Maui Hybrid on Android install but not Open - hybrid-mobile-app

I have an app in Maui Blazor Hybrid, which launched from VS works correctly, but when I generate an apk and install it manually, it installs but does not open the app.
How can I see the error or do a debug in release mode.

You can use App Center Crashes to diagnose the error. It will automatically generate a crash log every time your app crashes. For more details, check this link

Related

Flutter Plugin - Example App - Only runs via Xcode, not by itself

I'm creating a flutter plugin and I just tried the example project that gets created by flutter it self. This example project is an app that shows the operation system and its version. If I start it from Xcode on my iPhone SE, it works fine.
But if I close the app and open it without Xcode, that means that I tipp on the app icon to launche it, like every normal app, it doesn't start correctly.
It is showing for not even a second a white screen, followed by a black screen and is closing the app right after this.
Why is it behaving like that?
Is it, because it is a debug version and needs Xcode?
How can I put my example app on my iPhone without needing a connection to Xcode to start it?
Thanks in advance!
Edit: Thanks to the answer of Răzvan Puiu below, i know now that this is because xCode puts the app as a debug version on my iPhone. This debug version can only run with xCode. After I tried it with a 'normal' app and not the example app of a plugin project, i even got this text shown if i tried to start the debug version without xCode:
So the solution is to run the app with:
flutter run --release
I believe it behaves like that because you don't have an Apple developer account. "Without enrolling in the Apple Developer Program, your app will only last for 7 days on your device. After that, you’ll have to re-deploy it to your device via Xcode. If you’re enrolled in the Apple Developer Program, you won’t have this inconvenience."
Yes
You can run flutter run --release and then select your physical device. However the app will remain on your phone for only 7 days unless you have the Apple dev account.

Cannot install the app while installing an archive build

currently I'm working on a flutter project and I'm new to it. The app is working fine on android device and iOS simulator. But when I try to run the app on iOS real device I'm getting issues. I tried in two ways,
I took a direct run build to a real device, and that time it is working and app is installed on my phone. But when I open the same app after disconnecting the connection between phone and Xcode, or when open after killing the direct run, it is simply opening the app and immediately closing. And showing no errors.
And I took an archive build, using diawi.com I convert .ipa file into a link, and when I try to install the app, after showing the animation of downloading and installing the app turns to a disable look(app icon changed to grey color) and when I open the app it says, cannot install the app.
I don't know why it is happening. I tried through Automatically and manually code signing style. But in both case I'm getting this issue. But when I run a simulator there is no issue. Please help me to fix this.

React Native - Migrate from Expo to another way of starting app - set up emulators for andorid and ios

I have smaller RN application made with expo (expo-cli) and it is really annoying starting app every time using expo. What I want is to migrate to another way of starting app on my phone and with hot-reloading (if it is possible). If not, how can I start it on emulators? What changes should I do on current code?
What came to my mind is to create new RN app using create-react-native-app and move code from current app. Then install android studio for android emulator and xcode for iOS emulator etc.
But I don't know exact steps how to migrate from expo and how to setup everything work in non-expo environment, how to set up emulators, how to start app on emulators etc. Can someone explain it in details please? Thanks.
If you run an Expo project on a real device rather than an emulator on your computer,
you can recognize it on the device using the expo start command through the Expo app.
However, you should be logged in with the same ID as the Expo-cli.
googleplay App // Appplay App
If you want to run Expo on an Android studio and xcode, you need to separate the project into a stand-alone app.
You can run expo eject <= you use Expokit

Converting a Xamarin.forms iOS app into Xcode app

I am having a problem but can't seem to find the much-needed information online, having trawled through the internet. I have Xamarin.forms iOS app that I want to test. I cannot run iOS in windows so transferred to mac.
To inspect elements in the app, I need to open the app in Xcode or appium inspector, so I created an Xcode project from the source control containing the Xamarin.forms iOS app. I ran the project and the build was successful.
I deployed the compiled app to an iOS simulator and it deployed okay. This is where the problem is - The deployed app open in the simulator as a blank app showing a white screen with only the battery indicator and a clock showing at the top of the blank white screen. The app is not visible.
From research, I read that this blankness is due to the fact that I was trying to open a Xamarin built app in a native Xcode. In this case, how can I convert this Xamarin.forms iOS app into a native Xcode app so I can open it in an Xcode simulator? I will appreciate any helpful input
That is not how it supposed to work, You only need the mac to compile no to run the project. You need to connect your windows machine to the mac using your LAN and just send the code to it to compile it and retrieves back the code ready for you to open it in your windows machine iOS emulator. Then you can debug to inspect your elements as desired.

Unable to install Codename one iOS debug app

I have an app that is already in store, now I'm busy making some changes and I want to test on device before submitting an update to store.
After the changes I sent a debug build for iOS. When I try to install the app on my device, nothing happened, not even the usual dialog that reads codename-one.appspot.com would like to install "App name" was shown.
I also try installing the app through iTunes on my Mac, but failed to install.
I got an error as well using iFunbox.
What is wrong with my App? I have other apps using the same debug certificate and are being installed successfully without a hassle.
An app that was initially installed through App Store can not be override with a debug app, even if it's of higher version.
To solve this, the store app on the testing device have to be removed first and you will be able to install the debug app.

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