Refreshing Table View Rows - ios

I have a UISegmentedControl that changes the data in the table view.
[self.mySexyTableView reloadRowsAtIndexPaths:updatedPaths withRowAnimation:UITableViewRowAnimationTop];
Let's say that I display 5 rows for tab one, 2 rows for tab two. When the second tab is clicked the first two rows get new values but the old data from tab one for rows 3 to 5 remains. How can I clear them out ?

Here's a quick sample code to check out: iPhoneCoreDataRecipes
On topic, here is one of the sweetest provided methods:
// If I want to delete the next 3 cells after the one you click
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSMutableArray* indexPaths = [NSMutableArray array];
for (int i = indexPath.row + 1; i < indexPath.row + 4; i++)
{
[indexPaths addObject:[NSIndexPath indexPathForRow:i inSection:0]];
}
[tableView beginUpdates];
[tableView deleteRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationFade];
[tableView endUpdates];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
I ran into this problem, if I understand you properly, that updating doesn't remove cells. So just remove them and then call update. Good luck!

Related

Xcode iOS UITableView Insert New Cell Animation

Thanks in advance. I'm dealing with a single UITableView which is divided into different sections. Users can add or delete cells only from specific sections. The information displayed in the UITableView is stored in an array where each object represents a section:
eg: tableItemsArray = ((arrayForSection1), (arrayForSection2), (arrayForSection3))
I have the animation set up to handle the delete as follows:
[tableView deleteRowsAtIndexPaths:#[indexPath]
withRowAnimation:UITableViewRowAnimationRight];
I then programmatically remove the item from the array to remove it from the data model. However I am having difficulty in how to insert the cell in an animated form.
Currently I am running the current pseudo-algorithm:
Check item isn't anywhere in the array
Add item to array into a specific section
sort this section of the array alphabetically
reload the data
Update
When a new item is added to the array it is stored in a string to keep record of the new item. Once the array has been resorted I iterate through the array of cells to find its indexPath, then I delete the string (to prevent recursive insertion animations) and perform the animation, however the code doesn't animate its insertion into the table. I wondered whether that maybe the animation code (as below) wasn't working as I was using [tableView reloadData]?
// For Each Section in the table:
for (NSMutableArray *object in sectionsInTable) {
// For Each Cell in a section (Cells are stored in an array in index 1)
for (NSString *label in [object objectAtIndex:1]) {
if ([label isEqualToString:_insertedObject]) {
// New item
_insertedObject = Nil;
// animate addition
[self.labelListTableView beginUpdates];
[self.labelListTableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:[[object objectAtIndex:1] indexOfObject:label] inSection:[sectionsInTable indexOfObject:object]]] withRowAnimation:UITableViewRowAnimationBottom];
[self.labelListTableView endUpdates];
}
}
}
Any ideas why the animation isn't working?
Thanks
D
Seems that the [tableView reloadData] was preventing the animation.
// Annimate the new Item
// For Each Section in the table:
for (NSMutableArray *object in sectionsInTable) {
// For Each Cell in a section:
for (NSString *cell in [object objectAtIndex:1]) {
if ([cell isEqualToString:_insertedObject]) {
// New item
_insertedObject = Nil;
// animate addition
[tableView beginUpdates];
NSInteger section = [sectionsInTable indexOfObjectIdenticalTo:object];
NSInteger row = [[object objectAtIndex:1] indexOfObjectIdenticalTo:cell];
NSIndexPath *newIndexPath = [NSIndexPath indexPathForRow:row inSection:section];
[tableView insertRowsAtIndexPaths: [NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationBottom ];
[tableView endUpdates];
}
}
}

Objective-C - iOS UITableView bottom row crash on delete

I am extending the learn iOS programming today tutorial to include delete functionality.
I have modified the tableView didSelectRowAtIndexPath: method thusly:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[tableView deselectRowAtIndexPath:indexPath animated:NO];
ToDoItem *tappedItem = [self.toDoItems objectAtIndex:indexPath.row];
if (tappedItem.completed) {
[tableView beginUpdates];
[self.toDoItems removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom];
[tableView endUpdates];
} else {
tappedItem.completed = YES;
}
[tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationNone];
}
In a section with three rows, it works as expected. Tapping produces a checkmark, tapping a check marked item deletes it. But if I tap the bottom row, it crashes with 'attempt to delete row 2 from section 0 which only contains 2 rows before the update'. Note this is happening when the other two rows are still there (my searches found numerous posts where there was a crash when someone was deleting the last remaining row--not the case here). The bottom row will mark itself completed just fine.
Also note, moving the array changing call out of the beginUpdates block changes the error from row 2 to row 3 ... contains 3 rows.
TIA for any assistance.
Edit:
I have fixed the problem by moving [tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationNone]; inside of the else block. Can someone explain why?
If you use deleteRowsAtIndexPaths, there is no point in trying to reload the row that you deleted. And, obviously, if you try to reload a cell for an indexPath that is no longer valid, then you will have the sort of problem you describe.
Let's say you have 10 rows, you don't want to say, effectively, "delete the tenth row; now reload the tenth row in a table that now only has nine rows." You can easily imagine why that is problematic.
In this case, you should remove the call to reloadRowsAtIndexPaths altogether. You only have to call reload... if the contents of some of the remaining cells change. If you're just inserting or deleting rows, then just do that, and no call to reloadRowsAtIndexPaths is needed.

