so it has a name) and get it's value.
When the row is tapped, your didSelectRowAtIndexPath delegate method will be called. In that method, you can use [tableView cellForRowAtIndexPath:indexPath] to get the row's cell. Then you can get whatever you need out of the cell.
I figured it out... here is the code:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
SingletonClass *shareInstance= [SingletonClass sharedInstance];
sArray *sa = [shareInstance.listOfSites objectAtIndex:indexPath.row]; // (rows are zero based)
NSString *labelContent = sa.sSiteID; // labelContent = site_id
// get list of sites based on selected row
slSQLite *dbCode = [[slSQLite alloc] init];
[dbCode getListOfSites:labelContent]; // labelContent is used to build query
}
I've created a navigation controller based application that uses core data. Without modifying much of the code from the starting application first, I'd like to be able to add rows by having the option to add rows via a dynamic row after I push edit.
Other examples I've found such as the one found at this site show the desired functionality however it does not use core data, so I haven't been able to translate this correctly using core data.
I've looked at the sample application iPhoneCoreDataRecipes and that application includes the desired functionality, however the sample is incredibly complex. Based on the sample app, i've added the following to my - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath function
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// For the Ingredients section, if necessary create a new cell and configure it with an additional label for the amount. Give the cell a different identifier from that used for cells in other sections so that it can be dequeued separately.
id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:0];
NSInteger rows = [sectionInfo numberOfObjects];
NSUInteger ingredientCount = rows;
NSInteger row = indexPath.row;
if (indexPath.row < ingredientCount) {
// If the row is within the range of the number of ingredients for the current recipe, then configure the cell to show the ingredient name and amount.
static NSString *IngredientsCellIdentifier = #"IngredientsCell";
cell = [tableView dequeueReusableCellWithIdentifier:IngredientsCellIdentifier];
if (cell == nil) {
// Create a cell to display an ingredient.
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:IngredientsCellIdentifier] autorelease];
cell.accessoryType = UITableViewCellAccessoryNone;
}
//
[self configureCell:cell atIndexPath:indexPath];
} else {
// If the row is outside the range, it's the row that was added to allow insertion (see tableView:numberOfRowsInSection:) so give it an appropriate label.
NSLog(#"---- IN ADD INGREDIENTS SECTION ----");
static NSString *AddIngredientCellIdentifier = #"AddIngredientCell";
cell = [tableView dequeueReusableCellWithIdentifier:AddIngredientCellIdentifier];
if (cell == nil) {
// Create a cell to display "Add Ingredient".
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:AddIngredientCellIdentifier] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
cell.textLabel.text = #"Add Ingredient";
}
return cell;
}
When I click the edit button I can delete rows, however I'm not getting the added row to click to add rows. The sample app is much to complex to tell what i'm missing. Is there a function to add to automatically add the 'add row' button the end of the table?
EDIT: Added all of my .M file for reference # http://pastebin.com/Ld7kVts7
When I run my NSLog's 1-12 show in the console. I'm not currently trying to add the "add row" row to core data because that row is added or removed every time the user pushes the edit button in the navigation bar.
Have you changed your the numberOfRowsInSection method of your datasource to account for the extra row that you need?
What you need to do is add the new object to your database, then, assuming your tableView's dataSource is an array form your database, call reloadData on the tableView.