I want to display a sheet on top of a Map in SwiftUI. The following is a simplified example:
class ItemAnnotation: NSObject, MKAnnotation {
private(set) var coordinate: CLLocationCoordinate2D
init(coordinate: CLLocationCoordinate2D) {
self.coordinate = coordinate
}
}
struct Item: Identifiable {
let id = UUID()
let coord: CLLocationCoordinate2D
}
struct ContentView: View {
#State private var showSheet = false
var body: some View {
TabView {
VStack {
Map(coordinateRegion: .constant(MKCoordinateRegion(MKMapRect.world)), annotationItems: items()) { item in
MapMarker(coordinate: item.coord)
}
Button("Toggle Sheet") {
showSheet.toggle()
}
.padding()
}.sheet(isPresented: $showSheet, content: {
Text("some text")
})
}
}
private func items() -> [Item] {
var res = [Item]()
stride(from: -20, through: 20, by: 1).forEach { lat in
stride(from: -50, through: 100, by: 5).forEach { long in
res.append(Item(coord: CLLocationCoordinate2D(latitude: lat, longitude: long)))
}
}
return res
}
}
Unfortunately the above code produces a hang every time I open/close the Sheet.
The hang doesn't occur, if I remove the TabView and display only the VStack:
struct ContentView: View {
#State private var showSheet = false
var body: some View {
VStack {
Map(coordinateRegion: .constant(MKCoordinateRegion(MKMapRect.world)), annotationItems: items()) { item in
MapMarker(coordinate: item.coord)
}
Button("Toggle Sheet") {
showSheet.toggle()
}
.padding()
}.sheet(isPresented: $showSheet, content: {
Text("some text")
})
}
// ...
}
If I replace the TabView with a NavigationStack the behaviour is the same.
In the real project I use a MKMapView as an UIViewRepresentable to be able to use clustering. But since the problem even occurs with Map I guess it's the same root cause. I suspect it's somehow related to the way a view is reloaded / redrawn if it's embedded inside a TabView / NavigationStack.
How can I avoid the hang while still using a TabView (that's mandatory for the real project)?
Related
I created a simple tabView like this
struct ContentView: View {
var body: some View {
TabView{
TabItemView(color: .red, title: "Page 1")
TabItemView(color: .yellow, title: "Page 2")
TabItemView(color: .green, title: "Page 3")
TabItemView(color: .blue, title: "Page 4")
}
.tabViewStyle(.page)
.background(Color.indigo)
}
}
where
struct TabItemView: View {
var color : Color
var title : String
var body: some View {
Text("\(title)")
.frame(width:UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
.background(color)
}
}
issue is when is switch to landscape entire thing is broken , like this
ie the tabs are jumped back to either some random position or position between two.
I searched online and some resources say its a bug thats not solved yet . Any solution for this?
Hi the bug is well known. Generally it helps when you put the tabview into inactive scrollview with certain frame modifier, like this:
struct ContentView: View {
var body: some View {
ScrollView([])
TabView{
TabItemView(color: .red, title: "Page 1")
TabItemView(color: .yellow, title: "Page 2")
TabItemView(color: .green, title: "Page 3")
TabItemView(color: .blue, title: "Page 4")
}
.tabViewStyle(.page)
.background(Color.indigo)
}
}
.frame(width: UIScreen.main.bounds.width)
}
This should fix the views in the middle in case of rotations. However, it might happen that when you use some array and iterate over it using ForEach inside the TabView, the elements are arbitrarily changed by TabView while rotating view. In that case it helps to keep tracking the current and previous orientation using states and build some logic onChange to prevent TabView to doing that. Like some wrapper adding layer between the binded state. Like:
struct TabView: View {
#State var pages: Int = 1
var array: [Int] = [1,2,3,4,5]
var body: some View {
VStack {
TabViewContent(selection: $pages, usage: .one) {
ForEach(array, id: \.self) { index in
Text("This is: \(pages) \(index)")
.tag(index)
}
}
}
}
}
Wrapper with logic:
struct TabViewContent<Selection: Hashable, Content: View>: View {
#Binding var selection: Selection
#State var selectionInternal: Selection
#State var previousOrientation: UIDeviceOrientation = .unknown
#State var currentOrientation: UIDeviceOrientation = .unknown
#ViewBuilder var content: () -> Content
internal init(selection: Binding<Selection>, content: #escaping () -> Content) {
self.content = content
_selection = selection
_selectionInternal = State(initialValue: selection.wrappedValue)
}
var body: some View {
TabView(selection: $selection, content: content)
.tabViewStyle(.page)
.onChange(of: UIDevice.current.orientation) { newOrientation in
currentOrientation = newOrientation
}
.onChange(of: selectionInternal) { value in
if currentOrientation == previousOrientation {
selection = selectionInternal
}
previousOrientation = currentOrientation
}
}
}
I'm experiencing a truly bizarre behavior with an app that has pickers in a view that
calls a map as a sheet modal. The pickers are not directly involved in calling the map -
but set conditions for the annotations that will be displayed. And in the simple example
I have included below, it is clear the issue has nothing to do with the map - the
problem behavior is present with a simple text view in the modal.
