Positioning view next to navigationTitle [duplicate] - ios

I am trying to set an Image for bar button Item for that I have an image like:
with resolution 30 * 30 but while I assign this Image to Bar button Its looks like:
I have assigned image this way :
and If I try this way like making an IBOutlet for the button and set Image programatically form this question and code for that is:
// Outlet for bar button
#IBOutlet weak var fbButton: UIBarButtonItem!
// Set Image for bar button
var backImg: UIImage = UIImage(named: "fb.png")!
fbButton.setBackgroundImage(backImg, forState: .Normal, barMetrics: .Default)
but nothing happend with this,
Can anybody tell me what I am doing wrong?
or which is the batter way to do this?

I have achieved that programatically with this code:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
//set image for button
button.setImage(UIImage(named: "fb.png"), forState: UIControlState.Normal)
//add function for button
button.addTarget(self, action: "fbButtonPressed", forControlEvents: UIControlEvents.TouchUpInside)
//set frame
button.frame = CGRectMake(0, 0, 53, 31)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
println("Share to fb")
}
}
And result will be:
Same way you can set button for left side too this way:
self.navigationItem.leftBarButtonItem = barButton
And result will be:
And if you want same transaction as navigation controller have when you go back with default back button then you can achieve that with custom back button with this code:
func backButtonPressed(sender:UIButton) {
navigationController?.popViewControllerAnimated(true)
}
For swift 3.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton.init(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: UIControlState.normal)
//add function for button
button.addTarget(self, action: #selector(ViewController.fbButtonPressed), for: UIControlEvents.touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
print("Share to fb")
}
}
For swift 4.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: .normal)
//add function for button
button.addTarget(self, action: #selector(fbButtonPressed), for: .touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
#objc func fbButtonPressed() {
print("Share to fb")
}
}

An easy solution may be the following
barButtonItem.image = UIImage(named: "image")
then go to your Assets.xcassets select the image and go to the Attribute Inspector and select "Original Image" in Reder as option.

Similar to the accepted solution, but you can replace the
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
with
let button = UIButton()
Here is the full solution, enjoy: (it's just a bit cleaner than the accepted solution)
let button = UIButton()
button.frame = CGRectMake(0, 0, 51, 31) //won't work if you don't set frame
button.setImage(UIImage(named: "fb"), forState: .Normal)
button.addTarget(self, action: Selector("fbButtonPressed"), forControlEvents: .TouchUpInside)
let barButton = UIBarButtonItem()
barButton.customView = button
self.navigationItem.rightBarButtonItem = barButton

Here's a simple extension on UIBarButtonItem:
extension UIBarButtonItem {
class func itemWith(colorfulImage: UIImage?, target: AnyObject, action: Selector) -> UIBarButtonItem {
let button = UIButton(type: .custom)
button.setImage(colorfulImage, for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 44.0, height: 44.0)
button.addTarget(target, action: action, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
return barButtonItem
}
}

Only two Lines of code required for this
Swift 3.0
let closeButtonImage = UIImage(named: "ic_close_white")
navigationItem.rightBarButtonItem = UIBarButtonItem(image: closeButtonImage, style: .plain, target: self, action: #selector(ResetPasswordViewController.barButtonDidTap(_:)))
func barButtonDidTap(_ sender: UIBarButtonItem)
{
}

I am using latest swift (2.1) and the answer (Dharmesh Kheni and jungledev) does not work for me. The image color was off (when setting in IB, it was blue and when setting directly in UIButton, it was black). It turns out I could create the same bar item with the following code:
let barButton = UIBarButtonItem(image: UIImage(named: "menu"), landscapeImagePhone: nil, style: .Done, target: self, action: #selector(revealBackClicked))
self.navigationItem.leftBarButtonItem = barButton

