question about `updatePostbackConversionValue` method - ios

I read below link for updatePostbackConversionValue method.
https://developer.apple.com/documentation/storekit/skadnetwork/4097267-updatepostbackconversionvalue
But I want to know, does completionHandler of updatePostbackConversionValue called even if Apple’s privacy threshold for minimum install counts doesn't meet(In other words does completionHandler called even for NULL Conversion Values)?
I ask this because If it is called, I can use this as a way for tracking install counts via Ads in iOS 15.4+

Related

Rewarded Interstitials - How to react to a user cancelling an Ad? (AdMob Google Ads, iOS)

I'm implementing GADRewardedInterstitialAd into a game.
https://developers.google.com/admob/ios/api/reference/Classes/GADRewardedInterstitialAd
I'm using presentFromRootViewController:userDidEarnRewardHandler to react to the user finishing the ad.
Now I'd also like to know how to react to the user cancelling the ad.
If I continue directly after calling presentFromRootViewController, the callback handler will not have been called yet, because the systems works asynchonous, as is to be expected. So any game animations (e.g. screen fade, dialog close) will have to be stalled.
If I rely only on the handler, I won't get a callback when the ad was cancelled.
My solution would be to build in a timer that waits 30+1s to give the handler a chance to get called (hopefully on the next main thread dispatch cycle), and then react to it not being called yet (assuming a cancellation by the user).
I really hate that plan.
It's not deterministic.
It doesn't use callbacks/delegates/handlers (which are great exactly for this kind of thing)
I have to write the timer code and keep a boolean flag somewhere... it's messy.
It adds an arbitrary delay to the user experience (30+1s) when they close the ad!!
Am I thinking the wrong way about this or is this just the way Google has made it and I'll have to live with it?
Edit: please note that I'm talking about the new GADRewardedInterstitialAd API, not GADRewardedAd.
I've figured it out; it works by setting GADFullScreenContentDelegate fullScreenContentDelegate and implementing adDidDismissFullScreenContent.
In there you can check if this particular instance of GADRewardedInterstitialAd did not get a reward yet (as notified by userDidEarnRewardHandler...)
This all hinges on the assertion that adDidDismissFullScreenContent gets called AFTER the userDidEarnRewardHandler, else I will already have assumed there was no reward. Let's hope that is always the case.
https://developers.google.com/ad-manager/mobile-ads-sdk/ios/api/reference/Protocols/GADFullScreenContentDelegate

locationManager:didChangeAuthorization vs locationManagerDidChangeAuthorization

In an iOS app using SwiftUI and CoreLocation. I need to keep an eye on the status of the permissions given by the user for location access.
Looking at the documentation for CLLocationManagerDelegate, it looks like I am supposed to use the locationManagerDidChangeAuthorization method.
The problem is this method never gets called (as far as I can see). Beside, the other method locationManager:didChangeAuthorization (supposed to be deprecated) seems to do the job.
If someone has any good advice, please let me know.
locationManagerDidChangeAuthorization is only available in iOS 14. If you are running an earlier version of iOS you will need to use the older method, locationManager:didChangeAuthorization. Although it is deprecated, it still works (and you must use it if you are supporting earlier iOS versions).
The reason for the delegate method change is covered in a WWDC 2020 session - In iOS 14 location permission has a time permission (never/when in use/always) and a new precision permission (high/low precision).
The original delegate method delivers the time permission to the delegate method, but doesn't deliver the precision information (since that permission didn't exist previously).
Rather than create a new delegate method that receives both the time and precision permission details, Apple have opted for a simple method that tells you something has changed. You then need to write code to check the CLLocationManager to determine the permissions you have and what to do about it.
Why they did it this way, we can only speculate, but I suspect that it gives them flexibility to add further permissions in the future without changing the method signature.

