CupertinoSlidingSegmentedControl inside SingleChildScrollView not scrolling - ios

I am building in Flutter a custom Segmented Control that has too many options, so it should be scrolled horizontally to see all the options. That is the reason why I put the CupertinoSlidingSegmentedControl inside a SingleChildScrollView with horizontal scrollDirection.
In the Android emulator works ok and scrolls, but on the ios emulator it doesn't scroll.
I don't know what am I doing wrong.
I share the code:
import 'package:flutter/cupertino.dart';
class CustomSegmentedControl extends StatefulWidget {
const CustomSegmentedControl({Key? key}) : super(key: key);
#override
State<CustomSegmentedControl> createState() => _CustomSegmentedControlState();
}
class _CustomSegmentedControlState extends State<CustomSegmentedControl> {
// Por defecto le damos el valor de "todos".
int? groupValue = 0;
#override
Widget build(BuildContext context) {
return SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: CupertinoSlidingSegmentedControl(
padding: const EdgeInsets.fromLTRB(0.0, 0.0, 0.0, 0.0),
children: const {
0: Text("Todos"),
1: Text("2005"),
2: Text("2006"),
3: Text("2007"),
4: Text("2008"),
5: Text("2009"),
6: Text("2010"),
7: Text("2011"),
8: Text("2012"),
9: Text("2013"),
},
groupValue: groupValue,
onValueChanged: (value) {
setState(() {
groupValue = value;
});
},
),
);
}
}

Related

swipe from the left to return to the previous style iOS screen Flutter

in ios, if I swipe starting from the left of the screen and fall towards the center it goes back from the view. now I wanted to replicate the same thing in Flutter to my app, as I have the top left button to go back classic, but I would also like to have the ios style where you can go back even by swiping from the left. how can I do ?
Check out this example that i have created using the Gesture detector:
You can use this widget at the top of the page so that it can detect the swipes
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
home: MyApp(),
));
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: FlatButton(
child: Text("Next Page"),
onPressed: () {
Navigator.push(
context, MaterialPageRoute(builder: (context) => SecondPage()));
},
),
),
);
}
}
class SecondPage extends StatefulWidget {
#override
_SecondPageState createState() => _SecondPageState();
}
class _SecondPageState extends State<SecondPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: GestureDetector(onHorizontalDragUpdate: (details) {
// Note: Sensitivity is integer used when you don't want to mess up vertical drag
int sensitivity = 8;
if (details.delta.dx > sensitivity) {
// Right Swipe
} else if (details.delta.dx < -sensitivity) {
//Left Swipe
Navigator.of(context).pop();
}
}
),
);
}
}
Let me know this is what you are trying to implement
tried this and works, on screen 1 you're navigating from add this line on your gesture detector.
onHorizontalDragUpdate: (details) {
if (details.delta.direction > 0) {
Navigator.of(context).push(MaterialPageRoute(builder: (context) => Page2()));
}
},
On Page 2, on build context, add this line
onVerticalDragUpdate: (details) {},
onHorizontalDragUpdate: (details) {
if (details.delta.direction <= 0) {
Navigator.pop(context);
}
},
Full code snippet below
import 'package:flutter/material.dart';
import 'package:swipe_detection_example/page2.dart';
class Page1 extends StatelessWidget {
const Page1({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return GestureDetector(
onVerticalDragUpdate: (details) {},
onHorizontalDragUpdate: (details) {
if (details.delta.direction > 0) {
Navigator.of(context).push(MaterialPageRoute(builder: (context) => Page2()));
}
},
child: Scaffold(
body: Center(
child: Text('Page 1'),
),
),
);
}
}
import 'package:flutter/material.dart';
import 'package:swipe_detection_example/page2.dart';
class Page2 extends StatelessWidget {
const Page2({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return GestureDetector(
onVerticalDragUpdate: (details) {},
onHorizontalDragUpdate: (details) {
if (details.delta.direction <= 0) {
Navigator.pop(context);
}
},
child: Scaffold(
body: Center(
child: Text('Page 2'),
),
),
);
}
}

DragTarget onWillAccept and onAccept not firing

I'm starting with Flutter and I cannot make drag and drop functionality to work. I followed the documentation but have no idea what I'm doing wrong.
This sample app displays three squares and the blue is draggable. The other ones have DragTarget set, one inside the square and one outside the square. When I drag the blue square it prints info that the drag started but there is no print info when dragging or dropping over the DragTargets.
Here is the code:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.red,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Container(
constraints: BoxConstraints.expand(),
color: Colors.grey[900],
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Container(
width: 100,
height: 100,
color: Colors.red,
child: DragTarget(
onWillAccept: (d) => true,
onAccept: (d) => print("ACCEPT 1!"),
onLeave: (d) => print("LEAVE 1!"),
builder: (a,data,c) {
print(data);
return Center();
},
),
),
DragTarget(
onWillAccept: (d){return true;},
onAccept:(d) => print("ACCEPT 2!"),
onLeave: (d) => print("LEAVE 2!"),
builder: (context, candidateData, rejectedData){
return Container(
width: 150,
height: 150,
color: Colors.purple
);
}
),
Draggable(
data: ["SOME DATA"],
onDragStarted: () => print("DRAG START!"),
onDragCompleted: () => print("DRAG COMPLETED!"),
onDragEnd: (details) => print("DRAG ENDED!"),
onDraggableCanceled: (data, data2) => print("DRAG CANCELLED!"),
feedback: SizedBox(
width: 100,
height: 100,
child: Container(
margin: EdgeInsets.all(10),
color: Colors.green[800],
),
),
child: SizedBox(
width: 100,
height: 100,
child: Container(
margin: EdgeInsets.all(10),
color: Colors.blue[800],
),
),
),
],
)
),
)
);
}
}
Apparently the Draggable and DragTarget need to have the generic type specified if you are passing data, otherwise the onAccept and onWillAccept will not be fired.