You can use this code for multiple bar button with custom image:
self.navigationItem.leftBarButtonItem = nil
let button = UIButton(type: .custom)
button.setImage(UIImage (named: "ChatTab"), for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
let button2 = UIButton(type: .custom)
button2.setImage(UIImage (named: "ActivityTab"), for: .normal)
button2.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem2 = UIBarButtonItem(customView: button2)
self.navigationItem.rightBarButtonItems = [barButtonItem, barButtonItem2]
Result will be this:

Initialize barbuttonItem like following:
let pauseButton = UIBarButtonItem(image: UIImage(named: "big"),
style: .plain,
target: self,
action: #selector(PlaybackViewController.pause))

Your problem is because of the way the icon has been made - it doesn't conform to Apple's custom tab bar icon specs:
To design a custom bar icon, follow these guidelines:
Use pure white with appropriate alpha transparency.
Don’t include a drop shadow.
Use antialiasing.
(From the guidelines.)
Something that would be possible looks like this. You can find such icons on most free tab bar icon sites.

Swift 4.
#IBOutlet weak var settingBarBtn: UIBarButtonItem! {
didSet {
let imageSetting = UIImageView(image: UIImage(named: "settings"))
imageSetting.image = imageSetting.image!.withRenderingMode(.alwaysOriginal)
imageSetting.tintColor = UIColor.clear
settingBarBtn.image = imageSetting.image
}
}

SwiftUI
.navigationBarItems modifier takes any view you want:
struct ContentView: View {
var body: some View {
NavigationView {
Text("SwiftUI")
.navigationBarItems(leading:
HStack {
Image(systemName: "trash")
Text("Trash")
}
)
}
}
}
.navigationBarItems(trailing: Image(systemName: "trash") )
.navigationBarItems(leading: Image(systemName: "trash.fill"),
trailing: Image(systemName: "trash")
)
You can use a button for each if you need an action for each of them.

Swift 5+. Smooth solution to add ideal image as you desired dynamic Solution
func rightBarButtonItem(iconNameButton: String, selector: Selector) {
let button = UIButton()
button.frame = CGRect(x: 0, y: 0, width: 25, height: 25)
button.setImage(UIImage(named: iconNameButton), for: .normal)
button.addTarget(self, action: selector, for: .touchUpInside)
button.imageView?.contentMode = .scaleAspectFit
let buttonBarButton = UIBarButtonItem(customView: UIView(frame: CGRect(x: 0, y: 0, width: 25, height: 25)))
buttonBarButton.customView?.addSubview(button)
buttonBarButton.customView?.frame = button.frame
self.navigationItem.rightBarButtonItem = buttonBarButton
}

Just choose Original image option when adding an image to assets in Xcode

If your UIBarButtonItem is already allocated like in a storyboard.
(printBtn)
let btn = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
btn.setImage(UIImage(named: Constants.ImageName.print)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handlePrintPress(tapGesture:))))
printBtn.customView = btn

If you have set up your UIBarButtonItem with an image in the storyboard, one small hack to change the renderingMode is to add the following code to your viewDidLoad(). This way you don't have to resort to adding the entire button and image in code.
if let navButton = self.navigationItem.leftBarButtonItem, let buttonImage = navButton.image {
navButton.image = buttonImage.withRenderingMode(.alwaysOriginal)
}

navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Left",
style: .plain,target: self, action: #selector(rightbarButtonAction))
navigationItem.rightBarButtonItem?.image = UIImage(named: "Notification Bell")

