tinymce editor using opa - editor

import stdlib.core.web.resource
Editor = {{
base_url = Resource.base_url?""
load = <script type="text/javascript" src="{base_url}/tinymce/jscripts/tiny_mce/tiny_mce.js"></script>
#client init()=
((%% editor.init %%)())
#client getContent(dom : string)=
((%% editor.getContent %%)(dom))
tiny_mce = #static_resource_directory("tinymce")
}}
while running this above code I'm getting below error
Error
File "editor.opa", line 20, characters 6-25, (20:6-20:25 | 339-358)
Unable to type bypass
editor_init.
can anyone help me please?

I think you had not created the bypass before.
First use :
opa-plugin-builder editor.js
With a file "editor.js" like that :
##register init: -> void
##args()
{
tinyMCE.init({
mode: "textareas",
theme: "advanced"
});
}
##register getContent: string -> string
##args(a)
{
return tinyMCE.get(a).getContent();
}
And then you must get a folder named editor.opp
And now to compile editor.opa, you must call editor.opp
ex :
opa editor.opp editor.opa
Hope it helps :)

Related

Rails Webpacker - How to access objects defined in webpack entry file from views [HTML file]

I have a Rails 6 application and using Webpacker for assets.
I have the following code in file app/javascript/packs/application.js :
export var Greeter = {
hello: function() {
console.log('hello');
}
}
And I have the following script in one of my view (HTML) file:
<script>
$(document).ready(function(){
Greeter.hello();
});
</script>
Note: I am using JQuery and it is working fine.
I am getting the following error:
Uncaught ReferenceError: Greeter is not defined.
How can we use libraryTarget and library to expose the bundled modules, so that it can be accessed from HTML files as well ?
Or, is there any other way of doing it using Rails Webpacker ?
Any help would be much appreciated!
To do this without directly mutating the window object in your application code, you'll want to export Greeter as a named export from your application.js pack and extend the Webpack config output to designate the library name and target var (or window will also work).
// config/webpack/environment.js
environment.config.merge({
output: {
library: ['Packs', '[name]'], // exports to "Packs.application" from application pack
libraryTarget: 'var',
}
})
// app/javascript/packs/application.js
export {
Greeter
}
<script>
$(document).ready(function(){
Packs.application.Greeter.hello();
});
</script>
The library name is arbitrary. Using the [name] placeholder is optional but allows you to export to separate modules if you're using multiple "packs".
As I cannot comment rossta's answer, here is what I had to do. My default config was:
// config/webpack/environment.js
const { environment } = require('#rails/webpacker')
module.exports = environment
and I just had to add the additionnal config in it:
// config/webpack/environment.js
const { environment } = require('#rails/webpacker')
environment.config.merge({
output: {
library: ['Packs', '[name]'], // exports to "Packs.application" from application pack
libraryTarget: 'var',
}
})
module.exports = environment
After that, as mentioned by rossta, each symbol which is exported in app/javascript/packs/application.js can be accessed from the DOM as Packs.application.<symbol>.
in app/javascript/packs/application.js:
import Greeter from '../greeter.js'
Greeter.hello()
and in app/javascript/greeter.js:
export default {
hello : function(){
console.log('hello')
}
}
I could fix the issue exposing Greeter object to window as follows:
export var Greeter = {
hello: function() {
console.log('hello');
}
}
window.Greeter = Greeter;
However, I am still looking for a Webpack way of accomplishing this.

