Unity: Testing multiplayer with docker - docker

I'm currently building a multiplayer game in unity, I was wondering if it's possible to create instances of 'client' with dockerfile + unity.
my plan is to :
host the server somewhere
create pods at docker to 'act' as 10+ players.
My prior experience as a programmer leads me to selenium, but I want to know is there any best practice for unity.
My previous plan is to use python to emulate clicking, keystrokes, etc. but I find that troublesome as I'll need a huge container size for that. (installing windows on the docker + the game)
my second option is to use unity's build in test case but it seems to be limited to 2 (from what I read)
any suggestions is open :D

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How can I copy a Haskell project managed with stack to another device for development?

I would like to move Haskell projects between my work computer and my laptop on a USB stick. I'm using the stack build system. My laptop is very often away from the Internet, sometimes when I initially insert the USB, so if I just copy the project, I'll be missing the GHC toolchain and all the libraries on the laptop. I want to be able to plug in to the laptop and work, even without being connected.
Various solutions I've seen tell me to use certain stack flags and copy over the ~/.stack directory, but I've never succeeded in getting a successful build - and it seems a rather fragile approach. I would also appreciate a bit of automation, and ideally some versioning support.
Would Nix help with this scenario? How about Nix' Docker integration features? (I have minimal Nix and no Docker experience, but I'm willing to learn if it will help me here.) I would like to retain the ability to use my laptop-based tooling, such as VS Code.

will using Docker allow me to not install necessary requisites?

I am a bit confused about Docker and how can I use it. My situation is the following:
I have a project that requires the use of a requisite, in my case installing ROS2. I have installed it in my system and develop a program. No problem there.
I wish to upload it to Gitlab and use CICD there. So I am guessing I will push it to my repository and then build a pipeline where I can use as image the docker image for ROS 2. I haven't tried it yet (will do it tomorrow) but I guess that is how I should do it.
My question is, can I do something similar (or how to ) in my local machine? In other words, just use the docker image and then develop and build over there and not install the requisite in the first place?
I heartily agree that using docker to develop locally improves the development experience, primarily by obviating system specific dependency management, just as you say.
Exactly how this is done depends on how many components you need to develop simultaneously, and how you want the development environment to behave .
An obvious place to start might be docker compose, a framework for starting multiple docker containers. https://docs.docker.com/compose/gettingstarted/ looks like quite a nice tutorial on the subject, and straight from the horse's mouth too.
However, your robotics project (?) may not be a very good fit for the server/client model behind the write - restart python - execute client - debug - repeat cycle in the document. To provide a better answer, we'd need a lot more understanding of how exactly your local development works - what exactly you want your development process to look like in this project might require a different solution. So add some workflow details to your question!

Is it possible to customize your desktop through the electron framework?

I'm working on a project in which the user will be able to change windows app icons through an application. Is it possible to have electron perform such a task or is it impossible for the electron framework to actually communicate with windows like that?
I sadly can't proof that but
I think it is possible. You could for example use Child Process and spawn processes that do things for you or write your own c/c++ modules. You can actually write c/c++ node functions, classes and so on, wrap them and use them in nodejs. Here to the Reference. Be aware though, if you don't find any pre-made solutions you have to do that for every operating system individual!

Using IDE together with docker

I started looking into docker lately and I understand a lot of the benefits it offers I think, you can quickly create a docker container and run it on different machines. Building (compiling) is also relatively easy, you can download the maven image for example and just build your code. That works fine. So, building is easy, testing is easy and deploying (and running) in production is easy.
What I don't understand is how docker can make the development phase easier. And what I mean with the development phase is, starting up your IDE, reading code, quickly navigate through your methods definition using the methods the IDE provides, use intelliSense, etc. Then change something, run a unit test, try a different third party library, etc. All things you can do with your IDE. But I don't understand how to do this with a docker image. I've read a few posts about starting the IDE from within your docker container, but that requires setting things up with a windows manager and I am not sure if that's the way to go.
Of course I can set up my laptop in such a way that I can do all of this with my IDE, but that way I bypass all of the benefits docker should offer. I still have to download dependencies, set up environment variables, do a lot of manual settings etc. And not just me, but everyone in the team.
So, not a very concrete question, possibly a duplicate, but I just can't wrap my head around it, how to use an IDE together with docker?
Yeah it's hard. It also depends on what language/framework you're using. But the things you mention are all easy to accomplish. For example we use Ruby a lot and someone in my team uses RubyMine to work with his code. That source code is mapped onto the container so the changes are reflected immediately. If you want to run a test, I'm sure you can override the command your IDE brings by default with something custom like docker run --rm myapp ./run_tests.sh or similar. At least that's what I do with VIM.
Probably the most important missing part when doing dev with Docker is debugging. I think JetBrains is starting to add features to their IDE's but I'm not sure on the status of that.
Also, almost every IDE or good editor has an integrated console. You could maintain a docker exec sessions opened there and run all your app commands, like tests, generators or any other. Even do some basic debugging.
Hope it helps.

How do I leverage package maintainers' experience with Docker?

When building Docker images, I find myself in a strange place -- I feel like I'm doing something that somebody has already done many times before -- and did a vastly better job at it. In most cases, this gut feeling is absolutely right -- I'm taking a piece of software and re-describe everything that's already described in the OS's packaging system in a Dockerfile.
More often than not, I even find myself installing software into the image using a packager manager and then looking inside that package to get some clues about writable paths, configuration files, open ports etc. for my Dockerfile. The duplication of effort between OS packager and Docker packager is most evident in such a case which I assume is one of the more common.
So basically, every Docker user building an image on top of pre-packaged software is re-packaging almost from scratch, but without the time and often the domain knowledge the OS packagers had for trial, error and polish. If we consider the low reusability of community-maintained images (re-basing from Debian to RHEL hurts), we're stuck with copying or re-implementing functionality that already exists and works on OS level, wasting a lot of time and putting a maintenance burden on the poor souls who'd inherit whatever we might leave behind.
Is there any way to resolve this duplication of effort and re-use whatever package maintainers have already learned about a piece of software in Docker?
The main source for Docker image reuse is hub.docker.com
Search first there if your system is already described in one of those images.
You can see their Dockerfile, and start your own from one of those images instead of starting from a basic ubuntu or wheezy one.

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