Related

How to fit an image in rightbarbuttonitem

I've been trying to put a hamburger button (the three parallel lines) to the right of the titleView in the nav bar, but every time I do, the image I put in covers the entire nav bar and gets rid of the image I have in titleView.
If I select a default image in the storyboard editor it will appear on the right side of the nav bar without any problems, but as soon as I select the hamburger button in the storyboard editor I get the same problem as before. I've tried with multiple different images and I've changed up the code a little bit with no success. Is there a way to resize the image I'm using so it will fit in the nav bar properly or is there just something wrong with my code?
Here is my code from viewController.swift below:
override func viewDidAppear(_ animated: Bool) {
let nav = self.navigationController?.navigationBar
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
imageView.contentMode = .scaleAspectFit
let titleImage = UIImage(named: "logowhitecircle")
imageView.image = titleImage
navigationItem.titleView = imageView
let menuButton = UIButton(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
menuButton.contentMode = .scaleAspectFit
let menuImage = UIImage(named: "hamburgericon")
menuButton.setImage(menuImage, for: .normal)
self.navigationItem.rightBarButtonItem = UIBarButtonItem(customView: menuButton)
You need to set image size in the image assets like 3x = 84px, 2x=56px, 1x = 28px,
see the apple document for more info: https://developer.apple.com/design/human-interface-guidelines/ios/icons-and-images/custom-icons/
let menuButton = UIBarButtonItem(image: UIImage(named: "logowhitecircle"), style: .plain, target: self, action: #selector(menuButtonTapped(_:)))
self.navigationItem.rightBarButtonItem = menuBu
tton
Try Using below code:
let imageBurger = UIImage(named: "hamburgericon")!
let btnLeftMenu = UIButton(type: .system)
btnLeftMenu.bounds = CGRect(x: 10, y: 0, width: imageBurger.size.width, height: imageBurger.size.height)
btnLeftMenu.contentEdgeInsets = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
btnLeftMenu.setImage(imageBurger, for: UIControl.State())
btnLeftMenu.setTitle(title, for: .normal)
let leftButton = UIBarButtonItem(customView: btnLeftMenu)
self.navigationItem.leftBarButtonItem = leftButton
Try this module FFBadgedBarButtonItem it's easy to use module, here is the documenataion Link
Below is my code how to implement it!
let image = UIImage(named: "yourImage")
let finalImage = resizeImage(image: image!, newWidth: 30)
navigationItem.rightBarButtonItem = FFBadgedBarButtonItem(image: finalImage, target: self, action: #selector(rightButtonTouched))
And here is the calling function
#objc func rightButtonTouched() {
// what event you need to perfom by clicking on this button
}
You need to create Bridging Header to work with this Obj-C module.
: D
Try this:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
//set image for button
button.setImage(UIImage(named: "hamburgericon"), forState: UIControlState.Normal)
//add function for button
button.addTarget(self, action: "customButtonPressed", forControlEvents: UIControlEvents.TouchUpInside)
//set frame
button.frame = CGRectMake(0, 0, 40, 40)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func customButtonPressed() {
println("button pressed")
}
}

Custom button in navigation bar - added and gets tapped but not visible

I try to add custom back button in navigation controller. I create button like this
func setupBackButton() {
let backButton = UIButton.init(type: .custom)
backButton.addTarget(self, action: #selector(backButtonHandler(_:)), for: .touchUpInside)
backButton.setTitleColor(UIColor.white, for: .normal)
backButton.setTitle("<", for: .normal)
backButton.tintColor = UIColor.white
let barBackButton = UIBarButtonItem(customView: backButton)
self.navigationItem.leftBarButtonItem = barBackButton
}
The problem is that button is being added (I can tap it and action on button is being executed) but i can't see button in controller - it is invisible.
Controller's color is blue.
you missed the frame of your button
backButton.frame = CGRect(x: 0, y: 0, width: 44, height: 44)
dont forget to add the action handler
func backButtonHandler(_ sender : UIButton) {
}
try this :
func setupBackButton(){
let backBtn : UIBarButtonItem = UIBarButtonItem(title: "<", style: UIBarButtonItemStyle.plain, target: self, action:#selector(backToPreviousVC))
self.navigationItem.leftBarButtonItem = backBtn
backBtn.tintColor = UIColor.white
}
func backToPreviousVC() {
self.navigationController?.popViewController(animated: true)
}
call setupBackButton() in viewDidLoad

