Xcode 4.5 - Wirelessly build app on my device - ios

So recently my iPhone 4 decided to stop working and I can no longer connect it to my Mac or PC with a USB (it'll only charge if I connect it to a USB that's in a wall outlet and I have to push the 30 pin connector upwards while inserting) but that's another issue.
The problem is that I can no longer build and test my app on my device.
I have my device set up with iTunes so I can do a wireless sync. So other than testing my apps on my device the phone is still 100% usable.
I was reading this other post Xcode 4.2 Support Wirelessly Connected Devices that seems to be talking about wirelessly building apps onto devices. But they also say it was removed in Xcode 4.3.1.
I've never actually used this feature in previous Xcode's so i'm not sure if that's what they were actually for/if they worked well or what not.
Basically i'm asking if anyone knows a way to build my apps wirelessly to my device.
I guess I could build make an AdHoc release, put the app file in my iTunes and sync my device there, but at that point I would rather just borrow a friends device to test on.

You can certainly do this. Make your own app store :)
First, build your app to an archive (.IPA) file. Next, export your project PLIST file.
This should look something like this:
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>[URL]</string>
</dict>
</array>
<key>metadata</key>
<dict>
<key>bundle-identifier</key>
<string>com.usaa.FileTransfer</string>
<key>bundle-version</key>
<string>2.21</string>
<key>kind</key>
<string>software</string>
<key>title</key>
<string>File Transfer</string>
</dict>
</dict>
</array>
</dict>
</plist>
Finally:
Ensure that the string entry for [URL] contains the correct path to your archive (IPA).
Create a small HTML page with a download link to that plist file. (see below) Be sure to include the mime-types below!
Navigate to that download link via your iPhone and install!
a href=itms-services://?action=download-manifest&url=YOURURLGOESHERE>Download App
MIME Types
application/octet-stream ipa
text/xml plist
If you try to navigate on anything other than an iPhone you will get an error about the itms protocol not being recognized. You can test this out on your desktop by right clicking the link, and select copy shortcut. Paste into the url browser, and remove the everything except your plist URL location. This should kick off a download on you browser and you should receive the ipa file (which you can uncompress and check out)
Find more info here!

Related

iOS install in-house app wirelessly

Need some help to understand terminology and the process correctly.
I have an iOS app that i want to install on my Devices for testing. So far i was able to install the app on my devices only through iTunes(with archived .ipa file), plugging the device to my Mac.
My iOS developer program is not enterprise, it's regular Developer Program (the $99 one).
Can i use over the air installation in my case? http://help.apple.com/deployment/ios/#/apda0e3426d7
My app is built with a "Development" Provisioning profile and not "In House" provisioning profile. Documentation says it must be built with and in-house provisioning profile. I don't have in-house option in my Developer Program interface.
What other wireless, web based installation options can i provide my users?
The difference between signing with an Enterprise account in-house distribution profile and one from a regular account is that the former allows any iOS device to install the .ipa, and the latter one allows only devices listed in the profile to install it.
Without an enterprise account, this means that you need to obtain the deviceID from the devices first, create a provisioning profile that contains all those IDs and use that profile for an OTA-build (OTA = over the air).
But before you do, just try out the next steps with your own device (which for sure is listed as you use if to build on from Xcode). The next steps are error-prone enough even without trying multiple devices:
To create an OTA-build you need to do the following:
create a .ipa for in-house distribution (this will make sure the profile is included into the package, which allows listed devices to actually install it)
create a .plist file with information about the app and a URL to the .ipa file (see below). The link to the .ipa contained in it needs to be HTTPS.
create an .html file with a specially formatted link (also needs to be HTTPS) to that .plist file: <a href="itms-services://?action=download-manifest&url=http://linkToyour/plistFile.plist">
Download My App
</a>
If you browse on your iOS device to that webpage, you should be able to install the .ipa file. Make sure that you have your device connected to your machine with Xcode's devices pane open. This will allow you to look at the system output in the console when things don't work (the alerts on your iOS device usually are not helpful).
Note that another, way more convenient way is to setup an Xcode bot. Maybe you can do this from one machine, but I did this using an old MacBook I still had. Download Xcode Server (for free) by using the redemption code from the developer portal. Enable Xcode server, then setup a bot from your local machine. This is by far the most convenient way.
Here is a template of the .plist file that you need to make:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>http://yourWebSite.com/youripaFileName.ipa</string> // change this
</dict>
</array>
<key>metadata</key>
<dict>
<key>bundle-identifier</key>
<string>yourBundleID</string> // change this
<key>bundle-version</key>
<string>yourApplicationVersion</string> // change this
<key>kind</key>
<string>software</string>
<key>title</key>
<string>yourAlertTitle</string> // change this
</dict>
</dict>
</array>
</dict>
</plist>
Clean build folder. Go to Product Menu and Select Archive from the submenu. Let the process of archiving complete. Once it will get complete select export option from screen menu.
Select save for development deployment method to export the ipa file.
Chooose your provision profile and account that was used when you created the provision profile.
Choose Export one app for all compatible devices option
In the summary screen verify the correct provision profile and entitlement has been added to archived file. Click next option
Finally save the ipa file to desktop or any other folder where you need it.
Upload the .ipa file to https://www.diawi.com/ and get the installation link

