SwiftUI Speech to Text in Afrikaans - ios

I have been trying to use SFSpeechRecognizer to record Afrikaans but it is not supported by iOS. Any reference of what else I can do? I have looked everywhere and there is barely any resource on any alternative. I am doing my code on SwiftUI, not Storyboard so any similar reference or guidance would be very helpful. Thank you!
I have used SFSpeechRecognizer and I am writing my code on XCode SwiftUI

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Can we build and upload ios app with swift and objective-c mixed code?

Actually, I am working on one app and started with the objective-c. Now i have started working on swift with the same app for the further development and it will work with both the class (objc and swift).
Now I have doubt that it will accept by apple store or not.
Please help me.
This is fine, Apple provides the mechanisms for interacting with both and will not drop support for Objective-C for quite sometime. Many large organisations still have the majority of their code written in Obj-C (including Apple) so they need to give people time to transition, they aren't going to switch over immediately to a relatively immature language.
You can use Swift and Objective-c together. There is no issue in it. You need to create a bridging header file.
Please read this
Swift and Objective-C in the Same Project

How to implement AVCam for Swift

Hello I have found two links about AVCam
Apple: https://developer.apple.com/library/ios/samplecode/AVCam/History/History.html
alex-chan/AVCamSwift: https://github.com/alex-chan/AVCamSwift
The first link has demo files that work perfectly, but its in Object-C - can someone show me documentation on converting Object-C to Swift?
The second link I have downloaded the files but it will not run in my 4s - can someone tell me why?
I would like to have a swift version so I can easily adopt it into my swift build + thanks again SO!
if you have a working objc version why not just import it with a bridging header? there is no one document about converting obj-c to swift, if you really want to convert it you are going to need to do it line by line.
also what exactly are you trying to do? get a live camera feed displayed? these docs have been ported to swift and would suit that purpose but you would need to get the input port first.
https://developer.apple.com/library/mac/documentation/AVFoundation/Reference/AVCaptureVideoPreviewLayer_Class/index.html#//apple_ref/occ/clm/AVCaptureVideoPreviewLayer/layerWithSession:
Update: how to import obj-c headers, a newer way to create them that isnt quite as talked about yet is to just create any normal .m file or objective c file then select yes to creating a briding header, it configures everything for you.
That being said it may be worth while to play around with the basics a bit more and maybe follow a few guides before attempting to implement this type of feature if you are having issues with following the links.
Here is a random application creation guide http://www.ioscreator.com/tutorials/calculator-tutorial-in-ios8-with-swift that should teach you alot. i would recommend following and reading through stuff like this until you have a bit more of a footing and can come up with more of an exact question. no one here is going to rewrite the apple program for you and your questions are extremely broad.

Playground using with Objective-C iOS8

I have just started working in iOS8. I have seen here Playground concept. But I didn't understand it. I have read that it could be only used with the Swift language.
I have referred documents from this link .
Can we use it with Objective-C too?
Thanks for any help!!
The playground concept is built upon a technology called REPL (More info on REPL)
Basically you can type code into the playground which is 'compiled' (evaluated) on the fly so you can see the output/result.
It's quite a nice way to play with a language, design a function or test an algorithm, but you cannot build a distributable app with a playground.
For a playground concept to work a given language needs to support REPL. Currently Objective C does not support this, therefore only Swift is available in playground form.

Extending Titanium with native iOS modules

I want to use existing ios class(writtern in objective C) in titanium alloy project.
I am new to Titanium and tried a link but not understand it completely, is there any video by which I can achieve my task.
Any help would be appreciated.
Have you read this: http://docs.appcelerator.com/titanium/3.0/#!/guide/iOS_Module_Development_Guide
It's pretty straight forward.
If you have specific areas that you do not understand, please write them down and I'll try to help.
You can try this video about Demystifying Module DEvelopment, or if you want full video try this one about development.

iAd with Firemonkey?

I would like to know how (if?) I can put an iAd into an App created using Firemonkey. I have only been able to find one answer to this (in months of regular searching), which directed the poster to Apple's iAd documentation. I know how to use iAd in XCode, my question is how to use it with Firemonkey and FPC.
I've searched all the source code for iAd and related terms such as "bannerView" with no success. So I think my question is really how to import these classes into FPC.
See Phil Hess' page for lots of information about ios SDK and FPC:
http://web.me.com/macpgmr/ObjP/Xcode4/
part3 discusses on how to build the iPhoneAll unit for the iOS simulator which enables you to use iAd functionality according to http://web.me.com/macpgmr/ObjP/Xcode4/iOS_Parsing_Status.html

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