When installing Electron on my company's computer, I have some issues regarding certs and other firewall problems. Because of that, I need to skip the download of the binaries during installation of the project dependencies.
There is a section on the doc, which tells you how to download the binaries, but I could't find how to install it.
I tried to unzip it on my home/.electron folder, which resulted nothing.
Is there a way to properly install this binaries manually?
Related
I cannot seem to find a real solution for my problem anywhere.. After following the Capacitor documentation and creating successfully an app as well as a plugin, i've linked them both using the following commands:
in plugin directory:
-npm run build
-npm link
in app's directory:
-npm link plugin-name
-npm install
-npx cap sync
I open the app's workspace and want to run it on my device but instead I am getting an error in the added plugin of the app, that a certain library I'm using in it does not exist.
p.s
Plugin builds normally and has no issues. This occurs only after I'm linking both plugin and app. Am I doing something wrong?
The error I'm getting inside the plugin's file.
Those are the frameworks linked to the capacitor app.
As of this moment I have solved the issue I had. Shamefully there aren't really any precise documentation regarding the subject so I'll try to answer as best I can:
My issue got resolved when I updated the dependencies inside the .podspec file inside my plugin's folder.
The specific package I wish to use with the plugin, should be specified inside the .podspec file i.e. :
s.dependency 'PicUPSDKv3' should be added.
After running -npx cap sync on my main project's folder, all pods were initialized correctly and I was able to build and run the project alongside the plugin without any errors.
Running npm install unlinks whatever is linked.
You should change the order, first npm install and then npm link plugin-name.
But it's better if instead of linking the plugin you install it from its local folder.
I wanted to start practicing with React to make a simple app. Went ahead and downloaded homebrew and node onto my computer. As I build my app with yarn install I get to the end where it tells you happy hacking. But when I run yarn start it gives me an error message.
-There might be a problem with the project dependency tree.
It is likely not a bug in Create React App, but something you need to fix locally.
The react-scripts package provided by Create React App requires a dependency:
"eslint": "^6.6.0"
Don't try to install it manually: your package manager does it automatically.
However, a different version of eslint was detected higher up in the tree:
/Users/zacharyschneider/node_modules/eslint (version: 5.16.0)
Manually installing incompatible versions is known to cause hard-to-debug issues.
If you would prefer to ignore this check, add SKIP_PREFLIGHT_CHECK=true to an .env file in your project.
That will permanently disable this message but you might encounter other issues.
To fix the dependency tree, try following the steps below in the exact order:
1. Delete package-lock.json (not package.json!) and/or yarn.lock in your project folder.
2. Delete node_modules in your project folder.
3. Remove "eslint" from dependencies and/or devDependencies in the package.json file in your project folder.
4. Run npm install or yarn, depending on the package manager you use.
In most cases, this should be enough to fix the problem.
If this has not helped, there are a few other things you can try:
5. If you used npm, install yarn (http://yarnpkg.com/) and repeat the above steps with it instead.
This may help because npm has known issues with package hoisting which may get resolved in future versions.
6. Check if /Users/zacharyschneider/node_modules/eslint is outside your project directory.
For example, you might have accidentally installed something in your home folder.
7. Try running npm ls eslint in your project folder.
This will tell you which other package (apart from the expected react-scripts) installed eslint.
If nothing else helps, add SKIP_PREFLIGHT_CHECK=true to an .env file in your project.
That would permanently disable this preflight check in case you want to proceed anyway.
P.S. We know this message is long but please read the steps above :-) We hope you find them helpful!
error Command failed with exit code 1.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.
zacharyschneider#Zacharys-MBP %
A way to solve this issue or help me understand what is going on that would be great or point me in the right direction to find resources.
Thanks for your Help
It seems like you have installed es-lint 5.16.0 manually, and it conflicts with the needed version (6.6.0).
Have you tried the steps suggested in the error message?
Do you explicitly tell the es-lint version in your package.json? Could you share your package.json if you continue to experience the issue?
I'm trying to build the "latest" version of Appium Desktop from source (on a Mac), but I'm clearly not doing something that I need to be doing, because no binary is generated after I run all the build commands.