Why is my iCloud Drive AppFolder visible on MacOS, but disabled in iCloud Drive App on iOS?

I developed an iCloud Drive Export feature for my iOS App and it works.
I can see the exported Documents in our public AppContainerFolder in the iCloud Drive folder on Mac OS X 10.11.
But on iOS, I only can see the AppContainerFolder in the iCloud Drive app. It is disabled and I am not able to open that folder, or see the documents inside.
Image of the disable folder in the iOS iCloud Drive App
From the iCloud Drive settings, I can see that the files I have exported are in that AppContainerFolder in iCloud Drive.
Image of the AppContainerFolder inside the iCloud settings
Has anyone had such an issue with iCloud Drive?
I am using two app containers in my app, one with the "iCloud.com..." identifier for the exports and another with the "TeamIdentifier.com..." identifier for the Ensembles-CoreData syncing.
I explicitly use the URLs for the Containers using the method:
[[NSFileManager defaultManager] URLForUbiquityContainerIdentifier:#"iCloud.com..."]
I already tried to only use the TeamIdentifier-Container, but there was no change in the visibility of the AppContainerFolder.
I tried to bump the BundleVersion, I played around with the Info.plist NSUbiquitousContainers settings. I also made Builds available through TestFlight to external testers, to see if it has something to do with development devices.
The only thing, I hadn't done yet, to release a new version to the AppStore with a new BundleVersion, to see if it has something to do with a productive app vs. an app in development.
Any tips and hints welcome.
After clarification with the Apple Developer Technical Support, I was now able to solve the issue.
My app declares two exported UTI's (own backup files), so that the iCloud container will default to NOT being enabled (or grayed out), when other files than these UTI's are saved into that folder.
Our app is able to create PDF's and CSV's, but these file types were NOT declared as 'Document types' in the info.plist, because our app is not able to display them.
When adding the PDF and CSV document types to the info.plist, the iCloud container gets instantly visible in the iCloud Drive app.
For your reference, here is an extract of the info.plist:
...
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeIconFiles</key>
<array/>
<key>CFBundleTypeName</key>
<string>Adobe PDF</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Alternative</string>
<key>LSItemContentTypes</key>
<array>
<string>com.adobe.pdf</string>
</array>
</dict>
<dict>
<key>CFBundleTypeIconFiles</key>
<array/>
<key>CFBundleTypeName</key>
<string>CSV</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Alternative</string>
<key>LSItemContentTypes</key>
<array>
<string>public.comma-separated-values-text</string>
</array>
</dict>
</array>
...
The post Why my app is not shown in iCloud Drive Folder seems to indicate your app needs to be approved and released before a public iCloud folder works fully.