For example, if you want to pass data as int then use Draggable<int> and DragTarget<int> — this also applies to onAccept and onWillAccept, they need to accept int as a parameter.
You should setState when you call onAccept and add a boolean value to your stateful widget.
bool accepted = false;
onAccept: (data){
if(data=='d'){
setState(() {
accepted = true;
});
},
I used ChangeNotifyProvider and a model to manage my Draggable and Dragable Target multiplication challenge and results. I built a simple multiplication game using ChangeNotify that updates the Provider that is listening for changes. The GameScore extends the ChangeNotifier which broadcast to the provider when changes occur in the model. The Provider can either be listening or not listening. If the user get the right answer than the Model updates its score and notifies the listeners. The score is then displayed in a text box. I think the provider model is a simplier way to interact with the widget for managing state.
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'dart:math';
class Multiplication
{
int value1;
int value2;
int result;
int answerKey;
int fakeResult;
Multiplication(this.value1,this.value2,this.result,this.answerKey,this.fakeResult);
}
class GameScore with ChangeNotifier
{
int score=0;
int number=0;
List<Multiplication> lstMultiplication=[];
late Multiplication currentMultiplication;
GameScore()
{
var rng = Random();
for(int i=0; i<=25; i++)
{
for(int j=0; j<=25; j++)
{
var answerKey=rng.nextInt(2);
var fakeAnswer=rng.nextInt(25)*rng.nextInt(25);
lstMultiplication.add(Multiplication(i,j,i*j,answerKey,fakeAnswer));
}
}
}
int getChallengeValue(int key)
{
int retVal=0;
if (currentMultiplication.answerKey==key)
{
retVal=currentMultiplication.result;
}
else
{
retVal=currentMultiplication.fakeResult;
}
return retVal;
}
String displayMultiplication()
{
String retVal="";
if (currentMultiplication!=null)
{
retVal=currentMultiplication.value1.toString()+ " X "+currentMultiplication.value2.toString();
}
return retVal;
}
nextMultiplication()
{
var rng = Random();
var index=rng.nextInt(lstMultiplication.length);
currentMultiplication= lstMultiplication[index];
}
changeAcceptedData(int data) {
var rng = Random();
score += 1;
number=rng.nextInt(100);
notifyListeners();
}
changeWrongData(int data) {
var rng = Random();
score -= 1;
number=rng.nextInt(100);
notifyListeners();
}
}
void main() {
runApp(const MyApp());
//runApp(Provider<GameScore>(create: (context) => GameScore(), child: MyApp()));
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: //TestDraggableWidget(),
ChangeNotifierProvider(create:(context)=>GameScore(),child: TestDraggableWidget())
);
}
}
class TestDraggableWidget extends StatefulWidget {
TestDraggableWidget({Key? key}) : super(key: key);
#override
State<TestDraggableWidget> createState() => _TestDraggableWidgetState();
}
class _TestDraggableWidgetState extends State<TestDraggableWidget> {
#override
Widget build(BuildContext context) {
Provider.of<GameScore>(context,listen:false).nextMultiplication();
return Scaffold(appBar: AppBar(title:Text("Draggable")),body:
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
EvenContainerWidget(),
NumberContainerWidget(),
OddContainerWidget(),
SizedBox(width:100,child:Text("Score: ${Provider.of<GameScore>(context, listen: true).score}",style:TextStyle(color:Colors.green,fontSize:14)))
],)
],));
}
}
class EvenContainerWidget extends StatefulWidget {
EvenContainerWidget({Key? key}) : super(key: key);
#override
State<EvenContainerWidget> createState() => _EvenContainerWidgetState();
}
class _EvenContainerWidgetState extends State<EvenContainerWidget> {
int? valueAccepted;
_onAccept(BuildContext context, int data)
{
if (data==valueAccepted){
Provider.of<GameScore>(context, listen: false).changeAcceptedData(data);
setState(() {
valueAccepted=data;
});
}
else
{
Provider.of<GameScore>(context, listen: false).changeWrongData(data);
}
}
bool _willAccept(int? data)
{
return true;
}
#override
Widget build(BuildContext context) {
valueAccepted=Provider.of<GameScore>(context, listen: false).getChallengeValue(1);
return Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.blueAccent),
child:
DragTarget<int>(
onAccept: (data)=> _onAccept(context,data),
onWillAccept: _willAccept,
builder:(context, candidateData, rejectedData) {
return Center(child:Text("Choice 1: ${valueAccepted==null?'':valueAccepted.toString()}"));
},
)
);
}
}
class OddContainerWidget extends StatefulWidget {
OddContainerWidget({Key? key}) : super(key: key);
#override
State<OddContainerWidget> createState() => _OddContainerWidgetState();
}
class _OddContainerWidgetState extends State<OddContainerWidget> {
int? valueAccepted;
_onAccept(BuildContext context, int data)
{
if(data==valueAccepted)
{
Provider.of<GameScore>(context, listen: false).changeAcceptedData(data);
setState(() {
valueAccepted=data;
});
}
else
{
Provider.of<GameScore>(context, listen: false).changeWrongData(data);
}
}
bool _willAccept(int? data)
{
/*if (data!.isOdd)
{
setState(() {
valueAccepted=data;
});
}*/
return true;
}
#override
Widget build(BuildContext context) {
valueAccepted=Provider.of<GameScore>(context, listen: false).getChallengeValue(0);
return Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.blueAccent),
child:
DragTarget<int>(
onAccept: (data)=> _onAccept(context,data),
onWillAccept: _willAccept,
builder:(context, candidateData, rejectedData) {
return Center(child:Text("Choice 2: ${valueAccepted==null?'':valueAccepted.toString()}"));
},
)
);
}
}
class NumberContainerWidget extends StatelessWidget {
const NumberContainerWidget({Key? key}) : super(key: key);
_dragCompleted(BuildContext context){
}
#override
Widget build(BuildContext context) {
return Draggable(
//information dropped by draggable at dragtarget
data: Provider.of<GameScore>(context, listen: true).currentMultiplication.result,
onDragCompleted: _dragCompleted(context) ,
//Widget to be displayed when drag is underway
feedback: Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.black26),
child: Center(child:Text("${Provider.of<GameScore>(context, listen: false).displayMultiplication()}",style:TextStyle(color:Colors.green,fontSize:14))),
),
child:
Container(
width:60,
height:60,
decoration:BoxDecoration(borderRadius: BorderRadius.circular(10),color:Colors.black26),
child: Center(child:Text("${Provider.of<GameScore>(context, listen: false).displayMultiplication()}",style:TextStyle(color:Colors.blue,fontSize:14))),
));
}
}

Automatic onTap action of GestureDector widget within horizontal ListView

I'm trying to create a horizontal listview of containers that change colour on tap. I want to make "pressed" and "unpressed" such that only one container can be pressed at a time, if another container is pressed the former pressed container repaints to the unpressed color. I was going to go about this using a stateful widget with a callback function that uses the setState method to change the colour and update a map that contains the colour states of each container.
