I've just started learning swift and was going to build this number-incrementing sample app to understand MVVM. I don't understand why is my number on the view not updating upon clicking the button.
I tried to update the view everytime user clicks the button but the count stays at zero.
The View
import SwiftUI
struct ContentView: View {
#ObservedObject var viewModel = CounterViewModel()
var body: some View {
VStack {
Text("\(viewModel.model.count)")
Button(action: {
self.viewModel.increment()
}) {
Text("Increment")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
The ViewModel
import SwiftUI
class CounterViewModel: ObservableObject {
#ObservedObject var model = Model()
func increment() {
self.model.count += 1
}
}
The Model
import Foundation
class Model : ObservableObject{
#Published var count = 0
}
Following should work:
import SwiftUI
struct Model {
var count = 0
}
class CounterViewModel: ObservableObject {
#Published var model = Model()
func increment() {
self.model.count += 1
}
}
struct ContentView: View {
#ObservedObject var viewModel = CounterViewModel()
var body: some View {
VStack {
Text("\(viewModel.model.count)")
Button(action: {
self.viewModel.increment()
}) {
Text("Increment")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Please note:
ObservableObject and #Published are designed to work together.
Only a value, that is in an observed object gets published and so the view updated.
A distinction between model and view model is not always necessary and the terms are somewhat misleading. You can just put the count var in the ViewModel. Like:
#Published var count = 1
It makes sense to have an own model struct (or class), when fx you fetch a record from a database or via a network request, than your Model would take the complete record.
Something like:
struct Adress {
let name: String
let street: String
let place: String
let email: String
}
Please also note the advantages (and disadvantages) of having immutable structs as a model. But this is another topic.
Hi it's a bad idea to use MVVM in SwiftUI because Swift is designed to take advantage of fast value types for view data like structs whereas MVVM uses slow objects for view data which leads to the kind of consistency bugs that SwiftUI's use of value types is designed to eliminate. It's a shame so many MVVM UIKit developers (and Harvard lecturers) have tried to push their MVVM garbage onto SwiftUI instead of learning it properly. Fortunately some of them are changing their ways.
When learning SwiftUI I believe it's best to learn value semantics first (where any value change to a struct is also a change to the struct itself), then the View struct (i.e. when body is called), then #Binding, then #State. e.g. have a play around with this:
// use a config struct like this for view data to group related vars
struct ContentViewConfig {
var count = 0 {
didSet {
// could do validation here, e.g. isValid = count < 10
}
}
// include other vars that are all related, e.g. you could have searchText and searchResults.
// use mutating func for logic that affects multiple vars
mutating func increment() {
count += 1
//othervar += 1
}
}
struct ContentView: View {
#State var config = ContentViewConfig() // normally structs are immutable, but #State makes it mutable like magic, so its like have a view model object right here, but better.
var body: some View {
VStack {
ContentView2(count: config.count)
ContentView3(config: $config)
}
}
}
// when designing a View first ask yourself what data does this need to do its job?
struct ContentView2: View {
let count: Int
// body is only called if count is different from the last time this was init.
var body: some View {
Text(count, format: .number)
}
}
struct ContentView3: View {
#Binding var config: ContentViewConfig
var body: some View {
Button(action: {
config.increment()
}) {
Text("Increment")
}
}
}
}
Then once you are comfortable with view data you can move on to model data which is when ObservableObject and singletons come into play, e.g.
struct Item: Identifiable {
let id = UUID()
var text = ""
}
class MyStore: ObservableObject {
#Published var items: [Item] = []
static var shared = MyStore()
static var preview = MyStore(preview: true)
init(preview: Bool = false) {
if preview {
items = [Item(text: "Test Item")]
}
}
}
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(MyStore.shared)
}
}
}
struct ContentView: View {
#EnvironmentObject store: MyStore
var body: some View {
List($store.items) { $item in
TextField("Item", $item.text)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.environmentObject(MyStore.preview)
}
}
Note we use singletons because it would be dangerous to use #StateObject for model data because its lifetime is tied to something on screen we could accidentally lose all our model data which should have lifetime tied to the app running. Best to think of #StateObject when you need a reference type in a #State, i.e. involving view data.
When it comes to async networking use the new .task modifier and you can avoid #StateObject.