Xcode 6 Save for Enterprise Deployment does not create plist for ipa anymore?

Xcode 5 helped in creating plist descriptor for enterprise ipa.
Xcode 6 (6A313) creates ipa only.
Is this a bug or intentional change? If so - what would be the reason for taking a step back?
If I did not have previously generated plist using Xcode 5, I would need to crete it manually myself.
Do you know of any automatic tool which would help in the process?
I'm having the same problem. Needed to put a build out last night. I ended up just reusing an old plist and updating it. Here's a template:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>[INSERT URL HERE]</string>
</dict>
</array>
<key>metadata</key>
<dict>
<key>bundle-identifier</key>
<string>[INSERT BUNDLE ID HERE]</string>
<key>bundle-version</key>
<string>[INSERT VERSION HERE]</string>
<key>kind</key>
<string>software</string>
<key>title</key>
<string>[INSERT APP TITLE HERE]</string>
</dict>
</dict>
</array>
</dict>
</plist>
Couldn't find other solution than reusing an old .plist-file --- worked perfectly.
I fixed this issue in following manner(As #pir800 mentioned)-
1) Take plist file of an old project and rename it name should be same as ipa file.
2) Changed values of following keys in plist file - a) url. b) bundle-identifier. c) title.
And then put ipa and plist on server. Remaining things are same like Xcode5.
But it is very bad, apple should inform to developer and mention such type changes in document.
I do not my way is correct or wrong but my Enterprise In-house Distribution build properly downloaded and working. ....:)
I replied same on apple developer also. You can check this thread https://devforums.apple.com/message/1076995#1076995 also
If any one find better solution then please reply.
Thank you...
To extend the accepted answer, you need to be a team member of the 299$ enterprise account. Go to Project Navigator (ProjectName) -> Targets -> General tab and select the account that is assoicated with 299$ enterprise developer account. If you cannot find the account you are looking for, go to XCode -> Preferences -> accounts and check if you are the admin / agent / team member of the said account and then proceed to make the ipa and plist file.
I'm not sure about enterprise deployment, but in XCode 7.0, you can create a manifest.plist while exporting an archive for Ad Hoc deployment...
Select Product > Archive
When the build finishes, select the archive you wish to export and choose "Export..."
Choose "Save for Ad Hoc Deployment"
Select your dev team
Choose the desired option for "Device Support"
On the "Summary" page, check the box beside "Include manifest for over-the-air installation." This will add a manifest.plist to the folder where the .ipa file was saved. - Click "Next"
Insert the correct paths to the .ipa, display image, and full size image and click "Export"
Hope this helps.
I'm experiencing exactly the same thing, having to re-use a plist file generated from Xcode5. Just one other thing to add: The validate button, that we're presented with after archiving, does not validate my App correctly. It gets past "Preparing Archive" but then throws up an error, "No matching provisioning profiles found for Applications/plumbsApp.app" - None of the valid provisioning profiles allowed the specified entitlements: application identifier, beta-reports-active, keychain-access-groups.
Now, dismissing this and continuing with the "Export", creates my .ipa file and my users are able to install correctly, with the correct url, of course. So, not totally sure why this is happening. I had the beta release of Xcode running but used the final release of Xcode6. Perhaps the beta, comment, in red-herring. Has anyone else experienced this, where the validation of the archive fails in this way but the App installs ok?