To start off I just wanted to print to console of the container I was pressing, but it seems like it pressed multiple containers at once. How can I fix this? If there's a better way to go about changing colours of containers please do share.
Container widget code:
class Box extends StatefulWidget {
int color;
int index;
Function callback;
Box(this.color, this.index, this.callback);
#override
_BoxState createState() => _BoxState(color, index, callback);
}
class _BoxState extends State<Box> {
int color;
int index;
Function callback;
_BoxState(this.color, this.index, this.callback);
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: callback(index),
child: Container(
width: 150.0,
decoration: new BoxDecoration(
color: Color(color),
shape: BoxShape.circle,
),
child: Center(child: Text("${index + 1}"))));
}
}
Page where I implement horizontal listview:
class TestPage extends StatelessWidget {
int _selected;
var pressStates = {
//Color states of each container
//unpressed = 0xFFD0D0DE
//pressed = 0xFF8A2BE2
1: 0xFFD0D0DE,
2: 0xFFD0D0DE,
3: 0xFFD0D0DE,
4: 0xFFD0D0DE,
5: 0xFFD0D0DE,
6: 0xFFD0D0DE,
7: 0xFFD0D0DE,
8: 0xFFD0D0DE,
9: 0xFFD0D0DE,
10: 0xFFD0D0DE,
11: 0xFFD0D0DE,
12: 0xFFD0D0DE,
};
#override
Widget build(BuildContext context) {
var _width = MediaQuery.of(context).size.width;
callback(int index) {
_selected = index + 1;
print("tapped ${index + 1}, state: ${_selected}");
}
final _test = ListView.builder(
scrollDirection: Axis.horizontal,
itemCount: pressStates.length,
itemBuilder: (context, index) {
return Box(pressStates[index + 1], index, callback);
});
return new Scaffold(
backgroundColor: Colors.black54,
body: new Container(height: 300.0, width: _width, child: _test),
);
}
}
Console output:
I/flutter (11600): tapped 1, state: 1
I/flutter (11600): tapped 2, state: 2
I/flutter (11600): tapped 3, state: 3
I/flutter (11600): tapped 4, state: 4
I/flutter (11600): tapped 5, state: 5
Your code will print ok if you just replace the onTap property with
onTap: () { callback(index); },
But you should refactor your code to make the Test class a StatefulWidget because it holds the state for the selected circle. And make the Box Stateless.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: TestPage(),
);
}
}
class TestPage extends StatefulWidget {
#override
TestPageState createState() {
return new TestPageState();
}
}
class TestPageState extends State<TestPage> {
int _selected;
var selectedColor = 0xFFD000DE;
var unselectedColor = 0xFFD0D0DE;
callback(int index) {
_selected = index;
setState(() {});
print("tapped ${index + 1}, state: ${_selected}");
}
#override
Widget build(BuildContext context) {
var _width = MediaQuery.of(context).size.width;
final _test = ListView.builder(
scrollDirection: Axis.horizontal,
itemCount: 12,
itemBuilder: (context, index) {
return Box(
_selected == index ? selectedColor : unselectedColor,
index,
callback,
);
});
return new Scaffold(
backgroundColor: Colors.black54,
body: Container(height: 300.0, width: _width, child: _test),
);
}
}
class Box extends StatelessWidget {
final int color;
final int index;
final Function callback;
Box(this.color, this.index, this.callback);
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
callback(index);
},
child: Container(
width: 150.0,
decoration: new BoxDecoration(
color: Color(color),
shape: BoxShape.circle,
),
child: Center(child: Text("${index + 1}"))));
}
}

Flutter - Collapsing ExpansionTile after choosing an item

I'm trying to get ExpansionTile to collapse after I choose an item, but it does not close the list that was opened.
I tried to use the onExpansionChanged property but I did not succeed
How could you solve this problem?
Insert a gif demonstrating that ExpansionTile does not collapse after choosing an item, and below is also the code used.
import 'package:flutter/material.dart';
void main() {
runApp(new ExpansionTileSample());
}
class ExpansionTileSample extends StatefulWidget {
#override
ExpansionTileSampleState createState() => new ExpansionTileSampleState();
}
class ExpansionTileSampleState extends State<ExpansionTileSample> {
String foos = 'One';
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: const Text('ExpansionTile'),
),
body: new ExpansionTile(
title: new Text(this.foos),
backgroundColor: Theme.of(context).accentColor.withOpacity(0.025),
children: <Widget>[
new ListTile(
title: const Text('One'),
onTap: () {
setState(() {
this.foos = 'One';
});
},
),
new ListTile(
title: const Text('Two'),
onTap: () {
setState(() {
this.foos = 'Two';
});
},
),
new ListTile(
title: const Text('Three'),
onTap: () {
setState(() {
this.foos = 'Three';
});
},
),
]
),
),
);
}
}
Here is a workaround. Just add a global key (or a value key that changes after selecting an item) and it will force ExpansionTile to rebuild. The downside is losing animation for collapsing.