Open your own application via URL schemes [duplicate]

I tested:
UIControl().sendAction(#selector(URLSessionTask.suspend), to: UIApplication.shared, for: nil)
which is for putting app on background and it works.
How do I put app back on foreground?
I tried:
UIControl().sendAction(#selector(URLSessionTask.resume), to: UIApplication.shared, for: nil)
But eventually it crashes...
Thank you
Update:
Since you've indicated that you're looking for any technical solution, even those not compatible with the App Store or Apple's terms, this should be possible using the Private API LSApplicationWorkspace: openApplicationWithBundleID. Try something like this:
Create a .h file and set up an interface to the LSApplicationWorkspace class and list the required method. You will need to #import "PrivateHeaders.h" in your bridging header.
//
// PrivateHeaders.h
//
#ifndef PrivateHeaders_h
#define PrivateHeaders_h
#interface LSApplicationWorkspace : NSObject
- (bool)openApplicationWithBundleID:(id)arg1;
#end
#endif /* PrivateHeaders_h */
You should then be able to call this function and pass in the Bundle Identifier of your app as an string.
//
// SomeClass.swift
//
import MobileCoreServices
let workspace = LSApplicationWorkspace()
/**
Launch an App given its bundle identifier
- parameter bundleIdentifier: The bundle identifier of the app to launch
- returns: True if app is launched, otherwise false
*/
func openApp(withBundleIdentifier bundleIdentifier: String) -> Bool {
// Call the Private API LSApplicationWorkspace method
return workspace.openApplication(withBundleID: bundleIdentifier)
}
Original:
What you are doing is likely a violation of the iOS Human Interface Guidelines (although the "Don’t Quit Programmatically" is no longer specifically defined), so as the comments have said, it is not suited to the App Store. Regardless, once your app is suspended in this way, I don't expect that there is a way to resume it programmatically, unless you can hook into a Background Operation to run URLSessionTask.resume, but I have not tested it and am unsure whether it can work.
Apps can be launched (and hence brought into the foreground) programmatically from another app or today extension by using a Custom URL Scheme, or via a Push Notification. It isn't possible to launch the app from the Background Operation via a URL Scheme, since it is part of the UIKit framework, which must be run in the main thread.
In summary, I think your best option is to try to use a Notification. This just means that the user will need to click on the notification to bring your app back into the foreground.
Closing/opening the app should be done explicitly by the user. Any other way of closing or opening the app is not supported by Apple and will be rejected when uploaded to app store. iOS Human Interface Guideline states:
Don’t Quit Programmatically
Never quit an iOS application
programmatically because people tend to interpret this as a crash.
However, if external circumstances prevent your application from
functioning as intended, you need to tell your users about the
situation and explain what they can do about it. Depending on how
severe the application malfunction is, you have two choices.
*Display
an attractive screen that describes the problem and suggests a
correction. A screen provides feedback that reassures usersthat
there’s nothing wrong with your application. It puts usersin control,
letting them decide whether they want to take corrective action and
continue using your application or press the Home button and open a
different application
*If only some of your application's features are
not working, display either a screen or an alert when people activate
the feature. Display the alert only when people try to accessthe
feature that isn’t functioning
Just as a follow up to Jordan's excellent answer I want to give an explanation for why your code works in the first place and why that alone will get your app rejected, even without any functionality to make it active again and bring it to the foreground.
As maddy pointed out in a comment, you're basically calling a method from UIApplication's private API. This works due to the Objective-C runtime's dynamic linking. You might wonder "But I am using Swift, what does that have to do with Objective-C?" The answer lies in #selector mechanism. A Selector is basically just a symbol that the Objective-C runtime looks up in a table to get a method it invokes (for you). This is why it's technically not correct to say you "call a method" when you do something like myObjectInstance.someMethod(). The correct way to phrase that would be to "send a message" to the object, because that's what is happening in the runtime. The target-action mechanism is build around that. The sendAction(_: Selector?, to: Any?) method does the same thing. So in effect your code does the following:
Get the symbol that corresponds to URLSessionTask's suspend() method.
Tell the shared instance of UIApplication to invoke the method that it has for that symbol.
Now usually that would result in a crash with the typical "unknown selector sent to instance..." error message. But here, by sure coincidence UIApplication also has a method for that instance (or rather, the runtime also has one of its methods listed in its table for that symbol). You kind of "found" a method that is not declared in its public header. You successfully circumvented a compile-time check for this and invoke a method that is part of a private API. This is explicitly forbidden in the Apple Developer Program License Agreement
Besides all that, I would strongly advise against trying to design an app that way in the first place. As maddy pointed out it's also likely considered to violate the HIGs. Even if you're not trying to do anything malicious and properly explain the feature in your app's description, that won't make Apple let it slide (I assume). Personally, as a user, I'd also find it annoying if the app did something the system already has a specific mechanic for in a different manner, at least in terms of app's coming to background and foreground.
I don't think it can be done without user interaction
The option is you can generate a push notification to tell the user to bring the application to foreground
When the operating system delivers push notification and the target application is not running in the foreground, it presents the notification.
If there is a notification alert and the user taps or clicks the action button (or moves the action slider), the application launches and calls a method to pass in the local-notification object or remote-notification payload.