iOS Enterprise OTA distribution Unable to Download Application

I created an iOS app and want to distribute it Over-The-Air. I followed this guide:
http://help.apple.com/iosdeployment-apps/mac/1.1/?lang=en-us#app43ad77ea
The App is signed with the enterprise certificate and contains the distribution provisioning profile.
When I try to download the App onto the ipad (using the technique described in this guide), a square icon with my download icon appears on the screen with the name "Waiting...", then a second later the name changes to my actual application name and then again a second later i receive the error message:
Unable to Download Application
"Your Application" could not be downloaded at this time.
in the guide, there are three troubleshooting tips:
if wireless app distribution fails with an “unable to download”
message, check the following:
Make sure the app is signed correctly. Test it by installing it on a
device using iPhone Configuration Utility or Apple Configurator, and
see if any errors occur.
Make sure the link to the manifest file is correct and the manifest
file is accessible to web users.
Make sure the URL to the .ipa file (in the manifest file) is correct
and the .ipa file is accessible to web users.
I checked all three things and they are fine.
What else could cause my download problems?
As alexey mentioned, too many reasons can cause that message. Apple use it as a "catch all errors".
You can diagnose it through the Console. Connect the device to your desktop and access it either from XCode's Organizer (mac only) or iPhone Configuration Utility (mac and windows). But...
It just ain't that simple! :-(
Console may be far from enough. Sometimes there is no relevant message there.
Then, the last resort is following a checklist. Doing all over from zero again. There are many out there... But following there's my generic and non-detailed checklist for Over The Air distribution, at the moment.
Have a Distribution build - This is the most complicated part, done always on the web, and Apple changes the steps all the time. In general, you need a certificate, an identifier and the provisioning profile. Listing devices is almost always required. My current choice is "Distribution -> In House".
P.S.: If you do want to list the devices, make sure the UDIDs are correct. Many issues reported here.
Set the profile under Project -> Build Settings - Since XCode 5, things changed. Instead of code signing with an identity you can clear all that up and set it under *Code Signing -> *Provisioning Profile. The Identity should automatically change to "Automatic". There's also no more need to manually download files from step 1 and install them. XCode manages that now.
Archive - In Xcode 5, there's no need any more to "Build for Archive". Just archive it. It should show up next on Organizer, and it will take some time if it's a big project. Many errors can come up on this step, but they're almost always related to code compilation and not to OTA.
Deploy - Now in Organizer -> Archives, select the proper archive (should be already selected as the most recent one) click on "Distribute", then Save for Enterprise or Ad Hoc Deployment. May be big wait now. When saving the file, there is an option to "Save for Enterprise Distribution". That is a completely misleading name. What it really does is create the plist file. If you have one already, it's fine. You can even manually edit it, which is generally better. The plist be needed for step (5). Here's a good one:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>http://example.com/app.ipa</string>
</dict>
<dict>
<key>kind</key>
<string>full-size-image</string>
<key>needs-shine</key>
<false/>
<key>url</key>
<string>http://example.com/FullSizeImage.png</string>
</dict>
<dict>
<key>kind</key>
<string>display-image</string>
<key>needs-shine</key>
<false/>
<key>url</key>
<string>http://example.com/Icon.png</string>
</dict>
</array>
<key>metadata</key>
<dict>
<key>bundle-identifier</key>
<string>com.example.app</string>
<key>kind</key>
<string>software</string>
<key>subtitle</key>
<string>for iOS</string>
<key>title</key>
<string>My App</string>
</dict>
</dict>
</array>
</dict>
</plist>
Distribute - Skip this step if you want to install it using XCode or iPhone Configuration Utility. You're done. This is putting on the file on a web site. "Simply" add a HTML page with a href link such as this:
itms-services://?action=download-manifest&url=http://example.com/app.plist
Unfortunately dealing with web servers is never simple. So also check the server mime-type! I've made a couple PHP files to deal with them, if your server supports php. Just keep your files as they are (the plist, html and ipa) and link to app.plist.php instead:
app.plist.php
$file = fopen("app.plist", "r");
while(!feof($file)){
$line = fgets($file);
print str_replace(".ipa", ".ipa.php", $line);
}
fclose($file);
?>
app.ipa.php
<?php
header('Content-type: application/octet-stream');
$file = fopen("app.ipa", "r");
while(!feof($file)){
$line = fgets($file);
print $line;
}
fclose($file);
?>
Verify - Ensure that all files listed in the assets array are available to download. If any of these files return 404 or such (including the icons) the entire install will fail. You must either (A) make those files available or (B) delete those missing entries from the plist. The icon entries are not required for the download to work.
Here is an example plist with no icons:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>http://example.com/app.ipa</string>