ExpansionTile(
key: GlobalKey(),
title: Text(title),
children: listTiles,
...
)
Here is a solution. We just add a expand, collapse and toggle functionality to ExpansionTile.
import 'package:flutter/material.dart';
import 'package:meta/meta.dart';
void main() {
runApp(new ExpansionTileSample());
}
class ExpansionTileSample extends StatefulWidget {
#override
ExpansionTileSampleState createState() => new ExpansionTileSampleState();
}
class ExpansionTileSampleState extends State<ExpansionTileSample> {
final GlobalKey<AppExpansionTileState> expansionTile = new GlobalKey();
String foos = 'One';
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: const Text('ExpansionTile'),
),
body: new AppExpansionTile(
key: expansionTile,
title: new Text(this.foos),
backgroundColor: Theme
.of(context)
.accentColor
.withOpacity(0.025),
children: <Widget>[
new ListTile(
title: const Text('One'),
onTap: () {
setState(() {
this.foos = 'One';
expansionTile.currentState.collapse();
});
},
),
new ListTile(
title: const Text('Two'),
onTap: () {
setState(() {
this.foos = 'Two';
expansionTile.currentState.collapse();
});
},
),
new ListTile(
title: const Text('Three'),
onTap: () {
setState(() {
this.foos = 'Three';
expansionTile.currentState.collapse();
});
},
),
]
),
),
);
}
}
// --- Copied and slightly modified version of the ExpansionTile.
const Duration _kExpand = const Duration(milliseconds: 200);
class AppExpansionTile extends StatefulWidget {
const AppExpansionTile({
Key key,
this.leading,
#required this.title,
this.backgroundColor,
this.onExpansionChanged,
this.children: const <Widget>[],
this.trailing,
this.initiallyExpanded: false,
})
: assert(initiallyExpanded != null),
super(key: key);
final Widget leading;
final Widget title;
final ValueChanged<bool> onExpansionChanged;
final List<Widget> children;
final Color backgroundColor;
final Widget trailing;
final bool initiallyExpanded;
#override
AppExpansionTileState createState() => new AppExpansionTileState();
}
class AppExpansionTileState extends State<AppExpansionTile> with SingleTickerProviderStateMixin {
AnimationController _controller;
CurvedAnimation _easeOutAnimation;
CurvedAnimation _easeInAnimation;
ColorTween _borderColor;
ColorTween _headerColor;
ColorTween _iconColor;
ColorTween _backgroundColor;
Animation<double> _iconTurns;
bool _isExpanded = false;
#override
void initState() {
super.initState();
_controller = new AnimationController(duration: _kExpand, vsync: this);
_easeOutAnimation = new CurvedAnimation(parent: _controller, curve: Curves.easeOut);
_easeInAnimation = new CurvedAnimation(parent: _controller, curve: Curves.easeIn);
_borderColor = new ColorTween();
_headerColor = new ColorTween();
_iconColor = new ColorTween();
_iconTurns = new Tween<double>(begin: 0.0, end: 0.5).animate(_easeInAnimation);
_backgroundColor = new ColorTween();
_isExpanded = PageStorage.of(context)?.readState(context) ?? widget.initiallyExpanded;
if (_isExpanded)
_controller.value = 1.0;
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
void expand() {
_setExpanded(true);
}
void collapse() {
_setExpanded(false);
}
void toggle() {
_setExpanded(!_isExpanded);
}
void _setExpanded(bool isExpanded) {
if (_isExpanded != isExpanded) {
setState(() {
_isExpanded = isExpanded;
if (_isExpanded)
_controller.forward();
else
_controller.reverse().then<void>((Null value) {
setState(() {
// Rebuild without widget.children.
