enter image description here
I'm having trouble adding text to the bottom of a button. Each time the inscription is in the center and I have to have it at the bottom as in the picture
`
struct Main_view: View {
var body: some View {
ZStack{
Color(App_Color.background_color)
.edgesIgnoringSafeArea(.all)
//ZStack{
Button (action: {})
{
VStack{
ZStack{
VStack{
Image("Image")
.resizable()
.frame(width: 120, height: 120)
.cornerRadius(30)
Text("ZWIERZĘTA")
.foregroundColor(Color.orange)
.bold()
.padding(-30)
//.font(.custom("AmaticSC-Regular", size: 15))
}
}
}
}
//}
}
}
}
enter image description here`
Only how it works when I give .padding(-30). is there any solution to this problem?
Try below code:
Button (action: {})
{
VStack{
ZStack{
VStack{
Image("Image")
.resizable()
.frame(width: 120, height: 120)
.cornerRadius(30)
}
}
.overlay( Text("ZWIERZĘTA")
.foregroundColor(Color.orange)
.bold(), alignment: .bottom)
}
}
Related
I am trying to create a messaging page layout but the keyboard hides the textfield and moves everything to the the top. I have looked at many tutorials online and replicated them exactly but none of them seem to work.
Here is all the code I have written:
struct MessagingPage: View {
var user: OfficialUserModel
#ObservedObject private var vm = TheUserModel()
#State var screenWidth = UIScreen.main.bounds.width
#State var imageSize = UIScreen.main.bounds.width / 12
#State var text = ""
#State var show = false
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView{
ZStack{
VStack{
HStack{
Spacer()
NavigationLink(destination: UserDisplayPage(user: user)) {
HStack{
WebImage(url: URL(string: user.imageURL ))
.resizable()
.aspectRatio( contentMode: .fill)
.frame(width: imageSize, height: imageSize
)
.cornerRadius(imageSize/2)
VStack(alignment: .leading){
Text(user.FullName)
.font(.body)
.fontWeight(.bold)
.foregroundColor(.white)
Text("\(user.City) , \(user.Country)")
.font(.caption)
.fontWeight(.semibold)
.foregroundColor(.white)
}
}
}
Spacer()
HStack{
Button{
presentationMode.wrappedValue.dismiss()
} label: {
Image(systemName: "chevron.down")
.font(.title)
.foregroundColor(.myWhite)
}
}
.padding(.trailing)
}
.padding(.top, 30)
.frame(height: 75)
.background(Color.mainBlack)
ScrollView{
Spacer()
ForEach(0..<2){ num in
HStack{
Spacer()
HStack{
Text("Hello \(user.firstName)")
.foregroundColor(.orange)
}
.padding()
.background(Color.mainBlack)
.cornerRadius(15)
.shadow(color: .orange, radius: 2)
}
.padding(.horizontal)
.padding(.top, 8)
}
HStack{Spacer()}
HStack{
HStack{
Text("\(user.FullName) is unable to recieve your message at this time. Please try again at a later time.")
.foregroundColor(.green)
}
.padding()
.background(Color.mainBlack)
.cornerRadius(15)
.shadow(color: .green, radius: 2)
Spacer()
}
.padding(.horizontal)
.padding(.top, 8)
HStack{Spacer()}
}
.background(Color.mainBlack)
ZStack{
HStack{
HStack{
HStack{
TextField("Say Something...", text: self.$text)
.placeholder(when: text.isEmpty) {
Text("Say Something...").foregroundColor(.myWhite.opacity(0.5))
}
.frame(width: screenWidth - 200, height: screenWidth/25)
.foregroundColor(.myCyan)
.accentColor(.myCyan)
.background(Color.mainBlack)
.textContentType(.emailAddress)
if !text.isEmpty{
Button{
print(text)
self.text = ""
}label: {
Image(systemName: "paperplane")
.foregroundColor(.myCyan)
.font(.system(size: 20))
}
}
else{
Button{
print("Show more options")
}label: {
Image(systemName: "plus")
.foregroundColor(.myCyan)
.font(.system(size: 20))
}
}
}
.frame(width: screenWidth - 150, height: screenWidth/25)
.padding()
.background(Color.mainBlack)
.cornerRadius(30)
.shadow(color: .myCyan, radius: 5)
.padding(.bottom,5)
}
}
.padding(.bottom, 50)
.frame(width: screenWidth)
}
}
}
.frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
.background(Color.mainBlack)
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
}
I want the the textfield to move up as well as the messages in the scrollview but the top HStack with the user image and back/dismiss button should remain in place.