Put app on foreground programmatically on Swift

I tested:
UIControl().sendAction(#selector(URLSessionTask.suspend), to: UIApplication.shared, for: nil)
which is for putting app on background and it works.
How do I put app back on foreground?
I tried:
UIControl().sendAction(#selector(URLSessionTask.resume), to: UIApplication.shared, for: nil)
But eventually it crashes...
Thank you
Update:
Since you've indicated that you're looking for any technical solution, even those not compatible with the App Store or Apple's terms, this should be possible using the Private API LSApplicationWorkspace: openApplicationWithBundleID. Try something like this:
Create a .h file and set up an interface to the LSApplicationWorkspace class and list the required method. You will need to #import "PrivateHeaders.h" in your bridging header.
//
// PrivateHeaders.h
//
#ifndef PrivateHeaders_h
#define PrivateHeaders_h
#interface LSApplicationWorkspace : NSObject
- (bool)openApplicationWithBundleID:(id)arg1;
#end
#endif /* PrivateHeaders_h */
You should then be able to call this function and pass in the Bundle Identifier of your app as an string.
//
// SomeClass.swift
//
import MobileCoreServices
let workspace = LSApplicationWorkspace()
/**
Launch an App given its bundle identifier
- parameter bundleIdentifier: The bundle identifier of the app to launch
- returns: True if app is launched, otherwise false
*/
func openApp(withBundleIdentifier bundleIdentifier: String) -> Bool {
// Call the Private API LSApplicationWorkspace method
return workspace.openApplication(withBundleID: bundleIdentifier)
}
Original:
What you are doing is likely a violation of the iOS Human Interface Guidelines (although the "Don’t Quit Programmatically" is no longer specifically defined), so as the comments have said, it is not suited to the App Store. Regardless, once your app is suspended in this way, I don't expect that there is a way to resume it programmatically, unless you can hook into a Background Operation to run URLSessionTask.resume, but I have not tested it and am unsure whether it can work.
Apps can be launched (and hence brought into the foreground) programmatically from another app or today extension by using a Custom URL Scheme, or via a Push Notification. It isn't possible to launch the app from the Background Operation via a URL Scheme, since it is part of the UIKit framework, which must be run in the main thread.
In summary, I think your best option is to try to use a Notification. This just means that the user will need to click on the notification to bring your app back into the foreground.
Closing/opening the app should be done explicitly by the user. Any other way of closing or opening the app is not supported by Apple and will be rejected when uploaded to app store. iOS Human Interface Guideline states:
Don’t Quit Programmatically
Never quit an iOS application
programmatically because people tend to interpret this as a crash.
However, if external circumstances prevent your application from
functioning as intended, you need to tell your users about the
situation and explain what they can do about it. Depending on how
severe the application malfunction is, you have two choices.
*Display
an attractive screen that describes the problem and suggests a
correction. A screen provides feedback that reassures usersthat
there’s nothing wrong with your application. It puts usersin control,
letting them decide whether they want to take corrective action and
continue using your application or press the Home button and open a
different application
*If only some of your application's features are
not working, display either a screen or an alert when people activate
the feature. Display the alert only when people try to accessthe
feature that isn’t functioning
Just as a follow up to Jordan's excellent answer I want to give an explanation for why your code works in the first place and why that alone will get your app rejected, even without any functionality to make it active again and bring it to the foreground.
As maddy pointed out in a comment, you're basically calling a method from UIApplication's private API. This works due to the Objective-C runtime's dynamic linking. You might wonder "But I am using Swift, what does that have to do with Objective-C?" The answer lies in #selector mechanism. A Selector is basically just a symbol that the Objective-C runtime looks up in a table to get a method it invokes (for you). This is why it's technically not correct to say you "call a method" when you do something like myObjectInstance.someMethod(). The correct way to phrase that would be to "send a message" to the object, because that's what is happening in the runtime. The target-action mechanism is build around that. The sendAction(_: Selector?, to: Any?) method does the same thing. So in effect your code does the following:
Get the symbol that corresponds to URLSessionTask's suspend() method.
Tell the shared instance of UIApplication to invoke the method that it has for that symbol.
Now usually that would result in a crash with the typical "unknown selector sent to instance..." error message. But here, by sure coincidence UIApplication also has a method for that instance (or rather, the runtime also has one of its methods listed in its table for that symbol). You kind of "found" a method that is not declared in its public header. You successfully circumvented a compile-time check for this and invoke a method that is part of a private API. This is explicitly forbidden in the Apple Developer Program License Agreement
Besides all that, I would strongly advise against trying to design an app that way in the first place. As maddy pointed out it's also likely considered to violate the HIGs. Even if you're not trying to do anything malicious and properly explain the feature in your app's description, that won't make Apple let it slide (I assume). Personally, as a user, I'd also find it annoying if the app did something the system already has a specific mechanic for in a different manner, at least in terms of app's coming to background and foreground.
I don't think it can be done without user interaction
The option is you can generate a push notification to tell the user to bring the application to foreground
When the operating system delivers push notification and the target application is not running in the foreground, it presents the notification.
If there is a notification alert and the user taps or clicks the action button (or moves the action slider), the application launches and calls a method to pass in the local-notification object or remote-notification payload.

