Getting this error - "This app is not allowed to query for scheme comgooglemaps.Even though i have added "comgooglemaps" in LSApplicationQuery.
Even i have also added "googlechromes" and google map is also installed on iPhone. Still i am getting this error everytime. Please help me with it.
Complete Error -
-canOpenURL: failed for URL: "comgooglemaps://" - error: "This app is not allowed to query for scheme comgooglemaps"
2018-08-24 12:31:58.882862+0530 BrotherToBrother[934:253238] Can't use comgooglemaps://
You need add comgooglemaps in your plist of project info
The regular adding scheme to info.plist doesn't work I don't know why. But finally I found a way by using info.plist source code
1- Right click on info.plist
2- Open source code
3- Copy the following code:
<key>LSApplicationQueriesSchemes</key>
<array>
<string>comgooglemaps</string>
</array>
After changing a way it works for me. hopefully answer be useful for you
For those who still having this problem like me, I actually faced the same problem and the reason was I only add comgooglemaps to plist.
We have to add both comgooglemaps and googlechromes to the plist file like below.
Anyone know how to remove the annoying Apple Missing Export Compliance?
I have tried adding ITSAppUsesNonExemptEncryption to the app's XML config file (name-app.xml).
<key>ITSAppUsesNonExemptEncryption</key><false/>
Has no effect.
Found a way to get it working, I moved the ITSAppUsesNonExemptEncryption Key to the bottom of the Key list. Inside the InfoAdditions and seems to be working now:
<iPhone>
<InfoAdditions><![CDATA[
<!--
<key>....</key>
<key>....</key>
-->
<key>ITSAppUsesNonExemptEncryption</key><false/>
]]></InfoAdditions>
</iPhone>
I've been searching on the Internet but none of the solutions I found seems to work so, my question is with Xcode 6, how we could localize a Cordova app?
The image below illustrates the problem, I tested the app in the iOS Simulator (I changed the language settings of the simulator to Spanish) but the context menu in inputs or some plugin like camera are still in English. I changed the "Localization native development region" to "es" but still in English. Also I have Localizable.strings in the es.lproj folder.
Finally I figured out after some digging and with the help of a guy that greatly assisted me in other forum, you have to put this in the project .plist this:
<key>CFBundleLocalizations</key>
<array>
<string>es</string>
</array>
Each string is the language you want to localize.
It is also possible to do this without a hook or plugin by using <edit-config> in your config.xml. Here is an example:
<platform name="ios">
<edit-config target="CFBundleLocalizations" file="*-Info.plist" mode="overwrite">
<array>
<string>en</string>
<string>es</string>
</array>
</edit-config>
</platform>
Usage of <edit-config> in config.xml was introduced in Cordova 6.4.0.
The preferred answer is correct but has the drawback to be native, i. e. you have to modify the Info*.plist after cordova prepare.
If you want to stick with the Cordova's style (which i recommend), you can use a hook or a plugin for this.
I did it with a plugin because a plugin has (from scratch) the ability to modify the native configuration's files (AndroidManifest.xml or Info*.plist).
See https://stackoverflow.com/a/27947343/2728710
What I've done :
make a new specific plugin name "cordova-plugin-config-ios"
localPlugins/cordova-plugin-config-ios/plugin.xml
<?xml version="1.0" encoding="UTF-8"?>
<plugin id="cordova-plugin-config-ios" version="0.0.1" xmlns="http://apache.org/cordova/ns/plugins/1.0">
<name>CRM Factory Cordova Localization iOS Plugin</name>
<description>A label translate example</description>
<!-- ios -->
<platform name="ios">
<config-file target="*-Info.plist" parent="CFBundleDevelopmentRegion">
<array>
<string>French</string>
</array>
</config-file>
<config-file target="*-Info.plist" parent="CFBundleLocalizations">
<array>
<string>fr_FR</string>
</array>
</config-file>
</platform>
</plugin>
make a hook add-local-plugins.sh. In it, install the specific plugin made
add-local-plugins.sh
echo "Install specific plugin for modify Info*.plist"
cordova plugin add cordova-plugin-config-ios --searchpath ${projectDir}/localPlugins/cordova-plugin-config-ios
call the hook via config.xml
config.xml
<hook src="hooks/add-local-plugins.sh" type="before_prepare" />
In my case, the hook was not mandatory but I like the freedom brought by it and to be able to log what the program did (echo part).
Go to the .plist file of any plugin and comment out:
<!-- <key>CFBundleDevelopmentRegion</key>
<string>nl</string> -->
Then the plugin will use the systems set language and region. This is likely the most practical solution for a lot of cases.