Back Button Left Alignment IOS 9

I am trying to left align back button i.e remove the space on the left of the back arrow . Using a custom back button .
let backButton = UIBarButtonItem(image: UIImage(named: "arrow03"), style: .Plain, target: self, action: "back")
self.navigationController?.navigationBar.tintColor = UIColor.clearColor()
self.navigationItem.backBarButtonItem = backButton
Tried to use negative width for the button as suggested in the below SO link but it didnt work.
How to Edit Empty Spaces of Left, Right UIBarButtonItem in UINavigationBar [iOS 7]
Image
http://imgur.com/PA9HLBm
Please help.
Refer below code to implement back button on left alignment.
let button: UIButton = UIButton (type: UIButtonType.Custom)
button.setImage(UIImage(named: "imageName"), forState: UIControlState.Normal)
button.addTarget(self, action: "backButtonPressed:", forControlEvents: UIControlEvents.TouchUpInside)
button.frame = CGRectMake(0, 0, 30, 30)
let barButton = UIBarButtonItem(customView: button)
self.navigationItem.leftBarButtonItem = barButton
Note - Make sure your image has to be plain ( transparent ) background.
func backButtonPressed(btn : UIButton) {
self.navigationController?.popViewControllerAnimated(true)
}
Swift 4 Code
override func viewDidLoad() {
super.viewDidLoad()
let button: UIButton = UIButton (type: UIButtonType.custom)
button.setImage(UIImage(named: "imageName"), for: UIControlState.normal)
button.addTarget(self, action: Selector(("backButtonPressed:")), for: UIControlEvents.touchUpInside)
button.frame = CGRect(x: 0 , y: 0, width: 30, height: 30)
let barButton = UIBarButtonItem(customView: button)
self.navigationItem.leftBarButtonItem = barButton
}
func backButtonPressed(btn : UIButton) {
self.navigationController?.popViewController(animated: true)
}