});
});
PageStorage.of(context)?.writeState(context, _isExpanded);
});
if (widget.onExpansionChanged != null) {
widget.onExpansionChanged(_isExpanded);
}
}
}
Widget _buildChildren(BuildContext context, Widget child) {
final Color borderSideColor = _borderColor.evaluate(_easeOutAnimation) ?? Colors.transparent;
final Color titleColor = _headerColor.evaluate(_easeInAnimation);
return new Container(
decoration: new BoxDecoration(
color: _backgroundColor.evaluate(_easeOutAnimation) ?? Colors.transparent,
border: new Border(
top: new BorderSide(color: borderSideColor),
bottom: new BorderSide(color: borderSideColor),
)
),
child: new Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
IconTheme.merge(
data: new IconThemeData(color: _iconColor.evaluate(_easeInAnimation)),
child: new ListTile(
onTap: toggle,
leading: widget.leading,
title: new DefaultTextStyle(
style: Theme
.of(context)
.textTheme
.subhead
.copyWith(color: titleColor),
child: widget.title,
),
trailing: widget.trailing ?? new RotationTransition(
turns: _iconTurns,
child: const Icon(Icons.expand_more),
),
),
),
new ClipRect(
child: new Align(
heightFactor: _easeInAnimation.value,
child: child,
),
),
],
),
);
}
#override
Widget build(BuildContext context) {
final ThemeData theme = Theme.of(context);
_borderColor.end = theme.dividerColor;
_headerColor
..begin = theme.textTheme.subhead.color
..end = theme.accentColor;
_iconColor
..begin = theme.unselectedWidgetColor
..end = theme.accentColor;
_backgroundColor.end = widget.backgroundColor;
final bool closed = !_isExpanded && _controller.isDismissed;
return new AnimatedBuilder(
animation: _controller.view,
builder: _buildChildren,
child: closed ? null : new Column(children: widget.children),
);
}
}
solution below would work, but it is quite hacky and might not be the best one:
import 'package:flutter/material.dart';
import 'dart:math';
void main() {
runApp(new ExpansionTileSample());
}
class ExpansionTileSample extends StatefulWidget {
#override
ExpansionTileSampleState createState() => new ExpansionTileSampleState();
}
class ExpansionTileSampleState extends State {
String foos = 'One';
int _key;
_collapse() {
int newKey;
do {
_key = new Random().nextInt(10000);
} while(newKey == _key);
}
#override
void initState() {
super.initState();
_collapse();
}
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: const Text('ExpansionTile'),
),
body: new ExpansionTile(
key: new Key(_key.toString()),
initiallyExpanded: false,
title: new Text(this.foos),
backgroundColor: Theme
.of(context)
.accentColor
.withOpacity(0.025),
children: [
new ListTile(
title: const Text('One'),
onTap: () {
setState(() {
this.foos = 'One';
_collapse();
});
},
),
new ListTile(
title: const Text('Two'),
onTap: () {
setState(() {
this.foos = 'Two';
_collapse();
});
},
),
new ListTile(
title: const Text('Three'),
onTap: () {
setState(() {
this.foos = 'Three';
_collapse();
});
},
),
]
),
),
);
}
}
I found that ExpansionTile has initiallyExpanded property, which is the only way to make it collapsed. As property works only initially you want to make ExpansionTile to be recreated everytime build is called. To force it you just assign different key everytime you build it. This might not be best solution performance wise, but ExpansionTile is quite simple, so this should not be a problem.
None of the provided solutions pleased me.
I ended up creating a custom ExpandableListTile. As you can see below, its code is very brief and easy to customize.
I also had to create two supporting classes (that only handle the required animations) to build my widget:
ExpandableSection: a widget that can be easily controlled by one parameter "expanded".
RotatableSection: a widget to rotate the "Expand More" icon based on one parameter.
The main class:
class ExpandableListTile extends StatelessWidget {
const ExpandableListTile({Key key, this.title, this.expanded, this.onExpandPressed, this.child}) : super(key: key);
final Widget title;
final bool expanded;
final Widget child;
final Function onExpandPressed;
#override
Widget build(BuildContext context) {
return Column(children: <Widget>[
ListTile(
title: title,
onTap: onExpandPressed,
trailing: IconButton(
onPressed: onExpandPressed,
// icon: Icon(Icons.expand_more),
icon: RotatableSection(
rotated: expanded,
child: SizedBox(height: 30, width: 30, child: Icon(Icons.expand_more),)
),
),
),
ExpandableSection(child: child, expand: expanded,)
]);
}
}
Usage (simplified):
//...
return ExpandableListTile(
onExpandPressed: (){ setState((){ _expandedItem = 0;}) },
title: Text('Item'),
expanded: _expandedItem==0,
child: Padding(
padding: const EdgeInsets.fromLTRB(8,0,0,0),
child: Container(
color: Color.fromRGBO(0, 0, 0, .2),
child: Column(children: <Widget>[
ListTile(title: Text('Item 1')),
ListTile(title: Text('Item 2')),
ListTile(title: Text('Item 3')),
ListTile(title: Text('Item 4'))
],),
),
),
),
//...
The ExpandableSection class:
class ExpandableSection extends StatefulWidget {
final Widget child;
final bool expand;
ExpandableSection({this.expand = false, this.child});
#override
_ExpandableSectionState createState() => _ExpandableSectionState();
}
class _ExpandableSectionState extends State<ExpandableSection> with SingleTickerProviderStateMixin {
AnimationController animationController;
Animation<double> sizeAnimation;
Animation<double> opacityAnimation;
#override
void initState() {
super.initState();
prepareAnimations();
_runExpandCheck();
}
///Setting up the animation
void prepareAnimations() {
animationController = AnimationController(vsync: this, duration: Duration(milliseconds: 300),);
sizeAnimation = CurvedAnimation(parent: animationController, curve: Curves.fastOutSlowIn,);
opacityAnimation = CurvedAnimation(parent: animationController, curve: Curves.slowMiddle,);
}
void _runExpandCheck() {
if(widget.expand) { animationController.forward(); }
else { animationController.reverse(); }
}
#override
void didUpdateWidget(ExpandableSection oldWidget) {
super.didUpdateWidget(oldWidget);
_runExpandCheck();
}
#override
void dispose() {
animationController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return FadeTransition(
opacity: opacityAnimation,
child: SizeTransition(
axisAlignment: 1.0,
sizeFactor: sizeAnimation,
child: widget.child
)
);
}
}
The RotatableSection class:
class RotatableSection extends StatefulWidget {
final Widget child;
final bool rotated;
final double initialSpin;
final double endingSpin;
RotatableSection({this.rotated = false, this.child, this.initialSpin=0, this.endingSpin=0.5});
#override
_RotatableSectionState createState() => _RotatableSectionState();
}
class _RotatableSectionState extends State<RotatableSection> with SingleTickerProviderStateMixin {
AnimationController animationController;
Animation<double> animation;
#override
void initState() {
super.initState();
prepareAnimations();
_runCheck();
}
final double _oneSpin = 6.283184;
///Setting up the animation
void prepareAnimations() {
animationController = AnimationController(vsync: this, duration: Duration(milliseconds: 300),
lowerBound: _oneSpin * widget.initialSpin, upperBound: _oneSpin * widget.endingSpin, );
animation = CurvedAnimation( parent: animationController, curve: Curves.linear, );
}
void _runCheck() {
if(widget.rotated) { animationController.forward(); }
else { animationController.reverse(); }
}
#override
void didUpdateWidget(RotatableSection oldWidget) {
super.didUpdateWidget(oldWidget);
_runCheck();
}
#override
void dispose() {
animationController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: animationController,
child: widget.child,
builder: (BuildContext context, Widget _widget) {
return new Transform.rotate(
angle: animationController.value,
child: _widget,
);
},
);
}
}
Use this package and follow my code. Hope this will help you :). Easy to use. https://pub.dev/packages/expansion_tile_card/example
final List<GlobalKey<ExpansionTileCardState>> cardKeyList = [];
... ListView.builder(
itemCount: 10,
itemBuilder: (BuildContext context, int index) {
cardKeyList.add(GlobalKey(debugLabel: "index :$index"));
return ExpansionTileCard(
title: Text('title'),
key: cardKeyList[index],
onExpansionChanged: (value) {
if (value) {
Future.delayed(const Duration(milliseconds: 500), () {
for (var i = 0; i < cardKeyList.length; i++) {
if (index != i) {
cardKeyList[i].currentState?.collapse();
}
}
});
}
},
);
}),
Use UniqueKey:
ExpansionTile(
key: UniqueKey(),
// Other properties
)
I've made a TreeView widget.
