Group hints and warnings - delphi

Is there an option to group, or sort the hints and warnings messages by some criteria (e.g get all "Variable might not have been initialized" in a group under the messages window)?

Using the IDE, there isn't. You can't do it using the command-line compiler either.

One possible solution is to disable all warnings except one in the compiler settings/options under hints and warnings tab and so forth but this takes waaaayyy too long to do !
However if you really need this functionality on a daily basis for a large project, there is the possibility of saving this to an "option set" and then re-applying that when needed.
Haven't tried this myself yet, but good chance this will work.
Will try now because I need this =D
Hmm I discovered a little trick, it's enough to just press F and it will set it to False ! ;)
This will speed up the process ! ;)
OK Just tried it, it's a 50% solution.
Unfortunately hints are an all or nothing kind of thing, cannot be specified seperately :(

Related

Segfault when simulating control loop with second order system

Working from the tutorials I wanted to try PID-controlling a second order linear system. I'm running into segfaults when simulating the closed loop. I've put my code over on Gist. It is mostly identical to the example in the dynamical systems tutorial.
Here's what works
Simulating a diagram containing only the second order system
Dropping in PendulumPlant for the second order system and using the controller
Every step up to simulator.AdvanceTo - that's where the segfault occurs
I'm sure I am missing something obvious here. Does anyone with more experience see what's wrong?
Thanks for reporting this. I didn't see anything on quick inspection. I ran your code (both on linux and mac) and was able to reproduce. Absolutely you should never see a silent segfault, so this is a real issue.
I've escalated it here: https://github.com/RobotLocomotion/drake/issues/12497
FTR - I've also opened a PR to improve the PidController documentation. https://github.com/robotlocomotion/drake/pull/12496
I'm investigating this now -- I've also successfully reproduced the bug locally using the provided python, but I've also reproduced it directly in C++. [Reproduced in now defunct branch]
I'll update when I have something concrete.
Update 1: You've got an algebraic loop in these two systems (one that does not exist for the PendulumPlant as its derivatives and output are expressed in terms of its state and not its inputs). In this case, both systems' outputs depend directly on their inputs so, kablooie! The bug, in this case, is figuring out why that isn't communicated to you right up front.
Presumably, you'd also like to know what the right version of this program is that doesn't have an algebraic loop. Stay tuned.
Final update
A patch has gone through to correct the underlying bug. Depending on how you're accessing Drake, it's immediately available in master, or you can wait for the next binary (as to your taste).
Thanks for bringing this issue to our attention.

Autocorrection and Suggestion for custom keyboard

I want to add Autocorrection and Suggestion to my custom keyboard.
There are already several similar questions on Stack, but there is only said about UILexicon which as I understood is only used to get user's shortcuts and that there is no way to acces Apple Autocorrection and Suggestion library.
I also saw some questions regarding UITextChecker but don't know if it has an access to Apple's native sugesstion library?
May be there are some new classes for that?
I use four different systems for my keyboard:
I have a list of the top 30,000 or so words, ranked in order of the most used to the least used. You can pay for lists, I just got a free one of about 42,000 and edited it down a lot.
guessesForWordRange is provided by Apple. It will guess words that are close to what you have typed. It does a fairly good job, but I had to filter out some things. The top guess sometimes has quotation marks around it, but other then that it works great.
completionsForPartialWordRange is also provided by Apple. It will return completed words, but in alphabetical order, not ranked by usage. Not much good on it's own, but is a great supplement to 1 and 2. (if this worked correctly #1 wouldn't be needed)
Special cases. Mainly for contractions. When someone types didnt, I wanted it to auto choose didn't. So I have almost all contractions specifically programmed in.
So my word suggestions and autocorrection aren't perfect, but it does a decent job.
Hope this helps.
Edit: As of iOS 16 it seems completionsForPartialWordRange is working correctly, so having your own list of words shouldn't be needed anymore.

