How can i make a function run automatically after AJAX update? - hook-woocommerce

Some good friend provided me the code below, in order to hide a specific class when the cart subtotal is more than a certain amount. It does work when somebody visits the cart having already exceeded the amount (20 euros, in my case), however it does not work after updating the cart, in the cart's environment.
Thank you in advance.
/* --- Remove CSS class if total is over 20E --- */
add_action( 'wp_print_scripts', 'Remove_CSS_Class_Conditionally' );
function Remove_CSS_Class_Conditionally() {
global $woocommerce;
$subtotal = WC()->cart->cart_contents_total;
if( $subtotal >= 20 ) {
?>
<style>
.inactive-shipping{
display: none !important;
}
</style> <?php
}}

Related

Retrieving input form data Trello power-up

I have created a custom power up that requires settings. I use the show-settings capability for this.
The settings form is shown successfully:
But I don't know how to retrieve data from that form. Getting and setting is for saving en retrieving data, as I understand, but not for getting http params.
I've tried to get parameters like:
function get(parameterName) {
var result = null,
tmp = [];
location.search
.substr(1)
.split("&")
.forEach(function(item) {
tmp = item.split("=");
if (tmp[0] === parameterName) result = decodeURIComponent(tmp[1]);
});
return result;
}
Then calling get('webhookUrl') in different places;
outside of window.TrelloPowerUp.initialize({});
inside 'show-settings': function(t, options) {
inside callback in t.popup(..)
Anything I log there, it doesn't seem to work.
app.js:
...
'show-settings': function(t, options) {
// when a user clicks the gear icon by your Power-Up in the Power-Ups menu
// what should Trello show. We highly recommend the popup in this case as
// it is the least disruptive, and fits in well with the rest of Trello's UX
return t.popup({
title: 'Custom Fields Settings',
url: 'settings.html?v=' + timeStamp,
height: 184, // we can always resize later
callback: function(t) {
console.log(t);
}
});
},
In the settings.html
<body>
<form id="settings">
<input name="webhookUrl" placeholder="https://app.buddy.works/user-name/projects-name/pipelines/pipeline .."></input>
<button type="submit" class="mod-primary">Save</button>
</form>
</body>
Btw, i find it hard to debug things in the browser, in Chrome Developers Tools I check Javascript Context, every time I scroll to the right iframe, it is tedious.

Rails 5: Send reload to set of clients on data update

I'm using Rails 5 to make a simple turn based game tracker for an in-person social game (via phones/tablets/etc..)
I want to have all the 'players' in the game (list of sessions/users/...) to reload their browsers automatically once a player has taken an action.
I know that there are live update capabilities such as AJAX and websockets, but they all seem far too weighty for what seems to be a simple problem. Furthermore, I want to update other clients pages, not just the client initiating the action.
Is there a simple solution to send a reload? Or do I need to code something up in one of the more complicated APIs?
For the simple trouble, you still can use AJAX to reload user client by making interval request for each XX seconds. The server can return the last action time which can be used for client to determine that it should reload itself or not.