image for nav bar button item swift

I want to display an image in the left hand side of my nav bar in swift.
I have tried adding a nav bar button item and setting an image there.
The problem is that I have to use a really small image for it to fit in the nav bar nicely. But making such a small image leads to pixelation especially on the bigger phone iPhone 6 and 6 Plus.
Is there a way to use a good quality image and then set the frame to fit within the bounds of the nav bar?
My attempt:
var image = UIImage(named: "Harp.png")
image = image?.imageWithRenderingMode(UIImageRenderingMode.AlwaysOriginal)
self.navigationItem.leftBarButtonItem = UIBarButtonItem(image: image, style: UIBarButtonItemStyle.Plain, target: nil, action: nil)
self.navigationItem.leftBarButtonItem.frame = CGRectMake(0, 0, 53, 31)
//image.frame = CGRectMake(0, 0, 53, 31)
I tried putting the frame on the image first and then on the bar button item.
But this is throwing up an error:
Type of expression is ambiguous without more context.
Try This
let button = UIButton(type: UIButtonType.Custom)
button.setImage(UIImage(named: "yourImageName.png"), forState: UIControlState.Normal)
button.addTarget(self, action:Selector("callMethod"), forControlEvents: UIControlEvents.TouchDragInside)
button.frame=CGRectMake(0, 0, 30, 30)
let barButton = UIBarButtonItem(customView: button)
self.navigationItem.leftBarButtonItems = [newBackButton,barButton]
For Swift 3
let button = UIButton.init(type: .custom)
button.setImage(UIImage.init(named: "yourImageName.png"), for: UIControlState.normal)
button.addTarget(self, action:#selector(ViewController.callMethod), for:.touchUpInside)
button.frame = CGRect.init(x: 0, y: 0, width: 30, height: 30) //CGRectMake(0, 0, 30, 30)
let barButton = UIBarButtonItem.init(customView: button)
self.navigationItem.leftBarButtonItem = barButton
Swift 4
let button = UIButton(type: UIButton.ButtonType.custom)
button.setImage(UIImage(named: "getstarted"), for: .normal)
button.addTarget(self, action:#selector(callMethod), for: .touchDragInside)
button.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
let barButton = UIBarButtonItem(customView: button)
self.navigationItem.leftBarButtonItems = [barButton]
Here is action
#objc func callMethod() {
//do stuff here
}
Use this code:
self.navigationItem.leftBarButtonItem = nil
let button = UIButton(type: .custom)
button.setImage(UIImage (named: "ChatTab"), for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
let button2 = UIButton(type: .custom)
button2.setImage(UIImage (named: "ActivityTab"), for: .normal)
button2.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem2 = UIBarButtonItem(customView: button2)
self.navigationItem.rightBarButtonItems = [barButtonItem, barButtonItem2]
Output:
Swift 5, XCode 11 to make Navigation Bar Item with rounded image, image from assets or to download from URL.
1) New file: UIBarButtonItem+RoundedView.swift
import Foundation
class ImageBarButton : UIView {
var imageView: UIImageView!
var button: UIButton!
convenience init(withUrl imageURL: URL? = nil, withImage image: UIImage? = nil, frame: CGRect = CGRect(x: 0, y: 0, width: 40, height: 40)) {
self.init(frame: frame)
imageView = UIImageView(frame: frame)
imageView.backgroundColor = .white
imageView.layer.cornerRadius = frame.height/2
imageView.clipsToBounds = true
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
addSubview(imageView)
button = UIButton(frame: frame)
button.backgroundColor = .clear
button.setTitle("", for: .normal)
addSubview(button)
if let url = imageURL { // you can use pods like Nuke or Kingfisher
URLSession(configuration: .default).dataTask(with: URL(string: imageUrl)!) {[weak self] (data, response, error) in
if let data = data , let image = UIImage(data: data) {
DispatchQueue.main.async {
self?.imgView.image = image
}
}
}.resume()
} else if let image = image {
self.imageView.image = image
}
}
func load()-> UIBarButtonItem {
return UIBarButtonItem(customView: self)
}
}
2) Add navigation bar items, you can use navigationItem.rightBarButtonItems, navigationItem.leftBarButtonItems:
private func initalizeNavigationBarItems() {
let searchBarButtonView = ImageBarButton(withImage: #imageLiteral(resourceName: "greenSearchIcon")) // Assets
searchBarButtonView.button.addTarget(self, action: #selector(presentSearchViewController), for: .touchUpInside)
if let user = AccountManager.currentUser, let userProfilePictureURL = user.imageUrl { // API Url
let profileBarButtonView = ImageBarButton(withUrl: userProfilePictureURL)
profileBarButtonView.button.addTarget(self, action: #selector(presentMoreViewController), for: .touchUpInside)
navigationItem.rightBarButtonItems = [searchBarButtonView.load(), profileBarButtonView.load()]
} else {
let profileBarButtonView = ImageBarButton(withImage: #imageLiteral(resourceName: "profileIcon"))
profileBarButtonView.button.addTarget(self, action: #selector(presentMoreViewController), for: .touchUpInside)
navigationItem.rightBarButtonItems = [searchBarButtonView.load(), profileBarButtonView.load()]
}
}
#objc func presentMoreViewController(_ sender: Any) {
// present MoreViewController
}
#objc func presentSearchViewController(_ sender: Any) {
// present SearchViewController
}
Preview
Swift 4 and 5:
let imageView = UIImageView(image: UIImage(named: "Harp"))
let buttonItem = UIBarButtonItem(customView: imageView)
self.navigationItem.leftBarButtonItem = buttonItem
There is a way to use images of different sizes, depending on the device. It's called an Asset Catalog. You'll probably already have one in your project, or if not, you can add one with File > New > File > Resource > Asset Catalogue.
Within your Asset Catalog, you can have multiple 'Image Sets' (these will be shown down the left-hand side). Add a new Image Set with the '+' at the bottom. For each Image Set, you can supply different images (e.g. of different sizes) for each of #1x, #2x, and #3x.
Then, to use one of these images in code, you simply use UIImage(named: "name_of_image_set") - note no extension. The correct image will be loaded, depending on the device.
Hope this helps!
Swift 5
You need to use constraints to properly set up nav bar button with image.
let button = UIButton(type: .custom)
button.setImage(UIImage(named: yourImageName), for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.widthAnchor.constraint(equalToConstant: 40).isActive = true
button.heightAnchor.constraint(equalToConstant: 40).isActive = true
let barButton = UIBarButtonItem(customView: button)
navigationItem.rightBarButtonItem = barButton

How to set image for bar button with swift?

