How to concate mutliple Files in Swift? (ios Development) [duplicate] - ios

How can I merge files in Swift / iOS ? The FileManager can move and copy items but I've seen nothing about merging files. I'd like to have something like
FileManager.default.merge(files: [URL], to location: URL) throws
Files can potentially be big, so I'd rather avoid having to pass their data in memory.
=== here is my own in memory merge:
let data = NSMutableData()
files.forEach({ partLocation in
guard let partData = NSData(contentsOf: partLocation) else { return }
data.append(partData as Data)
do {
try FileManager.default.removeItem(at: partLocation)
} catch {
print("error \(error)")
}
})
data.write(to: destination, atomically: true)

Here is my own solution (thanks #Alexander for the guidance)
extension FileManager {
func merge(files: [URL], to destination: URL, chunkSize: Int = 1000000) throws {
try FileManager.default.createFile(atPath: destination.path, contents: nil, attributes: nil)
let writer = try FileHandle(forWritingTo: destination)
try files.forEach({ partLocation in
let reader = try FileHandle(forReadingFrom: partLocation)
var data = reader.readData(ofLength: chunkSize)
while data.count > 0 {
writer.write(data)
data = reader.readData(ofLength: chunkSize)
}
reader.closeFile()
})
writer.closeFile()
}
}

func merge(files: [URL], to destination: URL, chunkSize: Int = 100000000) {
for partLocation in files {
// create a stream that reads the data above
let stream: InputStream
stream = InputStream.init(url: partLocation)!
// begin reading
stream.open()
let buffer = UnsafeMutablePointer<UInt8>.allocate(capacity: chunkSize)
// var writeData : Data = Data()
while stream.hasBytesAvailable {
let read = stream.read(buffer, maxLength: chunkSize)
var writeData:Data = Data()
writeData.append(buffer, count: read) enter code here
if let outputStream = OutputStream(url: destination, append: true) {
outputStream.open()
writeData.withUnsafeBytes { outputStream.write($0, maxLength: writeData.count) }
outputStream.close()
writeData.removeAll()
}
}
stream.close()
buffer.deallocate(capacity: chunkSize)
}
}

Related

How To Read An Audio Buffer Of NSData And Convert To AVAudioPCMBuffer With Microsoft Azure Cognitive Services Speech SDK

