Oh Snap! Build request failed with message: Error: ENOENT, unlink - blackberry

I am trying to run the simple BlackBerry webworks application on my ripple emulator.I am able to run it on ripple emulator and can see the proper UI. If I will package and build the app through Ripple then i am getting the error as follows:
"Oh Snap! Build request failed with message: Error: ENOENT, unlink"

I believe its a timing issue with the first time you click the build button. Hit 'Build' again and it will work.

Related

App build failed in xcode with Continuing in background (Failed to display Xcode notification) due to the sentry

Unable to build my app suddenly. This is the error which I got after running the caused by: script error: osascript: no such component "JavaScript".
Continuing in background.
Error: Failed to display Xcode notification
caused by: script error: osascript: no such component "JavaScript".
/Users//Library/Developer/Xcode/DerivedData/App-dvcafjcjvuogulagizfflouagntd/Build/Intermediates.noindex/ArchiveIntermediates/App/IntermediateBuildFilesPath/App.build/Release-iphoneos/App.build/Script-00199139199199133.sh: line 5: debug]: command not found
Add --log-level=[info|debug] or export SENTRY_LOG_LEVEL=[info|debug] to see more output.
Please attach the full debug log to all bug reports
Try to build in Xcode. It will give you exact error.

is 'APP' capability REQUIRED for WDA installation?

I'm trying to run an appium script with a real iOS device. I am currently getting this error:
Encountered internal error running command: Error: Unable to launch WebDriverAgent because of xcodebuild failure: "xcodebuild failed with code 65". Make sure you follow the tutorial at https://github.com/appium/appium-xcuitest-driver/blob/master/docs/real-device-config.md. Try to remove the WebDriverAgentRunner application from the device if it is installed and reboot the device.
Apparently this error is associated with security issues at noted here, but I've already completed that step and it's still not working. So then I thought maybe this is b/c my appium script does NOT set the 'APP' capability. 'APP' capability is of course is the full path to the application that is under test. The appium documentation here obviously doesn't indicate which settings are required if any. My question is will the Webdriver Agent not get installed on the device if the 'APP' capability is not set and thus throwing the error above?
You can right-click on the appium app (which is in ur application folder) you are using > show package contents > search for .xcodeproj > you will see a couple of projects including web driver. Now open web driver agent Xcode project and use an apple developer account to code sign it.
If you have already done this, then please update your question with appium capabilities that you have set.

xcode build and error "process launch failed: failed to get the task for process 5747"

My coworker recently clone my project and run it, it show up this error message, Is there any key work that I can find error code message description?
You need to use a Development Provisioning profile to run your app on a device...
For more info you can check this thread:
"process launch failed: failed to get the task for process 2282" How to solve this?
or this
Xcode 5: failed to get the task for process

Unity4XC plug-in error

I'm using Unity 4.6 and Xcode. After updating Xcode to 7.1 version I'm getting this error while trying to run build for iphone:
Unexpected code bundle “Unity4XC.xcplugin”
The “Unity4XC.xcplugin” code bundle is not provided by Apple. Loading code not provided by Apple can have a negative effect on the safety and stability of Xcode or related tools.
I clicked on "Load Bundle".
Since then I'm getting this error:
Xcode quit unexpectedly while using the Unity4XC plug-in.
Click Reopen to open the application again. Click Report to see more detailed information and send a report to Apple.
I tried to open the project from within the Xcode program and it still not working.
If I try to open the project manually I get this error in xcode:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Is there a connection to the problem?
What should try to do now?
Thanks.
Unfortunately, it's currently a known issue:
http://issuetracker.unity3d.com/issues/ios-build-and-run-doesnt-work-with-xcode-7-and-7-dot-1

'undefined' has no propType for native prop error react native

I am trying to get up and running with react native.
I have xcode and watchmen installed as required in this link.
https://facebook.github.io/react-native/docs/getting-started.html
Following the quickstart I have done the below
npm install -g react-native-cli
react-native init AwesomeProject
In the newly created folder AwesomeProject/
Open AwesomeProject.xcodeproj and hit run in Xcode.
When I do this I get the 'red error screen' in my iphone emulator with the below message.
'undefined' has no propType for native prop 'RCTMap.mapType' of native type 'MKMapType'
I have had a look at the troubleshooting link but have not been able to identify this as a known error.
How can this be resolved?
I think this happens when the xcode packager stops working correctly. How I fix it:
Stop xcode
Close the terminal running packager
Clean solution
Click Build and Run (play button)

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