How to use iOS device settings for language:
It seems CFBundleDevelopmentRegion is always set to en_US by default (or maybe this is because I build on a laptop that has these settings) thus showing context menus, file upload dialog etc in English.
I found that setting CFBundleDevelopmentRegion to empty uses device settings for language.
Note that some plugins seem to set language, so if you cannot get it to work, check your plugins. This was tested in Ionic 5 / Angular / Cordova.
Put this in your config.xml ios section:
<platform name="ios">
<config-file parent="CFBundleDevelopmentRegion" target="*-Info.plist">
<array>
<string />
</array>
</config-file>
</platform>
Thanks to #maximillion-bartango answer for putting me on the right track with this
I post the way that i worked:
Find in the x-code the folder Resources (is placed in root)
Select the folder Resources
Then press the main menu File->New->File...
Select in section "Resource" Strings File and press Next
Then in Save As field write InfoPlist ONLY ("I" capital and "P"
capital)
Then press Create
Then select the file InfoPlist.strings that created in Resources
folder and press in the right menu the button "Localize"
Then you Select the Project from the Project Navigator and select
the The project from project list
In the info tab at the bottom you can as many as language you want
(There is in section Localizations)
The language you can see in Resources Folder
To localize the values ("key") from info.plist file you can open
with a text editor and get all the keys you want to localize
You write any key as the example in any InfoPlist.strings like the
above example
"NSLocationAlwaysAndWhenInUseUsageDescription"="blabla";
"NSLocationAlwaysUsageDescription"="blabla2";
That's all work and you have localize your info.plist file!
You can do this within the app code itself using cordova-custom-config:
<custom-config-file parent="CFBundleLocalizations" target="*-Info.plist" mode="replace">
<array>
<string>en</string>
</array>
</custom-config-file>
Adding CFBundleLocalizations works, however, you still need to manually add, or drag, the InfoPlist.strings files to the Xcode project to work.
I found this Cordova plugin completely takes over the process, https://github.com/kelvinhokk/cordova-plugin-localization-strings. So I can simply run cordova prepare and it is all set.
I am new to the Cordova CLI.
I need to perform the following steps programmatically via Cordova.
In the project .plist add a new row
Enter the following values in the new row:
Key: GDLibraryMode Type:String (default) Value:GDEnterpriseSimulation
I think I need to do this in the config.xml file in my project's root (or maybe the one in the "platforms" folder).
Can someone explain to me how to add the entry via the config.xml so that the above entry is added at compile-time?
I am using Cordova 3.3.1-0.42 (I know it is not the latest). I have already made my project and all is fine, I just need to add this entry added to the pList.
EDIT: 2/8/21
As per a comment on this question:
For anyone coming late to this, setting values in the project plist is now supported by Cordova CLI 7 and above
I don't think you can do this via straight config.xml modification. At least, I didn't see any mention of this in the docs: http://cordova.apache.org/docs/en/3.3.0/config_ref_index.md.html
I think you have to create a plugin, because they can insert plist entries: http://docs.phonegap.com/en/3.3.0/plugin_ref_spec.md.html#Plugin%20Specification
See the 'config-file element' section. Here's a guess as to what the relevant section of the plugin.xml will look like:
<platform name="ios">
<config-file target="*-Info.plist" parent="CFBundleURLTypes">
<array>
<dict>
<key>GDLibraryMode</key>
<string>GDEnterpriseSimulation</string>
</dict>
</array>
</config-file>
</platform>
Then you can install the plugin: cordova plugin add <your plugin name or file location>
I really like #james's solution using a Cordova hook. However, there are two issues. The docs state:
"we highly recommend writing your hooks using Node.js"
"/hooks directory is considered deprecated in favor of the hook elements in config.xml"
Here's a Node.js implementation using the plist NPM package:
var fs = require('fs'); // nodejs.org/api/fs.html
var plist = require('plist'); // www.npmjs.com/package/plist
var FILEPATH = 'platforms/ios/.../...-Info.plist';
module.exports = function (context) {
var xml = fs.readFileSync(FILEPATH, 'utf8');
var obj = plist.parse(xml);
obj.GDLibraryMode = 'GDEnterpriseSimulation';
xml = plist.build(obj);
fs.writeFileSync(FILEPATH, xml, { encoding: 'utf8' });
};
Of all the hook types provided by Cordova, the relevant ones for your situation are:
after_prepare
before_compile
Choose a hook type, and then add the hook to your config.xml file:
<platform name="ios">
<hook type="after_prepare" src="scripts/my-hook.js" />
</platform>
You can use the PlistBuddy utility inside a Cordova hook script to modify the *-Info.plist file.