So, I've downloaded and unpacked the .zip archive https://github.com/appium/appium-desktop/archive/v1.16.0.zip, opened up a terminal session inside the root of the source directory, and followed the online instructions for building from source--but I think this is for the server build https://appium.io/docs/en/contributing-to-appium/appium-from-source/#running-appium-from-source
npm install
npm run build
node .
And it all appears to work successfully! I get a "build completed" message and life looks fab, but nothing launches as far as an app is concerned, and I can find no .app file anywhere in the source directory. And, oddly, there are no build instructions to be found anywhere in the source directory. There's a "ReadMe.md" file but it provides no instructions on how to build from source.
Can someone please tell me what I need to do to build and launch Appium Desktop (not the server) from source? (Oh, I also ran appium-doctor and it gave me a clean bill of health.)
Any feedback would be most appreciated!
Thanks,
Wulf
You've already run npm install so it should be as simple as running npm run dev if you want it in dev mode or npm start if you want non-dev.
See the Contributing to Appium Desktop readme for more.
I have an electron application that has the following dependencies:
ffmpeg
libmagic
gdbm
Currently, I use Homebrew and run brew install ffmpeg etc. upon startup of the app.
However, this is terrible for distribution. Is there a way to distribute these dependencies packaged alongside my application so that the end user doesn't have to have Homebrew or deal with installation errors? I'm distributing my app using electron-packager to create a Desktop Mac app.
I gave the specific dependencies just for context -- hopefully there is a solution that would work with any generic dependency?
It is possible with dynamic linking
use https://www.npmjs.com/package/ffmpeg-static
Example Usage
Returns the path of a statically linked ffmpeg binary on the local filesystem.
var pathToFfmpeg = require('ffmpeg-static');
console.log(pathToFfmpeg);
/Users/j/playground/node_modules/ffmpeg-static/ffmpeg
check https://discuss.atom.io/t/information-about-bundled-ffmpeg/28456/6
I recently did an update/upgrade with homebrew, and now gv no longer opens any of my .ps files. The Ghostscript error window that comes up says "Unknown device: x11 Error: PostScript interpreter failed in main window".
If I try gs --help, it doesn't list x11 under available devices, and the Default output device is "bbox". I tried uninstalling and reinstalling through homebrew. I tried to reinstall adding "--with-x11" but that throws the error "invalid option: --with-x11" - apparently that's no longer allowed. I've upgraded my command line code through the app store, and tried all of this again - nothing changed. I'm on High Sierra 10.13.3, using Homebrew 2.0.6, ghostscript 9.26_1, and gv 3.7.4.
I'm not a Mac developer so I'm not completely familiar with Homebrew, but it does sound like the package has been built wiithout X11 support. The fact that --help doesn't list the device is pretty clear.
I do notice from the website that in the last 30 days there have been 2 downloads of --with-x11. So possibly they've removed X11 support recently.
The only other thing I can suggest (assuming you are comfortable with compiling yourself) is to get the sources from www.ghostscript.com, untar the source tarball, then in a terminal window, from the 'ghostpdl' directory, execute ./autogen.sh, then when that is complete, execute 'make'.
Assuming you have autotools, gcc and the X11 development package, that should build a version of Ghostscript which includes X support. Looking at the Homebrew forumla, and assuming this has worked for you in the past, I think you should be able to build Ghostscript that way.
You might want to add --disable-cups --disable-compile-inits --disable-gtk --disablefontconfig --without-libidn to the ./autogen.sh command line to mimic the Homebrew formula. I'm not sure why they disable CUPS, but whatever.
Other than that, this isn't really a Ghostscript question as such, you would need to contact whoever handles the Homebrew Ghostscript distribution, which isn't any of the Ghostscript development team.
For those searching for a solution, I've put together a custom Homebrew tap that allows you to easily install GV (commonly called Ghostview, but really a derivative of it):
brew install johnhcc/gs-x11/gv
This will automatically install a version of Ghostscript with X11 enabled in the process (it is a dependency). You can optionally install the dependency by itself, it you want:
brew install johnhcc/gs-x11/ghostscript-x11
The main page is here:
https://github.com/johnhcc/homebrew-gs-x11