iOS - Interface layout - ios

I need to achieve the following interface layout:
The obvious path would be a table view, but how would I do the top player and the bottom button set doing that? Embedding buttons in a table view row is a little unsightly I'd say, any suggestions?

It looks like a composed hierarchy of UIViews to me. The topmost element is a custom UIView subclass whose subviews, in turn, are comprised of the appropriate controls. Next down, is a UIButton, then your UITableView (does it scroll? It looks like perhaps not.) Then another row of buttons (trash, etc.)
So, to summarize, your base view is just a UIView that you compose with subviews, including what I assume is a grouped UITableView in the middle. It will be easiest to layout in IB.

You can have multiple table views within a UIView. Or you can put the top and bottom controls in the table header and footer. A quick example:

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How do I make my UIView scrollable horizontally programmatically using Objective-C?

I have created nine table view controllers using page view controller and UIView. Inside UIView, there are nine buttons to points the table view controller.
My problem is, I want to make my UIView scrollable programmatically. In my project, all the buttons are in the same controller and no space to move.
Can anyone help?
My project image:
use UICollectionView and set UICollectionView.pagingEnabled = YES.
UIScrollView is the same but you need to do something for sub views and scrollView contentSize.
use HMSegmentedControl third party for same

One section of the view controller is still and one section horizontally scrollable

I would like to construct a view controller where one section of the view controller would be still and one section scrollable.
Both sections have headers where as well, one is still and one is moving along with the content in the section.
I do not want the cells in the section to be scrolled separately. All cells should move at the same time along with the header.
I have added an image to make my point little more clearer.
Use UICollection View for both view and disable scrolling for one view and enable scrolling for another view
you can probably add to your UIViewController view a UITableView on the left with fixed size (for example 150px) and vertical scroll disabled and a UICollectionView with horizontal flow and ,if needed a, with custom UICollectionViewLayout (but i think that you just need the classic UICollectionViewFlowLayout) for the right part that fits the remaining space.
Here you can find the component's documentation:
https://developer.apple.com/reference/uikit/uicollectionview
https://developer.apple.com/reference/uikit/uitableview

UICollectionVIew inside UIView adds a huge amount of padding to the top of the collectionView

I am trying to add collection view to UIView and there is a problem that doesn't make any sense. Screenshot. I made the background color of the collection view, to make show the view area more clearly.
If I add the collection view straight to the controller (just like in UICollectionViewController), the top padding doesn't exist.
In this example, I have autolayouted the collection view to resize to the whole view but the problem existed the moment I added collection view to the UIView.
Also, if I add another collection view right after this view, there items start from the top, without any margins.
If there is anything else you need me to provide, I will do it. I think this is a storyboard bug or something because there are no insets, in the view's attributes.

How should I approach structuring this view?