</dict>
</array>
<key>metadata</key>
<dict>
<key>bundle-identifier</key>
<string>com.example.app</string>
<key>kind</key>
<string>software</string>
<key>subtitle</key>
<string>for iOS</string>
<key>title</key>
<string>My App</string>
</dict>
</dict>
</array>
</dict>
</plist>
The file examples are a very important part of the checklist. They have to be 100% correct.
Double check the plist and html files!
P.S.: I'm writing this answer because, in my case, it was a "simple" matter of wrong link on the .plist file. And, as such, it's hard as hell to diagnose. Well, only doing this checklist could I find the error! It was pointing to "another-app.ipa" rather than "app.ipa"!
There are a plenty of reasons to cause this message.
The best way to diagnose it is to connect a device to Mac and look Console for the device in Organizer.
In my case, for example, it was:
verify_bundle_metadata: This app was not build to support this device family
Answering my own question:
The problem was that one of the thumbnails did not have the correct path set in the manifest.plist - so not only the ipa needs the correct path, but also the temporary download icons, otherwise the installation will fail with the mentioned error message.
Another Issue that it could be is that both the .plist AND the .ipa need to be hosted with HTTPS and not just regular HTTP. The software package string should look like below:
<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>https://example.com/app.ipa</string>
Stupid little oversight but it was tripping me up for awhile.
We did experience the very same error message when trying to install an iOS 5+ app to an iOS4.3.5 phone.
Did you also check deployment/build targets and target architecture to match the device(s) showing that issue?
Make sure the casing is matching in all the files. They tend to be case insensitive.
In my case the issue was on my device an older version of same app was installed with same bundle identifier (downloaded from applstore) so now when I was trying to download its new version via enterprise distribution it was doing nothing, no error at all. Delete existing version from the device solved my issue.
I found in console.
installcoordinationd(MobileInstallation)[99] :
****bundleID****:5:11:1:1:Updating PlaceholderMetadata for
****bundleID**** with failure 1 _LSInstallType 1, underlyingError
(Error Domain=MIInstallerErrorDomain Code=13 "Failed to verify code
signature of
/private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.IoCSM9/extracted/Payload/App.app
: 0xe8008016 (The executable was signed with invalid entitlements.)"
UserInfo={LibMISErrorNumber=-402620394,
LegacyErrorString=ApplicationVerificationFailed, SourceFileLine=147,
FunctionName=+[MICodeSigningVerifier
_validateSignatureAndCopyInfoForURL:withOptions:error:], NSLocalizedDescription=Failed to verify code signature of
/private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.IoCSM9/extracted/Payload/App.app
: 0xe8008016 (The executable was signed with invalid entitlements.)}),
source 17>
Here we should look at:
Failed to verify code signature of App.app
The executable was signed with invalid entitlements.
In my case it was because i downloaded enterprise build from amazon. But the provisioning profile, which it was builded with, was expired (figured out in developer console).
Another one with the other purpose:
"This app could not be installed at this time."
UserInfo={NSLocalizedDescription=This app could not be installed at
this time., NSUnderlyingError=0x100cbd3c0 {Error
Domain=MIInstallerErrorDomain Code=64 "Upgrade's
application-identifier entitlement string (BBBUUUU.com.bundle.www)
does not match installed application's application-identifier string
(CCCEEEE.com.bundle.www); rejecting upgrade."
UserInfo={LegacyErrorString=MismatchedApplicationIdentifierEntitlement,
FunctionName=-[MIInstallableBundle
_validateApplicationIdentifierForNewBundleSigningInfo:error:], SourceFileLine=878, NSLocalizedDescription=Upgrade's
application-identifier entitlement string (BBBUUUU.com.bundle.www)
does not match installed application's application-identifier string
(CCCEEEE.com.bundle.www); rejected
Here i just removed the previous version of the app. The error was, because i changed the team for the bundle ID and it was installed the app with previous bundle ID.
Open console with:
Xcode > Window > Devices
Select the device
Expand a console with with a box with an arrow inside of it in the bottom left corner.
Try checking bundle identifier in your XCode and .plist file
In my case I did following to get rid off "cannot connect to dl.dropboxusercontent" message after providing ipa shared link.
1. Removed md5 section from plist
2. Uploaded 512*512 and 57*57 images to drop box, and provided shared link in fill_size_image and display_image in plist.
The first thing to check here is that the device you are installing on has the correct OS for the app your are installing. For instance, if the app is built for iOS 11, and your device has iOS 10 on it, then the app will install but you will see this error "Unable to Download Application".
In my case, there was a problem with incorrect file permissions of the FTP folder and the files inside (manifest, ipa, images). Check that they have 775 (rwx) and that Owner/Group is your owner.
The error in the device console was like "Cannot connect to iTunes Store" or "Failed artwork for bundleID" or "Failed to load placeholder artwork for bundleID". But it's just about the files.