I am trying to set an Image for bar button Item for that I have an image like:
with resolution 30 * 30 but while I assign this Image to Bar button Its looks like:
I have assigned image this way :
and If I try this way like making an IBOutlet for the button and set Image programatically form this question and code for that is:
// Outlet for bar button
#IBOutlet weak var fbButton: UIBarButtonItem!
// Set Image for bar button
var backImg: UIImage = UIImage(named: "fb.png")!
fbButton.setBackgroundImage(backImg, forState: .Normal, barMetrics: .Default)
but nothing happend with this,
Can anybody tell me what I am doing wrong?
or which is the batter way to do this?
I have achieved that programatically with this code:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
//set image for button
button.setImage(UIImage(named: "fb.png"), forState: UIControlState.Normal)
//add function for button
button.addTarget(self, action: "fbButtonPressed", forControlEvents: UIControlEvents.TouchUpInside)
//set frame
button.frame = CGRectMake(0, 0, 53, 31)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
println("Share to fb")
}
}
And result will be:
Same way you can set button for left side too this way:
self.navigationItem.leftBarButtonItem = barButton
And result will be:
And if you want same transaction as navigation controller have when you go back with default back button then you can achieve that with custom back button with this code:
func backButtonPressed(sender:UIButton) {
navigationController?.popViewControllerAnimated(true)
}
For swift 3.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton.init(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: UIControlState.normal)
//add function for button
button.addTarget(self, action: #selector(ViewController.fbButtonPressed), for: UIControlEvents.touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
func fbButtonPressed() {
print("Share to fb")
}
}
For swift 4.0:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//create a new button
let button = UIButton(type: .custom)
//set image for button
button.setImage(UIImage(named: "fb.png"), for: .normal)
//add function for button
button.addTarget(self, action: #selector(fbButtonPressed), for: .touchUpInside)
//set frame
button.frame = CGRect(x: 0, y: 0, width: 53, height: 51)
let barButton = UIBarButtonItem(customView: button)
//assign button to navigationbar
self.navigationItem.rightBarButtonItem = barButton
}
//This method will call when you press button.
#objc func fbButtonPressed() {
print("Share to fb")
}
}
An easy solution may be the following
barButtonItem.image = UIImage(named: "image")
then go to your Assets.xcassets select the image and go to the Attribute Inspector and select "Original Image" in Reder as option.
Similar to the accepted solution, but you can replace the
let button: UIButton = UIButton.buttonWithType(UIButtonType.Custom) as! UIButton
with
let button = UIButton()
Here is the full solution, enjoy: (it's just a bit cleaner than the accepted solution)
let button = UIButton()
button.frame = CGRectMake(0, 0, 51, 31) //won't work if you don't set frame
button.setImage(UIImage(named: "fb"), forState: .Normal)
button.addTarget(self, action: Selector("fbButtonPressed"), forControlEvents: .TouchUpInside)
let barButton = UIBarButtonItem()
barButton.customView = button
self.navigationItem.rightBarButtonItem = barButton
Here's a simple extension on UIBarButtonItem:
extension UIBarButtonItem {
class func itemWith(colorfulImage: UIImage?, target: AnyObject, action: Selector) -> UIBarButtonItem {
let button = UIButton(type: .custom)
button.setImage(colorfulImage, for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 44.0, height: 44.0)
button.addTarget(target, action: action, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
return barButtonItem
}
}
Only two Lines of code required for this
Swift 3.0
let closeButtonImage = UIImage(named: "ic_close_white")
navigationItem.rightBarButtonItem = UIBarButtonItem(image: closeButtonImage, style: .plain, target: self, action: #selector(ResetPasswordViewController.barButtonDidTap(_:)))