I'm having a hard time finding the best way to structure this design.
The top view has a minimum height and becomes sticky when it reaches this height. The bottom view hosts a paging controller with three views within. Each of these views hosts either a collection view or table view with vertical scrolling.
I'm really at a loss on how to approach this. Is the entire view scrollable and I should prevent scrolling on the second view until the top view has reached it's sticky height? Or are each of these views separate uitableviews and the pagingcontroller is just one cell? Should I even be using a pagingcontroller or should I use a scrollview with paging enabled? (the latter was a little rough interaction-wise)
Thank you!
Take a look at the Advanced User Interfaces using Collection View from WWDC this year. This view is very very very similar to the iTunes Connect app interface. The entire session video explains how they created that interface.
I used a similar method to this to create the keyboard in the Emojicate app.
I think what I'd do is actually fake the sticky header. So something like this...
Use only one collection view.
Create a "segmented data source" that contains three data sources. (See the video from WWDC about this)
When the segmented control is changed then update the collection view by changing its layout and (if you want) dataSource.
Make the entire top section a header on the collection view.
When the collection view scrolls past a certain point (when you want to sticky the header) then have a second view that is the compressed header and make it visible at the top of the screen. This is not attached to the collection view at all.
When the segmented control changes you can update the collection view by changing the "selected datasource". The datasource can also contain a UICollectionViewLayout that will update it.
Essentially, the tableview you are talking about is just a collection view where the cell width is equal to the screen width. i.e. fake a table view.
The sticky header isn't sticky at all. Just when it starts to go off screen you can put a fake header there instead.
It will require a duplicate (ish) view and some thinking about how to structure the data but I think this will be easier and less resource hungry than having multiple collection views and page controller and stuff.
If you want me to go through it in more detail let me know but it's a complex subject. Watch the video first.
I would make this part a navigation bar. Should be relatively easy. Just have to customize the back button with a barButtonItem and do a couple of labels in the titleView.
I would make the next part a Table View.
The tableView has 2 sections. The first section doesn't have a section header and the second section doesn't have any cells but just a section header.
First and only cell in this section:
And the rest would be the second section header's view:
This gives you the stickiness that you want because the section header will remain there even if you scroll past it and since the collection has only 2 sections the controls will always remain on top.
I think the collection/table paging part is the hardest part and I don't know clearly how it can be done. But I was thinking it could perhaps be a ContainerView. Each view of the container view would be either a tableview or a collectionview. You would have to add some code to handle the movement of the containerview relative to the second section header (possibly an autolayout constraint that attaches the containerview to the buttom of the first tableview that you implemented above).
I don't think having your tables/collections in a scrollview would be a good implementation. I think I have even read in documentation that developers should stay away from that (but I might be remembering it incorrectly).
I would have:
A "header view" with three subviews:
Fixed height top and bottom views (they stay visible at any size).
A middle view that appears/disappears as the superview grows/shrinks.
A scroll view (table or collection view are subclasses) on that partially covers the header view with a top inset set enough to reveal the underlying header view (the same way pull to refresh views are revealed).
The paging buttons could be set as table/collection view section header views.
Finally track the scroll view's scroll position to keep manually adjusting the header view height.
Another way to see this solution.
Two completely separated parts, a header view and a table view.
A simple header view (blue) that adjusts its subviews as its height changes. More precisely hides its middle subview (light blue) when it shrinks.
A table view that a) partially covers the header view in Interface builder but b) has a top inset as to avoid hiding the header view in the actual device (tableView.contentInset = UIEdgeInsetsMake(60.0f, 0.0f, 0.0f, 0.0f);).
The two parts are only "connected" by resizing the header view height as the table view scrolls up/down.

Is it possible to merge the cells in a UITableView so that i can add some image at the right side?

As seen in the image of my design that i have attached, i want to merge(don't know wether thats the correct word) the first three cells so that i can display an image at the right side in the table itself. Is it possible?
No it's not possible. Instead, you can create first three as one cell(type1), other cells are other type(type2).
Update: see this tutorial for how to create custom cell.
You can create a UIView with fixed dimensions(say, 200x200) having 3 textfields (number, name & uom) to left and add UIImageView to right. Create IBOutlet of this view and name it. Add this view to the header of your UITableview.
self._table.tableHeaderView = yourview;
You should use a UICollectionView instead and apply a custom layout to achieve this.
Collection views provide the same general function as table views
except that a collection view is able to support more than just
single-column layouts. Collection views support customizable layouts
that can be used to implement multi-column grids, tiled layouts,
circular layouts, and many more. You can even change the layout of a
collection view dynamically if you want.
There are many tutorials on the Internet:
http://skeuo.com/uicollectionview-custom-layout-tutorial
http://www.raywenderlich.com/22324/beginning-uicollectionview-in-ios-6-part-12
Another option is to use UITableView and a custom UITableViewCell.
Example:
http://www.idev101.com/code/User_Interface/UITableView/customizing.html
add it in the first cell.The size of you imageview shoud be greater than the cell height.Make sure cell.cliptobounds is set false.Make sure you set the zpositon of imageview to 1 by imageView.layer.zPosiziton = 1.
Actually, you can add your imageView as subview of tableView, so your didSelectRowAtIndexPath: will working as usual

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