You really have a lot of code in there - and two reasons to clean it up:
To get a good answer, you need to post a minimal, reproducible example, which may also help you debug the code before posting it
Many lines of code are redundant or useless, for example:
Why using things like HStack{Spacer()} instead of Spacer(), which by the way is not needed in this context?
Why having a stack that has only another stack inside?
Coming to your issue, the problem is that one of the redundant modifiers is preventing the text file to move up, and this is the line to delete:
.frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
Why setting a frame that is as high and large as much as the screen? This is forcing the text field to stay at the bottom.
I tried to do some clean up, I bet some more can be done - see the code below, now the keyboard does not cover the text field anymore:
struct MessagingPage: View {
// Removed some lines of code to reproduce your issue
#State var screenWidth = UIScreen.main.bounds.width
#State var imageSize = UIScreen.main.bounds.width / 12
#State var text = ""
#State var show = false
#Environment(\.presentationMode) var presentationMode
var body: some View {
NavigationView{
// What is the purpose of this ZStack???
// ZStack{
VStack{
HStack{
Spacer()
NavigationLink(destination: Text("Hello")) {
Text("Top bar")
}
Spacer()
HStack{
Button{
presentationMode.wrappedValue.dismiss()
} label: {
Image(systemName: "chevron.down")
.font(.title)
.foregroundColor(.white)
}
}
.padding(.trailing)
}
.padding(.top, 30)
.frame(height: 75)
.background(Color.black)
ScrollView{
// All the views inside the Scrollview need to be inside a VStack
VStack {
// Why this spacer???
// Spacer()
ForEach(0..<2){ num in
HStack{
Spacer()
HStack{
Text("Hello username")
.foregroundColor(.orange)
}
.padding()
.background(Color.black)
.cornerRadius(15)
.shadow(color: .orange, radius: 2)
}
.padding(.horizontal)
.padding(.top, 8)
}
HStack{Spacer()}
HStack{
HStack{
Text("User is unable to receive your message at this time. Please try again at a later time.")
.foregroundColor(.green)
}
.padding()
.background(Color.black)
.cornerRadius(15)
.shadow(color: .green, radius: 2)
Spacer()
}
.padding(.horizontal)
.padding(.top, 8)
// Why a Spacer inside an HStack???
// HStack{Spacer()}
}
.background(Color.black)
}
// What is the purpose of this ZStack???
// ZStack{
// Why an HStack that has only an HStack inside??
// HStack{
// Why an HStack that has only an HStack inside??
// HStack{
HStack{
TextField("Say Something...", text: self.$text)
.frame(width: screenWidth - 200, height: screenWidth/25)
.foregroundColor(.cyan)
.accentColor(.cyan)
.background(Color.white)
.textContentType(.emailAddress)
if !text.isEmpty{
Button{
print(text)
self.text = ""
}label: {
Image(systemName: "paperplane")
.foregroundColor(.cyan)
.font(.system(size: 20))
}
}
else{
Button{
print("Show more options")
}label: {
Image(systemName: "plus")
.foregroundColor(.cyan)
.font(.system(size: 20))
}
}
}
// Are you sure you want set the height of this stack based on the width?
// .frame(width: screenWidth - 150, height: screenWidth/25)
.frame(width: screenWidth - 150)
.padding()
.background(Color.black)
.cornerRadius(30)
.shadow(color: .black, radius: 5)
.padding(.bottom,5)
// }
// }
.padding(.bottom, 50)
.frame(width: screenWidth)
// }
}
// }
// Why setting a frame that is high and large as much as the screen??