func barButtonDidTap(_ sender: UIBarButtonItem)
{
}
I am using latest swift (2.1) and the answer (Dharmesh Kheni and jungledev) does not work for me. The image color was off (when setting in IB, it was blue and when setting directly in UIButton, it was black). It turns out I could create the same bar item with the following code:
let barButton = UIBarButtonItem(image: UIImage(named: "menu"), landscapeImagePhone: nil, style: .Done, target: self, action: #selector(revealBackClicked))
self.navigationItem.leftBarButtonItem = barButton
You can use this code for multiple bar button with custom image:
self.navigationItem.leftBarButtonItem = nil
let button = UIButton(type: .custom)
button.setImage(UIImage (named: "ChatTab"), for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
let button2 = UIButton(type: .custom)
button2.setImage(UIImage (named: "ActivityTab"), for: .normal)
button2.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem2 = UIBarButtonItem(customView: button2)
self.navigationItem.rightBarButtonItems = [barButtonItem, barButtonItem2]
Result will be this:
Initialize barbuttonItem like following:
let pauseButton = UIBarButtonItem(image: UIImage(named: "big"),
style: .plain,
target: self,
action: #selector(PlaybackViewController.pause))
Your problem is because of the way the icon has been made - it doesn't conform to Apple's custom tab bar icon specs:
To design a custom bar icon, follow these guidelines:
Use pure white with appropriate alpha transparency.
Don’t include a drop shadow.
Use antialiasing.
(From the guidelines.)
Something that would be possible looks like this. You can find such icons on most free tab bar icon sites.
Swift 4.
#IBOutlet weak var settingBarBtn: UIBarButtonItem! {
didSet {
let imageSetting = UIImageView(image: UIImage(named: "settings"))
imageSetting.image = imageSetting.image!.withRenderingMode(.alwaysOriginal)
imageSetting.tintColor = UIColor.clear
settingBarBtn.image = imageSetting.image
}
}
SwiftUI
.navigationBarItems modifier takes any view you want:
struct ContentView: View {
var body: some View {
NavigationView {
Text("SwiftUI")
.navigationBarItems(leading:
HStack {
Image(systemName: "trash")
Text("Trash")
}
)
}
}
}
.navigationBarItems(trailing: Image(systemName: "trash") )
.navigationBarItems(leading: Image(systemName: "trash.fill"),
trailing: Image(systemName: "trash")
)
You can use a button for each if you need an action for each of them.
Swift 5+. Smooth solution to add ideal image as you desired dynamic Solution
func rightBarButtonItem(iconNameButton: String, selector: Selector) {
let button = UIButton()
button.frame = CGRect(x: 0, y: 0, width: 25, height: 25)
button.setImage(UIImage(named: iconNameButton), for: .normal)
button.addTarget(self, action: selector, for: .touchUpInside)
button.imageView?.contentMode = .scaleAspectFit
let buttonBarButton = UIBarButtonItem(customView: UIView(frame: CGRect(x: 0, y: 0, width: 25, height: 25)))
buttonBarButton.customView?.addSubview(button)
buttonBarButton.customView?.frame = button.frame
self.navigationItem.rightBarButtonItem = buttonBarButton
}
Just choose Original image option when adding an image to assets in Xcode
If your UIBarButtonItem is already allocated like in a storyboard.
(printBtn)
let btn = UIButton(frame: CGRect(x: 0, y: 0, width: 30, height: 30))
btn.setImage(UIImage(named: Constants.ImageName.print)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handlePrintPress(tapGesture:))))
printBtn.customView = btn
If you have set up your UIBarButtonItem with an image in the storyboard, one small hack to change the renderingMode is to add the following code to your viewDidLoad(). This way you don't have to resort to adding the entire button and image in code.
if let navButton = self.navigationItem.leftBarButtonItem, let buttonImage = navButton.image {
navButton.image = buttonImage.withRenderingMode(.alwaysOriginal)
}
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Left",
style: .plain,target: self, action: #selector(rightbarButtonAction))
navigationItem.rightBarButtonItem?.image = UIImage(named: "Notification Bell")

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