I thought it was the case that #Published properties inside a class designated as an environment object would automatically update to all the subviews I pass the environment object to, but the below code isn't updating, what am I doing wrong?
class trackerDataStore: ObservableObject {
let healthStore = HKHealthStore()
#Published var isLoadingWorkouts = false
#Published var subscriptionIsActive = false
#Published var trackerWorkoutObject: trackerWorkoutObject?
}
struct detailHeaderCard: View {
#EnvironmentObject var trackerDataStore: TrackerDataStore
var body: some View {
//omitted
}
.sheet(isPresented: $isShowingPlayerAddStatsFormAsModal) {
PlayerAddStatsForm(isShowingPlayerAddStatsFormAsModal: $isShowingPlayerAddStatsFormAsModal)
.environmentObject(trackerDataStore)
}
}
struct PlayerAddStatsForm: View {
#EnvironmentObject var trackerDataStore: TrackerDataStore
//not getting reactively updated here
}
I found out that the way I wired up #EnvironmentObject actually works well, I had a bug in my code in another area that was preventing the view from receiving the data I was looking for that made me think it was related to #EnvironmentObject not working properly.
I created an instance of UserData so that other classes can observe this instance and show the necessary information by using the username. What I am trying to do here is, when a user is logged in, different classes with user related stored properties will be updated ( i.e. by calling the api) from time to time according to the user activity in the app.
However, it shows the error 'Cannot use instance member 'userData' within property initializer; property initializers run before 'self' is available'. Any ideas how to solve this?
I am not sure how to pass the data from a single ObservedObject to another.
struct passingData: View {
#ObservedObject var userData = UserData()
#ObservedObject var images = ImageURL(userData: userData)
#ObservedObject var payment = Payment(userData: userData)
var body: some View {
VStack{
TextField("Enter userName", text: $userData.userName)
Text("url is \(images.imageURL)")
Text("Payment detail: \(payment.paymentDate)")
}
}
}
class Payment: ObservableObject{
#Published var paymentDate = ""
#ObservedObject var userData: UserData
init(userData: UserData){
self.userData = userData
loadPaymentDate()
}
func loadPaymentDate(){
self.paymentDate = "last payment date from \(userData.userName) is someDate "
}
}
class ImageURL: ObservableObject{
#Published var imageURL = ""
#ObservedObject var userData: UserData
init(userData: UserData){
self.userData = userData
loadImageURL()
}
func loadImageURL(){
self.imageURL = "123_\(userData.userName).com"
}
}
class UserData: ObservableObject{
#Published var userName = ""
}
Here is possible solution:
struct passingData: View {
#ObservedObject var userData: UserData
#ObservedObject var images: ImageURL
#ObservedObject var payment: Payment
init() {
let data = UserData()
self.userData = data
self.images = ImageURL(userData: data)
self.payment = Payment(userData: data)
}
// ... other code
I have a SwiftUI view that takes in an EnvironmentObject called appModel. It then reads the value appModel.submodel.count in its body method. I expect this to bind my view to the property count on submodel so that it re-renders when the property updates, but this does not seem to happen.
Is this a bug? And if not, what is the idiomatic way to have views bind to nested properties of environment objects in SwiftUI?
Specifically, my model looks like this...
class Submodel: ObservableObject {
#Published var count = 0
}
class AppModel: ObservableObject {
#Published var submodel: Submodel = Submodel()
}
And my view looks like this...
struct ContentView: View {
#EnvironmentObject var appModel: AppModel
var body: some View {
Text("Count: \(appModel.submodel.count)")
.onTapGesture {
self.appModel.submodel.count += 1
}
}
}
When I run the app and click on the label, the count property does increase but the label does not update.
I can fix this by passing in appModel.submodel as a property to ContentView, but I'd like to avoid doing so if possible.
Nested models does not work yet in SwiftUI, but you could do something like this
class SubModel: ObservableObject {
#Published var count = 0
}
class AppModel: ObservableObject {
#Published var submodel: SubModel = SubModel()
var anyCancellable: AnyCancellable? = nil
init() {
anyCancellable = submodel.objectWillChange.sink { [weak self] (_) in
self?.objectWillChange.send()
}
}
}
Basically your AppModel catches the event from SubModel and send it further to the View.
Edit:
If you do not need SubModel to be class, then you could try something like this either:
struct SubModel{
var count = 0
}
class AppModel: ObservableObject {
#Published var submodel: SubModel = SubModel()
}
Sorin Lica's solution can solve the problem but this will result in code smell when dealing with complicated views.