// .frame(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
.background(Color.black)
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
}
Im working on a project with a similar layout to this where I have a few views stacked within a VStack and a button on the bottom, all embedded in a scrollview.
as you can see in the image the scrollview springs back and doesn't show the button.
var body: some View {
VStack {
Rectangle()
.fill(Color.green)
.frame(height: 300)
Spacer()
ScrollView {
RectanglesView()
Button(action: /*#START_MENU_TOKEN#*/{}/*#END_MENU_TOKEN#*/) {
Text("Click me")
}
.offset(y: 50)
.frame(width: 300)
}
}.edgesIgnoringSafeArea(.all)
}
I do believe that the issue is due to the button's offset since it behaves normally if I remove it, but I don't want to lose the placement of the button.
Instead of offset, add padding, like this and within a VStack (slightly amended code below)
var body: some View {
ZStack{
VStack {
Rectangle()
.fill(Color.green)
.frame(height: 300)
Spacer()
ScrollView {
VStack{
Rectangle()
.fill(Color.red)
.frame(height: 300)
Rectangle()
.fill(Color.yellow)
.frame(height: 300)
Button(action: /*#START_MENU_TOKEN#*/{}/*#END_MENU_TOKEN#*/) {
Text("Click me")
}.padding() //instead of offset
.frame(width: 300)
}.frame(alignment: .leading)
}
}.edgesIgnoringSafeArea(.all)
}
}
Have you tried moving the Button out of the ScrollView()?
Here is what looks like:
struct ContentView: View {
var body: some View {
VStack {
Rectangle()
.fill(Color.green)
.frame(height: 300)
Spacer()
ScrollView(.vertical) {
Rectangle().fill(Color.red).frame(width: 400, height: 200)
Rectangle().fill(Color.blue).frame(width: 400, height: 200)
Rectangle().fill(Color.yellow).frame(width: 400, height: 200)
Rectangle().fill(Color.green).frame(width: 400, height: 200)
}
Button(action: /*#START_MENU_TOKEN#*/{}/*#END_MENU_TOKEN#*/) {
Text("Click me")
.font(.headline)
}
}.edgesIgnoringSafeArea(.all)
}
}
I am trying to build an app in SwiftUI and facing 1 challenge (Xcode Version 11.5) -
While running app on iPhone 11 simulator, background color is not coming on entire screen, bottom part of screen is still white however while running it on iPhone 8 simulator, it works fine. Not sure if it is simulator issue or code issue. I tried to add Spacer, change VStack, HStack but it did not work.
struct HomePageView: View {
#State var size = UIScreen.main.bounds.width / 1.6
var body: some View {
GeometryReader{geometry in
VStack {
HStack {
ZStack{
NavigationView{
ZStack {
ScrollView(.vertical, showsIndicators: false) {
VStack {
View1()
}.frame( maxWidth: .infinity)
}
.navigationBarItems(leading: Button(action: {
self.size = 10
}, label: {
Image("menu")
.resizable()
.frame(width: 30, height: 30)
}).foregroundColor(.appHeadingColor), trailing:
Button(action: {
print("profile is pressed")
}) {
HStack {
NavigationLink(destination: ProfileView()) {
LinearGradient.lairHorizontalDark
.frame(width: 30, height: 30)
.mask(
Image(systemName: "person.crop.circle")
.resizable()
.scaledToFit()
)
}
}
}
).navigationBarTitle("Home", displayMode: .inline)
}
}
HStack{
menu(size: self.$size)
.cornerRadius(20)
.padding(.leading, -self.size)
.offset(x: -self.size)
Spacer().background(Color.lairBackgroundGray)
}
//Spacer()
}.animation(.spring()).background(Color.lairBackgroundGray)
//Spacer()
}.padding(.top, UIApplication.shared.windows.first?.safeAreaInsets.top)
.padding(.bottom, UIApplication.shared.windows.first?.safeAreaInsets.bottom)
}.frame(height: geometry.size.height).background(Color.lairBackgroundGray)
}//.background(Color.lairBackgroundGray.edgesIgnoringSafeArea(.all))
}
}
Below is my another view which basically get painted on screen as part of home view. Please forgive me to put so much code here but wanted to make sure if it is not because of View1 -
struct View1: View {
#State var index = 0
var body: some View{
// ScrollView {
GeometryReader { geometry in
VStack{
HStack{
VStack {
ZStack{
Circle()
.trim(from: 0, to: 1)
.stroke(Color.lairDarkGray.opacity(0.09), style: StrokeStyle(lineWidth: 34, lineCap: .round))
.frame(width: 80, height: 80)
Circle()
.trim(from: 0, to: 0.5)
.stroke(LinearGradient(gradient: Gradient(colors: [.buttonGradientStartColor, .buttonGradientEndColor]), startPoint: UnitPoint(x: -0.2, y: 0.5), endPoint: .bottomTrailing), style: StrokeStyle(lineWidth: 34, lineCap: .round))
