CancellationTokenSource vs manually ending Task - task

Say I create a task
bool aBoolean = true;
Task.Factory.StartNew(() =>
while(aBooloean) {
...
}
}
Is it better to exit the task by having a global boolean to exit the Task?
Or ist it better to use CancellationTokenSource?
When is it appropriate to use a CancellationTokenSource to end a Task?
Does it just throw an exception when you use CancellationTokenSource and leave things in a inconsistent state?
Thanks

Having a "global" boolean runs the risk of being optimized or cached into CPU cache and you may not see a change in value. CancellationTokenSource is the recommended method for cancelling a Task. The Task uses the Token to test if cancellation is requested and simply returns from the Task's Action delegate. No need to throw an exception if you don't want to.

Related

How to prevent Quartz.Net misfired job from retrying

I know I can specify .WithMisfireHandlingInstructionDoNothing() when building the trigger but some of my jobs are triggered via the IScheduler.TriggerJob() method, so without any triggers.
I can detect and log misfires in the ITriggerListener listener but how can I stop Quartz from trying to fire the job again? If I understand correctly .VetoJobExecution is not usable since the job has to be triggered successfully anyway.
Any other ideas?
Edit: my implementation
JobDataMap jobData = new JobDataMap(data);
IJobDetail jobTemplate = await jobScheduler.GetJobDetail(jobKey);
var jobTrigger = TriggerBuilder.Create()
.ForJob(jobTemplate)
.UsingJobData(jobData)
.WithSimpleSchedule(s => s.WithRepeatCount(0).WithMisfireHandlingInstructionNextWithRemainingCount())
.StartNow()
.Build();
await jobScheduler.ScheduleJob(jobTrigger);
Well if you just want the TriggerJob behavior you can achieve that just by adding one simple trigger to scheduler that is going to trigger immediately and configure retry policy for that. So if you can change the call sites of TriggerJob to create a simple trigger instead (maybe an extension method that allows to define the policy), the Quartz source for TriggerJob is here.
I think I've got it.
You have to use the WithMisfireHandlingInstructionNextWithRemainingCount policy, and WithRepeatCount(0).
But the trick here is to set the right value in the IScheduler MisfireThreshold to the misfire to be considered as a real misfire. I mean, if your misfire threshold is set to 60 seconds (default) then any job not executed in less than 60 seconds from schedule, will NOT be considered as a misfire. And so, the misfire policy will not be used.
In my case, with 3 second duration jobs, I had to set the WithMisfireThreshold to 1 second or less.
This way, the job is not retried if "really misfired".

Difference between .then() and .whenCompleted() methods when working with Futures?

I'm exploring Futures in Dart, and I'm confused about these two methods that Future offers, .then() and .whenCompleted(). What's the main difference between them?
Lets say I want to read a .txt using .readAsString(), I would do it like this:
void main(){
File file = new File('text.txt');
Future content = file.readAsString();
content.then((data) {
print(content);
});
}
So .then() is like a callback that fires a function once the Future is completed.
But I see there is also .whenComplete() that can also fire a function once Future completes. Something like this :
void main(){
File file = new File('text.txt');
Future content = file.readAsString();
content.whenComplete(() {
print("Completed");
});
}
The difference I see here is that .then() has access to data that was returned!
What is .whenCompleted() used for? When should we choose one over the other?
.whenComplete will fire a function either when the Future completes with an error or not, instead .then will fire a function after the Future completes without an error.
Quote from the .whenComplete API DOC
This is the asynchronous equivalent of a "finally" block.
then runs if the future completes successfully.
catchError runs if the future fails.
whenComplete runs regardless of the future completed with a value or with an error.
Here's the basic flow:
someFuture().then((value) {
print('Future finished successfully i.e. without error');
}).catchError((error) {
print('Future finished with error');
}).whenComplete(() {
print('Either of then or catchError has run at this point');
});
.whenComplete = The function inside .whenComplete is called when this future completes, whether it does so with a value or with an error.
.then = Returns a new Future which is completed with the result of the call to onValue (if this future completes with a value) or to onError (if this future completes with an error)
Read detail on API DOC
whenComplete then

TFS Build (2013) - Build Stop Handling

I have custom codeactivities in TFS Build. One of them is a background thread that TFS Build does not know about.
I want to find out if there is a way for this thread to check if a "stop build" has been requested. (i.e. check on the current build status WITHOUT needing a CodeActivityContext)
(NB: I can't use the AsyncCodeActivity (and its cancel mechanism) because this still blocks subsequent tasks)
I am currently using a heartbeat system and relying on a timeout of the heatbeat from the TFS Build flow loop but this is not fool proof.
IBuildDetail.BuildFinished exists but there is the catch 22 of if the build is finished, how do you get iBuildDetail?
Because code activities are "stateless", then using a previous "CodeActivityContext" to get iBuildDetail does not work, i.e. the context no longer exists.
I can get to a code path of _buildServer.GetBuild(_buildUri)
but can't find out how to establish your current builduri (not to be confused with build definition, server, agent or number)
Thanks
Good news, I found a solution
I was caught up in the BuildUri term, it turns out at the bottom of iBuildDetails, is "Uri"
This turns out to be the BuildUri
Thus code like this works ...
static private Uri _buildUri;
static private IBuildServer _buildServer;
...
protected override void Execute(CodeActivityContext context)
{
// Obtain the runtime value of the Text input argument
string ScriptPath = context.GetValue(this.InScriptPath);
_thisContext = context;
IBuildDetail buildDetail = _thisContext.GetExtension<IBuildDetail>();
_buildUri = buildDetail.Uri; // This is the complete string
_buildServer = buildDetail.BuildServer;
......
In background tthread
try
{
IBuildDetail buildDetail = _buildServer.GetBuild(_buildUri); // this does not work as it is not the BuildUri
if (buildDetail != null)
{
if (buildDetail.Status == BuildStatus.Stopped)
{
TerminateProcess();
}
}
}
catch (Exception Ex)
{
TerminateProcess();
}

Why doesn't my GORM object save to the database?