It uses ExpansionTile to simulate the hierarchy.
Each ExpansionTile could host a collection of ExpansionTile which can host ...etc.
Everything worked fine until I wanted to add 2 features : expand all / collapse all.
What helped me to overcame this problem is the GlobalKey.
My TreeView widget, is hosted in a page and is used with a global key.
I expose a VoidCallback. The implementation sets a new key in the setState method.
// TreeView host page
GlobalKey<TreeViewState> _key = GlobalKey();
void redrawWidgetCallback() {
setState(() {
// Triggers a rebuild of the whole TreeView.
_key = GlobalKey();
});
}
[...]
// In the Scaffold body :
TreeView(
key: _key,
treeViewItems: widget.treeViewItems,
redrawWidgetCallback: redrawWidgetCallback,
)
Then in my collapse/expand method in the widget, at the end, I call widget.redrawWidgetCallback.
No need to deal with a key for each level of the treeView : the root element widget is enough.
It may have perf issues / not the right way to go. But since my TreeView won't be used with more than 50 nodes, it's ok for me until I found a better solution which doesn't involve to create an ExpandableTile because I believe this behavior will be available oneday on the ExpansionTile itself.
PS : notice that this workaround doesn't run the expand animation.
Create a clone from ExpansionTile class and replace build method code by the following:
#override
Widget build(BuildContext context) {
final bool closed = !_isExpanded && _controller.isDismissed;
return AnimatedBuilder(
animation: _controller.view,
builder: _buildChildren,
child: closed ? null : GestureDetector(
child: Column(children: widget.children),
onTap: _handleTap,
),
);
}
and then ExpansionTile will collapse after click on each item.
Note:
if one of children has onTap call back, this solution doesn't work.
in this case you must provide onChildTap handler to pass index of tapped child in use case.(contact me for complete code)
I have modified the custom code, And its works fine for me.
Here is the solution.
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
const Duration _kExpand = Duration(milliseconds: 200);
/// A single-line [ListTile] with a trailing button that expands or collapses
/// the tile to reveal or hide the [children].
///
/// This widget is typically used with [ListView] to create an
/// "expand / collapse" list entry. When used with scrolling widgets like
/// [ListView], a unique [PageStorageKey] must be specified to enable the
/// [AppExpansionTile] to save and restore its expanded state when it is scrolled
/// in and out of view.
///
/// This class overrides the [ListTileTheme.iconColor] and [ListTileTheme.textColor]
/// theme properties for its [ListTile]. These colors animate between values when
/// the tile is expanded and collapsed: between [iconColor], [collapsedIconColor] and
/// between [textColor] and [collapsedTextColor].
///
/// See also:
///
/// * [ListTile], useful for creating expansion tile [children] when the
/// expansion tile represents a sublist.
/// * The "Expand and collapse" section of
/// <https://material.io/components/lists#types>
class AppExpansionTile extends StatefulWidget {
/// Creates a single-line [ListTile] with a trailing button that expands or collapses
/// the tile to reveal or hide the [children]. The [initiallyExpanded] property must
/// be non-null.
const AppExpansionTile({
GlobalKey<AppExpansionTileState>? key,
this.leading,
required this.title,
this.subtitle,
this.onExpansionChanged,
this.children = const <Widget>[],
this.trailing,
this.initiallyExpanded = false,
this.maintainState = false,
this.tilePadding,
this.expandedCrossAxisAlignment,
this.expandedAlignment,
this.childrenPadding,
this.backgroundColor,
this.collapsedBackgroundColor,
this.textColor,
this.collapsedTextColor,
this.iconColor,
this.collapsedIconColor,
}) : assert(initiallyExpanded != null),
assert(maintainState != null),
assert(
expandedCrossAxisAlignment != CrossAxisAlignment.baseline,
'CrossAxisAlignment.baseline is not supported since the expanded children '
'are aligned in a column, not a row. Try to use another constant.',
),
super(key: key);
/// A widget to display before the title.
///
/// Typically a [CircleAvatar] widget.
final Widget? leading;
/// The primary content of the list item.
///
/// Typically a [Text] widget.
final Widget title;
/// Additional content displayed below the title.
///
/// Typically a [Text] widget.
final Widget? subtitle;
/// Called when the tile expands or collapses.
///
/// When the tile starts expanding, this function is called with the value
/// true. When the tile starts collapsing, this function is called with
/// the value false.
final ValueChanged<bool>? onExpansionChanged;
/// The widgets that are displayed when the tile expands.