For example, on the controller
# SomeController
def get_last_action_time
# Return the timestamp of the last action
render json: {last_action_time: "2017-12-29 10:00:42 UTC"}
end
on the client
function getLocalLastAction () {
/* return timestamp of the last action on local */
}
function setLocalLastAction (time) {
/* Store the `time` to somewhere, ex: localStorage */
}
function checkLastAction () {
$.getJSON("/get_last_action_time", function (data) {
if (getLocalLastAction() < data.last_action_time) {
/* destroy the interval */
setLocalLastAction(data.last_action_time)
/* do the reload page */
} else {
/* do nothing */
}
})
}
// Check every 1 second, shouldn't be too short due to performance
var checking = setInterval(checkLastAction, 1000)
Then when user A do an action, the server last_action_time will change, hence client of other users will be reloaded at most after 1 second.
This way is old but quite easy to do in some simple case, and when you implement together with actions caching, the performance of app still acceptable. In the more complicated cases, I suggest using WebSocket solution for
Full control
Low latency
Better performance for app
Thanks to #yeuem1vannam's answer, here is the final code I used that helps avoid the race condition of a page loading old information while the time is being updated and then the javascript updating the time and getting the new time, and hence missing the reload.
The javascript code:
var actionChecker;
function doneChecking () {
clearInterval(actionChecker);
}
function checkLastAction () {
// Get the game ID from the html access span
var dataId = document.getElementById('javascript_data_access');
if (!dataId) return doneChecking();
var initActionTime = dataId.getAttribute('init_last_action_time');
if (!initActionTime) return doneChecking();
dataId = dataId.getAttribute('game_number');
if (!dataId) return doneChecking();
// Get the last action time
var ret = $.getJSON("/get_last_action_time/"+dataId, function (data) {
var lastActionTime = data.last_action_time;
if (!lastActionTime) return doneChecking();
if (lastActionTime>initActionTime) {
location.reload();
}
})
}
window.onload = function() {
// Check every 1 second, shouldn't be too short due to performance
actionChecker = setInterval(checkLastAction, 1000);
}
The controller's action:
def get_last_action_time
last_time = nil
begin
#game = Game.find_by_id(params[:id])
# Return the timestamp of the last action
last_time = (#game && !#game.endTime) ? #game.reloadTime.to_i : 0
rescue ActiveRecord::RecordNotFound
last_time = 0
end
# Stop bugging us after 30m, we should have moved on from this page
last_time==0 if (last_time!=0 && (milliseconds - last_time)>30*60*1000)
render json: {last_action_time: last_time}
end
And then in the html.erb:
<span id='javascript_data_access' game_number=<%= params[:id] %> init_last_action_time=<%= #game.reloadTime %>></span>
Obviously you need to add reloadTime to your model and also endTime if there's a time you no longer want to check for reloads anymore.
Seems to be working fine so far, you have to make sure that you're careful about who is in charge of setting reloadTime. If two pages set reloadTime everytime they reload, you'll be stuck in a reload loop battle between the two pages.

