How would I start with making a game for ti-nspire cx ii using lua? - lua

I've wanted to start to make simple games using lua for the ti-nspire cx ii and I cant really find any good places to start. I am pretty good at coding in geniral and have some experince using JavaScrip and C#. Any help or redirections would be greatly appreciated.
Ive just started to play around with lua wia onecompiler but I have no clue how to get graphics on the screen.

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Im having difficulty understanding youtube tutorials about datastore on roblox, could anyone explain how i could make it?

I just want to understand how to code and create a functioning datastore in roblox lua

RPG language : How to make a loop?

I would like to learn the language RPG, How to make a loop for example?
Do know you a website that offers tutorials? I don't find nothing...
Thank you very much.
As RPG is a proprietary language from IBM you will not find many tutorials online. Your best source for RPG is the IBM Knowledge Center, https://www.ibm.com/support/knowledgecenter/en/ssw_ibm_i_73/rzasd/zzdow.htm . It comes with examples for such things as loops.
In RPG you have operation codes for such things as loops, short : opcodes. DOW = do while, DOU = do until, FOR. The aborting the iteration in a loop you have ITER and LEAVE.
And while you are just learning RPG you show starting learning free format RPG. Don't start with fixed format RPG. You can get into that later.
And if you are using pub400.com for learning RPG you can also use the free version of MiWorkplace (at miworkplace.com) for a nice and free editor. You don't have to use SEU.
There is a little RPG tutorial here, although it doesn't have anything about loops. https://www.ibm.com/support/pages/node/1108749

Newbie to 2d/3d Games - Need Clarification on game Engine Cocos2d-x and Marmalade

After many research online i rounded up on cocos2d-x 3 and marmalade for my game development learning and might be future publishing :)
Wen I was about to fix on one particular engine, i went though some questions in stackoverflow regarding both engine together..
Ex:
How to compile Cocos2d-X with Marmalade?
Cocos2d-x and Marmalade - Troubles with CCCallFuncO
Marmalade: better using Cocos2d-x v.2 or Cocos2d-x v.1?
My doubt is, why these both are used together for game/app develoment.
I am new to c++ /Lua.. but very interested to learn.
I am yet to fix on my final engine for my learning.. either cocos2d-x(difficult for a newbie, but yeah i am ready to do the hardwork) or marmalade(paid, and has been used for Cut the Rope)
Q 1. Can anyone help me understand why developers used both these engines together.? Are there any advantages..?
Q 2. Can we create good apps as well with these 2 engines, becoz majority of online sites point for games and its advantages on games etc...?
Q 3. Even after reading a lot of comparison about cocos2d-x and marmalade, still i am confused which to choose, since i m worried about the learning curve. Can anyone advice on what i shud choose as a newbie to c++ / lua?
Note: Even though i wanted to try Unity2D/3D, I cant pay$1500 + $1500(ios) + $1500(android) .. Not that much Cash to invest now. :)
Need your valuable help on this .
Marmalade already has Cocos2D-x integrated - look for "Quick". Marmalade SDK consists of 4 separate and "completely" different APIs - C++, Quick (Lua/Cocos/Box2D), Juice (porting iOS to Android), Web (PhoneGap).
Here is ad blurb https://www.madewithmarmalade.com/products/quick, here is documentation http://docs.madewithmarmalade.com/display/MD/Marmalade+Quick.
What they have done in "Quick" is to integrate for you a Lua interpreter + Cocos2D-x library (sprite animation) + Box2D (physics engine). It quite easy to start with that. Use the free license and then figure out if need more (difference is support/ad splash on load/exotic platforms/)