For example, I have the following script under <project-root>/hooks/after_prepare/010_modify_plist.sh which adds a dictionary property and adds an entry within that dictionary:
#!/bin/bash
PLIST=platforms/ios/*/*-Info.plist
cat << EOF |
Add :NSAppTransportSecurity dict
Add :NSAppTransportSecurity:NSAllowsArbitraryLoads bool YES
EOF
while read line
do
/usr/libexec/PlistBuddy -c "$line" $PLIST
done
true
Be sure to make the script executable (chmod +x).
The true at the end of the script is because PlistBuddy returns with an error exit code if the key being added already exists, and doesn't provide a way to detect if the key already exists. Cordova will report a build error if the hook script exits with an error status. Better error handling is possible but a pain to implement.
These are the steps I ended up doing to enable my application to share files through itunes between devices.
1.In your application navigate to your config.xml. Type this piece into your config under the platform tag <platform name="ios">.
<config-file platform="ios" target="*-Info.plist" parent="UIFileSharingEnabled">
<true/>
</config-file>
2. Then go to your command line tool and type: cordova prepare
Uninstall and reinstall your application on your device, and you will see your app appear in itunes for you to share any files between your devices.
A few things, make sure cordova is up to date, and that you added the platform for ios.
npm install -g cordova
This command installs cordova.
cordova platform add ios
This command adds the platform for ios.
What is happening is when you run the cordova prepare command you are using Apple's Xcode SDK that is generated in the platform/ios folder. There you can see the plist file that is generated for your application, which is labeled as "yourApp-info.plist". There you can see the new key and string produced in the xml layout which looks like this:
<key>UIFileSharingEnabled</key>
<true/>
Also word of warning, my company dropped this ionic framework application into my lap a couple weeks ago (with a really short deadline). Everything I am telling you is based on couple weeks of learning. So this may not be the best practice, but I hope it helps someone out.
Edit
Link to the docs
This does seem to be possible now using the config.xml: at least some core plugin authors say so. For instance, in the docs for the Cordova Camera Plugin, they discuss the new requirement in iOS 10 that you provide a permission message string in the plist. To accomplish it, they suggest executing the plugin add command with arguments, thus:
cordova plugin add cordova-plugin-camera --variable CAMERA_USAGE_DESCRIPTION="My App would like to access your camera, to take photos of your documents."
This has the result that you not only get a new <plugin> added to config.xml, but it has a <variable> child:
<plugin name="cordova-plugin-camera" spec="~2.3.0">
<variable name="CAMERA_USAGE_DESCRIPTION" value="My App would like to access your camera, to take photos of your documents." />
</plugin>
Which then seems to correlate to the new keys in my info.plist, perhaps somehow passing the values at runtime?
<key>NSCameraUsageDescription</key>
<string/>
<key>NSPhotoLibraryUsageDescription</key>
<string/>
I'd be lying if I said that I know exactly how it works, but it seems to point the way.
UPDATE: for people want to use camera with iOS >= 10.
This mean, by normal you can config in plugin as:
<!-- ios -->
<platform name="ios">
<config-file target="*-Info.plist" parent="NSLocationWhenInUseUsageDescription">
<string></string>
</config-file>
<config-file target="*-Info.plist" parent="NSCameraUsageDescription">
<string></string>
</config-file>
<config-file target="*-Info.plist" parent="NSPhotoLibraryUsageDescription">
<string></string>
</config-file>
</platform>
But for now, you can't config NSCameraUsageDescription and NSPhotoLibraryUsageDescription in plugin. You need to config them in platform -> iOS project by Xcode or in *-Info.plist file.
Since iOS 10 it's mandatory to add a NSCameraUsageDescription and
NSPhotoLibraryUsageDescription in the info.plist.
Learn more: https://www.npmjs.com/package/cordova-plugin-camera
I'm using the following in the ionic 3 without any additional plugin or imports and I think this could be helpful for others:
<platform name="ios">
<edit-config file="*-Info.plist" mode="merge" target="NSLocationWhenInUseUsageDescription">
<string>Location is required so we can show you your nearby projects to support.</string>
</edit-config>
<edit-config file="*-Info.plist" mode="merge" target="NSCameraUsageDescription">
<string>Camera accesss required in order to let you select profile picture from camera.</string>
</edit-config>
<edit-config file="*-Info.plist" mode="merge" target="NSPhotoLibraryUsageDescription">
<string>Photo library accesss required in order to let you select profile picture from gallery / library.</string>
</edit-config>
</platform>
You can set the display name in app's plist by directly editing the ios.json in the plugins directory.
Adding the following to the config_munge.files section of the ios.json file will do the trick and it will be maintained even when using the CLI.
"*-Info.plist": {
"parents": {
"CFBundleDisplayName": [
{
"xml": "<string>RevMob Ads Cordova Plugin Demo</string>",
"count": 1
}
]
}
}
Here's a complete example
Yes, it is possible!