Add new UITableView row with custom text

Using this code
- (IBAction)testAdd:(id)sender
{
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:self.numberOfRows inSection:0];
[self.tableView beginUpdates];
self.numberOfRows++;
[self.tableView insertRowsAtIndexPaths:#[indexPath]withRowAnimation:UITableViewRowAnimationBottom];
[self.tableView endUpdates];
}
I'm able to add a new item to a tableView via an 'add' button on the app. This basically adds an item identical to the item already on the table that preceded it.
For example, I have a tableview with the first row displaying a string "TEST", hitting add adds another row that displays "TEST".
I would like to be able to pass in a custom value for the new row, so hitting add outputs a row with say "NEWTHING".
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"UITableViewCell" forIndexPath:indexPath];
// Configure the cell...
cell.textLabel.text = self.val2;
return cell;
}
My data source is actually another view controller that takes user inputs and sends it to my tabelViewController, with the text for the item as "val2".
What I actually want to achieve is the ability to hit add, go back to the user input view controller, get the new data and send it back to my tableViewController to be displayed
What you're asking, is the kinda stuff that is to be done in -cellForRowAtIndexPath: (most of the times, it depends on the way you have designed your datasource) but if it doesn't matter to you, then you can do:
- (IBAction)testAdd:(id)sender
{
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:self.numberOfRows
inSection:0];
self.numberOfRows++;
[self.tableView beginUpdates];
[self.tableView insertRowsAtIndexPaths:#[indexPath]
withRowAnimation:UITableViewRowAnimationBottom];
[self.tableView endUpdates];
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
[cell.textLabel setText:#"NEWTHING"];
}
But note that when you scroll far up/down and return to this cell, it will most probably show "TEST" (that's where -cellForRowAtIndexPath: will show it's true purpose)
PS: Include your -cellForRowAtIndexPath: method implementation in the question if you want to proceed further
EDIT:
Your -cellForRowAtIndexPath is too static... in the sense that it simply sets self.val2 to cell.textLabel.
Lets say you start with 10 rows, -cellForRowAtIndexPath will be called 10 times and every time, it will set self.val2 onto the current cell's textLabel.
Now... when you add one row (on a button tap), the -cellForRowAtIndexPath will be called for the 11th cell and the same* text will be set to it.
*this technically happened but we quickly changed the cell's text
Basically, the tableView doesn't know how to differentiate between an existing cell and a new added cell because the datasource itself is not dynamic.
To direct the tableView on how to handle different cells, we need to create a more dynamic datasource.
There are different approaches use but I'd generally do it this way:
- (void)viewDidLoad
{
[super viewDidLoad];
self.val2 = #"TEST";
//declare "NSMutableArray *arrDatasource;" globally
//this will be the soul of the tableView
arrDatasource = [[NSMutableArray alloc] init];
int i_numberOfCells = 10;
//populate beginning cells with default text
for (int i = 0; i < i_numberOfCells; i++) {
NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init];
[dictionary setObject:self.val2 forKey:#"displayText"];
[arrDatasource addObject:dictionary];
}
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
//return number of objects in arrDatasource
return arrDatasource.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"UITableViewCell" forIndexPath:indexPath];
//pick up value for key "displayText" and set it onto the cell's label
[cell.textLabel setText:arrDatasource[indexPath.row][#"displayText"]];
//this will be dynamic in nature because you can modify the contents
//of arrDatasource and simply tell tableView to update appropriately
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//make indexPath of new cell to be created
NSIndexPath *indexPathNEXT = [NSIndexPath indexPathForItem:arrDatasource.count inSection:0];
//add the appropriate contents to a dictionary
NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init];
[dictionary setObject:#"NEWTHING" forKey:#"displayText"];
//add the dictionary object to the main array which is the datasource
[arrDatasource addObject:dictionary];
//add it to tableView
[self.tableView beginUpdates];
[self.tableView insertRowsAtIndexPaths:#[indexPathNEXT]
withRowAnimation:UITableViewRowAnimationAutomatic];
[self.tableView endUpdates];
//this ends up calling -cellForRowAtIndexPath for the newly created cell
//-cellForRowAtIndexPath shows the text (you put in the dictionary in this method above)
}
PS: -cellForRowAtIndexPath: is called whenever cell updates or refreshes or needs to be displayed and so this method needs to be implemented properly