I am currently using Microsoft Azure Cognitive Speech SDK to play text to speech.
I am able to get the data from the Stream which is provided in the following format (reference):
.audio16Khz32KBitRateMonoMp3
This is set like this:
private let inputFormat = AVAudioFormat(
commonFormat: .pcmFormatFloat32,
sampleRate: 16000,
channels: 1,
interleaved: false
)!
I'm using AVAudioEngine & AVAudioPlayerNode:
let engine = AVAudioEngine()
let player = AVAudioPlayerNode()
override func viewDidLoad() {
super.viewDidLoad()
let mainMixer = engine.mainMixerNode
engine.attach(player)
engine.connect(player, to: mainMixer, format: inputFormat)
try! engine.start()
}
I am able to play this back with some success using the following:
func playAudio(dialogue: String, audioPlayer: AVAudioPlayerNode, then completion: #escaping ( () -> Void)) {
audioAsset = nil
try? FileManager.default.removeItem(at: recordingPath)
FileManager.default.createFile(atPath: recordingPath.path, contents: nil, attributes: nil)
do {
let configuration = try SPXSpeechConfiguration(subscription: Microsoft.key, region: Microsoft.region)
configuration.setSpeechSynthesisOutputFormat(.audio16Khz32KBitRateMonoMp3)
let synthesizer = try SPXSpeechSynthesizer(speechConfiguration: configuration, audioConfiguration: nil)
let speechResult = try synthesizer.startSpeakingSsml(dialogue)
let stream = try SPXAudioDataStream(from: speechResult)
guard
let mutableFile = FileHandle(forWritingAtPath: recordingPath.path),
let streamData = NSMutableData(capacity:Int(bufferCapacity))
else {
fatalError()
}
while stream.read(streamData, length:bufferCapacity) > 0 {
mutableFile.write(streamData as Data)
mutableFile.seekToEndOfFile()
do {
let buffer = try readFileIntoBuffer(audioUrl: recordingPath)
audioPlayer.scheduleBuffer(buffer, at: currentBufferTime(buffer: buffer)) { [weak self] in
guard let self = self else { return }
if let audioAsset = self.audioAsset, audioPlayer.currentTime >= CMTimeGetSeconds(audioAsset.duration) {
DispatchQueue.main.async {
audioPlayer.stop()
}
completion()
}
}
audioPlayer.play()
} catch {
print("Unable To Play Azure Buffer Stream \(error)")
}
}
print("Did Complete Azure Buffer Rendering To File")
audioAsset = AVURLAsset.init(url: recordingPath, options: nil)
mutableFile.closeFile()
} catch {
print("Unable To Run Azure Vocder \(error)")
}
}
With my Buffer creation function being as follows:
func currentBufferTime(buffer: AVAudioPCMBuffer) -> AVAudioTime {
let framecount = Double(buffer.frameLength)
let samplerate = buffer.format.sampleRate
let position = TimeInterval(framecount / samplerate)
return AVAudioTime(sampleTime: AVAudioFramePosition(position), atRate: 1)
}
func readFileIntoBuffer(audioUrl: URL) throws -> AVAudioPCMBuffer {
let audioFile = try AVAudioFile(forReading: audioUrl)
let audioFileFormat = audioFile.processingFormat
let audioFileSize = UInt32(audioFile.length)
let audioBuffer = AVAudioPCMBuffer(pcmFormat: audioFileFormat, frameCapacity: audioFileSize)!
try audioFile.read(into: audioBuffer)
return audioBuffer
}
The issue is that this is not performant and the CPU is around 100% for a significant amount of time when running the function.
As such my question is what is a more optimum way of reading the data into a PCM Buffer?
I have looked at many examples and there doesn't seem to be any thing which works. For example:
func toPCMBuffer(format: AVAudioFormat, data: NSData) -> AVAudioPCMBuffer? {
let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: UInt32(data.count) / format.streamDescription.pointee.mBytesPerFrame)
guard let buffer = buffer else { return nil }
buffer.frameLength = buffer.frameCapacity
let channels = UnsafeBufferPointer(start: buffer.int32ChannelData, count: Int(buffer.format.channelCount))
data.getBytes(UnsafeMutableRawPointer(channels[0]) , length: data.count)
return buffer
}

Swift get all items from URL

I am making small music player with mp3 ftp steam.
It's how i add my URL's to list:
self.playList.add("http://my-ftp.pl/mp3/1.mp3")
self.playList.add("http://my-ftp.pl/mp3/2.mp3")
self.playList.add("http://my-ftp.pl/mp3/3.mp3")
...
self.play(url: URL(string:(playList[self.index] as! String))!)
I am searching for any ideas how to get all (*.mp3) URL (http://my-ftp.pl/mp3) folder elements without entering the entire path.
There is no way to get contents of a remote folder , but you can
var counter = 1
func getMp3(_ url:URL) {
API.load(url) { (response,data,error) in
if let data = data {
// use data
coounter += 1
getMp3(urlWithNewCounter)
}
}
Sorry guys, but i made that.
func getMp3() {
let url = URL(string: "http://not-my-ftp-just-simple.com/mp3")!
let task = URLSession.shared.downloadTask(with: url) { localURL, urlResponse, error in
if let localURL = localURL {
if let string = try? String(contentsOf: localURL) {
let regex = try! NSRegularExpression(pattern:"href=(.*?)>", options: [])
var results = [String]()
regex.enumerateMatches(in: string, options: [], range: NSMakeRange(0, string.utf16.count)) { result, flags, stop in
if let r = result?.range(at: 1), let range = Range(r, in: string) {
if (String(String(string[range]).toLengthOf(length: 1).dropLast())).contains(".mp3"){
results.append(String(String(string[range]).toLengthOf(length: 1).dropLast()))
}
}
}
print(results)
}
}
}
task.resume()
}