The issue: if the user swipes to dismiss the modal it appears to always work as expected.
If the user taps a button to dismiss the modal with either the environment dismiss or
through a binding to the #State that calls the view, then after the second showing of the
modal, you can no longer raise the picker - the displayed value just turns color - as if
a color toggle on tap. I've also tried showing the modal as full screen, as an animation
and as a transition. I get the same result every time. I'm at the point where I think this
must be an Xcode bug, but I hope someone can show me a solution. The same behavior exists
in Preview, Simulator and a real Device.
Here is a very stripped down example which demonstrates the issue:
enum StorageKeys: String {
case appChosenFuel, appChosenState
}//enum
struct ContentView: View {
#State private var showGroupMapView: Bool = false
#State private var showTooBigAlert: Bool = false
#State private var justANumber: Int = 500
var body: some View {
NavigationView {
VStack {
Text("Picker plus Sheet Test")
.padding()
FuelPickerView()
}
.toolbar {
ToolbarItemGroup(placement: .navigationBarTrailing) {
Button {
if justANumber > 1000 {
showTooBigAlert = true
} else {
withAnimation {
showGroupMapView.toggle()
}
}
} label: {
Image(systemName: "map")
.font(.system(size: 20))
.frame(width: 40, height: 40)
}
.sheet(isPresented: $showGroupMapView, onDismiss: {
print("you dismissed me")
}) {
GroupMapView()
}
}//toolbar group
}//toolbar
}//nav
}//body
}//sruct
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct GroupMapView: View {
#Environment(\.presentationMode) var presentationMode
var body: some View {
ZStack {
Text("This is the map view")
VStack {
HStack {
Spacer()
Button {
presentationMode.wrappedValue.dismiss()
} label: {
Image(systemName: "gear")
.padding(.trailing, 20)
.padding(.top, 20)
}
}
Spacer()
}
}//z
}
}//struct
class FuelPickerViewModel: ObservableObject {
struct FuelItem: Identifiable, Hashable {
let id = UUID()
let name: String
let initials: String
}
#Published var fuelItems = [
FuelItem(name: "Biodiesel (B20 and above)", initials: "BD"),
FuelItem(name: "Compressed Natural Gas", initials: "CNG"),
FuelItem(name: "Ethanol (E85)", initials: "E85"),
FuelItem(name: "Electric", initials: "ELEC"),
FuelItem(name: "Hydrogen", initials: "HY"),
FuelItem(name: "Liquified Natural Gas", initials: "LNG"),
FuelItem(name: "Liquified Petroleum Gas (Propane)", initials: "LPG")
]
}//class
struct FuelPickerView: View {
#AppStorage(StorageKeys.appChosenFuel.rawValue) var appChosenFuel = "ELEC"
#AppStorage(StorageKeys.appChosenState.rawValue) var appChosenState = "CO"
#StateObject var fuelPickerVM = FuelPickerViewModel()
var body: some View {
return VStack {
Picker("Fuel", selection: $appChosenFuel) {
ForEach(fuelPickerVM.fuelItems, id: \.self) {
Text($0.initials)
}
}
}
}//body
}//struct
And after the second modal display/dismiss with the button, tapping the picker does
nothing except change the background color:
Any guidance would be appreciated: Xcode 13.2.1 iOS 15.2
I have a SwiftUI app with a basic List/Detail structure. A new item is created from
a modal sheet. When I create a new item and save it I want THAT list item to be
selected. As it is, if no item is selected before an add, no item is selected after
an add. If an item is selected before an add, that same item is selected after the
add.
