Does production mode in Hills 2.0.0.beta1 (Vaadin) require a pro license? - vaadin

This is happening also for Hilla version 2.0.0.beta1.
See: Does production mode in Vaadin 24 require pro license?
It always asks for a license and I'm using just core components. Any other work-around or is the same case as Vaadin 24.0.0?
When you compile for production mode is ask for a pro license

It's currently a know bug in 24.0.0.beta1 which is hopefully fixed in the next beta or you can downgrade to the latest alpha, where this problem isn't present.

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Safari web inspector is only showing Sources, Console and Audit

After upgrading to Xcode 11.3.1, I am having problems using Safari web inspector with the iOS 12.1 simulator. Every time that I run an app inside of an iOS 12.1 simulator device, it will show up in the Safari debug menu and allow me to connect to it, but the only tabs I will see are Sources, Console and Audit.
Here is a screenshot of the inspector attached to an instance of the Safari browser inside of the simulator.
Is there any way to resolve this?
Environment:
MacOS 10.14.6 (18G95)
Xcode 11.3.1
Safari 13.1 (14609.1.20.111.8)
Simulator Version 11.3.1 (SimulatorApp-912.5.1 SimulatorKit-570.3
CoreSimulator-681.17.2)
Web Inspector engineer here...
This appears to be a bug in Web Inspector, and we are investigating the issue. Does it happen if you use a recent Safari Technology Preview to inspect your older iOS devices?
In addition to asking on SO.. it is strongly recommended to report bugs pertaining to developer tools at https://feedbackassistant.apple.com/ so that you get notifications about followup questions and when a fix has been shipped.
EDIT(May 14): The issue is fixed in our tree and the fix should be included in Safari Technology Preview 107 and the next major Safari release. Stay tuned for release notes.
I don't yet want to update my macOS from High Sierra, but I still run into this bug (even on a clean installed test system).
Elsewhere it was suggested to use Safari Technology Preview - but now it's only for Catalina an Big Slur.
Fortunately you can still download older versions using Archive.org (bless their hearts).
This is the latest I found for High Sierra (Release 80, Posted: April 12, 2019):
https://web.archive.org/web/20190420021102/https://developer.apple.com/safari/download/
I guess you can find a later one for Mojave too.
Update June 2021
For macOS Big Sur 11.4, you can download STP 125.
(This is answer is less of a fix, and more of a superior alternative I wish I had discovered much sooner.)
You can just debug iOS WebView with Chrome Dev Tools instead of Safari!!
Windows
You can follow this guide to debug iOS webview on Windows with Chrome DevTools. (Tested and works with iOS 9 and iOS 14 so far!!) Edit: not working with iOS 9 today.... not sure what changed...
Linux / Mac
I believe you can basically follow the windows guide above for linux and Mac as well. (Comments confirming/denying welcome!)
Troubleshooting any part of the guide
For any part of the guide that doesn't work (because out of date or linux/Mac), you can follow the instructions that are included directly with the tools that make this possible:
remotedebug-ios-webkit-adapter
ios-webkit-debug-proxy (used by remotedebug-ios-webkit-adapter)
Maybe try this older version Safari Technology Preview, works for me on BigSur.
I also faced the same issue after updating safari and MacOs to BigSur, for now we can use Safari Technology preview everything works fine.
I was having the same issue with my iPad (iOS version: 11.x).
I resolved the issue by using another iPad (version: 13.3.1).
I think it doesn't support older version of web browser (Safari).
You can actually right-click on the tabs to enable/disable certain tabs. After updating some of my tabs were also gone, this is how you restore them.

Delphi 64bit mac os app

is there a fix for the app store for the Mac OS platform? I create my apps with Firemonkey but it's been a while that I am NOT able to upload my works. There is the warning about the compatibility from apple but still nothing!
From June 1, 2018 the 64 bit version is needed but we are in august and still nothing.
I have seen that David Nottage put a temporary fix to android sdk target. I have tested that because I need android too. It changes some libraries and the manifest. Do I have to do something similar with mac os apps?
Is there any tutorial online?
I have googled a lot but I didnt have success. Maybe it's me that I am weak at googling stuff but nothing.
Per Embarcadero's current roadmap, support for Mac OSX 64bit is planned for RAD Studio 10.3:
Key roadmap themes for 10.3 (and 10.3.x) include macOS 64-bit support, C++17 support, consolidating our debuggers and updating the IDE UI/UX, in addition to FireMonkey z-order support on Android and more.
Note that 10.3 is scheduled to start beta testing soon (invites went out a few days ago), so it will likely be released sometime this Fall. Users with an active Update Subscription have early access to betas for "hotfixes, updates, and major “next” versions". Otherwise, contact Embarcadero to become a beta tester if you can't wait for the final release.
Update: Embarcadero has just released a new roadmap, and clarified their plan regarding OSX 64-bit support:
One roadmap change you may notice compared to the September 2017 roadmap is that we removed macOS 64-bit platform support from the initial 10.3 release.
This doesn’t mean that we don’t think macOS 64-bit is important. We removed it from the 10.3 release to focus on providing more quality and stability for the other key features that are in flight. With that said, our intent is to provide support for macOS 64-bit, including support for targeting the iOS 11 (and iOS 12) simulators, in a follow-on 10.3.x release. We know that developers looking to target the macOS App Store or leverage 64-bit APIs require macOS 64-bit support.
We have a number of customers today who distribute their existing 32-bit applications through their own web store and are currently not impacted by this Apple requirement.
There is no fix at the moment because there is no 64 bit Delphi compiler for Mac OSX. You smply have to hope that Embarcadero release one soon.

