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glm-math
Implicit vector conversion in ImGui (ImVec <--> glm::vec)
Why OpenGL transformation order in reversed compare to what is write in code?
GLM: Multiplying vec3 by a 3x3 translation matrix gives weird results [duplicate]
is getOpenGLMatrix changing rotation?
How can I convert a bullet transform to glm matrix without copying data?
What is the proper way to configure GLM
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