What seems to better advice is to look closely at your views, and revise them to make more, and more targeted views. Structure your views so that each view displays a single level of the object structure, matching views to the classes that conform to ObservableObject. In the case above, you could make a view for displaying Submodel (or even several views) that display's the property from it that you want show. Pass the property element to that view, and let it track the publisher chain for you.
struct ContentView: View {
#EnvironmentObject var appModel: AppModel
var body: some View {
SubView(submodel: appModel.submodel)
}
}
struct SubView: View {
#ObservedObject var submodel: Submodel
var body: some View {
Text("Count: \(submodel.count)")
.onTapGesture {
self.submodel.count += 1
}
}
}
This pattern implies making more, smaller, and focused views, and lets the engine inside SwiftUI do the relevant tracking. Then you don't have to deal with the book keeping, and your views potentially get quite a bit simpler as well.
You can check for more detail in this post: https://rhonabwy.com/2021/02/13/nested-observable-objects-in-swiftui/
I wrote about this recently on my blog: Nested Observable Objects. The gist of the solution, if you really want a hierarchy of ObservableObjects, is to create your own top-level Combine Subject to conform to the ObservableObject protocol, and then encapsulate any logic of what you want to trigger updates into imperative code that updates that subject.
For example, if you had two "nested" classes, such as
class MainThing : ObservableObject {
#Published var element : SomeElement
init(element : SomeElement) {
self.element = element
}
}
class SomeElement : ObservableObject {
#Published var value : String
init(value : String) {
self.value = value
}
}
Then you could expand the top-level class (MainThing in this case) to:
class MainThing : ObservableObject {
#Published var element : SomeElement
var cancellable : AnyCancellable?
init(element : SomeElement) {
self.element = element
self.cancellable = self.element.$value.sink(
receiveValue: { [weak self] _ in
self?.objectWillChange.send()
}
)
}
}
Which grabs a publisher from the embedded ObservableObject, and sends an update into the local published when the property value on SomeElement class is modified. You can extend this to use CombineLatest for publishing streams from multiple properties, or any number of variations on the theme.
This isn't a "just do it" solution though, because the logical conclusion of this pattern is after you've grown that hierarchy of views, you're going to end up with potentially huge swatches of a View subscribed to that publisher that will invalidate and redraw, potentially causing excessive, sweeping redraws and relatively poor performance on updates. I would advise seeing if you can refactor your views to be specific to a class, and match it to just that class, to keep the "blast radius" of SwiftUI's view invalidation minimized.
#Published is not designed for reference types so it's a programming error to add it on the AppModel property, even though the compiler or runtime doesn't complain. What would've been intuitive is adding #ObservedObject like below but sadly this silently does nothing:
class AppModel: ObservableObject {
#ObservedObject var submodel: SubModel = SubModel()
}
I'm not sure if disallowing nested ObservableObjects was intentional by SwiftUI or a gap to be filled in the future. Wiring up the parent and child objects as suggested in the other answers is very messy and hard to maintain. What seems to be the idea of SwiftUI is to split up the views into smaller ones and pass the child object to the subview:
struct ContentView: View {
#EnvironmentObject var appModel: AppModel
var body: some View {
SubView(model: appModel.submodel)
}
}
struct SubView: View {
#ObservedObject var model: SubModel
var body: some View {
Text("Count: \(model.count)")
.onTapGesture {
model.count += 1
}
}
}
class SubModel: ObservableObject {
#Published var count = 0
}
class AppModel: ObservableObject {
var submodel: SubModel = SubModel()
}
The submodel mutations actually propagate when passing into a subview!
However, there's nothing stopping another dev from calling appModel.submodel.count from the parent view which is annoying there's no compiler warning or even some Swift way to enforce not doing this.
Source: https://rhonabwy.com/2021/02/13/nested-observable-objects-in-swiftui/
If you need to nest observable objects here is the best way to do it that I could find.
class ChildModel: ObservableObject {
#Published
var count = 0
}
class ParentModel: ObservableObject {
#Published
private var childWillChange: Void = ()
let child = ChildModel()
init() {
child.objectWillChange.assign(to: &$childWillChange)
}
}
Instead of subscribing to child's objectWillChange publisher and firing parent's publisher, you assign values to published property and parent's objectWillChange triggers automatically.