hide browser back button after user gets logout [duplicate]

I am doing an online quiz application in PHP. I want to restrict the user from going back in an exam.
I have tried the following script, but it stops my timer.
What should I do?
The timer is stored in file cdtimer.js.
<script type="text/javascript">
window.history.forward();
function noBack()
{
window.history.forward();
}
</script>
<body onLoad="noBack();" onpageshow="if (event.persisted) noBack();" onUnload="">
I have the exam timer which takes a duration for the exam from a MySQL value. The timer starts accordingly, but it stops when I put the code in for disabling the back button. What is my problem?
There are numerous reasons why disabling the back button will not really work. Your best bet is to warn the user:
window.onbeforeunload = function() { return "Your work will be lost."; };
This page does list a number of ways you could try to disable the back button, but none are guaranteed:
http://www.irt.org/script/311.htm
It is generally a bad idea overriding the default behavior of the web browser. A client-side script does not have the sufficient privilege to do this for security reasons.
There are a few similar questions asked as well,
How can I prevent the backspace key from navigating back?
How can I prevent the browser's default history back action for the backspace button with JavaScript?
You can-not actually disable the browser back button. However, you can do magic using your logic to prevent the user from navigating back which will create an impression like it is disabled. Here is how - check out the following snippet.
(function (global) {
if(typeof (global) === "undefined") {
throw new Error("window is undefined");
}
var _hash = "!";
var noBackPlease = function () {
global.location.href += "#";
// Making sure we have the fruit available for juice (^__^)
global.setTimeout(function () {
global.location.href += "!";
}, 50);
};
global.onhashchange = function () {
if (global.location.hash !== _hash) {
global.location.hash = _hash;
}
};
global.onload = function () {
noBackPlease();
// Disables backspace on page except on input fields and textarea..
document.body.onkeydown = function (e) {
var elm = e.target.nodeName.toLowerCase();
if (e.which === 8 && (elm !== 'input' && elm !== 'textarea')) {
e.preventDefault();
}
// Stopping the event bubbling up the DOM tree...
e.stopPropagation();
};
}
})(window);
This is in pure JavaScript, so it would work in most of the browsers. It would also disable the backspace key, but that key will work normally inside input fields and textarea.
Recommended Setup:
Place this snippet in a separate script and include it on a page where you want this behavior. In the current setup it will execute the onload event of the DOM which is the ideal entry point for this code.
Working DEMO!
It was tested and verified in the following browsers,
Chrome.
Firefox.
Internet Explorer (8-11) and Edge.
Safari.
I came across this, needing a solution which worked correctly and "nicely" on a variety of browsers, including Mobile Safari (iOS 9 at time of posting). None of the solutions were quite right. I offer the following (tested on Internet Explorer 11, Firefox, Chrome, and Safari):
history.pushState(null, document.title, location.href);
window.addEventListener('popstate', function (event)
{
history.pushState(null, document.title, location.href);
});
Note the following:
history.forward() (my old solution) does not work on Mobile Safari --- it seems to do nothing (i.e., the user can still go back). history.pushState() does work on all of them.
the third argument to history.pushState() is a url. Solutions which pass a string like 'no-back-button' or 'pagename' seem to work OK, until you then try a Refresh/Reload on the page, at which point a "Page not found" error is generated when the browser tries to locate a page with that as its URL. (The browser is also likely to include that string in the address bar when on the page, which is ugly.) location.href should be used for the URL.
the second argument to history.pushState() is a title. Looking around the web most places say it is "not used", and all the solutions here pass null for that. However, in Mobile Safari at least, that puts the page's URL into the history dropdown the user can access. But when it adds an entry for a page visit normally, it puts in its title, which is preferable. So passing document.title for that results in the same behaviour.
<script>
window.location.hash = "no-back-button";
// Again because Google Chrome doesn't insert
// the first hash into the history
window.location.hash = "Again-No-back-button";
window.onhashchange = function(){
window.location.hash = "no-back-button";
}
</script>
For restricting the browser back event:
window.history.pushState(null, "", window.location.href);
window.onpopstate = function () {
window.history.pushState(null, "", window.location.href);
};