Copy all files but change the name of some automatically in yeoman

I am trying to create a yeoman generator where I have to copy from templatePath to destinationPath some files and folders, but I would want to have some of this files with a variable that yeoman could change by one of the user's inputs.
like: "<%=name%>-plugin.php" -> "hello-plugin.php"
I saw some references that this can be done but I can't find how.
I am doing right now:
//Copy the configuration files
app: function () {
this.fs.copyTpl(
this.templatePath('**'),
this.destinationPath(),
{
name: this.props.pluginName,
name_function: this.props.pluginName.replace('-', '_'),
name_class: this.props.className,
description: this.props.pluginDescription
}
);
}
I thought that with that code my <%=name%> would magically changed on copyTpl but it doesn't work
I've just found the solution:
Use this.registerTransformStream(); to pipe all files through some node.js script.
var rename = require("gulp-rename");
//other dependecies...
module.exports = yeoman.Base.extend({
//some other things generator do...
writing: function() {
var THAT = this;
this.registerTransformStream(rename(function(path) {
path.basename = path.basename.replace(/(666replacethat666)/g, THAT.props.appName);
path.dirname = path.dirname.replace(/(666replacethat666)/g, THAT.props.appName);
}));
this.fs.copyTpl(
this.templatePath(),
this.destinationPath(), {
appName: this.props.appName
});
}
});
I'm using here gulp-rename to change file names to something else.
Assuming that this.props.appName == "myFirstApp", this:
666replacethat666-controller.html
will change its name to
myFirstApp-controller.html
Following #piotrek answer, I made a function to replace all props with some pattern (like ejs does) -> $$[your prop name]$$. warning: ES6 inside
var rename = require("gulp-rename");
//other dependecies...
module.exports = yeoman.Base.extend({
//some other things generator do...
writing: function() {
this.registerTransformStream(rename((path) => {
for (let prop in this.props) {
let regexp = new RegExp('\\$\\$' + prop + '\\$\\$', 'g')
path.basename = path.basename.replace(regexp, this.props[prop]);
path.dirname = path.dirname.replace(regexp, this.props[prop]);
}
}));
this.fs.copyTpl(
this.templatePath(),
this.destinationPath(), {
appName: this.props.appName
});
}
});
Example:
Let's assume you have this.props.appname = MyApp and this.props.AnotherProps = Test and you want to rename file or folder.
Name your file or folder MyFile$$appname$$.js -> MyFileMyApp.js
Name your file or folder $$appname$$.js -> MyApp.js
Name your file or folder $$AnotherProps$$.js -> Test.js
This is not possible anymore. The feature was bloated and was removed at some point in 2015.
For now, just rename the file:
this.fs.copy('name.js', 'new-name.js')

XPathException in invokeTransform running Saxon-CE example

I am trying to run the Saxon CE example on the IBM Developerworks
It raises this error:
SaxonCE.XSLT20Processor 23:04:41.615
SEVERE: XPathException in invokeTransform: Either a source document or an initial template must be specified
http://localhost:8984/static/SaxonceDebug/7FFD07C49946B3F4B1DE49E72F7E85FA.cache.html
Line 876
I can run other Saxon CE examples. Is this some API change?
As the error suggest you need to supply a source document or an initial template.
Something like:
<script>
var onSaxonLoad = function() {
Saxon.run( {
stylesheet: "books.xsl",
source: "books.xml"
});
or
<script type="text/javascript"> var onSaxonLoad = function() { proc = Saxon.run( {
stylesheet: 'scripts/stylesheet.xsl', initialTemplate: 'main' } ); };
</script>
Take a look at:
http://www.saxonica.com/ce/user-doc/1.1/index.html#!starting/running

What does this websocket url "ws://{{$}}/ws" mean?

I work with websocket in go. And I got a websocket url format from a trivial example that I google like this:
ws://{{$}}/ws
Relatively complete code below:
home.html:
<html>
<head>
<title>Chat Example</title>
<script type="text/javascript">
$(function() {
......
if (window["WebSocket"]) {
conn = new WebSocket("ws://{{$}}/ws");
conn.onclose = function(evt) {
appendLog($("<div><b>Connection closed.</b></div>"))
}
conn.onmessage = function(evt) {
appendLog($("<div/>").text(evt.data))
}
} else {
appendLog($("<div><b>Your browser does not support WebSockets.</b></div>"))
}
......
});
</script>
</head>
</html>
And wsServer.go:
package main
import (
"flag"
"log"
"net/http"
"text/template"
)
var addr = flag.String("addr", ":8080", "http service address")
var homeTempl = template.Must(template.ParseFiles("home.html"))
func serveHome(w http.ResponseWriter, r *http.Request) {
......
w.Header().Set("Content-Type", "text/html; charset=utf-8")
homeTempl.Execute(w, r.Host)
}
func main() {
http.HandleFunc("/", serveHome)
http.HandleFunc("/ws", serveWs)
err := http.ListenAndServe(:8080, nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}
I thought it would be a regular expression while actually I can't explain it.
I test it on my own PC browser, and connect success with:
http://localhost:8080
but
http://ip:8080 (which ip is my computer's also the litsening server's ip)
not.
And why?
Of course it works when I change "ws://{{$}}/ws" to a certain url. But I want to know why?And what can this expression matching for?
The complete example code is large, I think above is enough to the question. If I miss something you can find out complete example in this page : https://github.com/garyburd/go-websocket/tree/master/examples/chat
I'm guessing you are using the template package of Go. The template package supports {{ placeholders }} that are annotated by those curly brackets. Those curly brackets might contain statements like range, if etc, and variable names. The variable name $ is a special name that points to the root element that was passed to the template.Execute method.
Please add the code of your wsServe method so that we can see what value your are passing to your template. I will extend my answer afterwards.