All three ViewModels can communicate and update
// First ViewModel
class FirstViewModel: ObservableObject {
var facadeViewModel: FacadeViewModels
facadeViewModel.firstViewModelUpdateSecondViewModel()
}
// Second ViewModel
class SecondViewModel: ObservableObject {
}
// FacadeViewModels Combine Both
import Combine // so you can update thru nested Observable Objects
class FacadeViewModels: ObservableObject {
lazy var firstViewModel: FirstViewModel = FirstViewModel(facadeViewModel: self)
#Published var secondViewModel = secondViewModel()
}
var anyCancellable = Set<AnyCancellable>()
init() {
firstViewModel.objectWillChange.sink {
self.objectWillChange.send()
}.store(in: &anyCancellable)
secondViewModel.objectWillChange.sink {
self.objectWillChange.send()
}.store(in: &anyCancellable)
}
func firstViewModelUpdateSecondViewModel() {
//Change something on secondViewModel
secondViewModel
}
Thank you Sorin for Combine solution.
I have a solution that I believe is more ellegant than subscribing to the child (view)models. It's weird and I don't have an explanation for why it works.
Solution
Define a base class that inherits from ObservableObject, and defines a method notifyWillChange() that simply calls objectWillChange.send(). Any derived class then overrides notifyWillChange() and calls the parent's notifyWillChange() method.
Wrapping objectWillChange.send() in a method is required, otherwise the changes to #Published properties do not cause the any Views to update. It may have something to do with how #Published changes are detected. I believe SwiftUI/Combine use reflection under the hood...
I have made some slight additions to OP's code:
count is wrapped in a method call which calls notifyWillChange() before the counter is incremented. This is required for the propagation of the changes.
AppModel contains one more #Published property, title, which is used for the navigation bar's title. This showcases that #Published works for both the parent object and the child (in the example below, updated 2 seconds after the model is initialized).
Code
Base Model
class BaseViewModel: ObservableObject {
func notifyWillUpdate() {
objectWillChange.send()
}
}
Models
class Submodel: BaseViewModel {
#Published var count = 0
}
class AppModel: BaseViewModel {
#Published var title: String = "Hello"
#Published var submodel: Submodel = Submodel()
override init() {
super.init()
DispatchQueue.main.asyncAfter(deadline: .now() + 2) { [weak self] in
guard let self = self else { return }
self.notifyWillChange() // XXX: objectWillChange.send() doesn't work!
self.title = "Hello, World"
}
}
func increment() {
notifyWillChange() // XXX: objectWillChange.send() doesn't work!
submodel.count += 1
}
override func notifyWillChange() {
super.notifyWillChange()
objectWillChange.send()
}
}
The View
struct ContentView: View {
#EnvironmentObject var appModel: AppModel
var body: some View {
NavigationView {
Text("Count: \(appModel.submodel.count)")
.onTapGesture {
self.appModel.increment()
}.navigationBarTitle(appModel.title)
}
}
}
I liked solution by sorin-lica. Based upon that I've decided to implement a custom Property Wrapper (following this amazing article) named NestedObservableObject to make that solution more developer friendly.
This allow to write your model in the following way
class Submodel: ObservableObject {
#Published var count = 0
}
class AppModel: ObservableObject {
#NestedObservableObject var submodel: Submodel = Submodel()
}
Property Wrapper implementation
#propertyWrapper
struct NestedObservableObject<Value : ObservableObject> {
static subscript<T: ObservableObject>(
_enclosingInstance instance: T,
wrapped wrappedKeyPath: ReferenceWritableKeyPath<T, Value>,
storage storageKeyPath: ReferenceWritableKeyPath<T, Self>
) -> Value {
get {
if instance[keyPath: storageKeyPath].cancellable == nil, let publisher = instance.objectWillChange as? ObservableObjectPublisher {
instance[keyPath: storageKeyPath].cancellable =
instance[keyPath: storageKeyPath].storage.objectWillChange.sink { _ in
publisher.send()
}
}
return instance[keyPath: storageKeyPath].storage
}
set {
if let cancellable = instance[keyPath: storageKeyPath].cancellable {
cancellable.cancel()
}
if let publisher = instance.objectWillChange as? ObservableObjectPublisher {
instance[keyPath: storageKeyPath].cancellable =
newValue.objectWillChange.sink { _ in
publisher.send()
}
}
instance[keyPath: storageKeyPath].storage = newValue
}
}
#available(*, unavailable,
message: "This property wrapper can only be applied to classes"
)
var wrappedValue: Value {
get { fatalError() }
set { fatalError() }
}
private var cancellable: AnyCancellable?
