xcode stuck at loading while tried to open everytime - ios

xcode is stuck at opening project. I have tried reinstalling and deleting the library/developer files. Nothing works. It only shows the rainbow spinning ball and stuck forever. Xcode version 13 and macOS Ventura 13.1
I have tried reinstalling and deleting the library/developer files.

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Xcode stuck on start loading project

My xcode stopped working properlly and I don't know why.
By launching my flutter project in Xcode today da loading runner is infinity and app does not respond anymore.
This happens with any project even if i start a new project the problem is the same.
Can you help please ?
(I reinstalled Xcode 14.2 the problem is the same)
Issue image
I already tried to delete cache files, reboot the mac, reinstall xcode.
Nothing worked
I had the same problem, only opened the project after disabling iCloud

dyld: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib

I'm getting this error when I run my app through iphone 6s ios version 13.1.2 but it is workin with ios version 14 and up. I tried deleting Pods, brew update, brew upgrade, brew cleanup and update my xcode to latest version but I still get this error. How to fix this error? thank you so much!
I had the same error and fixed it by going into my app in Xcode under the Project Navigator, then opening Frameworks, and deleting libSwiftWebKit.tbd. I had recently updated the deployment target to IOS 12 as well as updated the Podfile, which I think had something to do with it. I think there was a bug in an earlier version of Xcode or my Podfile settings, whereby I had to include libSwiftWebKit.tbd manually, but after recent updates, that was fixed such that it doesn't need to be included manually anymore.
I experienced the same issue and was exhausted with that because I tried different other suggestions but all were in vain. In the end, Deleting the Build folder from Xcode brought me luck.
So my suggestion will be, first of all, to try to
Delete the Build folder (Xcode > Products > Clean Build Folder) or (Shift+Command+K)
If it doesn't work then try other options.

XCode crash on load after Big Sur installation

I use React Native for my dayjob, which was working fine until I did my first restart after downloading Big Sur. Now XCode crashes on load, and running yarn run ios only launches the Simulator and the app fails to compile. When I open XCode, it looks like this every time.
I have tried:
uninstalling and reinstalling XCode.
deleting Derived Data.
deleting the Workspace file and pod installing to regenerate it.
deleting the xcuserdata file.
Is there anything else I can do before I have to bite the bullet and spend ages downgrading back to Catalina?

Unable to archive iOS app after updating to Xcode 7.3

I'm having problems archiving an iOS Swift application since the last Xcode update (Xcode 7.3), the application builds and runs correctly in debug mode but as soon as I try to archive it I get the following error:
No such module "RealmSwift"
Although it references RealmSwift it fails randomly importing this or any other pod.
The most strange point is that downgrading to Xcode 7.2.1 and Command Line tools 7.2 doesn't fix the problem.
I've clean Cocoapods cache, completely removed ~/Library/Developer folder, removed my Pods folder within the project folder. Even trying to archive with a different machine doesn't work. I rolled back to a version of the app released on Crashlytics and therefore successfully archived in the past with the same result.
Any thoughts about what could be wrong?

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I can't use playground. It shows this error : Playground execution terminated because the process stopped unexpectedly.
All I did was installing iOS 9 simulator by downloading it with terminal and copying it manually to where it was supposed to be and clicking download on preferences to install the downloaded file because I was not able to download it normally.
In other topics my problem was mentioned and the solution was restarting Xcode and mac, I even removed Xcode and reinstalled it using a dmg file instead of installing it by mac App Store which I used to. I tried it and I still have the issue. (My Xcode is not a beta version.) Is it just me in this whole mac community who has this problem and there is no solution ?!
Thanks

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