Read and write data from & to text file in Documents Directory incrementally with Swift [duplicate]

I am trying to append a string into text file. I am using the following code.
let dirs : [String]? = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.AllDomainsMask, true) as? [String]
if (dirs) != nil {
let dir = dirs![0] //documents directory
let path = dir.stringByAppendingPathComponent("votes")
let text = "some text"
//writing
text.writeToFile(path, atomically: true, encoding: NSUTF8StringEncoding, error: nil)
//reading
let text2 = String(contentsOfFile: path, encoding: NSUTF8StringEncoding, error: nil)
println(text2) //prints some text
}
this does not append the string to file. Even if I call this function repeatedly.
If you want to be able to control whether to append or not, consider using OutputStream. For example:
do {
let fileURL = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false)
.appendingPathComponent("votes.txt")
guard let outputStream = OutputStream(url: fileURL, append: true) else {
print("Unable to open file")
return
}
outputStream.open()
let text = "some text\n"
try outputStream.write(text)
outputStream.close()
} catch {
print(error)
}
By the way, this is an extension that lets you easily write a String (or Data) to an OutputStream:
extension OutputStream {
enum OutputStreamError: Error {
case stringConversionFailure
case bufferFailure
case writeFailure
}
/// Write `String` to `OutputStream`
///
/// - parameter string: The `String` to write.
/// - parameter encoding: The `String.Encoding` to use when writing the string. This will default to `.utf8`.
/// - parameter allowLossyConversion: Whether to permit lossy conversion when writing the string. Defaults to `false`.
func write(_ string: String, encoding: String.Encoding = .utf8, allowLossyConversion: Bool = false) throws {
guard let data = string.data(using: encoding, allowLossyConversion: allowLossyConversion) else {
throw OutputStreamError.stringConversionFailure
}
try write(data)
}
/// Write `Data` to `OutputStream`
///
/// - parameter data: The `Data` to write.
func write(_ data: Data) throws {
try data.withUnsafeBytes { (buffer: UnsafeRawBufferPointer) throws in
guard var pointer = buffer.baseAddress?.assumingMemoryBound(to: UInt8.self) else {
throw OutputStreamError.bufferFailure
}
var bytesRemaining = buffer.count
while bytesRemaining > 0 {
let bytesWritten = write(pointer, maxLength: bytesRemaining)
if bytesWritten < 0 {
throw OutputStreamError.writeFailure
}
bytesRemaining -= bytesWritten
pointer += bytesWritten
}
}
}
}
For Swift 2 rendition, see previous revision of this answer.
You can also use FileHandle to append String to your text file. If you just want to append your string the end of your text file just call seekToEndOfFile method, write your string data and just close it when you are done:
FileHandle usage Swift 3 or Later
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// create a new text file at your documents directory or use an existing text file resource url
let fileURL = documentsDirectory.appendingPathComponent("simpleText.txt")
do {
try Data("Hello World\n".utf8).write(to: fileURL)
} catch {
print(error)
}
// open your text file and set the file pointer at the end of it
do {
let fileHandle = try FileHandle(forWritingTo: fileURL)
fileHandle.seekToEndOfFile()
// convert your string to data or load it from another resource
let str = "Line 1\nLine 2\n"
let textData = Data(str.utf8)
// append your text to your text file
fileHandle.write(textData)
// close it when done
fileHandle.closeFile()
// testing/reading the file edited
if let text = try? String(contentsOf: fileURL, encoding: .utf8) {
print(text) // "Hello World\nLine 1\nLine 2\n\n"
}
} catch {
print(error)
}
Please check the below code as its working for me. Just Add the code as it is:
let theDocumetFolderSavingFiles = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
let filePath = "/theUserData.txt"
let thePathToFile = theDocumetFolderSavingFiles.stringByAppendingString(filePath)
let theFileManager = NSFileManager.defaultManager()
if(theFileManager.fileExistsAtPath(thePathToFile)){
do {
let stringToStore = "Hello working fine"
try stringToStore.writeToFile(thePathToFile, atomically: true, encoding: NSUTF8StringEncoding)
}catch let error as NSError {
print("we are geting exception\(error.domain)")
}
do{
let fetchResult = try NSString(contentsOfFile: thePathToFile, encoding: NSUTF8StringEncoding)
print("The Result is:-- \(fetchResult)")
}catch let errorFound as NSError{
print("\(errorFound)")
}
}else
{
// Code to Delete file if existing
do{
try theFileManager.removeItemAtPath(thePathToFile)
}catch let erorFound as NSError{
print(erorFound)
}
}
A simple solution that works for me. UPDATE, it looks like I must have gotten this from here, so credit where credit is due:
Append text or data to text file in Swift
Usage:
"Hello, world".appendToURL(fileURL: url)
Code:
extension String {
func appendToURL(fileURL: URL) throws {
let data = self.data(using: String.Encoding.utf8)!
try data.append(fileURL: fileURL)
}
}
extension Data {
func append(fileURL: URL) throws {
if let fileHandle = FileHandle(forWritingAtPath: fileURL.path) {
defer {
fileHandle.closeFile()
}
fileHandle.seekToEndOfFile()
fileHandle.write(self)
}
else {
try write(to: fileURL, options: .atomic)
}
}
}
Check the reading part.
The method cotentsOfFile: is a method of NSString class. And you have use it wrong way.
So replace this line
let text2 = String(contentsOfFile: path, encoding: NSUTF8StringEncoding, error: nil)
Here you have to use NSString instead of String class.
let text2 = NSString(contentsOfFile: path, encoding: NSUTF8StringEncoding, error: nil)