This code will disable the back button for modern browsers which support the HTML5 History API. Under normal circumstances, pushing the back button goes back one step, to the previous page. If you use history.pushState(), you start adding extra sub-steps to the current page. The way it works is, if you were to use history.pushState() three times, then start pushing the back button, the first three times it would navigate back in these sub-steps, and then the fourth time it would go back to the previous page.
If you combine this behaviour with an event listener on the popstate event, you can essentially set up an infinite loop of sub-states. So, you load the page, push a sub-state, then hit the back button, which pops a sub-state and also pushes another one, so if you push the back button again it will never run out of sub-states to push. If you feel that it's necessary to disable the back button, this will get you there.
history.pushState(null, null, 'no-back-button');
window.addEventListener('popstate', function(event) {
history.pushState(null, null, 'no-back-button');
});
How to block coming backwards functionality:
history.pushState(null, null, location.href);
window.onpopstate = function () {
history.go(1);
};
None of the most-upvoted answers worked for me in Chrome 79. It looks like Chrome changed its behavior with respect to the Back button after version 75. See here:
https://support.google.com/chrome/thread/8721521?hl=en
However, in that Google thread, the answer provided by Azrulmukmin Azmi at the very end did work. This is his solution.
<script>
history.pushState(null, document.title, location.href);
history.back();
history.forward();
window.onpopstate = function () {
history.go(1);
};
</script>
The problem with Chrome is that it doesn't trigger onpopstate event
unless you make browser action ( i.e. call history.back). That's why
I've added those to script.
I don't entirely understand what he wrote, but apparently an additional history.back() / history.forward() is now required for blocking Back in Chrome 75+.
React
For modal component in React project, the open or close of the modal, controlling browser back is a necessary action.
The stopBrowserBack: the stop of the browser back button functionality, also get a callback function. This callback function is what you want to do:
const stopBrowserBack = callback => {
window.history.pushState(null, "", window.location.href);
window.onpopstate = () => {
window.history.pushState(null, "", window.location.href);
callback();
};
};
The startBrowserBack: the revival of the browser back button functionality:
const startBrowserBack = () => {
window.onpopstate = undefined;
window.history.back();
};
The usage in your project:
handleOpenModal = () =>
this.setState(
{ modalOpen: true },
() => stopBrowserBack(this.handleCloseModal)
);
handleCloseModal = () =>
this.setState(
{ modalOpen: false },
startBrowserBack
);
This is the way I could it accomplish it.
Weirdly, changing window.location didn't work out fine in Google Chrome and Safari.
It happens that location.hash doesn't create an entry in the history for Chrome and Safari. So you will have to use the pushstate.
This is working for me in all browsers.
history.pushState({ page: 1 }, "title 1", "#nbb");
window.onhashchange = function (event) {
window.location.hash = "nbb";
};
history.pushState(null, null, document.URL);
window.addEventListener('popstate', function () {
history.pushState(null, null, document.URL);
});
This JavaScript code does not allow any user to go back (works in Chrome, Firefox, Internet Explorer, and Edge).
This article on jordanhollinger.com is the best option I feel. Similar to Razor's answer but a bit clearer. Code below; full credits to Jordan Hollinger:
Page before:
<a href="/page-of-no-return.htm#no-back>You can't go back from the next page</a>
Page of no return's JavaScript:
// It works without the History API, but will clutter up the history
var history_api = typeof history.pushState !== 'undefined'
// The previous page asks that it not be returned to
if ( location.hash == '#no-back' ) {
// Push "#no-back" onto the history, making it the most recent "page"
if ( history_api ) history.pushState(null, '', '#stay')
else location.hash = '#stay'
// When the back button is pressed, it will harmlessly change the url
// hash from "#stay" to "#no-back", which triggers this function
window.onhashchange = function() {
// User tried to go back; warn user, rinse and repeat
if ( location.hash == '#no-back' ) {
alert("You shall not pass!")
if ( history_api ) history.pushState(null, '', '#stay')
else location.hash = '#stay'
}
}
}
<html>
<head>
<title>Disable Back Button in Browser - Online Demo</title>
<style type="text/css">
body, input {
font-family: Calibri, Arial;
}
</style>
<script type="text/javascript">
window.history.forward();
function noBack() {
window.history.forward();
}
</script>
</head>
<body onload="noBack();" onpageshow="if (event.persisted) noBack();" onunload="">
<H2>Demo</H2>
<p>This page contains the code to avoid Back button.</p>
<p>Click here to Goto NoBack Page</p>
</body>
</html>
This code was tested with the latest Chrome and Firefox browsers.
<script type="text/javascript">
history.pushState(null, null, location.href);
history.back();
