Distributed text alignment in Konva - konvajs

I am using React Konva to draw shapes. I want the text can align distributed as Excel (not justify). How can I get that behavior ? I have included images about the detail of aligment. Thank you guys.
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Related

Arcore: How can I get the dimensions of an image that I placed on the surface?

I have placed an image on a surface and I am trying to display the height and width of the image when I tap on it (having an idea to select and resize later).
I am converting the TransformableNode to an imageView and then using getHeight() and getWidth(). but is there a simple way provided by ARCOre?
Thanks in advance.
i have created a project like Google measure App where I am scaling the node placed and then getting its size. Here is the link: Object Measurement

iOS 'colorWithPatternImage' is adding 1 px borders around my images?

I'm using UIColor's colorWithPatternImage function to set a tiled image on one of my views. The result is a grid of 1 pixel lines all over.
Fig: The clear color grid of lines is the issue.
My intention was to obtain a perfect background using the tiled image.
I first suspected that the image I was using could be faulty, but zooming it to 800% doesn't really show the presence of any transparent one-pixel border anywhere.
Here's the image (#2x version):
Any ideas what it could be related to?
Thanks,
p.
you are doing everything fine, but your problem is that your pattern image have 1 pixel line on the top an 1 pixel line on the left side with alpha color so you only need to modify your pattern image simply as that, I have been testing and this is the problem
I hope this helps you

Constrain image Movement in Specific Area in Window RT App

Ok.
To describe what I want to do, have you ever used Telerik Crop function Image Editor control?
I want exactly same functionality.
I want to use that control but, I am working on Universal app that has no control like Image Editor from telerik.
That control does are
1. There is a fixed rect or canvas for cropping image.
2. If the original image is in the area of canvas(or Rect) image's opacity = 1(i guess) and if the original image is out of canvas area, image looks dim(maybe opacity 0.5 or some)
3. Constrain original image movement in the canvas.
I will implement this function in Image.ManipulationDelta event.
Do I have to get each point value of canvas? or can I do it by using Width or Height of Canvas?
How Do I do that?
Can anyone help me?
any hint?
I'm not familiar with that particular control, but I think I understand what you want.
To constrain the movement of an Image within a Canvas you can check where the Image will end up in your ManipulationDelta and limit any translation, scaling, and rotation appropriately. If the bounding box of the Image after the transform applies is within the Canvas then apply the transform. Otherwise roll it back and do nothing. I have sample code for this in my blog entry: Constraining manipulations
To dim the area outside of the crop I'd create a shape and fill it with a partially transparent brush. The all-in-one code framework sample How to crop bitmap in a Windows Store app demonstrates this technique. I believe the sample targets Windows Store 8.0 apps, but essentially the same code should work on Windows Store 8.1 or Windows Phone Store 8.1 apps.

How to get rid of empty transparent areas in a PNG image so that it conforms to actual image size?

I have a series of images that I would look to loop through using iOS's [UIView startAnimating]. My trouble is that, when I exported the images, they all came standard in a 240x160 size, although only 50x50 contains the actual image, the rest being transparent parts that are just taking up space.
When I set the frame of the image automatically using image.size.width and image.size.height, iOS takes into images' original size of 240x160, so I am unable to get a frame that conforms to the actual parts of the image. I was wondering if there is a way using Illustrator or Photoshop, or any other graphics editing software for me to export the images based on their natural dimensions, and not a fixed dimension. Thanks!
I am a fan of vector graphics and thinks everything in the world should be vector ;-) so here is what you do in illustrator: file - document setup - edit artboards. Then click on the image, and the artboard should adjust to the exact size. You can of course have multiple artboards, or simply operate with one artboard and however-many images.

Exporting graphic elements with transparent backgrounds in Fireworks

I've started using Fireworks to do prototypes, but now I need to code a prototype in HTML/CSS. I have all relevant image elements sliced, but the default behavior for Fireworks seems to be to export slides with any visible background elements embedded in the picture. E.g. When I export a logo I want the area around the logo to be transparent - I don't want the background behind the logo, which was located at a different layer.
Is it possible to export all elements with the transparency intact?
Copy your logo to a new document and export it. Lay it on top of your header graphics using CSS or maybe table if you are going that way. The point is if you see the background colors around the logo in your slice view, there is no way of exporting it transparently. The purpose of slicing is to export what you see in the sliced rectangle.
Make sure that there is no background in the image, either use the wand tool to delete the background or some other method and then make sure the images are exported as .png

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