I'll include code for the ContentView, but this is really the simplest example of
List/Detail.
struct ContentView: View {
#ObservedObject var resortStore = ResortStore()
#State private var addNewResort = false
#State private var coverDeletedDetail = false
#Environment(\.presentationMode) var presentationMode
var body: some View {
List {
ForEach(resortStore.resorts) { resort in
NavigationLink(destination: ResortView(resort: resort)) {
HStack(spacing: 20) {
Image("FlatheadLake1")
//bunch of modifiers
VStack(alignment: .leading, spacing: 10) {
//the cell contents
}
}
}
}
.onDelete { indexSet in
self.removeItems(at: [indexSet.first!])
self.coverDeletedDetail.toggle()
}
if UIDevice.current.userInterfaceIdiom == .pad {
NavigationLink(destination: WelcomeView(), isActive: self.$coverDeletedDetail) {
Text("")
}
}
}//list
.onAppear(perform: self.selectARow)
.navigationBarTitle("Resorts")
.navigationBarItems(leading:
//buttons
}//body
func removeItems(at offsets: IndexSet) {
resortStore.resorts.remove(atOffsets: offsets)
}
func selectARow() {
//nothing that I have tried works here
print("selectARow")
}
}//struct
And again - the add item modal is extremely basic:
struct AddNewResort: View {
//bunch of properties
var body: some View {
VStack {
Text("Add a Resort")
VStack {
TextField("Enter a name", text: $resortName)
//the rest of the fields
}
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding(EdgeInsets(top: 20, leading: 30, bottom: 20, trailing: 30))
Button(action: {
let newResort = Resort(id: UUID(), name: self.resortName, country: self.resortCountry, description: self.resortDescription, imageCredit: "Credit", price: Int(self.resortPriceString) ?? 0, size: Int(self.resortSizeString) ?? 0, snowDepth: 20, elevation: 3000, runs: 40, facilities: ["bar", "garage"])
self.resortStore.resorts.append(newResort)
self.presentationMode.wrappedValue.dismiss()
}) {
Text("Save Trip")
}
.padding(.trailing, 20)
}
}
}
To show the issue - The list with a selection:
The list after a new item created showing the previous selection:
Any guidance would be appreciated. Xcode 11.4
I tried to reconstitute your code as closely as could so that it builds. Here is what I have in the end. We have a list of resorts and when a new resort is saved in the AddNewResort sheet, if we are currently in split view (horizontalSizeClass is regular), we will select the new resort, otherwise just dismiss the sheet.
import SwiftUI
class ResortStore: ObservableObject {
#Published var resorts = [Resort(id: UUID(), name: "Resort 1")]
}
struct ContentView: View {
#ObservedObject var resortStore = ResortStore()
#State private var addingNewResort = false
#State var selectedResortId: UUID? = nil
var navigationLink: NavigationLink<EmptyView, ResortView>? {
guard let selectedResortId = selectedResortId,
let selectedResort = resortStore.resorts.first(where: {$0.id == selectedResortId}) else {
return nil
}
return NavigationLink(
destination: ResortView(resort: selectedResort),
tag: selectedResortId,
selection: $selectedResortId
) {
EmptyView()
}
}
var body: some View {
NavigationView {
ZStack {
navigationLink
List {
ForEach(resortStore.resorts, id: \.self.id) { resort in
Button(action: {
self.selectedResortId = resort.id
}) {
Text(resort.name)
}
.listRowBackground(self.selectedResortId == resort.id ? Color.gray : Color(UIColor.systemBackground))
}
}
}
.navigationBarTitle("Resorts")
.navigationBarItems(trailing: Button("Add Resort") {
self.addingNewResort = true
})
.sheet(isPresented: $addingNewResort) {
AddNewResort(selectedResortId: self.$selectedResortId)
.environmentObject(self.resortStore)
}
WelcomeView()
}
}
}
struct ResortView: View {
let resort: Resort
var body: some View {
Text("Resort View for resort name: \(resort.name).")
}
}
struct AddNewResort: View {
//bunch of properties
#Binding var selectedResortId: UUID?
#State var resortName = ""
#Environment(\.presentationMode) var presentationMode
#Environment(\.horizontalSizeClass) var horizontalSizeClass
#EnvironmentObject var resortStore: ResortStore
var body: some View {
VStack {
Text("Add a Resort")
VStack {
TextField("Enter a name", text: $resortName)
//the rest of the fields
}
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding(EdgeInsets(top: 20, leading: 30, bottom: 20, trailing: 30))
Button(action: {
let newResort = Resort(id: UUID(), name: self.resortName)
self.resortStore.resorts.append(newResort)
self.presentationMode.wrappedValue.dismiss()
if self.horizontalSizeClass == .regular {
self.selectedResortId = newResort.id
}
}) {
Text("Save Trip")
}
.padding(.trailing, 20)
}
}
}
struct WelcomeView: View {
var body: some View {
Text("Welcome View")
}
}
struct Resort {
var id: UUID
var name: String
}
We need to keep track of the selectedResortId
We create an invisible NavigationLink that will programmatically navigate to the selected resort
We make our list row a Button, so that the user can select a resort by tapping on the row
I started writing a series of articles about navigation in SwiftUI List view, there are a lot of points to consider while implementing programmatic navigation.