history.forward();
window.onpopstate = function () { history.go(1); };
</script>
Try it with ease:
history.pushState(null, null, document.title);
window.addEventListener('popstate', function () {
history.pushState(null, null, document.title);
});
You can just put a small script and then check. It won't allow you to visit previous page.
This is done in JavaScript.
<script type="text/javascript">
function preventbackbutton() { window.history.forward(); }
setTimeout("preventbackbutton()", 0);
window.onunload = function () { null };
</script>
The window.onunload function fires when you try to visit back or previous page through browser.
Very simple and clean function to break the back arrow without interfering with the page afterward.
Benefits:
Loads instantaneously and restores original hash, so the user isn't distracted by URL visibly changing.
The user can still exit by pressing back 10 times (that's a good thing), but not accidentally
No user interference like other solutions using onbeforeunload
It only runs once and doesn't interfere with further hash manipulations in case you use that to track state
Restores original hash, so almost invisible.
Uses setInterval, so it doesn't break slow browsers and always works.
Pure JavaScript, does not require HTML5 history, works everywhere.
Unobtrusive, simple, and plays well with other code.
Does not use unbeforeunload which interrupts user with modal dialog.
It just works without fuss.
Note: some of the other solutions use onbeforeunload. Please do not use onbeforeunload for this purpose, which pops up a dialog whenever users try to close the window, hit backarrow, etc. Modals like onbeforeunload are usually only appropriate in rare circumstances, such as when they've actually made changes on screen and haven't saved them, not for this purpose.
How It Works
Executes on page load
Saves your original hash (if one is in the URL).
Sequentially appends #/noop/{1..10} to the hash
Restores the original hash
That's it. No further messing around, no background event monitoring, nothing else.
Use It In One Second
To deploy, just add this anywhere on your page or in your JavaScript code:
<script>
/* Break back button */
window.onload = function(){
var i = 0;
var previous_hash = window.location.hash;
var x = setInterval(function(){
i++;
window.location.hash = "/noop/" + i;
if (i==10){
clearInterval(x);
window.location.hash = previous_hash;
}
}, 10);
}
</script>
In a modern browser this seems to work:
// https://developer.mozilla.org/en-US/docs/Web/API/History_API
let popHandler = () => {
if (confirm('Go back?')) {
window.history.back()
} else {
window.history.forward()
setTimeout(() => {
window.addEventListener('popstate', popHandler, {once: true})
}, 50) // delay needed since the above is an async operation for some reason
}
}
window.addEventListener('popstate', popHandler, {once: true})
window.history.pushState(null,null,null)
I had this problem with React (class component).
And I solved it easily:
componentDidMount() {
window.addEventListener("popstate", e => {
this.props.history.goForward();
}
}
I've used HashRouter from react-router-dom.
You simply cannot and should not do this. However, this might be helpful:
<script type = "text/javascript" >
history.pushState(null, null, 'pagename');
window.addEventListener('popstate', function(event) {
history.pushState(null, null, 'pagename');
});
</script>
This works in my Google Chrome and Firefox.
This seems to have worked for us in disabling the back button on the browser, as well as the backspace button taking you back.
history.pushState(null, null, $(location).attr('href'));
window.addEventListener('popstate', function () {
history.pushState(null, null, $(location).attr('href'));
});
Just run code snippet right away and try going back
history.pushState(null, null, window.location.href);
history.back();
window.onpopstate = () => history.forward();
<script src="~/main.js" type="text/javascript"></script>
<script type="text/javascript">
window.history.forward();
function noBack() {
window.history.forward();
}
</script>
Try this to prevent the backspace button in Internet Explorer which by default acts as "Back":
<script language="JavaScript">
$(document).ready(function() {
$(document).unbind('keydown').bind('keydown', function (event) {
var doPrevent = false;
if (event.keyCode === 8 ) {
var d = event.srcElement || event.target;
if ((d.tagName.toUpperCase() === 'INPUT' &&
(
d.type.toUpperCase() === 'TEXT' ||
d.type.toUpperCase() === 'PASSWORD' ||
d.type.toUpperCase() === 'FILE' ||
d.type.toUpperCase() === 'EMAIL' ||
d.type.toUpperCase() === 'SEARCH' ||
d.type.toUpperCase() === 'DATE' )
) ||
d.tagName.toUpperCase() === 'TEXTAREA') {
doPrevent = d.readOnly || d.disabled;
}
else {
doPrevent = true;
}
}
if (doPrevent) {
event.preventDefault();
}
try {
document.addEventListener('keydown', function (e) {
if ((e.keyCode === 13)) {
//alert('Enter keydown');
e.stopPropagation();
e.preventDefault();
}
}, true);
}
catch (err) {
}
});
});
</script>