Tools for searching full text in iOS bundle

Sorry for the generalized question...I have been hunting for a long time and haven't found anything I can use or easily adapt yet. I'd really appreciate any pointers!
I'm building a reference app that will contain several textbooks in plain-text format. I want the user to be able to perform a search, and get a table back with a list of results. I have a working prototype, but the search logic that I wrote isn't all that smart and it's been hell trying to make it better.
This is obviously a fairly common problem so I'm looking for a tool that I could adapt to the task. So far I've found Lucene (http://vafer.org/blog/20090107014544/) and Locayta (http://www.locayta.com/iOS-search-engine/locayta-search-mobile/)
Lucene appears to have been last updated for iOS 2...I don't even know if I'll be able to rework it myself. Maybe.
Locayta would probably work great, but a commercial license is $1,000 and I may not soon recoup that with this app, as it's a niche market.
Thanks!
We stumbled upon the same predicament where I work, and have yet to decide on a solution.
Locayta seems promising, but barring that, I've looked into SQLite's FTS3/FTS4 as well.
The only issue seemed the lack of a way to match partial words. It's easy to search for fields that contain whole words (eg. "paper" matches "printer paper", "paper punch", and "sketch paper"), or words that start with something (eg. "bi*" matches "binder", and "bicycle"), but there's no built in way to match a suffix.
If you don't require that functionality, FTS3/FTS4 might work.
I see you mentioned in the follow-up that your SQLite didn't recognize FTS3(), and I had the same issue at first.
Apparently it's not bundled into the iOS version by default, instead you have to download the SQLite3 amalgamation, and include it in the project manually. As found at is FTS available in the iOS build of SQLite?
Also note, the SQLITE_ENABLE_FTS3 variable is not enabled by default, you just have to add it to the configuration as detailed at http://www.sqlite.org/fts3.html#section_2
Hope this helps.
If you can translate plain C code to iOS Objective-C, then Apache Lucy (a loose "C" port of Lucene) might be worth a look.

Find the source for __lldb_unnamed_function4866$$ProjectName

I got an EXC_BAD_ACCESS in my iOS program, and I suspect that the cause is in one of my anonymous blocks, but there are quite a few of those, and I need to narrow down the candidate list a bit.
The stack trace shows the current frame as __lldb_unnamed_function4866$$ProjectName. There are no line numbers or source file names that I can see. No local variables visible either. The debugger shows machine code instructions. This was running on a background event queue, so there is none of my code anywhere else on the stack.
How do I go about finding out what function this is?
I came across a similar situation, and while I can't help (yet) with your problem, I think I know a man who can.
Check out http://www.realmacsoftware.com/blog/block-debugging, for an exposition of how to find out a lot more about the evil block in question.
It doesn't help me much, because I'm working from a crash log, but if you're still interested, this is going to give you just about as much as you can get about the unnamed block.
Warning, the above link exposes you to a lot of arcane knowledge, and may make you feel a little inadequate :)
[Editted to add]
Not good enough yet?
After searching through disassembly and doing some manual symbolication, I came to the conclusion that the ___lldb_unnamed_function is a red herring.
I followed How to manually symbolicate a crash log with atos, and it pointed the finger at a completely different function, which came from a 3rd party library, and was a very good candidate for the crash reason (killed by angry watchdog with badf00d.)
In the course of this enquiry, I also came across hopper, a great disassembler; I used the demo version to confirm what the suspicious code was doing, so I'm giving them a namecheck.
Try to set an exception breakpoint by clicking on the plus symbol within the breakpoint navigator cmd + 6.
For getting an overview of debugging best practices if found it useful to consider a Stanford Lecture on iTunes U

emailing contents of text fields advice needed xcode

when trying to email contents from text fields im having exceptions thrown. I think im wiring them up wrong.
Im creating outlets for my text fields in .h, setting up my email button as an action.
In .m im implementing usual code for sending email. Ui message frame kit has been imported.
Now I need some help as thats not working for me.
To summarise: How do i email whats in my text boxes?
Im using xcode 4.3 with storyboards
Thanks
There are no tricks to emailing the contents of text boxes. You need help with some exception, you need to provide us the precise error and show us the relevant code. If you want to try to solve it on your own, you should debug the code, single stepping through the method that attempts to email the contents of your text boxes (see Xcode 4 User Guide: Debugging and Analyzing Your Code; see the section about adding breakpoints and then the section about controlling execution).
Exceptions are generally the result of memory management problems (e.g. your code is trying to use some object that has already been released) so you might want to enable zombies if you haven't already. I also think that people do not sufficiently appreciate the value of Xcode's Analyze command on the Product menu (described in the aforementioned Analyzing Your Code section). This Analyze command will identify not only dangling pointers, but also some memory leaks. It's not perfect, but it's a good start.
People really shouldn't be posting questions here if they haven't first resolved the problems raised by Analyze (unless, of course, you need help fixing issues that Analyze raises). Personally, when I went through this Analyze exercise on my first big project, it was painful to clean up all the issues that it identified, but, more importantly, I suddenly "got it". I've been an IT professional for decades, have programmed in dozens (literally) of programming languages, but only after going through this painful exercise did I finally get the subtleties of Objective C memory management. Suddenly, rereading Apple's Advanced Memory Management Programming Guide, it all made perfect sense.
So, if you're still stymied, and the Analyze command did not identify any issues, and you ran the code through the debugger you were not able to identify why the exception was generated, then just provide us a detailed error message and show us the relevant code and I'm sure we'd be happy to help.

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