Append new string to txt file in swift 2

I used to do coding in java but now I want to move my app to iOS using swift 2.
So I want a method to append text in new line to an existing txt file in app documents.
I searched and tried so many methods but its all overwriting to new txt file
In java i used this method
PrintWriter out=null;
try {
out=new PrintWriter(new FileWriter("file.txt",true));
out.println("some txt"}
out.close();
} catch (IOException e) {
e.printStackTrace();
}
You can use the below method to append String to a file
func writeToFile(content: String, fileName: String) {
let contentToAppend = content+"\n"
let filePath = NSHomeDirectory() + "/Documents/" + fileName
//Check if file exists
if let fileHandle = NSFileHandle(forWritingAtPath: filePath) {
//Append to file
fileHandle.seekToEndOfFile()
fileHandle.writeData(contentToAppend.dataUsingEncoding(NSUTF8StringEncoding)!)
}
else {
//Create new file
do {
try contentToAppend.writeToFile(filePath, atomically: true, encoding: NSUTF8StringEncoding)
} catch {
print("Error creating \(filePath)")
}
}
}
I think you must use NSFileHandle:
let dir:NSURL = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.CachesDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last as NSURL
let fileurl = dir.URLByAppendingPathComponent("file.txt")
let string = "\(NSDate())\n"
let data = string.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)!
if NSFileManager.defaultManager().fileExistsAtPath(fileurl.path!) {
var error:NSError?
if let fileHandle = NSFileHandle(forWritingToURL: fileurl, error: &error) {
fileHandle.seekToEndOfFile()
fileHandle.writeData(data)
fileHandle.closeFile()
}
else {
println("Can't open fileHandle \(error)")
}
}
else {
var error:NSError?
if !data.writeToURL(fileurl, options: .DataWritingAtomic, error: &error) {
println("Can't write \(error)")
}
}

Reading and saving data into a file [duplicate]