Can I build an app for iOS 10 on Mac Mini Late 2009

Am new to iOS development please help me to understand.
I've got a Mac Mini Late 2009 Core 2 Duo. It's running EL Capitan, and as far as my knowledge concern it can not be updated to Sierra. Please correct me if am wrong.
If I can not update the OS, then can I build apps for iOS 8 & that app should also work on iOS 10. Because on EL Capital I can run only Xcode 7.3 as far as my knowledge concern.
But I guess apps which are already there in market targeted for iOS 7 or 8, at-least not all apps but 80% of them also run on iOS 9 or 10.
Please forgive me if asking the wrong question but please don't ban me.
I think your question was answered here: Minimum Xcode version to upload to App store (As on February 2016)
Based on that, the summary is that it might or it might not work. Apple says:
But it's important to understand that using an older SDK is a
temporary workaround, not a solution. Issues preventing your app from
using the latest SDK should be fixed as soon as possible. It will be
much easier to fix these issues while the older build system is still
supported.
And also guide you to verify if your Xcode configuration is accepted:
To determine if an older Xcode configuration is currently accepted by
the App Store, you can choose "Archive" under the "Product" menu to
make an archived build, then use the Validate feature, to test if that
build meets minimum requirements for submission to the App Store.
More info about it here: https://developer.apple.com/library/content/qa/qa1806/_index.html
I hope this helps :)

Developing for IOS on 10.6.4

Ill start developing for IOS but the hardware I got only suport up to 10.6.4
I know that Xcode 4.2 seems to work on Snowleopard...
but the last version requires 10.7.4, in there anyway to make the last version work on the 10.6? If not, if I just use the 4.2, can I still develop with no problems? what Im going to be missing out?
Thanks
Edit: Thanks guys, Ill be building myself a hackintosh...
Older versions of Xcode are still available:
If you can't install the latest version of Xcode on your MAC, you can get older versions at connect.apple.com.
Notes:
However, they won't come with the latest SDKs.
And you can't develop for the latest iOS devices with an old version
of Xcode.
In short, you will probably need to upgrade your hardware in order to develop using the laters version of Xcode.
Apple are very sneaky - they want to sell hardware - so by dropping support for various OS versions in Xcode and not supporting older hardware with newer OSes they are effectively forcing developers to buy the latest hardware to keep up to date with software development.
You can still develop older iOS apps (i.e. using older SDKs and targeting older iOS versions) using an older version of Xcode (Apple do at least make the older versions of Xcode available through the developer portal). However, you'll need to carefully figure out what iOS versions you can target because Apple are also increasing the minimum app specifications in order to submit new apps and updates to the App-Store. So soon enough it won't be possible to submit apps developed using Xcode 4.2 to the store and you will need to update the Apple hardware you develop on if you want to make apps that will be submitted to the store.
The most annoying thing about this is that you can't even use an older Apple computer as a build server. I have a Mac mini which is less than 5 years old and I can't use it for development any more - it would be perfect as a build server!

Running Xcode 4.01 and 4.2 on the same computer?

I am currently running Xcode 4.02 to develop my production products for release to the AppStore. My normal dev system is an i7 iMac and I also use a MBP when away from my office. I want to start testing development for iOS 5 so have downloaded the Xcode 4.2 package and iOS 5 beta and first plan to install it on a my only other Mac, an original MBA that I know from experience of developing on it in a pinch (when my traveling MPB was down and had the MBA sent to me) will be pretty (actually, really) slow.
Preferring of course to have a fast dev system, my question is, can I safely install the Xcode 4.2 developer preview and the iOS 5 beta on my iMac and/or MBP without screwing up my production development environment? I see from the 4.2 release notes that "You can have multiple versions of the Xcode toolset installed.", I assume by installing Xcode 4.2 in a different -Xcode- directory. What make me wary is that the release notes also state that "NOTE: Only one version of the System Tools ... can be installed on a computer at a time. The last installed set of these components replaces any previously installed set."
So is it a good or bad idea to have both Xcode installs on the same computer at the same time or should I stick with installing 4.2 on a different machine and if I really need to have a more powerful system, consider getting a newer box?
You are right, you just need to install in a different directory. Developer is the default, you just need to change it.
As for the System Tools, as far as I know they don't interfere in you ability to release apps to the AppStore. Still, you can uncheck them when installing and Xcode 4.2 will use Xcode 4.0 System Tools without problem (that's what I have right now).

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