.frame(width: 80 , height: 80)
.rotationEffect(.init(degrees: -90))
Text("15")
.font(.system(size:30))
.fontWeight(.bold)
}.padding()
Text("Day(s)")
.foregroundColor(Color.black.opacity(0.8))
}.frame(height: 100)
VStack(alignment: .leading, spacing: 12){
HStack {
Image("1")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 170, height: 170)
}
.background(Color.lairBackgroundGray)
//.padding(.bottom, 5)
}
.padding(.leading, 20)
Spacer(minLength: 0)
}
.padding(.horizontal, 20)
}//.frame(height: geometry.size.height)
.background(Color.lairBackgroundGray.edgesIgnoringSafeArea(.all))
}
//}
}
}[![enter image description here][1]][1]
You just need to add
.edgesIgnoringSafeArea(.all)
to the view that you want to go fullscreen
After recreating entire view and removing some unnecessary view, i was able to resolve this iissue.
I have a ScrollView with multiple Buttons. A Button contains a Image and a Text underneath.
As the images are pretty large I am using .scaledToFill and .clipped. And it seems that the 'clipped' part of the image is still clickable even if it's not shown.
In the video you see I am clicking on button 1 but button 2 is triggered.
This is my Coding. The Image is inside the View Card.
struct ContentView: View {
#State var useWebImage = false
#State var isSheetShowing = false
#State var selectedIndex = 0
private let images = [
"https://images.unsplash.com/photo-1478368499690-1316c519df07?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2706&q=80",
"https://images.unsplash.com/photo-1507154258-c81e5cca5931?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2600&q=80",
"https://images.unsplash.com/photo-1513310719763-d43889d6fc95?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2734&q=80",
"https://images.unsplash.com/photo-1585766765962-28aa4c7d719c?ixlib=rb-1.2.1&auto=format&fit=crop&w=2734&q=80",
"https://images.unsplash.com/photo-1485970671356-ff9156bd4a98?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2734&q=80",
"https://images.unsplash.com/photo-1585607666104-4d5b201d6d8c?ixlib=rb-1.2.1&auto=format&fit=crop&w=2700&q=80",
"https://images.unsplash.com/photo-1577702066866-6c8897d06443?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2177&q=80",
"https://images.unsplash.com/photo-1513809491260-0e192158ae44?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2736&q=80",
"https://images.unsplash.com/photo-1582092723055-ad941d1db0d4?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2700&q=80",
"https://images.unsplash.com/photo-1478264635837-66efba4b74ba?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjF9&auto=format&fit=crop&w=2682&q=80"
]
var body: some View {
NavigationView {
ScrollView {
VStack(spacing: 40) {
Text(useWebImage ? "WebImage is used." : "SwiftUI Image is used")
.font(.system(size: 18))
.bold()
.kerning(0.5)
.padding(.top, 20)
Toggle(isOn: $useWebImage) {
Text("Use WebImage")
.font(.system(size: 18))
.bold()
.kerning(0.5)
.padding(.top, 20)
}
ForEach(0..<images.count) { index in
Button(action: {
self.selectedIndex = index
self.isSheetShowing.toggle()
}) {
Card(imageUrl: self.images[index], index: index, useWebImage: self.$useWebImage)
}
.buttonStyle(PlainButtonStyle())
}
}
.padding(.horizontal, 20)
.sheet(isPresented: self.$isSheetShowing) {
DestinationView(imageUrl: self.images[self.selectedIndex], index: self.selectedIndex, useWebImage: self.$useWebImage)
}
}
.navigationBarTitle("Images")
}
}
}
struct Card: View {
let imageUrl: String
let index: Int
#Binding var useWebImage: Bool
var body: some View {
VStack {
if useWebImage {
WebImage(url: URL(string: imageUrl))
.resizable()
.indicator(.activity)
.animation(.easeInOut(duration: 0.5))
.transition(.fade)
.scaledToFill()
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 250, maxHeight: 250, alignment: .center)
.cornerRadius(12)
.clipped()
} else {
Image("image\(index)")
.resizable()
.aspectRatio(contentMode: .fill)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 250, maxHeight: 250, alignment: .center)
.cornerRadius(12)
.clipped()
}
HStack {
Text("Image #\(index + 1) (\(useWebImage ? "WebImage" : "SwiftUI Image"))")
.font(.system(size: 18))
.bold()
.kerning(0.5)
Spacer()
}
}
.padding(2)
.border(Color(.systemRed), width: 2)
}
}
Do you have an idea how to fix this issue?
