How can I resize iOS app when running on MacBook? - ios

I have developed iOS application working perfectly fine on iPhone.
Also I can directly download app from App Store on my MacBook. But it looks stretched. And I can't find any option to resize it.
Can anyone suggest how can I resize my app when running on MacBook?

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Resize image iOS React Native

Does one of you as this problem: I use an image on my React Native app, I place it, I resize it, no problem on Android and iOS.
When I generate my IPA file, I put him on the store, easily. But when I download my app from the App Store, my image is not the same. It got a wrong size and an incorrect alignment
Can someone explain to me why? I've not this problem on my Android app. Thanks

Devices says IPhone but application can still be downloaded for ipad?

I recently pushed an application to appstore. Now i have no idea why, but it says that its compatible with ipad too. In Deployment info i picked IPhone only. How is this possible and how can i change this fast.
Thank you
Even if you have chosen iPhone in Deployment info. The app will still get install in iPad. Here are list you can chose in deployment info.
Universal :- These apps are designed to work on both iPhone and iPad.
When running on an iPad, these apps confirms to the larger screen of iPad as well as screen of iPhone.
iPhone apps :- These are apps designed specifically for iPhone. These apps can still run on iPad. However they will run on iPhone compatibility mode. There are some apps that utilize unique features of the iPhone such as ability to place phone calls. These apps will be unavailable to iPad.
iPad :- Designed specifically for iPad. Cannot install on iPhone.

UI Issue in version 7.1

I am developing app for iPad with greater than 7.0 version.
I am facing annoying issue regarding UI. When I run app in iOS version with 7.1 it display as below:
I can access the buttons, textfield and all, but can't get background image, button background images of any controls.
I also run in simulator and same problem I get in it, but after reset the simulator, it's running fine. Now the question is, what about device?
When I run same app in different device with different iOS version like 8.0 and above. It's running perfectly.

iPhone app on iPad without compatibility mode

I've developed an iphone only app (so 'Targeted Device Family' is set to iPhone since the beginning of the project) and when I finished I've tried to run it on the iPad just to check if the compatibility mode was working correctly but surprisingly it loads a full screen, without any compatibility mode!
Of course since it's an iphone app it doesn't look good at all. Can you think of the reason why the targeted device family = iPhone doesn't fire the compatibility mode on the iPad? (I tried on real device and simulators as well).
In iOS 8, there is an issue that when you use the new Launch Screen File, your app will automatically become universal. This issue is solved in iOS 8.1 beta, and therefore this is not a real solution.
For now, you are better off using Launch images in the asset catalog.
Also add the device modifier ~iphone to the launch file will make sure that the app is not see as an universal app.

iPad app freezes but not on iPhone

I have an app which has started freezing at random when I run it on the iPad. It does not happen on any iPhone, not yet anyway. I download a bunch of images on my app, to display on a list, and store them to the internal cache in the background. Also, the app uses modal segues. The freeze is so random I am not able to pinpoint the source of the problem.
All this has started after the device was upgraded to iOS 7. I have also upgraded my Xcode to version 5 and am using iOS SDK 7. Everything was working fine on iOS 6.
Has anyone been facing similar problems?

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