I already have read Read and write data from text file
I need to append the data (a string) to the end of my text file.
One obvious way to do it is to read the file from disk and append the string to the end of it and write it back, but it is not efficient, especially if you are dealing with large files and doing in often.
So the question is "How to append string to the end of a text file, without reading the file and writing the whole thing back"?
so far I have:
let dir:NSURL = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.CachesDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last as NSURL
let fileurl = dir.URLByAppendingPathComponent("log.txt")
var err:NSError?
// until we find a way to append stuff to files
if let current_content_of_file = NSString(contentsOfURL: fileurl, encoding: NSUTF8StringEncoding, error: &err) {
"\(current_content_of_file)\n\(NSDate()) -> \(object)".writeToURL(fileurl, atomically: true, encoding: NSUTF8StringEncoding, error: &err)
}else {
"\(NSDate()) -> \(object)".writeToURL(fileurl, atomically: true, encoding: NSUTF8StringEncoding, error: &err)
}
if err != nil{
println("CANNOT LOG: \(err)")
}
Here's an update for PointZeroTwo's answer in Swift 3.0, with one quick note - in the playground testing using a simple filepath works, but in my actual app I needed to build the URL using .documentDirectory (or which ever directory you chose to use for reading and writing - make sure it's consistent throughout your app):
extension String {
func appendLineToURL(fileURL: URL) throws {
try (self + "\n").appendToURL(fileURL: fileURL)
}
func appendToURL(fileURL: URL) throws {
let data = self.data(using: String.Encoding.utf8)!
try data.append(fileURL: fileURL)
}
}
extension Data {
func append(fileURL: URL) throws {
if let fileHandle = FileHandle(forWritingAtPath: fileURL.path) {
defer {
fileHandle.closeFile()
}
fileHandle.seekToEndOfFile()
fileHandle.write(self)
}
else {
try write(to: fileURL, options: .atomic)
}
}
}
//test
do {
let dir: URL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).last! as URL
let url = dir.appendingPathComponent("logFile.txt")
try "Test \(Date())".appendLineToURL(fileURL: url as URL)
let result = try String(contentsOf: url as URL, encoding: String.Encoding.utf8)
}
catch {
print("Could not write to file")
}
Thanks PointZeroTwo.
You should use NSFileHandle, it can seek to the end of the file
let dir:NSURL = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.CachesDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last as NSURL
let fileurl = dir.URLByAppendingPathComponent("log.txt")
let string = "\(NSDate())\n"
let data = string.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)!
if NSFileManager.defaultManager().fileExistsAtPath(fileurl.path!) {
var err:NSError?
if let fileHandle = NSFileHandle(forWritingToURL: fileurl, error: &err) {
fileHandle.seekToEndOfFile()
fileHandle.writeData(data)
fileHandle.closeFile()
}
else {
println("Can't open fileHandle \(err)")
}
}
else {
var err:NSError?
if !data.writeToURL(fileurl, options: .DataWritingAtomic, error: &err) {
println("Can't write \(err)")
}
}
A variation over some of the posted answers, with following characteristics:
based on Swift 5
accessible as a static function
appends new entries to the end of the file, if it exists
creates the file, if it doesn't exist
no cast to NS objects (more Swiftly)
fails silently if the text cannot be encoded or the path does not exist
class Logger {
static var logFile: URL? {
guard let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first else { return nil }
let formatter = DateFormatter()
formatter.dateFormat = "dd-MM-yyyy"
let dateString = formatter.string(from: Date())
let fileName = "\(dateString).log"
return documentsDirectory.appendingPathComponent(fileName)
}
static func log(_ message: String) {
guard let logFile = logFile else {
return
}
let formatter = DateFormatter()
formatter.dateFormat = "HH:mm:ss"
let timestamp = formatter.string(from: Date())
guard let data = (timestamp + ": " + message + "\n").data(using: String.Encoding.utf8) else { return }
if FileManager.default.fileExists(atPath: logFile.path) {
if let fileHandle = try? FileHandle(forWritingTo: logFile) {
fileHandle.seekToEndOfFile()
fileHandle.write(data)
fileHandle.closeFile()
}
} else {
try? data.write(to: logFile, options: .atomicWrite)
}
}
}
Here is a way to update a file in a much more efficient way.
let monkeyLine = "\nAdding a šŸµ to the end of the file via FileHandle"