How to add upload utility to wmd editor?

Has anyone succeeded to do this?
I accomplished this by replacing Util.prompt with my own jquery.dialog method. The prompt function takes a parameter as a callback, making it easy to create a drop-in replacement.
if (isImage) {
// OLD: util.prompt(imageDialogText, imageDefaultText, makeLinkMarkdown);
// WMD_IMAGE_GALLERY_URL loaded from a global settings elsewhere
util.imageGallery(WMD_IMAGE_GALLERY_URL, makeLinkMarkdown);
}
else {
util.prompt(linkDialogText, linkDefaultText, makeLinkMarkdown);
}
If you're interested, I wrote a blog entry about it (with pictures!) which has some more sample code as well as some of the problems/solutions I encountered in implementing this.
The following hack requires use of jQuery, jQuery UI and Mike Alsup's jQuery Form Plugin for performing AJAX file uploads. The hack works with the linked versions (jQ 1.7.2 and jQUI 1.8.20). I can't guarantee compatibility with other versions.
In your <head>, you'll need to include the dependencies:
<script type='text/javascript' src='jquery.min.js'></script>
<link href='theme/jquery-ui.css' rel='stylesheet' type='text/css' />
<script type='text/javascript' src='jquery-ui.js'></script>
<script type='text/javascript' src='wmd/showdown.js'></script>
<script type='text/javascript' src='wmd/wmd.js'></script>
<link type='text/css' rel='stylesheet' href='wmd/wmd.css'/>
<script type='text/javascript' src='jquery.form.js'></script>
We actually need to make a single change to wmd.js.
Go on in there and search (ctrl+f) for var form = doc.createElement("form");
Immediately following this line, assign the form an id, dialogform will do: form.id = "dialogform";
Now on the front end, run:
$(document).ready(function(){
$("#wmd-image-button").live("click",function(){
setTimeout(function(){
$(".wmd-prompt-dialog").css({"opacity": "0", display: "none"});
}, 100);
var $div = $("<div>");
var $form = $("<form>").attr({action: "submit_image.php", method: "post"})
var $file = $("<input/>").attr({type: "file", name: "image"});
var $name = $("<input/>").attr({type: "text", name: "name", placeholder: "Name"});
var $submit = $("<input/>").attr("type", "submit");
$form.append($name, $file, $submit).ajaxForm(function(r) {
r = $.parseJSON(r);
if(r.success){
$("#dialogform input[type='text']").val(r.filename);
$("#dialogform input[value='OK']").trigger("click");
$div.dialog("close");
}
});
$div.append($form).dialog({title: "Upload Image"});
});
$("#wmd-link-button").live("click", function(){
setTimeout(function(){
$(".wmd-prompt-dialog").css("opacity", "1");
}, 100);
});
});
Remember, the post was written for jQuery 1.7.2, and live() has since been deprecated. Please switch to on() if you're using a more recent version of jQuery
And on the backend, in submit_image.php:
$f = $_FILES['image'];
$p = $_POST;
$allowedTypes = array(IMAGETYPE_PNG, IMAGETYPE_JPEG, IMAGETYPE_GIF);
$detectedType = exif_imagetype($f['tmp_name']);
if(in_array($detectedType, $allowedTypes)){
$pi = pathinfo($f['name']);
$ext = $pi['extension'];
$target = "img/" . strtolower(str_replace(" ", "-", $p['name'])) . "." . $ext;
if(move_uploaded_file($f['tmp_name'], $target)){
$returnArr = array(
"success" => true,
"filename" => site_url($target)
);
echo json_encode($returnArr);
}
else echo json_encode(array("success" => false));
}
else echo json_encode(array("success" => false, "msg" => "Invalid File Type."));
Hopefully that will get you started. This was written a couple of years ago, when my javascript skills were sub-par! Haha. I previously had this on a blog (which is now dead), with step-by-step instructions and explanations; lots of unnecessary fluff. Thanks #Kamiccolo for bringing this link to my attention. I had to consult the way-back-machine in order to revive it.
Add a button to the control panel of WMD.
Search for the following string to find the place where buttons are being added:
italicButton.XShift
In my version, the function is in class SpritedButtonRow and is called build.
Ignore the setup and textOp attributes. XShift is the position of the button image in the css sprite that comes with WMD, Instead of that, give the button a class and in the class specify the background image. Then Just add an onclick event to the button
that will do what you need it to do.
But, I don't think an upload button should be inside a text editor, does not make sense.

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