I already tried to use .resizable(resizingMode: .tile) but I need to shrink the image before I could use just a tile.
For detailed information you can also find the project on GitHub GitHub Project
I would appreciate your help a lot.
The .clipped affects only drawing, and by-default Button has all content clickable not depending what it is.
So if you want make your button clickable only in image area, you have to limit hit testing only to its rect explicitly and disable everything else.
Here is a demo of possible approach. Tested with Xcode 11.4 / iOS 13.4.
Demo code (simplified variant of your snapshot):
struct ButtonCard: View {
var body: some View {
VStack {
Image("sea")
.resizable()
.aspectRatio(contentMode: .fill)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 250, maxHeight: 250, alignment: .center)
.cornerRadius(12)
.contentShape(Rectangle()) // << define clickable rect !!
.clipped()
HStack {
Text("Image #1")
.font(.system(size: 18))
.bold()
.kerning(0.5)
Spacer()
}.allowsHitTesting(false) // << disable label area !!
}
.padding(2)
.border(Color(.systemRed), width: 2)
}
}
struct TestClippedButton: View {
var body: some View {
Button(action: { print(">> tapped") }) {
ButtonCard()
}.buttonStyle(PlainButtonStyle())
}
}
How can I center horizontally a View (Image) in an HStack? I want a button to be left aligned and the image to be centered horizontally the view.
Currently I have this structure:
VStack {
HStack {
Button(action: {
print("Tapped")
}, label: {
Image("left-arrow")
.resizable()
.frame(width: 30, height: 30, alignment: .leading)
}).padding(.leading, 20)
Spacer()
Image("twitter-logo")
.resizable()
.frame(width: 30, height: 30, alignment: .center)
}
Spacer()
}
Which is giving me this:
But I want to achieve this:
You can embed two HStack's in a ZStack and place spacers accordingly for the horizontal spacing. Embed all that in a VStack with a Spacer() to have everything pushed up to the top.
struct ContentView : View {
var buttonSize: Length = 30
var body: some View {
VStack {
ZStack {
HStack {
Button(action: {
}, label: {
Image(systemName: "star")
.resizable()
.frame(width: CGFloat(30), height: CGFloat(30), alignment: .leading)
}).padding(.leading, CGFloat(20))
Spacer()
}
HStack {
Image(systemName: "star")
.resizable()
.frame(width: CGFloat(30), height: CGFloat(30), alignment: .center)
}
}
Spacer()
}
}
}
Note: In the second HStack, the image should automatically be center aligned, but if it isn't, you can place a Spacer() before and after the image.
Edit: Added the VStack and Spacer() to move everything to the top like the OP wanted.
Edit 2: Removed padding on image because it caused the image to be slightly offset from the center. Since it is in its own HStack and center-aligned, it does not need padding.
Edit 3: Thanks to #Chris Prince in the comments, I decided to make a simple NavigationBar-esque custom view that you can provide left, center, and right arguments to create the effect that the OP desired (where each set of views are aligned independently of each other):
struct CustomNavBar<Left, Center, Right>: View where Left: View, Center: View, Right: View {
let left: () -> Left
let center: () -> Center
let right: () -> Right
init(#ViewBuilder left: #escaping () -> Left, #ViewBuilder center: #escaping () -> Center, #ViewBuilder right: #escaping () -> Right) {
self.left = left
self.center = center
self.right = right
}
var body: some View {
ZStack {
HStack {
left()
Spacer()
}
center()
HStack {
Spacer()
right()
}
}
}
}
Usage:
struct ContentView: View {
let buttonSize: CGFloat = 30
var body: some View {
VStack {
CustomNavBar(left: {
Button(action: {
print("Tapped")
}, label: {
Image(systemName: "star")
.resizable()
.frame(width: self.buttonSize, height: self.buttonSize, alignment: .leading)
}).padding()
}, center: {
Image(systemName: "star")
.resizable()
.frame(width: 30, height: 30, alignment: .center)
}, right: {
HStack {
Text("Long text here")
Image(systemName: "star")
.resizable()
.frame(width: 30, height: 30, alignment: .center)
.padding(.trailing)
}.foregroundColor(.red)
})
Spacer()
Text("Normal Content")
Spacer()
}
}
}
What's about saving button size to a property and add a negative padding to the image? And pay attention to an additional spacer after the image.