private var storage: Value
init(wrappedValue: Value) {
storage = wrappedValue
}
}
I've published code on gist
I do it like this:
import Combine
extension ObservableObject {
func propagateWeakly<InputObservableObject>(
to inputObservableObject: InputObservableObject
) -> AnyCancellable where
InputObservableObject: ObservableObject,
InputObservableObject.ObjectWillChangePublisher == ObservableObjectPublisher
{
objectWillChange.propagateWeakly(to: inputObservableObject)
}
}
extension Publisher where Failure == Never {
public func propagateWeakly<InputObservableObject>(
to inputObservableObject: InputObservableObject
) -> AnyCancellable where
InputObservableObject: ObservableObject,
InputObservableObject.ObjectWillChangePublisher == ObservableObjectPublisher
{
sink { [weak inputObservableObject] _ in
inputObservableObject?.objectWillChange.send()
}
}
}
So on the call side:
class TrackViewModel {
private let playbackViewModel: PlaybackViewModel
private var propagation: Any?
init(playbackViewModel: PlaybackViewModel) {
self.playbackViewModel = playbackViewModel
propagation = playbackViewModel.propagateWeakly(to: self)
}
...
}
Here's a gist.
See following post for a solution: [arthurhammer.de/2020/03/combine-optional-flatmap][1] . This is solving the question in a Combine-Way with the $ publisher.
Assume class Foto has an annotation struct and and annotation publisher, which publish an annotation struct. Within Foto.sample(orientation: .Portrait) the annotation struct gets "loaded" through the annotation publisher asynchroniously. Plain vanilla combine.... but to get that into a View & ViewModel, use this:
class DataController: ObservableObject {
#Published var foto: Foto
#Published var annotation: LCPointAnnotation
#Published var annotationFromFoto: LCPointAnnotation
private var cancellables: Set<AnyCancellable> = []
init() {
self.foto = Foto.sample(orientation: .Portrait)
self.annotation = LCPointAnnotation()
self.annotationFromFoto = LCPointAnnotation()
self.foto.annotationPublisher
.replaceError(with: LCPointAnnotation.emptyAnnotation)
.assign(to: \.annotation, on: self)
.store(in: &cancellables)
$foto
.flatMap { $0.$annotation }
.replaceError(with: LCPointAnnotation.emptyAnnotation)
.assign(to: \.annotationFromFoto, on: self)
.store(in: &cancellables)
}
}
Note: [1]: https://arthurhammer.de/2020/03/combine-optional-flatmap/
Pay attention the $annotation above within the flatMap, it's a publisher!
public class Foto: ObservableObject, FotoProperties, FotoPublishers {
/// use class not struct to update asnyc properties!
/// Source image data
#Published public var data: Data
#Published public var annotation = LCPointAnnotation.defaultAnnotation
......
public init(data: Data) {
guard let _ = UIImage(data: data),
let _ = CIImage(data: data) else {
fatalError("Foto - init(data) - invalid Data to generate CIImage or UIImage")
}
self.data = data
self.annotationPublisher
.replaceError(with: LCPointAnnotation.emptyAnnotation)
.sink {resultAnnotation in
self.annotation = resultAnnotation
print("Foto - init annotation = \(self.annotation)")
}
.store(in: &cancellables)
}
You can create a var in your top view that is equal to a function or published var in your top class. Then pass it and bind it to every sub view. If it changes in any sub view then the top view will be updated.