App Over-The-Air Installation with HTTPS not working

I know that in general installation via HTTPS is working but somehow it doesn't in my Environment.
The itms-service link is HTTP as far as I understood:
itms-services://?action=download-manifest&url=http://' . $_SERVER['SERVER_NAME'] . $downloadLink
The links in the .plist are then HTTPS
<key>assets</key>
<array>
<dict>
<key>kind</key>
<string>software-package</string>
<key>url</key>
<string>https://app.ipa</string>
</dict>
<dict>
<key>kind</key>
<string>full-size-image</string>
<key>needs-shine</key>
<true/>
<key>url</key>
<string>https://image_512x512.png</string>
</dict>
<dict>
<key>kind</key>
<string>display-image</string>
<key>needs-shine</key>
<true/>
<key>url</key>
<string>https://image_57x57.png</string>
</dict>
</array>
But the app won't install. I always get the message "App could not be loaded"
All URL's are reachable with HTTP & HTTPS.
XCode shows the app log
unknown securityd[2331] : CFReadStream domain: 12 error: 8
What am I doing wrong here?
Thx
There's not a huge amount of information about how you've tried to solve this, so rather than actual answers I just have questions. If the answer to any of the questions is 'no' then should point you at the area your problem is in.
Is https://app.ipa the actual URL you're using in the .plist? If so I'd try with the full hostname & path in there.
Does the https site have a proper signed valid certificate that Safari on iOS accepts without any interaction with the user? If not try a proper certificate.
Do you see the .ipa file get downloaded from the server, if you check the server log file?
Have you tried installing the .ipa file using iTunes, does it get accepted?
The problem is that the Certificate Authority needs to be known by the iPad.
If you distribute Apps with HTTPS and the CA Server is your own, you need to install the certificate on the iPad. Otherwise iOS will try to download it.
You can install it sending it via email to your iPad or create a .pem File from the Keychain Access program and host it on your server for installation purposes. Then open it with Safari and iOS will ask you to accept it.
Then the installation works. But beware of using .htaccess as using HTTPS and HTTP together in the installation process seems to trigger the login/password for every request, which are 4 for images, .ipa and .plist, which is really annoying.
[EDIT]
Please keep in mind that you need to refer to the .plist file only with HTTPS since Apple introduced iOS 7.1.
See here: Enterprise app deployment doesn't work on iOS 7.1

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