Consider the following code:
if (!serpKeyword) {
serpKeyword = new SerpKeyword(
keyword: searchKeyword,
geoKeyword: geoKeyword,
concatenation: concatenation,
locale: locale
)
serpKeyword.save(flush: true, failOnError: true)
}
serpService.submitKeyword(serpKeyword, false)
Here's the submitKeyword method:
#Transactional(propagation = Propagation.REQUIRES_NEW)
boolean submitKeyword(keywordToSubmit, boolean reset) {
def keyword = SerpKeyword.get(keywordToSubmit.id)
No error is raised when I call serpKeyword.save, but when I get into the submitKeyword method, SerpKeyword.get(keywordToSubmit.id) returns null. What could be preventing this from saving?
Edit
Changing REQUIRES_NEW to REQUIRED seems to do the trick. Here's what I think is happening.
The code that calls serpService.submitKeyword is located within a service method. From what I understand, service method's have a default propagation strategy of REQUIRED. Since all this database writes are happening within the context of a transaction, the writes are queued up in the database, but not actually executed against the database until the transaction is completed, according to the docs:
Note that flushing is not the same as committing a transaction. If
your actions are performed in the context of a transaction, flushing
will execute SQL updates but the database will save the changes in its
transaction queue and only finalize the updates when the transaction
commits.
We call serpService.submitKeyword before our transaction is actually finished. That method starts a completely new transaction where our serpKeyword is not available. Changing it to REQUIRED works because we are now operating within the context of our parent transaction.
I think some part of the stack is being lazy. I've ran into this behavior with Hibernate, if that's what you're using. I'm not sure it's an approved maneuver, but you could clear the session before calling submitKeyword like so:
long keywordId = serpKeyword.id
SerpKeyword.withSession{it.clear()}
serpService.submitKeyword(keywordId, false)
And then change the method to:
#Transactional(propagation = Propagation.REQUIRES_NEW)
boolean submitKeyword(keywordId, boolean reset) {
def keyword = SerpKeyword.get(keywordId)
Then I bet the .get() will work. If you have other objects in the session you need. You will need to lift those out by storing their id's and .get()ing them as well.

F# Start/Stop class instance at the same time

I am doing F# programming, I have some special requirements.
I have 3 class instances; each class instance has to run for one hour every day, from 9:00AM to 10:00AM. I want to control them from main program, starting them at the same time, and stop them also at the same time. The following is my code to start them at the same time, but I don’t know how to stop them at the same time.
#light
module Program
open ClassA
open ClassB
open ClassC
let A = new CalssA.A("A")
let B = new ClassB.B("B")
let C = new ClassC.C("C")
let task = [ async { return A.jobA("A")};
async { return B.jobB("B")};
async { return C.jobC("C")} ]
task |> Async.Parallel |> Async.RunSynchronously |> ignore
Anyone knows hows to stop all 3 class instances at 10:00AM, please show me your code.
Someone told me that I can use async with cancellation tokens, but since I am calling instance of classes in different modules, it is difficult for me to find suitable code samples.
Thanks,
The jobs themselves need to be stoppable, either by having a Stop() API of some sort, or cooperatively being cancellable via CancellationTokens or whatnot, unless you're just talking about some job that spins in a loop and you'll just thread-abort it eventually? Need more info about what "stop" means in this context.
As Brian said, the jobs themselves need to support cancellation. The programming model for cancellation that works the best with F# is based on CancellationToken, because F# keeps CancellationToken automatically in asynchronous workflows.
To implement the cancellation, your JobA methods will need to take additional argument:
type A() =
member x.Foo(str, cancellationToken:CancellationToken) =
for i in 0 .. 10 do
cancellationToken.ThrowIfCancellationRequested()
someOtherWork()
The idea is that you call ThrowIfCancellationRequested frequently during the execution of your job. If a cancellation is requested, the method thorws and the operation will stop. Once you do this, you can write asynchronous workflow that gets the current CancellationToken and passes it to JobA member when calling it:
let task =
[ async { let! tok = Async.CancellationToken
return A.JobA("A", tok) };
async { let! tok = Async.CancellationToken
return B.JobB("B") }; ]
Now you can create a new token using CancellationTokenSource and start the workflow. When you then cancel the token source, it will automatically stop any jobs running as part of the workflow:
let src = new CancellationTokenSource()
Async.Start(task, cancellationToken = src.Token)
// To cancel the job:
src.Cancel()
You asked this question on hubfs.net, and I'll repeat here my answer: try using Quartz.NET. You'd just implement IInteruptableJob in A,B,C, defining how they stop. Then another job at 10:00AM to stop the others.
Quartz.NET has a nice tutorial, FAQ, and lots of examples. It's pretty easy to use for simple cases like this, yet very powerful if you ever need more complex scheduling, monitoring jobs, logging, etc.

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