Here is the one that describes this solution that I'm suggesting: SwiftUI Navigation in List View: Programmatic Navigation. This solution works at the moment on iOS 13.4.1. SwiftUI is changing rapidly, so we have to keep on checking.
And here is my previous article that explains why a more simple solution of adding a NavigationLink to each List row has some problems at the moment SwiftUI Navigation in List View: Exploring Available Options
Let me know if you have questions, I'd be happy to help where I can.
I'm attempting to create a grid of small square views, that when the user hovers over them with their thumb (or swipes across them), the little squares will temporarily "pop up" and shake. Then, if they continue to long press on that view, it would open up another view with more information.
I thought that implementing a drag gesture on the square views would be enough, but it looks like only one view can capture a drag gesture at a time.
Is there way to enable multiple views to capture a drag gesture, or a way to implement a "hover" gesture for iOS?
Here is my main Grid view:
import SwiftUI
struct ContentView: View {
#EnvironmentObject var data: PlayerData
var body: some View {
VStack {
HStack {
PlayerView(player: self.data.players[0])
PlayerView(player: self.data.players[1])
PlayerView(player: self.data.players[2])
}
HStack {
PlayerView(player: self.data.players[3])
PlayerView(player: self.data.players[4])
PlayerView(player: self.data.players[5])
}
HStack {
PlayerView(player: self.data.players[6])
PlayerView(player: self.data.players[7])
PlayerView(player: self.data.players[8])
}
HStack {
PlayerView(player: self.data.players[9])
PlayerView(player: self.data.players[10])
}
}
}
}
And here is my Square view that would hold a small summary to display on the square:
import SwiftUI
struct PlayerView: View {
#State var scaleFactor: CGFloat = 1.0
var player: Player = Player(name: "Phile", color: .green, age: 42)
var body: some View {
ZStack(alignment: .topLeading) {
Rectangle().frame(width: 100, height: 100).foregroundColor(player.color).cornerRadius(15.0).scaleEffect(self.scaleFactor)
VStack {
Text(player.name)
Text("Age: \(player.age)")
}.padding([.top, .leading], 10)
}.gesture(DragGesture().onChanged { _ in
self.scaleFactor = 1.5
}.onEnded {_ in
self.scaleFactor = 1.0
})
}
}
Here is a demo of possible approach... (it is simplified version of your app data settings, but the idea and direction where to evolve should be clear)
The main idea that you capture drag not in item view but in the content view transferring needed states (or calculable dependent data) into item view when (or if) needed.
struct PlayerView: View {
var scaled: Bool = false
var player: Player = Player(name: "Phile", color: .green, age: 42)
var body: some View {
ZStack(alignment: .topLeading) {
Rectangle().frame(width: 100, height: 100).foregroundColor(player.color).cornerRadius(15.0).scaleEffect(scaled ? 1.5 : 1)
VStack {
Text(player.name)
Text("Age: \(player.age)")
}.padding([.top, .leading], 10)
}.zIndex(scaled ? 2 : 1)
}
}
struct ContentView: View {
#EnvironmentObject var data: PlayerData
#GestureState private var location: CGPoint = .zero
#State private var highlighted: Int? = nil
private var Content: some View {
VStack {
HStack {
ForEach(0..<3) { i in
PlayerView(scaled: self.highlighted == i, player: self.data.players[i])
.background(self.rectReader(index: i))
}
}
.zIndex((0..<3).contains(highlighted ?? -1) ? 2 : 1)
HStack {
ForEach(3..<6) { i in
PlayerView(scaled: self.highlighted == i, player: self.data.players[i])
.background(self.rectReader(index: i))
}
}
.zIndex((3..<6).contains(highlighted ?? -1) ? 2 : 1)
}
}
func rectReader(index: Int) -> some View {
return GeometryReader { (geometry) -> AnyView in
if geometry.frame(in: .global).contains(self.location) {
DispatchQueue.main.async {
self.highlighted = index
}
}
return AnyView(Rectangle().fill(Color.clear))
}
}
var body: some View {
Content
.gesture(DragGesture(minimumDistance: 0, coordinateSpace: .global)
.updating($location) { (value, state, transaction) in
state = value.location
}.onEnded {_ in
self.highlighted = nil
})
}
}
I couldn't find any reference about any ways to make a pop or a dismiss programmatically of my presented view with SwiftUI.