if let fileUpdater = try? FileHandle(forUpdating: newFileUrl) {
// Function which when called will cause all updates to start from end of the file
fileUpdater.seekToEndOfFile()
// Which lets the caller move editing to any position within the file by supplying an offset
fileUpdater.write(monkeyLine.data(using: .utf8)!)
// Once we convert our new content to data and write it, we close the file and thatā€™s it!
fileUpdater.closeFile()
}
Here's a version for Swift 2, using extension methods on String and NSData.
//: Playground - noun: a place where people can play
import UIKit
extension String {
func appendLineToURL(fileURL: NSURL) throws {
try self.stringByAppendingString("\n").appendToURL(fileURL)
}
func appendToURL(fileURL: NSURL) throws {
let data = self.dataUsingEncoding(NSUTF8StringEncoding)!
try data.appendToURL(fileURL)
}
}
extension NSData {
func appendToURL(fileURL: NSURL) throws {
if let fileHandle = try? NSFileHandle(forWritingToURL: fileURL) {
defer {
fileHandle.closeFile()
}
fileHandle.seekToEndOfFile()
fileHandle.writeData(self)
}
else {
try writeToURL(fileURL, options: .DataWritingAtomic)
}
}
}
// Test
do {
let url = NSURL(fileURLWithPath: "test.log")
try "Test \(NSDate())".appendLineToURL(url)
let result = try String(contentsOfURL: url)
}
catch {
print("Could not write to file")
}
In order to stay in the spirit of #PointZero Two.
Here an update of his code for Swift 4.1
extension String {
func appendLine(to url: URL) throws {
try self.appending("\n").append(to: url)
}
func append(to url: URL) throws {
let data = self.data(using: String.Encoding.utf8)
try data?.append(to: url)
}
}
extension Data {
func append(to url: URL) throws {
if let fileHandle = try? FileHandle(forWritingTo: url) {
defer {
fileHandle.closeFile()
}
fileHandle.seekToEndOfFile()
fileHandle.write(self)
} else {
try write(to: url)
}
}
}
Update: I wrote a blog post on this, which you can find here!
Keeping things Swifty, here is an example using a FileWriter protocol with default implementation (Swift 4.1 at the time of this writing):
To use this, have your entity (class, struct, enum) conform to this protocol and call the write function (fyi, it throws!).
Writes to the document directory.
Will append to the text file if the file exists.
Will create a new file if the text file doesn't exist.
Note: this is only for text. You could do something similar to write/append Data.
import Foundation
enum FileWriteError: Error {
case directoryDoesntExist
case convertToDataIssue
}
protocol FileWriter {
var fileName: String { get }
func write(_ text: String) throws
}
extension FileWriter {
var fileName: String { return "File.txt" }
func write(_ text: String) throws {
guard let dir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first else {
throw FileWriteError.directoryDoesntExist
}
let encoding = String.Encoding.utf8
guard let data = text.data(using: encoding) else {
throw FileWriteError.convertToDataIssue
}
let fileUrl = dir.appendingPathComponent(fileName)
if let fileHandle = FileHandle(forWritingAtPath: fileUrl.path) {
fileHandle.seekToEndOfFile()
fileHandle.write(data)
} else {
try text.write(to: fileUrl, atomically: false, encoding: encoding)
}
}
}
All answers (as of now) recreate the FileHandle for every write operation. This may be fine for most applications, but this is also rather inefficient: A syscall is made, and the filesystem is accessed each time you create the FileHandle.
To avoid creating the filehandle multiple times, use something like:
final class FileHandleBuffer {
let fileHandle: FileHandle
let size: Int
private var buffer: Data
init(fileHandle: FileHandle, size: Int = 1024 * 1024) {
self.fileHandle = fileHandle
self.size = size
self.buffer = Data(capacity: size)
}
deinit { try! flush() }
func flush() throws {
try fileHandle.write(contentsOf: buffer)
buffer = Data(capacity: size)
}
func write(_ data: Data) throws {
buffer.append(data)
if buffer.count > size {
try flush()
}
}
}
// USAGE
// Create the file if it does not yet exist
FileManager.default.createFile(atPath: fileURL.path, contents: nil)
let fileHandle = try FileHandle(forWritingTo: fileURL)
// Seek will make sure to not overwrite the existing content
// Skip the seek to overwrite the file
try fileHandle.seekToEnd()
let buffer = FileHandleBuffer(fileHandle: fileHandle)
for i in 0..<count {
let data = getData() // Your implementation
try buffer.write(data)
print(i)
}

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