I am using Cordova 9.0.0 (cordova-lib#9.0.1).
For example this is the configuration file that I used to insert new string value into Info.plist :
<platform name="ios">
<edit-config file="*-Info.plist" mode="merge" target="NSMicrophoneUsageDescription">
<string>My awesome app wish to hear your awesome voice through Microphone. Not for fancy stuff, just want to hear you.</string>
</edit-config>
<edit-config file="*-Info.plist" mode="merge" target="---Key configuration---">
<string>---string value---</string>
</edit-config>
</platform>
After that, don't forget to rebuild your staging file by running this two command in your terminal :
cordova platform rm ios
cordova platform add ios
To confirm the change, you can check the newly generated .plist file by opening them with xCode.
-Info.plist file located at :
./platform/ios/[your app name]/[your app name]-Info.plist
#TachyonVortex solution seems to be the best option but was crashing down in my case. The issue was caused by an empty NSMainNibFile field that is not right converted by the plist NPM package. In the .plist file
<key>NSMainNibFile</key>
<string></string>
<key>NSMainNibFile~ipad</key>
<string></string>
is converted to:
<key>NSMainNibFile</key>
<string>NSMainNibFile~ipad</string>
I fixed it with by adding to the script:
obj.NSMainNibFile = '';
obj['NSMainNibFile~ipad'] = '';
The script finally looks like (scripts/my-hook.js):
var fs = require('fs'); // nodejs.org/api/fs.html
var plist = require('plist'); // www.npmjs.com/package/plist
var FILEPATH = 'platforms/ios/***/***-Info.plist';
module.exports = function (context) {
var xml = fs.readFileSync(FILEPATH, 'utf8');
var obj = plist.parse(xml);
obj.GDLibraryMode = 'GDEnterpriseSimulation';
obj.NSMainNibFile = '';
obj['NSMainNibFile~ipad'] = '';
xml = plist.build(obj);
fs.writeFileSync(FILEPATH, xml, { encoding: 'utf8' });
};
and config.xml:
<platform name="ios">
<hook type="before_build" src="scripts/my-hook.js" />
</platform>
I have used this plugin to solve the problem, maybe it can help you :
https://www.npmjs.com/package/cordova-plugin-queries-schemes
If you are trying to modify a .plist in a native iOS plugin with a <config-file> tag in your plugin.xml, here is what you need to do:
Make sure your .plist is xml, not binary! You can use plutil to convert a binary .plist into xml, and commit it to version control.
plutil -convert xml1 Info.plist
The instructions for <config-file> indicate that target= is relative to the generated xcode project at platforms/ios/<project>/, but I found that I needed to prepend a wildcard character to my path to get it to work:
target="*/Resources/MyResources.bundle/Info.plist"
If you want to add a key at the top level of the .plist, you need to set parent equal to the key name, and then nest a <string> tag with the value. Using an <array> or <dict> as any examples show will cause these keys to be nested under parent.
Here is a complete example that works for me for adding multiple top level properties:
<platform name="ios">
<config-file target="*/Resources/MyResources.bundle/Info.plist" parent="MyDistribution">
<string>Cordova</string>
</config-file>
<config-file target="*/Resources/MyResources.bundle/Info.plist" parent="MyVersion">
<string>3.2.0</string>
</config-file>
</platform>
I prefer the after_prepare hook for bigger projects or if you have multiple plugins using the same permissions. But you can always go the simple way:
simply:
- remove the plugin that requires the desired permission
- add it again with --save
- in config.xml, the plugin now has a new variable with a blank description that you can fill in
- now build ios with -- release and they will be set.
you just need following steps
1.
Go to Project navigator
Select the target
Click on info from tab option other option are build setting build phase
you will see key type value
When you point on any key name you will find + and - sign
click on the + sign
write Key: GDLibraryMode in key section
Type:Stringin tyoe section
Value:GDEnterpriseSimulation in value section
How do you prevent iTunes from adding the default gloss effect when compiling an iOS app using Adobe Air? Using Adobe Flash CS6. . . .
Add the following to the InfoAdditions element in the application descriptor file:
<InfoAdditions>
<![CDATA[
<key>UIPrerenderedIcon</key>
<true/>
]]>
</InfoAdditions>
from : http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html
This will require you to add a boolean UIPrerenderedIcon key to the app's info.plist file and set it's value to true.
To do so, follow the steps below:
Change the extension of the .ipa file produced by Flash CS6 to .zip.
Unzip the file and right-click to view the app's contents, which should be located in a directory named "Payload."
Locate and edit the info.plist file, adding the UIPrerenderedIcon key/value pair mentioned above.