UITableViewCell loses highlighted selection

I am using [tableview reloadData]; to reload the data in my UItableView, however when I use this I loose my highlight on my UItableVewCell.
I would like to know the best way to reinstate this highlight.
I set a tempIndexPath when the user selects the cell they edit the information then I call reloadData, then inside cellForRowAtIndexPath I use this code to re-highlight the cell however its not working.
if ([tempIndexPath isEqual:indexPath]) {
cell.selected = YES;
}
This code keeps the highlighted selection, and is safe with resorting/inserts/repositioning since it keeps a reference to the underlying object from the model, instead of the index path. It also scrolls to the selection, which is helpful when the updated model causes the selection to be moved out of the current scroll position's frame.
- (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//Save the selected object at this row for maintaining the highlight later in reloadData
_selectedItem = [_items objectAtIndex:indexPath.row];
}
- (void) reloadData
{
[_itemsTable reloadData];
//Reselect and scroll to selection
int numItems = _items.count;
for (int i = 0; i < numItems; i++) {
NSDictionary *dict = [_numItems objectAtIndex:i];
if (dict == _selectedItem) {
//This is more reliable than calling the indexPathForSelectedRow on the UITableView,
// since the selection is cleared after calling reloadData
NSIndexPath *selectedIndexPath = [NSIndexPath indexPathForRow:i inSection:0];
[_itemsTable scrollToRowAtIndexPath:selectedIndexPath atScrollPosition:UITableViewScrollPositionMiddle animated:NO];
[_itemsTable selectRowAtIndexPath:selectedIndexPath animated:FALSE scrollPosition:UITableViewScrollPositionNone];
break;
}
}
}
Save the selected row, reload your table view's data and select the row again.
NSIndexPath* selectedIndexPath = [tableView indexPathForSelectedRow];
[tableView reloadData];
[tableView selectRowAtIndexPath:selectedIndexPath animated:NO scrollPosition:UITableViewScrollPositionNone];
You should know that this is dangerous, because if new items were added to the table view before the selected row, the selection will not be the correct cell. You should calculate how many rows were inserted before the row and adjust the selectedIndexPath accordingly.

Custom UITableViewCell height yields improper animation

I currently am working with a uitableview that holds mostly standard size cells at 44pts. However, there are a couple that are larger, about 160pts.
In this instance, there are 2 rows at 44pts height, with the larger 160pts row being inserted below, at index 2 in the section.
Removal call:
- (void)removeRowInSection:(TableViewSection *)section atIndex:(NSUInteger)index {
NSUInteger sectionIndex = [self.sections indexOfObject:section];
NSIndexPath *removalPath = [NSIndexPath indexPathForRow:index inSection:sectionIndex];
[self.tableView beginUpdates];
[self.tableView deleteRowsAtIndexPaths:#[removalPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self.tableView endUpdates];
}
Delegate call:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
TableViewSection *section = [self sectionAtIndex:indexPath.section];
return [section heightForRowAtIndex:indexPath.row];
}
section call:
- (NSInteger)heightForRowAtIndex:(NSInteger)index {
StandardCell *cell = (StandardCell *)[self.list objectAtIndex:index];
return cell.height;
}
cell call:
- (CGFloat)height {
return 160;
}
What has me confused is when I remove the larger rows from the table, they start to animate, moving underneath the row above. But when they get to a certain point, about a 1/4 of the way through the animation, they disappear instead of finishing the animation.
It seems like the table animates the row with the notion that it's only 44pts, then once it's reached the point where 44pts are underneath the row above, it gets removed from the table. What detail have I overlooked that will give the table the correct notion to automatically animate the row removal?
Thanks for your help.
Update:
I tried commenting out the height function above (which overrides the default that returns 44). This results in a proper animation with no skips. FWIW
One way to solve this is to animate the row height down to 44 just before deleting:
//mark index paths being deleted and trigger `contentSize` update
self.indexPathsBeingDeleted = [NSMutableArray arrayWithArray:#[indexPath]];
[tableView beginUpdates];
[tableView endUpdates];
//delete row
[self.tableView deleteRowsAtIndexPaths:#[removalPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[tableView endUpdates];
And then in your heightForRowAtIndexPath:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([self.indexPathsBeingDeleted containsObject:indexPath]) {
//return normal height if cell is being deleted
[self.indexPathsBeingDeleted removeObject:indexPath];
return 44;
}
if (<test for tall row>) {
return 160;
}
return 44;
}
There's a little bit of bookkeeping going on to keep track of index paths being deleted. There are probably cleaner ways to do this. This is just the first thing that came to mind. Here's a working sample project.

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