Game Development in Delphi

I would like to have a go at making some simple games for personal/learning purposes. By simple games I mean games like platform, maze, arcade games for example. I would also one day like to create a platform game with a simple editor to allow others to edit and design their own game levels.
I am not sure if Delphi is the way to go though, I don't see or hear many people writing games in Delphi, but Delphi is the only language I understand on an intermediate level.
If Delphi is acceptable to create simple games as I mentioned, am I right in thinking that I would require some libraries that would help me do this, maybe Direct X for example?
I am using Delphi XE, I wish I had waited and upgraded to Delphi XE2 instead as it seems that includes some built in Drawing libraries.
I look forward to hearing your responses on this.
Thanks.
Check out Asphyre
And to encourage you; Soldat, C-evo and many more quality games were built with Delphi, Game Maker too.
There are to many options ...
If you are really new to this take a look at this site and get some good examples from children that try to make games Pascal programming for schools ...
If you are one level up here some library's that give you the a great start for small and big games... this is for new and very advance pascal programming...
GLScene just get the svn version... (Windows,MacOsX,Linux and hear for android and iphone ;) ) -- 2D,3D,isometric........
CastII Great engine (Windows,MacOsX,Linux) -- Mostly 3D....
Asphyre Sphinx 2 One of my favorite i allready start a big big game with that library... NOW (Windows32-64,MacOsX,Linux,and IOS) with DelphiXE2
ZenGL Fantastic and quite easy to use (Windows,Linux,MacOsX and i hear android too) --Mostly 2D but i hear 3D is in way out...
Castle Great library for me not to easy... (Windows,Linux,MacOsX) compine great with freepascal and lazarus...
Andorra 2d This is going to be the best but suddenly stops ... 2d programming at its best...
there are many other libraries and i here a few of them come out before the new year...
But if you go deeper you can try the hard way... the headers so ...
for opengl use the header from here delphigl
for SDL use the Jedi-SDL header (great by the way)...
for directX use the clootie and good luck...
But the most important thing in the game programming is the paper...
Every think write in the paper is the most value object in object programming...
Hope that helps...
Delphi is great for games! Here is a very good resource to get you started: http://www.pascalgamedevelopment.com/
It has a friendly forum where you can ask questions.
I have personally used Delphi for graphics programming for many years and written a free open source game engine in Delphi called ZGameEditor.
azrael11
GLScene doesn't support Android(work in progress as I know)
Cast II works only on Windows
Asphyre Sphinx 2 doesn't support Linux
ZenGL supports also iOS. Android - work in progress. 3D - I'm not interested in it currently, so only fast 2D is main goal.

Beginning in Lua for Corona SDK

I have started working on Corona SDK.As you all know it uses Lua as the programming language,i wanted to know some good links or ebooks which i can refer to begin development.I am an iPhone developer and working on objective C since last 1 year.
Any suggestions,help would be appreciated.
Thanks
Aditya
I've been using this: Programming in Lua, first edition (FREE online edition of the book)
The Corona SDK forums are also good for specific issues related to the SDk itself. It seems it is having a few database problems just right now, but you might want to check it later.
Edit: just for completeness, here is the link to the Lua Bookstore # amazon (not an affiliate link).
You can also check out http://learningcorona.com/ which has a huge listing of tutorials for Corona.
Here's a great resource for learning Lua, it's aimed towards beginner programmers (doesn't sound like you), but it does a great job at introducing Lua and most of the basic concepts:
Lua for Beginners:
http://lua.gts-stolberg.de/en/index.php?uml=1
That, as well as the "Learning Corona" section of the Ansca docs should be plenty enough to get you up to speed in a very short amount of time:
http://developer.anscamobile.com/resources/docs/
TIP: Start working on a project, or converting an existing app using Corona and you'll learn it blazing fast! That's what I did, and I learned it quickly enough to have one of my games fully converted in about 8 days.
For understanding basics of CORONA SDK I will prefer "Corona.SDK.Mobile.Game.Development.Beginners.Guide"
book from Packtpub publication.
and You can also check out http://www.learningcorona.com/ for tutorial both video and audio.
The Lua Reference Manual is also an excellent read: Concise and complete.
Lua Gems is also worth looking at (at least the freely available snippets).
I found the Beginning Lua Programming book to be pretty good as a complete reference for Lua with good example code.
My very personal advice is just take a look at great books (Programming in LUA is covering everything) and switch as soon as possibles to samples / tutorials in order to learn all the API functions.
There are several Corona sdk video tutorials on YouTube. One demonstrates how to create a simple balloon game in a few minutes. You can have Your Lua editor in one window and YouTube in another, and click on the video to start/stop and switch to the editor and type in the code. Some tutorials provide links to download the code.
hello you can use their website they have good documentation you will find it here
http://docs.coronalabs.com/api/

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