///
/// Typically [ListTile] widgets.
final List<Widget> children;
/// The color to display behind the sublist when expanded.
final Color? backgroundColor;
/// When not null, defines the background color of tile when the sublist is collapsed.
final Color? collapsedBackgroundColor;
/// A widget to display instead of a rotating arrow icon.
final Widget? trailing;
/// Specifies if the list tile is initially expanded (true) or collapsed (false, the default).
final bool initiallyExpanded;
/// Specifies whether the state of the children is maintained when the tile expands and collapses.
///
/// When true, the children are kept in the tree while the tile is collapsed.
/// When false (default), the children are removed from the tree when the tile is
/// collapsed and recreated upon expansion.
final bool maintainState;
/// Specifies padding for the [ListTile].
///
/// Analogous to [ListTile.contentPadding], this property defines the insets for
/// the [leading], [title], [subtitle] and [trailing] widgets. It does not inset
/// the expanded [children] widgets.
///
/// When the value is null, the tile's padding is `EdgeInsets.symmetric(horizontal: 16.0)`.
final EdgeInsetsGeometry? tilePadding;
/// Specifies the alignment of [children], which are arranged in a column when
/// the tile is expanded.
///
/// The internals of the expanded tile make use of a [Column] widget for
/// [children], and [Align] widget to align the column. The `expandedAlignment`
/// parameter is passed directly into the [Align].
///
/// Modifying this property controls the alignment of the column within the
/// expanded tile, not the alignment of [children] widgets within the column.
/// To align each child within [children], see [expandedCrossAxisAlignment].
///
/// The width of the column is the width of the widest child widget in [children].
///
/// When the value is null, the value of `expandedAlignment` is [Alignment.center].
final Alignment? expandedAlignment;
/// Specifies the alignment of each child within [children] when the tile is expanded.
///
/// The internals of the expanded tile make use of a [Column] widget for
/// [children], and the `crossAxisAlignment` parameter is passed directly into the [Column].
///
/// Modifying this property controls the cross axis alignment of each child
/// within its [Column]. Note that the width of the [Column] that houses
/// [children] will be the same as the widest child widget in [children]. It is
/// not necessarily the width of [Column] is equal to the width of expanded tile.
///
/// To align the [Column] along the expanded tile, use the [expandedAlignment] property
/// instead.
///
/// When the value is null, the value of `expandedCrossAxisAlignment` is [CrossAxisAlignment.center].
final CrossAxisAlignment? expandedCrossAxisAlignment;
/// Specifies padding for [children].
///
/// When the value is null, the value of `childrenPadding` is [EdgeInsets.zero].
final EdgeInsetsGeometry? childrenPadding;
/// The icon color of tile's [trailing] expansion icon when the
/// sublist is expanded.
///
/// Used to override to the [ListTileTheme.iconColor].
final Color? iconColor;
/// The icon color of tile's [trailing] expansion icon when the
/// sublist is collapsed.
///
/// Used to override to the [ListTileTheme.iconColor].
final Color? collapsedIconColor;
/// The color of the tile's titles when the sublist is expanded.
///
/// Used to override to the [ListTileTheme.textColor].
final Color? textColor;
/// The color of the tile's titles when the sublist is collapsed.
///
/// Used to override to the [ListTileTheme.textColor].
final Color? collapsedTextColor;
#override
AppExpansionTileState createState() => AppExpansionTileState();
}
class AppExpansionTileState extends State<AppExpansionTile>
with SingleTickerProviderStateMixin {
static final Animatable<double> _easeOutTween =
CurveTween(curve: Curves.easeOut);
static final Animatable<double> _easeInTween =
CurveTween(curve: Curves.easeIn);
static final Animatable<double> _halfTween =
Tween<double>(begin: 0.0, end: 0.5);
final ColorTween _borderColorTween = ColorTween();
final ColorTween _headerColorTween = ColorTween();
final ColorTween _iconColorTween = ColorTween();
final ColorTween _backgroundColorTween = ColorTween();
late AnimationController _controller;
late Animation<double> _iconTurns;
late Animation<double> _heightFactor;
late Animation<Color?> _borderColor;
late Animation<Color?> _headerColor;
late Animation<Color?> _iconColor;
late Animation<Color?> _backgroundColor;
bool _isExpanded = false;
#override
void initState() {
super.initState();
_controller = AnimationController(duration: _kExpand, vsync: this);
_heightFactor = _controller.drive(_easeInTween);
_iconTurns = _controller.drive(_halfTween.chain(_easeInTween));
_borderColor = _controller.drive(_borderColorTween.chain(_easeOutTween));
_headerColor = _controller.drive(_headerColorTween.chain(_easeInTween));
_iconColor = _controller.drive(_iconColorTween.chain(_easeInTween));
_backgroundColor =
_controller.drive(_backgroundColorTween.chain(_easeOutTween));
_isExpanded = PageStorage.of(context)?.readState(context) as bool? ??
widget.initiallyExpanded;
if (_isExpanded) _controller.value = 1.0;
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
void expand() {
_isExpanded = true;
handleTap();
}
void collapse() {
_isExpanded = false;
handleTap();
}
#override
void didUpdateWidget(covariant AppExpansionTile oldWidget) {
if (widget.initiallyExpanded) {
expand();
} else {
collapse();
}
super.didUpdateWidget(oldWidget);
}
void handleTap() {
setState(() {
if (_isExpanded) {
_controller.forward();
} else {
_controller.reverse().then<void>((void value) {
if (!mounted) return;
setState(() {
// Rebuild without widget.children.