It's basically assigning the window's "onbeforeunload" event along with the ongoing document 'mouseenter' / 'mouseleave' events so the alert only triggers when clicks are outside the document scope (which then could be either the back or forward button of the browser)
$(document).on('mouseenter', function(e) {
window.onbeforeunload = null;
}
);
$(document).on('mouseleave', function(e) {
window.onbeforeunload = function() { return "You work will be lost."; };
}
);
Just set location.hash="Something". On pressing the back button, the hash will get removed from the URL, but the page won't go back.
This method is good for preventing going back accidentally, but for security purposes you should design your backend for preventing reanswering.
Some of the solutions here will not prevent a back event from occurring - they let a back event happen (and data held about the page in the browsers memory is lost) and then they play a forward event to try and hide the fact that a back event just happened. Which is unsuccessful if the page held transient state.
I wrote this solution for React (when react router is not being used), which is based on vrfvr's answer.
It will truly stop the back button from doing anything unless the user confirms a popup:
const onHashChange = useCallback(() => {
const confirm = window.confirm(
'Warning - going back will cause you to loose unsaved data. Really go back?',
);
window.removeEventListener('hashchange', onHashChange);
if (confirm) {
setTimeout(() => {
window.history.go(-1);
}, 1);
} else {
window.location.hash = 'no-back';
setTimeout(() => {
window.addEventListener('hashchange', onHashChange);
}, 1);
}
}, []);
useEffect(() => {
window.location.hash = 'no-back';
setTimeout(() => {
window.addEventListener('hashchange', onHashChange);
}, 1);
return () => {
window.removeEventListener('hashchange', onHashChange);
};
}, []);
I create one HTML page (index.html). I also create a one (mechanism.js) inside a script folder / directory. Then, I lay all my content inside of (index.html) using form, table, span, and div tags as needed. Now, here's the trick that will make back / forward do nothing!
First, the fact that you have only one page! Second, the use of JavaScript with span / div tags to hide and display content on the same page when needed via regular links!
Inside 'index.html':
<td width="89px" align="right" valign="top" style="letter-spacing:1px;">
<small>
<b>
IN
</b>
</small>
[ <span id="inCountSPN">0</span> ]
</td>
Inside 'mechanism.js':
function DisplayInTrafficTable()
{
var itmsCNT = 0;
var dsplyIn = "";
for (i=0; i<inTraffic.length; i++)
{
dsplyIn += "<tr><td width='11'></td><td align='right'>" + (++itmsCNT) + "</td><td width='11'></td><td><b>" + inTraffic[i] + "</b></td><td width='11'></td><td>" + entryTimeArray[i] + "</td><td width='11'></td><td>" + entryDateArray[i] + "</td><td width='11'></td></tr>";
}
document.getElementById('inOutSPN').innerHTML =
"" +
"<table border='0' style='background:#fff;'><tr><th colspan='21' style='background:#feb;padding:11px;'><h3 style='margin-bottom:-1px;'>INCOMING TRAFFIC REPORT</h3>" +
DateStamp() +
" - <small><a href='#' style='letter-spacing:1px;' onclick='OpenPrintableIn();'>PRINT</a></small></th></tr><tr style='background:#eee;'><td></td><td><b>###</b></td><td></td><td><b>ID #</b></td><td></td><td width='79'><b>TYPE</b></td><td></td><td><b>FIRST</b></td><td></td><td><b>LAST</b></td><td></td><td><b>PLATE #</b></td><td></td><td><b>COMPANY</b></td><td></td><td><b>TIME</b></td><td></td><td><b>DATE</b></td><td></td><td><b>IN / OUT</b></td><td></td></tr>" +
dsplyIn.toUpperCase() +
"</table>" +
"";
return document.getElementById('inOutSPN').innerHTML;
}
It looks hairy, but note the function names and calls, embedded HTML, and the span tag id calls. This was to show how you can inject different HTML into same span tag on same page! How can Back/Forward affect this design? It cannot, because you are hiding objects and replacing others all on the same page!
How can we hide and display? Here goes:
Inside functions in ' mechanism.js ' as needed, use:
document.getElementById('textOverPic').style.display = "none"; //hide
document.getElementById('textOverPic').style.display = ""; //display
Inside ' index.html ' call functions through links:
<img src="images/someimage.jpg" alt="" />
<span class="textOverPic" id="textOverPic"></span>
and
Introduction
In my case this was a shopping order. So I disabled the button. When the user clicked back, the button was disabled still. When they clicked back one more time, and then clicked a page button to go forward. I knew their order was submitted and skipped to another page.
In the case when the page actually refreshed which would make the button (theoretically), available; I was then able to react in the page load that the order was already submitted and redirected then too.
This code is full javascript.
Put this on your home page or whatever you need when someon goes back it brings them to the page they were previously on.
<script type="text/javascript">
function preventBack() {
window.history.forward();
}
setTimeout("preventBack()", 0);
window.onunload = function () { null };
</script>