Seems to me that the only way is to use the already integrated slide dow action for the modal(and what/how if I want to disable this feature?), and the back button for the navigation stack.
Does anyone know a solution?
Do you know if this is a bug or it will stays like this?
This example uses the new environment var documented in the Beta 5 Release Notes, which was using a value property. It was changed in a later beta to use a wrappedValue property. This example is now current for the GM version. This exact same concept works to dismiss Modal views presented with the .sheet modifier.
import SwiftUI
struct DetailView: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
Button(
"Here is Detail View. Tap to go back.",
action: { self.presentationMode.wrappedValue.dismiss() }
)
}
}
struct RootView: View {
var body: some View {
VStack {
NavigationLink(destination: DetailView())
{ Text("I am Root. Tap for Detail View.") }
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
RootView()
}
}
}
SwiftUI Xcode Beta 5
First, declare the #Environment which has a dismiss method which you can use anywhere to dismiss the view.
import SwiftUI
struct GameView: View {
#Environment(\.presentationMode) var presentation
var body: some View {
Button("Done") {
self.presentation.wrappedValue.dismiss()
}
}
}
iOS 15+
Starting from iOS 15 we can use a new #Environment(\.dismiss):
struct SheetView: View {
#Environment(\.dismiss) var dismiss
var body: some View {
NavigationView {
Text("Sheet")
.toolbar {
Button("Done") {
dismiss()
}
}
}
}
}
(There's no more need to use presentationMode.wrappedValue.dismiss().)
Useful links:
DismissAction
There is now a way to programmatically pop in a NavigationView, if you would like. This is in beta 5. Notice that you don't need the back button. You could programmatically trigger the showSelf property in the DetailView any way you like. And you don't have to display the "Push" text in the master. That could be an EmptyView(), thereby creating an invisible segue.
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationView {
MasterView()
}
}
}
struct MasterView: View {
#State private var showDetail = false
var body: some View {
VStack {
NavigationLink(destination: DetailView(showSelf: $showDetail), isActive: $showDetail) {
Text("Push")
}
}
}
}
struct DetailView: View {
#Binding var showSelf: Bool
var body: some View {
Button(action: {
self.showSelf = false
}) {
Text("Pop")
}
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
I recently created an open source project called swiftui-navigation-stack (https://github.com/biobeats/swiftui-navigation-stack) that contains the NavigationStackView, an alternative navigation stack for SwiftUI. It offers several features described in the readme of the repo. For example, you can easily push and pop views programmatically. I'll show you how to do that with a simple example:
First of all embed your hierarchy in a NavigationStackVew:
struct RootView: View {
var body: some View {
NavigationStackView {
View1()
}
}
}
NavigationStackView gives your hierarchy access to a useful environment object called NavigationStack. You can use it to, for instance, pop views programmatically as asked in the question above:
struct View1: View {
var body: some View {
ZStack {
Color.yellow.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 1")
Spacer()
PushView(destination: View2()) {
Text("PUSH TO VIEW 2")
}
}
}
}
}
struct View2: View {
#EnvironmentObject var navStack: NavigationStack
var body: some View {
ZStack {
Color.green.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 2")
Spacer()
Button(action: {
self.navStack.pop()
}, label: {
Text("PROGRAMMATICALLY POP TO VIEW 1")
})
}
}
}
}
In this example I use the PushView to trigger the push navigation with a tap. Then, in the View2 I use the environment object to programmatically come back.
Here is the complete example:
import SwiftUI
import NavigationStack
struct RootView: View {
var body: some View {
NavigationStackView {
View1()
}
}
}
struct View1: View {
var body: some View {
ZStack {
Color.yellow.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 1")
Spacer()
PushView(destination: View2()) {
Text("PUSH TO VIEW 2")
}
}
}
}
}
struct View2: View {
#EnvironmentObject var navStack: NavigationStack
var body: some View {
ZStack {
Color.green.edgesIgnoringSafeArea(.all)
VStack {
Text("VIEW 2")
Spacer()
Button(action: {
self.navStack.pop()
}, label: {
Text("PROGRAMMATICALLY POP TO VIEW 1")
})
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
RootView()
}
}
the result is:
Alternatively, if you don't want to do it programatically from a button, you can emit from the view model whenever you need to pop.