Beacon / IOS CLLocationManager get current region

I'm doing a program who is looking for beacon, I implemented CLLocationManager and my apps works except one point.
I'm calling startMonitoringForRegion() in order to get the didEnterRegion/didExitRegion callback. Inside these function I'm doing startRangingBeaconsInRegion()/stopRangingBeaconsInRegion() in order to get precise information when the user is in the beacon area.
My issue is quite simple, if the app is started when the user is already in the beacon range, didEnterRegion is not called.
I'm looking for a function like isInRegion() so that when my app start I could do startMonitoringForRegion() then isInRegion() and startRangingBeaconsInRegion() if the user is already in the region.
My current workaround is to call startRangingBeaconsInRegion() when the app start, then in the didRangeBeacons callback, I'm doing stopRangingBeaconsInRegion() if no beacon is found.
I don't think that it's a very clean way and would like to replace by something better if possible
Thanks,
You can use the locationManager:didDetermineState:forRegion: callback, which tells you if you are either Inside, Outside or Unknown.
You can force yourself to get a callback by calling
locationManager.requestStateForRegion(region)
when your app starts up.
See more here: https://developer.apple.com/library/ios/documentation/CoreLocation/Reference/CLLocationManagerDelegate_Protocol/#//apple_ref/occ/intfm/CLLocationManagerDelegate/locationManager:didDetermineState:forRegion:

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