Creating a ListViewWebPart. I am able to set custom view and everything else. I have a need to set Toolbar to None. How do I do that? (Using C# console app)
Changing (or removing) the Toolbar from a ListViewWebPart - I followed this guy and it worked
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The buttons are still there and function fine, however as you can see they are completely invisible. Adjusting font colors and navigation bar colors had no effect. I have been trying to resolve this for months and despite reading Apple's documentation, I am unable to even see where you would change what I assumed to be a system wide function.
So to help narrow down this issue I created a simple navigation controller with a print button. If I put these both on the Login storyboard (the first storyboard) it works perfectly fine. If I put it on Main.storyboard (the second storyboard) it doesn't work.
If I change my project settings to make Main.storyboard the first storyboard it works. Leading me to believe the issue is in my FirstViewController.
You can set the color of the print and cancel button
UIBarButtonItem.appearance(whenContainedInInstancesOf: [UIToolbar.self]).tintColor = UIColor.green
After narrowing down the problem to the first view controller I discovered the tint was set to Clear Color (ie Alpha is 0). Fixing this resolved the problem in the rest of the app. I am surprised a setting in a view can propogate to the rest of the app and overwrite all of the other views in the process. Perhaps apple set the first view to determine the colors for system pop ups etc.
I am working on an app which uses ECSlidingViewController to implement a drawer menu.
I need to keep the menu always open on the home screen but keep it hidden and only open it on swipe when I am on the other views.
Does the lib allow that kind of behaviour ?
Any advice is welcome.
Thank you in advance
I've found the solution (which was quite easy actually)
Opening the sliding menu at startup
self.slidingViewController().anchorTopViewToRightAnimated(true);
Disabling gestures on the menu
self.slidingViewController().panGesture.enabled = false;
(you should set this to true again when you change view and need the menu to respond to gestures)
There is just one problem, I can't make anchorTopViewToRightAnimated work after I change topView.
Any ideas why ?
EDIT:
I'm calling anchorTopViewToRightAnimated in viewDidAppear -> not working (after viewChange)
If I try to call that method on button click it works fine, so it must be that ECSlidingView isn't ready or smthg like that but as there are no notifications or whatsoever I can't know when to call the method.
I could subclass ECSlidingViewController but would rather avoid it if possible
When using Safari and filling out a form, there are three buttons conveniently located at the top of the keyboard labeled Previous, Next, and Done. Is there a keyboard setting that can enable those or do you have to create and program these buttons manually?
I've had some success using this library:
https://github.com/simonbs/BSKeyboardControls
There is no default property of keyboard provided in ios. You need to add toolbar for that. Then you add previous , next or done UIBarButtons in the toolbar.
When keyboard appears toolbar is also displayed above it using some animation or directly same way when it hides/disappears you have to hide the toolbar also using animations or by changing it positioning in view.
Hope it helps you.
XCDFormInputAccessoryView is an accessory which contains the features you needed. It is easy to use. Here is how it looks with keyboard
I am attempting to add a toolbar as an input accessory, and as such have added it via xcode storyboard editor to the view controller (and not within the view). This was as specified in this tutorial(which seems to be written for an earlier version of xcode): reference
My issue: "8.) Now we need to open the toolbar item itself. Double click Toolbar in the document window."
This is no longer valid behavior in Xcode 4.6 it appears, so I ask you: how do I add button items to a toolbar? I would prefer to avoid doing it programmatically (Still reasonably new to xcode development and normally make my GUIs with storyboards) but if I have to, I have to.
Many thanks!
If you're doing what I think you are doing, adding UIBarButtonItems to a UIToolbar, then you simply drag a Bar Button Item out to the toolbar.
However, I would assume that what they mean when they say 'double-click' is not what people normally think of when they think double click. Try double clicking slowly this often does the trick.
Found the issue - it was appearing behind the UIView. However you dont ever need to graphically interact witha toolbar, you can just drag-and-drop controls onto it in the sidebar. If there is a need for more info on this message me or vote up.
I want to use a custom control in my project, specifically a horizontal picker view I found on cocoacontrols.com (http://cocoacontrols.com/platforms/ios/controls/cppickerview). I've been able to include it into my project, load data and it works very nicely.
The pickerView is setted up programatically on viewDidLoad but I'd really like to be able to use it via storyboards because I'm a using static tableView. I tried to add a UIView, set the class to the PickerView class and then set up the outlet. I builds without errors or warnings but the picker view does not appear. It only shows a white rectangle.
Anyone with experience in this? Is it possible at all or should I keep it programatically?
Thanks in advance!
Well, that's normal. CPPickerView does not seem to implement initWithCoder:... I only see an initWithFrame: in the source code, which obviously means you can only instantiate that custom UIView from code. Or you can change CPPickerView's implementation to support what you want. It's open source.