Subscribe to a #Published that changes the value whenever the saving is done.
struct ContentView: View {
#ObservedObject var viewModel: ContentViewModel
#Environment(\.presentationMode) var presentationMode
init(viewModel: ContentViewModel) {
self.viewModel = viewModel
}
var body: some View {
Form {
TextField("Name", text: $viewModel.name)
.textContentType(.name)
}
.onAppear {
self.viewModel.cancellable = self.viewModel
.$saved
.sink(receiveValue: { saved in
guard saved else { return }
self.presentationMode.wrappedValue.dismiss()
}
)
}
}
}
class ContentViewModel: ObservableObject {
#Published var saved = false // This can store any value.
#Published var name = ""
var cancellable: AnyCancellable? // You can use a cancellable set if you have multiple observers.
func onSave() {
// Do the save.
// Emit the new value.
saved = true
}
}
Please check Following Code it's so simple.
FirstView
struct StartUpVC: View {
#State var selection: Int? = nil
var body: some View {
NavigationView{
NavigationLink(destination: LoginView().hiddenNavigationBarStyle(), tag: 1, selection: $selection) {
Button(action: {
print("Signup tapped")
self.selection = 1
}) {
HStack {
Spacer()
Text("Sign up")
Spacer()
}
}
}
}
}
SecondView
struct LoginView: View {
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView{
Button(action: {
print("Login tapped")
self.presentationMode.wrappedValue.dismiss()
}) {
HStack {
Image("Back")
.resizable()
.frame(width: 20, height: 20)
.padding(.leading, 20)
}
}
}
}
}
You can try using a custom view and a Transition.
Here's a custom modal.
struct ModalView<Content>: View where Content: View {
#Binding var isShowing: Bool
var content: () -> Content
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .center) {
if (!self.isShowing) {
self.content()
}
if (self.isShowing) {
self.content()
.disabled(true)
.blur(radius: 3)
VStack {
Text("Modal")
}
.frame(width: geometry.size.width / 2,
height: geometry.size.height / 5)
.background(Color.secondary.colorInvert())
.foregroundColor(Color.primary)
.cornerRadius(20)
.transition(.moveAndFade) // associated transition to the modal view
}
}
}
}
}
I reused the Transition.moveAndFade from the Animation Views and Transition tutorial.
It is defined like this:
extension AnyTransition {
static var moveAndFade: AnyTransition {
let insertion = AnyTransition.move(edge: .trailing)
.combined(with: .opacity)
let removal = AnyTransition.scale()
.combined(with: .opacity)
return .asymmetric(insertion: insertion, removal: removal)
}
}
You can test it - in the simulator, not in the preview - like this:
struct ContentView: View {
#State var isShowingModal: Bool = false
func toggleModal() {
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
withAnimation {
self.isShowingModal = true
}
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
withAnimation {
self.isShowingModal = false
}
}
}
}
var body: some View {
ModalView(isShowing: $isShowingModal) {
NavigationView {
List(["1", "2", "3", "4", "5"].identified(by: \.self)) { row in
Text(row)
}.navigationBarTitle(Text("A List"), displayMode: .large)
}.onAppear { self.toggleModal() }
}
}
}
Thanks to that transition, you will see the modal sliding in from the trailing edge, and the it will zoom and fade out when it is dismissed.
The core concept of SwiftUI is to watch over the data flow.
You have to use a #State variable and mutate the value of this variable to control popping and dismissal.
struct MyView: View {
#State
var showsUp = false
var body: some View {
Button(action: { self.showsUp.toggle() }) {
Text("Pop")
}
.presentation(
showsUp ? Modal(
Button(action: { self.showsUp.toggle() }) {
Text("Dismiss")
}
) : nil
)
}
}
I experienced a compiler issue trying to call value on the presentationMode binding. Changing the property to wrappedValue fixed the issue for me. I'm assuming value -> wrappedValue is a language update. I think this note would be more appropriate as a comment on Chuck H's answer but don't have enough rep points to comment, I also suggested this change as and edit but my edit was rejected as being more appropriate as a comment or answer.
This will also dismiss the view
let scenes = UIApplication.shared.connectedScenes
let windowScene = scenes.first as? UIWindowScene
let window = windowScene?.windows.first
window?.rootViewController?.dismiss(animated: true, completion: {
print("dismissed")
})