YT.Player Has Null Value

I posted a question about this several months ago, and my problem got solved. A few days ago, I got reports that this issue has been occurring again and I am unsure why.
I am trying to create a YT.Player object but is failing. When I console.log() the YT.Player object, I do not see the expected functions associated such as cuePlaylist() or getDuration(). Through my debugging, I am successful in extracting the Youtube Video ID (which I have console.log), and passing that as a parameter when creating the YT.Player object. I do not understand why YT.Player would report a null video when I am passing it a valid YouTube ID. In addition, I have ensured that my iframe has an ID of the YouTube video attached to it.
onYouTubeIframeAPIReady = function() {
createPpdYoutubeObjects();
};
function createPpdYoutubeObjects() {
var delay = 5000; // need to wait for Youtube videos to load
setTimeout( function(){
// Sets up player tracker, and init the carousel
var players={};
$('iframe.ytplayer').each(function() {
players[ grabYoutubeIdFromUrl($(this).attr('src')) ] = new YT.Player( grabYoutubeIdFromUrl($(this).attr('src')), {
events: {
'onReady': onReady,
'onStateChange': onStateChange
}
});
console.log( 'id: ' + grabYoutubeIdFromUrl($(this).attr('src')) );
console.log( players[ grabYoutubeIdFromUrl($(this).attr('src')) ] );
});
}, delay);
};
function grabYoutubeIdFromUrl(path) {
if (
typeof path === "string"
&& path.length > 0
&& path.indexOf('embed/') > -1
&& path.indexOf('?wmode', path.indexOf('embed/')) > -1
)
{
var start = path.indexOf('embed/') + 6;
var end = path.indexOf('?wmode', start);
return path.substring(start, end);
}
return "";
};
<iframe id="eEIWYgA2lbQ" class="ytplayer" type="text/html" width="930" height="524"
src="https://www.youtube.com/embed/9VZUcLgtDM4?wmode=opaque&rel=0&enablejsapi=1&iv_load_policy=3"
frameborder="0" allowfullscreen=""></iframe>
<iframe id="L7oamJtBpdU" class="ytplayer" type="text/html" width="930" height="524"
src="https://www.youtube.com/embed/lF1j8mdmVEI?wmode=opaque&rel=0&enablejsapi=1&iv_load_policy=3"
frameborder="0" allowfullscreen=""></iframe>
Even with your 5 second delay there's no 100% guarantee that the iframes will be created in the DOM before the code is executed that is trying to read their 'src' attribute, especially given that you haven't noted in your question where it is that you're loading the iFrame library. If you're doing it with a tag and a src attribute, there's the possibility that recently network conditions have become such that the iframe Library is loaded and the 5 seconds pass before your DOM is fully created. The best way to avoid this is to:
A) Make sure your iframes appear on the page before your scripts that define your functions.
B) Don't load the iFrame library with a tag and a src attribute, but instead do it like this (just before defining your onYouTubeIframeAPIReady function):
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
If you're already doing all that and it still isn't working, another thing to try would be to use something like jQuery's $.document.ready() function and load the iframe library in there, just to make absolutely sure that the DOM is complete before trying to extract the src attributes from your iframes.
Hopefully this will steer you in the right direction; if none of these suggestions help, perhaps you could post your full page and scripts and allow us to take a more thorough look?

Autorefresh in Dashboard using ActiveAdmin

I'm developing an application in Rails wich acts as a network and apps monitor. I'm using Active Admin Dashboard as a main page, showing the status of every server and some apps in my network. I'd like to configure the dashboard page to autorefresh every x minutes, but I don't know where to configure this setting, because I don't have full control of the html rendered by the dashboard. Have anyone managed to do it?
Thanks
In config/initializers/active_admin.rb you can register javascripts:
config.register_javascript "/javascripts/admin-auto-refresh.js"
Then create a admin-auto-refresh.js that does exactly that.
You'll also want to register admin-auto-refresh.js in your config/environments/production.rb
config.assets.precompile += "admin-auto-refresh.js"
UPDATE:
Added some code to refresh the page after 5 seconds. Add this to /javascripts/admin-auto-refresh.js
$(function() {
setTimeout(location.reload(true), 5000);
})
Here's the final code, thanks very much to #JesseWolgamott.
$(function() {
var sPath = window.location.pathname;
var sPage = sPath.substring(sPath.lastIndexOf('/') + 1);
if (sPage == 'admin'){
setTimeout("location.reload(true);", 10000);
}
})
Below is code that will refresh without the page flashing. It is enabled by having at least one element in the page with a class tag of needs_updating. Include this code snippet in any javascript that is loaded and then add the tag any where on the page.
The only downside is this ONLY updates the html body of the page.
For example
show do |my_model|
...
if my_model.processing?
row :status, class: 'needs_updating' do
'we are working on it...'
end
else
row :status do
'ready'
end
end
....
end
so if the model is still processing then you get the class tag 'needs_updating' which will cause the below javascript to be invoked every 10 seconds
jQuery(document).ready(function($) {
if ($('.needs_updating').length > 0) {
console.log("we need some updating soon");
var timer = setTimeout(function () {
console.log("re-loading now");
$.ajax({
url: "",
context: document.body,
success: function(s,x) {
$(this).html(s);
if ($('.needs_updating').length == 0) {
clearInterval(timer);
}
}
});
}, 10000)
}
})

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