React-native connect to wi-if iOS - ios

does anyone know what are the options for connecting to wifi in react-native iOS other than react-native-reborn? yesterday I tested on iOS 16, none of the methods work

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Open bluetooth settings on iOS 14.5 with react-native 0.64.1

I'm trying to open the Bluetooth settings in iOS 14.5 with react-native 0.64.1,
so I've tried few options,
Linking.openURL('App-prefs:Bluetooth');
Linking.openURL('App-prefs:root=Bluetooth');
Linking.openURL('App-prefs:root=General&path=Bluetooth');
none of these options is not working in iOS 14.5,
they just open the settings, without getting into the Bluetooth settings.
is this possible to achieve the application to open the Bluetooth settings in iOS 14.5?
No, there is no supported way to do that.
Even if you do find one, your app will likely be rejected for use of private APIs.

IOS Flutter run- no devices connected

I wrote application in flutter in android studio. I tried to build it on ios. On emulators it worked ( i tested it on all avaible version of iphone and ipad), but when i tried do the same with real device (iphone 6) all i got was
flutter run
No devices connected
Flutter doctor said only
Connected Device
! No devices connected
Which is strange, because my mac see this device and xcode see it too. I tried to build it in console. What can i do to make this app run on real device?
If you still having trouble connecting physical iOS devices, try to follow these steps here.
Also make sure that you are running the updated Xcode for a specific iOS version, as there are some cases that these was caused by compatibility issues as mentioned here.
Known Issues
Xcode 11.4 doesn’t work with devices running iOS 13.4 beta 1 and beta 2. (60055806)

Google Cast SDK not working on Xcode 9.4 simulator with wifi but works with ethernet

I'm trying to test an iOS app on the Xcode simulator and all networking is fine except for the Google Cast SDK can't find any Chromecasts on my network using wifi. The iMac that Xcode is running on can find the Chromecasts just fine using wifi. The same app on another computer can find them just fine on the simulator also using wifi.
I also tried the Google sample from Github and it can't find any Chromecasts either.
I already added the Simulator app to the firewall exceptions. I also tried it with the firewall off.
What else do I need to do?
Xcode 9.4.1
Thanks.
After many OSX and Cast SDK updates it now works for me.

iOS App Bluetooth cannot connect to peripheral device

I'm trying to connect to bluetooth printers using a third party libraries. Everything works fine on iPad, iPhone, iPod touch. Now i have 3 iPad Air devices and I always got the following error message:
ERROR - sock can not connect: 2
On all other devices, the connection works fine. Any idea, what I can do?
Same problem:
https://discussions.apple.com/message/30117834#30117834
I don't have 50 rep so I can't comment on your post, sorry.
What version of iOS is on your iPads? There seem to be some external accessory connection issues in iOS 9.3.1. They should be fixed in 9.3.2. I've tested the beta and it seems to be working as expected again.
I reinstalled iOS 9.3.1 with a ipsw and it worked again.
I think there may be some configure files created before iOS 9.3.1 make this bug happen.
I had the same issue recently on an iPad 4 mini running iOS 11.0.3 trying to connect to a Socket Mobile scanner in MFi-SPP mode. The bluetooth connection seemed to work properly, but as soon as the Socket Mobile SDK tried to connect I also got the ERROR - sock can not connect: 2 errors.
I ended up doing a factory restore which resolved the issue, but I never figured out what was causing it.
I was getting the same error with Socket Mobile scanner, on iPad Pro with iOS 11.0.3. Updating iPad to latest iOS version (11.3) resolved the issue.
At the same time, on another iPad running on iOS 11.1, it was working fine.

Unable to run iOS 7.1.2 device in xcode 5.1.1

I've just updated my iPhone to iOS 7.1.2, and I can no longer run my apps through xcode 5.1.1. And I can't install apps with this iOS version too.
To solve this issue do the following:
Connect the device to your computer and open iTunes.
It will prompt you to allow the computer to access the device.
If you accept, the device should be properly recognized by Xcode too and selectable to run your app.
Still no clue why this happened in first place, after updating to iOS 7.1.2.

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