struct ContentView: View {
var buttonSize: Length = 30
var body: some View {
VStack {
HStack {
Button(action: {
print("Tapped")
}, label: {
Image(systemName: "star")
.resizable()
.frame(width: buttonSize, height: buttonSize, alignment: .leading)
})
Spacer()
Image(systemName: "star")
.resizable()
.frame(width: 30, height: 30, alignment: .center)
.padding(.leading, -buttonSize)
Spacer()
}
Spacer()
}
}
}
The result:
Easiest way for me:
ZStack(){
HStack{
Image("star").resizable().foregroundColor(.white).frame(width: 50, height: 50)
Spacer()
}
Image("star").resizable().font(.title).foregroundColor(.white).frame(width: 50, height: 50)
}
You center the view using position property try this code
Group{ // container View
Image("twitter-logo")
.resizable()
.frame(width: 30, height: 30, alignment: .center)
}.position(x: UIScreen.main.bounds.width/2)
the right way to center the Title like navigationbar:
HStack {
Spacer()
.overlay {
HStack {
Image(systemName: "star")
Spacer()
}
}
Text("Title")
Spacer()
.overlay {
HStack {
Spacer()
Image(systemName: "star")
}
}
}
You can place the view that you want to center into a VStack and then set the alignment to center. Make sure that you also set the frame(maxWidth: .infinity) or else it will be centering your view in the VStack but the VStack might not take up the entire width of the screen so you might not get the appearance you are trying to achieve.
To make it even easier, write it as a function that extends the View object
extension View {
func centerInParentView() -> some View {
VStack(alignment: .center) {
self
}
.frame(maxWidth: .infinity)
}
}
And then you can just call it as you would a view modifier i.e.
VStack {
HStack {
Button(action: {
print("Tapped")
}, label: {
Image("left-arrow")
.resizable()
.frame(width: 30, height: 30, alignment: .leading)
}).padding(.leading, 20)
Spacer()
Image("twitter-logo")
.resizable()
.frame(width: 30, height: 30, alignment: .center)
}
Spacer()
}
.centerInParentView()
Works every time for me
I have got an alternative solution. I used a hidden Image as placeholder.
HStack {
Image("left-arrow").padding()
Spacer()
Image("twitter-logo")
Spacer()
// placeholder to keep layout symmetric
Image("left-arrow").padding().hidden()
}
Of course you can replace the Images with Buttons or other Views as you prefer.
Here is what worked for me
HStack {
Image(systemName: "star.fill")
.frame(maxWidth: .infinity, alignment: .leading)
Image(systemName: "star.fill")
.frame(maxWidth: .infinity, alignment: .center)
Text("")
.frame(maxWidth: .infinity, alignment: .trailing)
}
.foregroundColor(.yellow)
Inspired by SwiftUI - How to align elements in left, center, and right within HStack?
Let me propose a different solution:
https://gist.github.com/buscarini/122516641cd0ee275dd367786ff2a736
It can be used like this:
HStack {
Color.red
.frame(width: 0, height: 50)
.layoutPriority(1)
GlobalHCenteringView {
Text("Hello, world!")
.lineLimit(1)
.background(Color.green)
}
.background(Color.yellow)
Color.red
.frame(width: 180, height: 50)
.layoutPriority(1)
}
}
This will center the child view in the screen if it fits, or leave it as is if it doesn't. It is currently using UIScreen, so it only works on iOS, but you could easily pass the screen or parent width to the constructor of the view, getting it from a GeometryReader or whatever.