});
});
}
PageStorage.of(context)?.writeState(context, _isExpanded);
});
// if (widget.onExpansionChanged != null)
// widget.onExpansionChanged!(_isExpanded);
}
Widget _buildChildren(BuildContext context, Widget? child) {
final Color borderSideColor = _borderColor.value ?? Colors.transparent;
return Container(
decoration: BoxDecoration(
color: _backgroundColor.value ?? Colors.transparent,
border: Border(
top: BorderSide(color: borderSideColor),
bottom: BorderSide(color: borderSideColor),
),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
ListTileTheme.merge(
iconColor: _iconColor.value,
textColor: _headerColor.value,
child: ListTile(
onTap: () {
if (widget.onExpansionChanged != null) {
widget.onExpansionChanged!(_isExpanded);
}
},
contentPadding: widget.tilePadding,
leading: widget.leading,
title: widget.title,
subtitle: widget.subtitle,
trailing: widget.trailing ??
RotationTransition(
turns: _iconTurns,
child: const Icon(Icons.expand_more),
),
),
),
ClipRect(
child: Align(
alignment: widget.expandedAlignment ?? Alignment.center,
heightFactor: _heightFactor.value,
child: child,
),
),
],
),
);
}
#override
void didChangeDependencies() {
final ThemeData theme = Theme.of(context);
final ColorScheme colorScheme = theme.colorScheme;
_borderColorTween.end = theme.dividerColor;
_headerColorTween
..begin = widget.collapsedTextColor ?? theme.textTheme.subtitle1!.color
..end = widget.textColor ?? colorScheme.secondary;
_iconColorTween
..begin = widget.collapsedIconColor ?? theme.unselectedWidgetColor
..end = widget.iconColor ?? colorScheme.secondary;
_backgroundColorTween
..begin = widget.collapsedBackgroundColor
..end = widget.backgroundColor;
super.didChangeDependencies();
}
#override
Widget build(BuildContext context) {
final bool closed = !_isExpanded && _controller.isDismissed;
final bool shouldRemoveChildren = closed && !widget.maintainState;
final Widget result = Offstage(
child: TickerMode(
child: Padding(
padding: widget.childrenPadding ?? EdgeInsets.zero,
child: Column(
crossAxisAlignment:
widget.expandedCrossAxisAlignment ?? CrossAxisAlignment.center,
children: widget.children,
),
),
enabled: !closed,
),
offstage: closed,
);
return AnimatedBuilder(
animation: _controller.view,
builder: _buildChildren,
child: shouldRemoveChildren ? null : result,
);
}
}
Usage
late int _tileIndex=-1;
return AppExpansionTile(
title: Text(
'Tile $index',
tilePadding: const EdgeInsets.symmetric(horizontal: 24),
initiallyExpanded: _tileIndex == index,
onExpansionChanged: (s) {
if (_tileIndex == index) {
_tileIndex = -1;
setState(() {});
} else {
setState(() {
_tileIndex = index!;
});
}
},
);
I think it is impossible with expansion tile but, there's a package named accordion and has much more comfortabilities.
Link:https://pub.dev/packages/accordion
For List of items using #simon solution
List<GlobalKey<AppExpansionTileState> > expansionTile;
instantiate your expansionTile
expansionTile=List<GlobalKey<AppExpansionTileState>>.generate(listItems.length, (index) => GlobalKey());
and use like so inside a ListView.builder()
key: expansionTile[index],
onExpansionChanged: (value) {
if (value) {
for (var tileKey in expansionTile) {
if (tileKey.currentState !=
expansionTile[index]
.currentState) {
tileKey.currentState.collapse();
} else {
tileKey.currentState.expand();
}
}
}
},

Add blinking to button

I would like to draw a user's attention to a submit button anytime a radio button is selected and I would like to know if there's anyway to implement this in flutter. I have looked at the RaisedButton docs but there doesn't seem to be any property that flashes or shakes the button. The code below for instance initially has no radio button selected so the button is grayed out, once a choice is made amongst multiple radio buttons, the submit RaisedButton onPressed property value is no longer null but replaced with the action required; however I also want a situation where if a different radio button is selected, there is some way to add some motion (flashing/shaking button) to the submit button but not change the onPressed property
new Radio<int>(
value: 1,
groupValue: 0,
onChanged: handleRadioValue
)
new RaisedButton(
child: const Text('SUBMIT')
onPressed: selected
)
handleRadioValue(){
selected = groupValue == 0 ? null : submitButton();
//change Raised button to attract attention}
You can attract attention by animating the color of the RaisedButton. This example draws attention to the RaisedButton when the radio button selection changes by changing its color to the current theme's disabledColor and back.
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
AnimationController _controller;
int _radioValue;
#override initState() {
_controller = new AnimationController(
vsync: this,
duration: const Duration(milliseconds: 100),
)..addStatusListener((AnimationStatus status) {
if (status == AnimationStatus.completed)
_controller.reverse();
});
super.initState();
}
void _handleRadioValue(int value) {
// Don't animate the first time that the radio value is set
if (_radioValue != null)
_controller.forward();
setState(() {
_radioValue = value;
});
}
#override
Widget build(BuildContext context) {
ThemeData theme = Theme.of(context);
return new Scaffold(
body: new Center(
child: new Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: [
new Radio<int>(
value: 0,
groupValue: _radioValue,
onChanged: _handleRadioValue
),
new Radio<int>(
value: 1,
groupValue: _radioValue,
onChanged: _handleRadioValue
),
new AnimatedBuilder(
child: const Text('SUBMIT'),
animation: _controller,
builder: (BuildContext context, Widget child) {
return new RaisedButton(
color: new ColorTween(
begin: theme.primaryColor,
end: theme.disabledColor,
).animate(_controller).value,
colorBrightness: Brightness.dark,
child: child,
onPressed: _radioValue == null ?
null :
() => print('submit')
);
}
)
],
),
),
);
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
}

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