Code Structure:
struct Expense : Identifiable {
var id = UUID()
var name: String
var type: String
var cost: Double
var isDeletable: Bool
}
class Expenses: ObservableObject{
#Published var name: String
#Published var items: [Expense]
init() {
name = "John Smith"
items = [
Expense(name: "Lunch", type: "Business", cost: 25.47, isDeletable: true),
Expense(name: "Taxi", type: "Business", cost: 17.0, isDeletable: true),
Expense(name: "Sports Tickets", type: "Personal", cost: 75.0, isDeletable: false)
]
}
func totalExpenses() -> Double { }
}
class ExpenseTracker: ObservableObject {
#Published var name: String
#Published var expenses: Expenses
init() {
name = "My name"
expenses = Expenses()
}
func getTotalExpenses() -> Double { }
}
Views:
struct MainView: View {
#ObservedObject var myTracker: ExpenseTracker
#State var totalExpenses: Double = 0.0
var body: some View {
NavigationView {
Form {
Section (header: Text("Main")) {
HStack {
Text("name:")
Spacer()
TextField("", text: $myTracker.name)
.multilineTextAlignment(.trailing)
.keyboardType(.default)
}
NavigationLink(destination: ContentView(myExpenses: myTracker.expenses, totalExpenses: $totalExpenses),
label: {
Text("View Expenses")
})
}
Section (header: Text("Results")) {
}
HStack {
Text("Total Expenses")
Spacer()
Text("\(totalExpenses, specifier: "%.2f")")
}
}
}
.navigationTitle("My Expense Tracker")
.font(.subheadline)
}
.onAppear{
totalExpenses = myTracker.getTotalExpenses()
}
}
}
struct ContentView: View {
#ObservedObject var myExpenses:Expenses
#Binding var totalExpenses: Double
#State var selectedExpenseItem:Expense? = nil
var body: some View {
NavigationView{
Form {
List {
ForEach(myExpenses.items) { item in
HStack {
Text("\(item.name)")
Spacer()
Button(action: {
self.selectedExpenseItem = item
} ) {
Text("View")
}
}
.deleteDisabled(item.isDeletable)
}
.onDelete(perform: removeItem)
}
HStack {
Text("Total Expenses:")
Spacer()
Text("\(myExpenses.totalExpenses(), specifier: "%.2f")")
}
}
.navigationTitle("Expenses")
.toolbar {
Button {
let newExpense = Expense(name: "Enter name", type: "Expense item", cost: 10.00, isDeletable: false)
self.myExpenses.items.append(newExpense)
self.totalExpenses = myExpenses.totalExpenses()
} label: {
Image(systemName: "plus")
}
}
}
.fullScreenCover(item: $selectedExpenseItem) { myItem in
ItemDetailView(item: myItem, myExpenses: myExpenses, totalExpenses: $totalExpenses)
}
}
func removeItem(at offsets: IndexSet){
self.myExpenses.items.remove(atOffsets: offsets)
self.totalExpenses = myExpenses.totalExpenses()
}
}
Just noting that I'm using the NestedObservableObject approach from #bsorrentino in my latest app.
Normally I'd avoid this but the nested object in question is actually a CoreData model so breaking things out into smaller views doesn't really work in this regard.
This solution seemed best since the world treats NSManagedObjects as (mostly) ObservableObjects and I really, really need to trigger an update if the CodeData object model is changed down the line.
The var submodel in AppModel doesn't need the property wrapper #Published.
The purpose of #Published is to emit new values and objectWillChange.
But the variable is never changed but only initiated once.
Changes in submodel are propagated to the view by the subscriber anyCancellable and ObservableObject-protocol via the sink-objectWillChange construction and causes a View to redraw.
class SubModel: ObservableObject {
#Published var count = 0
}
class AppModel: ObservableObject {
let submodel = SubModel()
var anyCancellable: AnyCancellable? = nil
init() {
anyCancellable = submodel.objectWillChange.sink { [weak self] (_) in
self?.objectWillChange.send()
}
}
}
Nested ObservableObject models do not work yet.
However, you can make it work by manually subscribing each model. The answer gave a simple example of this.
I wanted to add that you can make this manual process a bit more streamlined & readable via extensions:
class Submodel: ObservableObject {
#Published var count = 0
}
class AppModel: ObservableObject {
#Published var submodel = Submodel()
#Published var submodel2 = Submodel2() // the code for this is not defined and is for example only
private var cancellables: Set<AnyCancellable> = []
init() {
// subscribe to changes in `Submodel`
submodel
.subscribe(self)
.store(in: &cancellables)
// you can also subscribe to other models easily (this solution scales well):
submodel2
.subscribe(self)
.store(in: &cancellables)
}
}
Here is the extension:
extension ObservableObject where Self.ObjectWillChangePublisher == ObservableObjectPublisher {
func subscribe<T: ObservableObject>(
_ observableObject: T
) -> AnyCancellable where T.ObjectWillChangePublisher == ObservableObjectPublisher {
return objectWillChange
// Publishing changes from background threads is not allowed.
.receive(on: DispatchQueue.main)
.sink { [weak observableObject] (_) in
observableObject?.objectWillChange.send()
}
}
}
It looks like bug. When I update the xcode to the latest version, it work correctly when binding to nested ObservableObjects